Patch 2.0.1

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Revision as of 00:23, 8 March 2014 by Elly (talk | contribs) (Active Skills)
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Diablo III Patch 2.0.1 - v.2.0.1.22044 - 25 February 2014. [1]


General

Pools of Reflection provide a 25% bonus to experience
This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
This experience bonus persists on logout
Occasionally during battle, monsters will drop Power Globes when damaged or killed
Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
This buff can stack up to three times
  • New hero stats have been added to the game
These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
Life Steal has been redesigned and is now less effective at higher character levels
At level 60, Life Steal is reduced to 10% effectiveness
  • Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games
You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
Players may not resurrect at their body during a Boss encounter
Players may only resurrect at their body a maximum of three times in a row
  • Player hit boxes have been adjusted to more closely represent character models
Both male and female models of the same class share the same size hit box
  • Followers now automatically level with characters
  • Quests now occasionally grant item rewards when completed during the leveling process
  • Gold can no longer be traded
  • Nephalem Valor has been removed from the game
  • Graphics engine has been updated to support reflections
Reflections can be turned on in the Options > Video menu
Note: This setting is not recommended for players running minimum system specifications


Bossess

  • Many bosses have had their mechanics revisted and retuned
The following bosses have received the largest changes to their encounters:
Maghda
Siegebreaker
Azmodan
Iskatu
  • In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above:
The Butcher
Zoltun Kulle
Belial
Ghom
Siegebreaker
Rakanoth


Classess

Barbarian

Active Skills

Decreased Fury per Attack from 8 to 6
Increased damage from 165% to 170% weapon damage
Removed knockback effect
Skill Rune - Onslaught
Increased total reverberation damage from 50% to 80%
Skill Rune - Punish
Lowered the damage increase from 8% to 4% for 5 seconds
Skill Rune - Instigation
Damage type changed from Physical to Fire
Now Increases Fury generated per Attack to 8
Skill Rune - Pulverize
Increased shockwave damage from 38% to 70% weapon damage
Damage type changed from Physical to Fire
Increased damage from 140% to 150% weapon damage
Skill Rune - Rupture
Increased explosion damage from 85% to 160% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Reaping Swing
Decreased fury gained from each enemy hit from 3 to 1
Damage type changed from Physical to Fire
Skill Rune - Scattering Blast
Increased knockback from 9 to 10 yards
Increased damage from 60% to 80% weapon damage
Skill Rune - Broad Sweep
Increased damage from 175% to 210% weapon damage
Damage type changed from Physical to Lightning
Increased damage from 110% to 120% weapon damage
Skill Rune - Sidearm
Increased damage from 110% to 130% weapon damage
Skill Rune - Triumph
Has been removed from the game
New Skill Rune - Berserk
Increases the duration of the Frenzy effect to 10 seconds
Skill Rune - Smite
Increased chance to call down lightning from 20% to 30%
Damage type changed from Physical to Lightning
Skill Rune - Maniac
Lowered damage increase from 4% to 2.5% per stack of Frenzy
Damage type changed from Physical to Fire
No longer costs Fury
Now generates 6 Fury per attack
No longer slows enemies
Increased damage from 130% to 150% weapon damage
Now unlocks at Level 17 (previously 14)
Skill Rune - Mighty Throw
Increased damage from 169% to 210% weapon damage
Damage type changed from Physical to Lightning
Skill Rune - Ricochet
Decreased ricochet range from 20 to 15 yards
Damage type changed from Physical to Fire
Skill Rune - Throwing Hammer
Reduced chance to stun from 50% to 30%
Lowered stun duration from 1.5 seconds to 1 second
Skill Rune - Stupefy
Reduced chance to Confuse from 20% to 15%
Reduced duration of Confusion from 6 seconds to 3 seconds
Skill Rune - Dread Bomb
Has been removed from the game
New Skill Rune - Balanced Weapon
Increases Fury generated per attack to 8
Damage type becomes Fire
Increased damage from 325% to 535% weapon damage
Skill Rune - Rolling Thunder
Increased damage from 275% to 505% weapon damage
Skill Rune - Smash
No longer strikes a smaller area
Increased damage from 406% to 640% weapon damage
Damage type changed from Physical to Fire
Skill Rune - The Devil's Anvil
Damage type changed from Physical to Cold
Skill Rune - Thunderstrike
Reduced stun duration from 3 to 2 seconds
Damage type changed from Physical to Lightning
Skill Rune - Birthright
No longer has a chance to drop treasure
Increased base damage from 925% to 1000% weapon damage
Skill Rune - Blood Lust
Skill has been reworked
Heal for 0.5% of your maximum Life per second for each affected enemy
Skill Rune - Lacerate
Increased damage from 903% to 1350% weapon damage
Skill Rune - Mutilate
Increased movement speed reduction from 60% to 80%
Skill Rune - Bloodbath
Increased damage from 100% to 1000% weapon damage
Damage increased from 240% to 550% weapon damage
Now knocks enemies into the air instead of back
Skill Rune - Stagger
Chance to stun increased from 70% to 80%
Stun duration lowered from 1.5 seconds to 1 second
Damage type changed from Physical to Lightning
Skill Rune - Shattered Ground
Damage increased from 288% to 710% weapon damage
Changes the knock up effect to a 5 yard knockback
Skill Rune - Rumble
Increased damage from 60% to 230% weapon damage
Skill Rune - Strength from Earth
No longer reduces Fury cost
Skill has been reworked
Gain 1% of your maximum Life for every enemy hit
Skill Rune - Cracking Rift
Has been removed from the game
New Skill Rune - Permafrost
Create a sheet of Frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
Damage increased from 145% to 275% weapon damage
Skill Rune - Dust Devils
Damage increased from 40% to 80% weapon damage
Skill Rune - Hurricane
Skill has been reworked
Pull enemies from up to 35 yards away towards you while Whirlwinding
Skill Rune - Blood Funnel
Life restored on Critical Hits reduced from 2% to 1% of your maximum Life
Skill Rune - Wind Shear
Damage type changed from Physical to Lightning
Skill Rune - Volcanic Eruption
Increased damage from 189% to 325% weapon damage
No longer has a cooldown
No longer generates Fury
Now costs 25 Fury
No longer reduces target's movement speed
Increased damage from 185% to 500% weapon damage
Now pierces enemies
Now unlocks at Level 26 (previously 9)
Skill Rune - Grappling Hooks
Has been removed from the game
New Skill Rune - Ranseur
Enemies hit are knocked back 5 yards
Unlocks at Level 29
Skill Rune - Skirmish
Has been removed from the game
New Skill Rune - Jagged Edge
Increases the damage to 640% weapon damage as Fire.
Skill Rune - [[Dread Spear
Has been removed from the game
New Skill Rune - Boulder Toss
Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location
Unlocks at Level 48
Skill Rune - Harpoon
Skill has been reworked
Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second
Now unlocks at Level 34 (previously 39)
Skill Rune - Rage Flip
Skill has been reworked
Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second
Now unlocks at Level 59 (previously 49)
Increased range from 12 to 14 yards
Skill Rune - Deafening Crash
Increased amount of enemy movement speed slowed from 60% to 80%
Increased duration of Slow from 3 to 8 seconds
Damage type changed to Cold
Skill Rune - Trembling Stomp
Increased damage from 76% to 575% weapon damage
Damage type changed to Fire
Skill Rune - Avalanche
Has been removed from the game
New Skill Rune - Jarring Slam
Enemies hit have a 10% chance to drop a health globe
Damage increased from 85% to 180% weapon damage
Skill Rune - Iron Impact
Additional Armor gained reduced from 100% to 50% per enemy hit
Skill Rune - Toppling Impact
Now also increases the damage done by Leap to 450%
Reduced movement speed increase from 40% to 30%
Skill Rune - Marathon
Reduced movement speed increase from 50% to 40%
Reduced movement speed increase duration from 5 seconds to 4 seconds
No longer generates Fury
Cooldown increased from 10 seconds to 30 seconds
Damage reduction reduced from 65% to 50%
Skill Rune - Bravado
This skill has been reworked
Breaks the effects of Stun, Fear, Immobilize, and Slow when Ignore Pain is activated
Skill Rune - Ignorance is Bliss
This skill has been reworked
While Ignore Pain is active, gain 826 Life per Fury spent
Increased cooldown from 10 seconds to 12 seconds
Increased damage dealt from 165% to 380% weapon damage
Now unlocks at Level 9 (previously 26)
Skill Rune - Storm of Steel
Increased damage from 50% to 380% weapon damage for each axe
Now unlocks at Level 15 (previously 29)
Skill Rune - Killing Spree
Reduced bonus Critical Hit Chance from 10% to 8%
Reduced duration of bonus Critical Hit Chance from 6 seconds to 5 seconds
Damage type changed from Physical to Lightning
Now unlocks at Level 23 (previously 26)
Skill Rune - Crushing Advance
Increased duration of damage reflect from 4 seconds to 5 seconds
Now unlocks at Level 32 (previously 42)
Skill Rune - Momentum
Reduced Fury generated per enemy hit from 12 to 5
Now unlocks at Level 39 (previously 48)
Skill Rune - Revel
This skill has been reworked
Increases damage of Overpower to 760% weapon damage as Fire
Now unlocks at Level 49 (previously 59)
Reduced amount of damage healed from 5% to 2% of maximum Life
Skill Rune - Vengeance is Mine
Has been removed from the game
New Skill Rune - Blood Law
Increase healing to 4% of maximum Life for each enemy hit
Skill Rune - Best Served Cold
Reduced Critical Hit Chance increase from 10% to 8%
Reduced Critical Hit Chance duration from 12 seconds to 6 seconds
Skill Rune - Retribution
Increased damage from 286% to 480% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Grudge
Damage type changed from Physical to Lightning
Skill Rune - Provocation
This skill has been reworked
Increase the maximum number of charges to 3
Increased damage from 195% to 360% weapon damage
Skill Rune - Battering Ram
Increased damage from 283% to 760% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Stamina
Fury generated per target hit increased from 8 to 10
Skill Rune - Bull Rush
All targets hit are now stunned instead of only targets that are critically hit
Skill Rune - Dreadnought
This skill has been reworked
All enemies hit are pulled to your destination
Now unlocks at Level 14 (previously 17)
Skill Rune - Intimidate
Movement speed reduced increased from 30% to 60%
Skill Rune - Falter
Attack speed reduction increased from 15% to 20%
Skill Rune - Demoralize
Taunt duration increased from 3 seconds to 4 seconds
Skill Rune - Terrify
Increased chance to Fear from 35% to 100%
Increased Fear duration from 2.5 seconds to 3 seconds
Reduced damage increase from 15% to 10%
Skill Rune - Marauder's Rage
Damage bonus increase lowered from 30% to 15%
Skill Rune - Ferocity
This skill has been reworked
Increases the duration of Battle Rage to 300 seconds
Skill Rune - Swords to Ploughshares
Increased chance to cause enemies to drop Health Globes from 5% to 8%
Skill Rune - Into the Fray
This skill has been reworked
Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage
Skill Rune - Charge!
Increased Fury gained from 40 to 50
Skill Rune - Invigorate
Increased Life regeneration from 620 to 2025 per second
Cooldown reduced from 120 seconds to 60 seconds
Damage increased from 2000% to 2600% weapon damage
Skill Rune - Giant's Stride
Damage increased from 65% to 160% weapon damage
Skill Rune - Chilling Earth
Now Freezes enemies instead of Slowing
Skill Rune - The Mountain's Call
Reduced cooldown from 105 seconds to 50 seconds
Damage type changed from Fire to Lightning
Skill Rune - Aftershocks
Has been removed from the game
New Skill Rune - Molten Fury
Increase Earthquake's damage to 4500% weapon damage as Fire
Skill Rune - Path of Fire
Has been removed from the game
New Skill Rune - Cave-In
All enemies within 24 yards are pulled in towards you
No longer costs Fury
Damage increased from 60% to 180% weapon damage
Talic can now also use Leap Attack
Korlic can now also use Furious Charge
Madawccan now also use Seismic Slam
Skill Rune' - The Council Rises
This skill has been reworked
The Ancients deal 360% weapon damage as Fire with each attack
Skill Rune - Duty to the Clan
Duration increased from an additional 20 seconds to 45 seconds
Ancients now also gain 200% Armor
Skill Rune - Korlic's Might
Has been removed from the game
New Skill Rune - Ancients' Blessing
Heal for 65% Life when the Ancients are called
Skill Rune - Madawc's Madness
Has been removed from the game
New Skill Rune - Ancients' Fury
Gain 3 Fury every time an Ancient deals damage
Skill Rune - Talic's Anger
Has been removed from the game
New Skill Rune - Together as One
50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning
No longer costs Fury
Increased duration from 15 seconds to 20 seconds
Skill Rune - Arreat's Wail
No longer knocks back enemies
Increased damage from 430% to 3400% weapon damage
Skill Rune - Insanity
Reduced increased damage from 100% to 50%
Skill Rune - Slaughter
Increased damage from 155% to 300% weapon damage
Skill Rune - Striding Giant
Dodge bonus increased from 60% to 80%
Skill Rune - Thrive on Chaos
This skill has been reworked
While active gain 826 Life per Fury Spent


Passive Skills

No longer increases the chance to find Health Globes
Decreased additional Life from Health Globes from 100% to 50%
This skill has been reworked
You deal 40% additional damage to enemies below 30% health
Reduced amount of Armor gained from 100% to 50% of your Vitality
Reduced Swords/Daggers bonus from 15% to 8% increased damage
Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance
Reduced Polearms/Spears bonus from 10% to 8% attack speed
Reduced Mighty Weapons bonus from 3 to 1 Fury per hit
Reduced Life regeneration from 2% to 1% of maximum Life per second
This skill has been reworked
Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus
Reduced Fury generation bonus from 20% to 10%
Reduced Fury gain from 3 to 2
This skill has been reworked
Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you
Ability now activates at 35% Life, up from 20%
Reduced damage increase from 30% to 20%
Increased the reduction of control impairing effects from 20% to 30%
Increased Life recovery from 15% to 20%
Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds


Demon Hunter

Active Skills

Increased base damage from 115% to 125% weapon damage
Skill RuneCinder Arrow
Has been removed from the game
New Skill RuneSerrated Arrow
Increases Hatred generated to 6
Damage type changed from Physical to Fire
Skill RuneShatter Shot
Damage type changed from Physical to Lightning
Skill RuneDevouring Shot
Name changed to "Devouring Arrow"
Skill RuneSpray of Teeth
Increased AoE explosion damage from 50% to 60% weapon damage
Increased base damage from 90% to 200% weapon damage
When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets
Skill RuneChain Gang
Damage type changed from Physical to Poison
Skill RuneShock Collar
Increased bonus chain damage from 70% to 80% weapon damage
Skill RuneHeavy Burden
Damage type changed from Physical to Cold
Skill RuneJustice is Served
Damage type changed from Physical to Fire
Skill RuneBounty Hunter
Skill has been reworked
Increases the Slow amount to 80%
Name changed to "Bolas"
Skill RuneThunder Ball
Lowered Stun duration from 1.5 seconds to 1 second
Skill RuneBitter Pill
Damage type changed from Fire to Lightning
Secondary AoE damage type changed from Arcane to Fire
Discipline cost removed
Skill has been reworked
Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
Now a Primary skill
Skill RuneParting Gift
Increased poison bomb damage from 55% to 150% weapon damage
Skill RuneCovering Fire
Skill has been reworked
Increased the damage for all shots from 130% to 160% weapon damage
Skill RuneDisplace
Damage type changed from Physical to Cold
Skill RuneSurge
Removes cooldown on backflip, but each backflip now costs 2 Discipline
Name changed to "Grenade"
Skill has been reworked
Throw out a grenade that bounces and explodes for 160% weapon damage as Fire
Skill RuneCluster Grenades
Increased damage from 112% to 200% weapon damage
Skill RuneFire Bomb
Has been removed from the game
New Skill RuneGrenade Cache
Throw out 3 grenades that explode for 160% weapon damage as Fire each
Skill RuneStun Grenades
Name changed to "Stun Grenade"
Lowered Stun chance from 25% to 20%
Damage type changed from Fire to Lighting
Now hurls a single grenade (rather than multiple)
Skill RuneGas Grenades
Increased explosion damage from 95% to 160% weapon damage
Increased poison cloud damage from 25% to 120% weapon damage
Now hurls a single grenade (rather than multiple)
Hatred cost lowered from 25 to 20 Hatred
Increased base damage from 265% to 620% weapon damage
Skill RuneImpact
Knockback chance lowered from 65% to 50%
Skill RuneChemical Burn
Damage type changed from Physical to Fire
Skill RuneOverpenetration
Damage type changed from Physical to Poison
Skill RuneAwareness
Has been removed from the game
New Skill RuneRicochet
The knife ricochets to 2 additional nearby enemies within 20 yards of each other
Changes damage type from Physical to Lightning
Skill RuneGrievous Wounds
Increased critical hit damage from 100% to 130% weapon damage
Increased base damage from 438% to 525% weapon damage
Skill RuneWeb Shot
Damage type changed from Physical to Cold
Skill RuneBombardment
Increased explosion damage from 414% to 465% weapon damage
Increased base damage from 170% to 380% weapon damage
Skill RuneTwin Chakrams
Increased individual Chakram damage from 114% to 220% weapon damage
Damage type changed from Physical to Fire
Skill RuneSerpentine
Increased damage from 230% to 500% weapon damage
Skill RuneRazor Disk
Increase damage from 187% to 380% weapon damage
Damage type changed from Arcane to Physical
Skill RuneBoomerang
Increased damage from 230% to 400% weapon damage
Skill RuneShuriken Cloud
Increased damage per second from 34% to 200% weapon damage
Increased base damage from 155% to 300% weapon damage
Skill RuneBall Lightning
Increased damage from 155% to 300% weapon damage
Skill RuneFrost Arrow
Increased damage from 170% to 330% weapon damage
Skill RuneScreaming Skull
Increased damage from 155% to 300% weapon damage
Lowered Fear duration from 1.5 seconds to 1 second
Skill RuneLightning Bolts
Increased damage from 155% to 300% weapon damage
Lowered Stun duration from 1.5 seconds to 1 second
Skill RuneNether Tentacles
Increased damage from 155% to 300% weapon damage
Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life
Skill RuneCarved Stakes
Discipline cost reduction changed from 4 Discipline to 3 Discipline
Now has a 2 second cooldown
Skill RuneDisplacement
Increased movement speed bonus from 35% to 100%
Skill RuneBreathe Deep
Has been removed from the game
New Skill RuneHealing Vapors
Regenerate 15% Life while invisible
Skill RuneSpecial Recipe
Skill has been reworked
Now removes the Discipline cost, but adds a 12 second cooldown
Skill RuneChoking Gas
Damage type changed from Physical to Poison
Skill has been reworked
Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds
Skill RuneNightbane
Skill has been reworked
Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds
Skill RuneBlood Moon
Skill has been reworked
Now increases Life per Hit gain to 3303
Skill RuneWell of Darkness
Skill has been reworked
Now removes the Discipline cost, but adds a 14 second cooldown
Skill RuneGloom
Incoming damage reduction lowered from 35% to 15%
Skill RuneAction Shot
Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits
Skill RuneRattling Roll
Now only affects enemies you Vault through
Skill RuneAcrobatics
Added cooldown duration lowered from 10 seconds to 8 seconds
Now only restores 30 Discipline when activated
Skill RuneInvigoration
Skill has been reworked
Permanently increase maximum Discipline by 15 while rune is "equipped"
Skill RunePunishment
Now only restores 75 Hatred when activated
Skill RuneBattle Scars
Life gain lowered from 60% to 40%
Discipline cost has been removed
Skill has been reworked and now has both an active and a passive ability
Active: Your raven deals an additional 500% weapon damage on its next attack
Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical
Skill RuneSpider Companion
Skill has been reworked and now has both an active and a passive ability
Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds
Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.
Skill RuneBat Companion
Skill has been reworked and now has both an active and a passive ability
Active: Instantly gain 50 Hatred
Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.
Skill RuneBoar Companion
Skill has been reworked and now has both an active and a passive ability
Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds
Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.
Skill RuneFerret Companion
Skill has been reworked and now has both an active and a passive ability
Active: Instantly pick up all health globes and gold within 60 yards
Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
Skill RuneWolf Companion
Skill has been reworked and now has both an active and a passive ability
Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds
Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical
Increased base damage from 12% to 20%
Skill RuneContagion
Now can only affect targets within 30 yards
Skill RuneGrim Reaper
Increased divided damage from 12% to 15%
Skill RuneMortal Enemy
Increased Hatred generated from 3 to 4
Hatred cost removed
Now unlocks at Level 14 (previously 17)
Increase base damage from 320% to 450% weapon damage
Affected area increased from 10 yards to 20 yards
Lowered Stun duration from 2 seconds to 1 second
Skill RuneCrippling Razors
Has been removed from the game
New Skill RunePinpoint Accuracy
Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage
Skill RuneRetaliate
Has been removed from the game
New Skill RuneBladed Armor
Gain 65% additional armor for 4 seconds
Skill RuneHail of Knives
Has been removed from the game
New Skill RuneKnives Expert
Removes the cooldown but adds a 30 Hatred cost
Skill RuneFan of Daggers
Skill has been reworked
Enemies are now knocked back and stunned for 2.5 seconds
Damage type changed from Physical to Lightning
Skill RuneAssassin’s Knives
Increased damage from 70% to 450% weapon damage
Now unlocks at Level 17 (previously 22)
Increased arming duration from 1.2 seconds to 2 seconds
Lowered trap damage from 275% to 180% weapon damage
The trap now has a 2 second re-arming time and can explode up to 3 times
Skill RuneEchoing Blast
Skill has been reworked
Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison
Skill RuneSticky Trap
Trap now explodes after 2 seconds
Increase damage from 404% to 680% weapon damage
Skill RuneLong Fuse
Now increases arming/re-arming time to 3 seconds
Lowered damage bonus from 371% to 300% weapon damage
Damage type changed from Physical to Fire
Skill RuneLightning Rod
Increase damage from 275% to 280%
Lowered cooldown from 8 seconds to 6 seconds
Increased base damage from 175% to 200%
Skill RuneSpitfire Turret
Increased homing rocket damage from 30% to 70% weapon damage
Skill RuneVigilant Watcher
Has been removed from the game
New Skill RuneImpaling Bolt
The turret now fires a bolt with a 100% chance to pierce
Skill RuneChain of Torment
Increased tether damage from 125% to 240% weapon damage
Skill RuneAid Station
Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life
Increased base damage from 156% to 340% weapon damage
Skill RuneEmberstrafe
Increased damage from 65% to 80% weapon damage
Skill RuneStinging Steel
Increased bonus damage on Critical Hits from 100% to 130% weapon damage
Skill RuneRocket Storm
Increased damage of homing rockets from 60% to 90% weapon damage
Skill RuneDemolition
Increased damage of bouncy grenades from 187% to 340% weapon damage
Damage type changed from Physical to Fire
Lowered Hatred cost from 30 to 25
Increased base damage from 165% to 360% weapon damage
Skill RuneFire at Will
Hatred cost reduced to 18 (up from 15)
Skill RuneBurst Fire
Increased damage from 65% to 200% weapon damage
Damage type changed from Arcane to Poison
Skill RuneSuppression Fire
Now limited to a maximum of 6 Discipline gained per Multishot
Skill RuneFull Broadside
Increased damage from 215% to 460% weapon damage
Skill RuneArsenal
Increased rocket damage from 60% to 160% weapon damage
Lowered Hatred cost from 50 to 40
Increased base damage from 225% to 550% weapon damage
Increased miniature bomb damage from 100% to 220% weapon damage
Skill RuneDazzling Arrow
Increased Stun chance from 55% to 100%
Lowered Stun duration from 2 seconds to 1.5 seconds
Damage type changed from Physical to Lightning
Skill RuneShooting Stars
Increased rocket damage from 175% to 400% weapon damage
Skill RuneMaelstrom
Skill has been reworked
Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.
Skill RuneCluster Bombs
Increased bomb damage from 230% to 525% weapon damage
Skill RuneLoaded for Bear
Increased damage from 304% to 770% weapon damage
Increased base damage from 715% to 1250% weapon damage
Skill RuneDark Cloud
Increased damage from 792% to 2650% weapon damage
Skill RuneBeastly Bombs
Has been removed from the game
New Skill RuneShade
Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area
Skill RuneStampede
Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts
Skill RuneAnathema
Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds
Skill RuneFlying Strike
Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds


Passive Skills

Name changed to "Blood Vengeance"
Increased Hatred gain from 20 to 30
Increased Discipline gain from 2 to 3
Increased bonus damage to Slowed targets from 15% to 20%
Skill has been reworked
Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move
Skill has been reworked
Increases movement speed by 20% for 2 seconds when you hit an enemy
Lowered "Bow" bonus from 15% to 8% increased damage
Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage
Added new bonus: 2nd Hand (or Off-Hand) Crossbow
1 Hatred per second
Skill has been reworked
Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds
Skill has been reworked
Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire
Increased Critical Hit change bonus from 3% to 4% every second
Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack


Monk

Active Skills

Increased Spirit per attack from 6 to 14
Increased damage from 110% to 122 % weapon damage
Removed knockback effect
Skill Rune - Thunderclap
Increased damage from 35% to 95% weapon damage
Removed teleport
Added knockback effect to every third hit
Skill Rune - Lightning Flash
Increased chance to dodge from 16% to 17%
Increased duration from 2 seconds to 3 seconds
Skill Rune - Static Charge
Skill has been reworked
Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning
Skill Rune - Quickening
Decreased additional Spirit generated per hit from 15 to 4
Skill Rune - Bounding Light
Chain Lightning damage increased from 73% to 195% weapon damage
Now hits up to 3 additional enemies
Increased Spirit per attack from 6 to 12
Decreased damage from 110% to 109% weapon damage
Every third hit now has a 50% chance to knock enemies up into the air
Skill Rune - Piercing Trident
Now increases the chance of every third hit to knock enemies up into the air by 66%
Skill Rune - Keen Eye
Reduced Armor increase from 50% to 40%
Reduced duration of the effect from 4 seconds to 3 seconds
Skill Rune - Scattered Blows
Now randomly damages enemies within 25 yards
Damage decreased from 170% to 156% weapon damage
Skill Rune - Strike from Beyond
Decreased additional Spirit generated per Critical Hit from 10 to 3
Skill Rune - Foresight
Reduced the damage increase from 18% to 15%
Reduced the duration of the effect from 30 seconds to 3 seconds
Increased Spirit per attack from 6 to 12
Increased damage from 110% to 143% weapon damage
Now dazes enemies within 11 yards on every third hit
Skill Rune - Mangle
Now increases damage to 216% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Rising Tide
Decreased additional Spirit generated per Critical Hit from 5 to 4
Skill Rune - Tsunami
No longer increases the movement speed reduction
Damage type changed from Physical to Cold
Increased Spirit per attack from 8 to 12
Increased damage from 140% to 192% weapon damage
Skill Rune - Hands of Lightning
Now also increases damage to 429% weapon damage
Skill Rune - Fists of Fury
Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds
Additional damage can now stack several times on the same enemy
Skill Rune - Spirited Salvo
Increased chance to gain additional Spirit from 15% to 40%
Reduced additional Spirit from 15 to 6
Skill Rune - Windforce Flurry
Reduced damage from 250% to 191% weapon damage
Damage type changed from Physical to Cold
Increased damage from 470% to 624% weapon damage
Removed knockback effect
Skill Rune - Vulture Claw Kick
Increased damage from 517% to 624% weapon damage
Removed knockback effect
Skill Rune - Sweeping Armada
Now increases damage to 671% weapon damage
No longer increases knockback distance
Skill Rune - Spinning Flame Kick
Increased damage from 588% to 677% weapon damage
Skill Rune - Scorpion Sting
Increased chance to stun from 50% to 85%
Skill Rune - Hand of Ytar
Increased duration of slow effect from 2 to 3 seconds
Damage type changed from Physical to Cold
Increased damage from 155% to 240% weapon damage while running
No longer slows enemies
Skill Rune - Northern Breeze
Now increases damage to 285% weapon damage
Damage type changed from Physical to Holy
Skill Rune - Flurry
Now slows enemies hit by 80%
Damage type changed from Physical to Cold
Skill Rune - Slipstream
Lowered the damage reduction while running from 25% to 20%
Skill Rune - Bluster
Now adds a knock back effect
Now reduces damage of enemies hit by 20% for 1 second
Damage type changed from Physical to Fire
Decreased initial damage from 829% to 473% weapon damage
Decreased additional damage from 96% to 79% weapon damage
Skill Rune - Wall of Light
Now increases initial damage to 709% weapon damage
ow adds a knockback effect
Skill Rune - Explosive Light
Decreased damage from 914% to 731% weapon damage
Skill Rune - Blinding Light
Increased stun duration from 3 seconds to 4.5 seconds
Skill Rune - Pillar of the Ancients
Decreased initial damage from 595% to 498% weapon damage
Decreased additional damage from 595% to 498% weapon damage
Changed damage type from Holy to Physical
No longer costs Spirit
Skill Rune - Self Reflection
Increased the duration of the blind effect from 4 to 6 seconds
Skill Rune - Blinded and Confused
Has been removed from the game
Skill Rune - Blinding Echo
Has been removed from the game
Skill Rune - Searing Light
Has been removed from the game
New Skill Rune - Mystifying Light
Blinded enemies are also slowed by 80% for 5 seconds.
New Skill Rune - Replenishing Light
Each enemy you Blind restores 7 Spirit.
New Skill Rune - Soothing Light
Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds
The heal amount is increased by 90% of your Life per Second
Skill Rune - Faith in the Light
Lowered the damage increase from 30% to 29%
No longer costs Spirit
Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
Heal amount is now increased by 30% of your Health Globe Healing Bonus
Skill Rune - Circle of Scorn
Increased damage from 80% to 505% weapon damage
Skill Rune - Circle of Life
Now increased healing power to 26,321 - 34,420 Life
Heal amount is now increased by 30% of Health Globe Healing Bonus
Skill Rune - Blazing Wrath
Lowered the damage increase from 15% to 10%
Lowered duration from 45 seconds to 9 seconds
Skill Rune - Infused with Light
Lowered the amount of additional Spirit per attack from 8 to 4
Skill Rune - Penitent Flame
Has been removed from the game
New Skill Rune - Zephyr
Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
No longer costs Spirit
Skill Rune - Peaceful Repose
Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
Heal amount is now increased by 40% of Health Globe Healing Bonus
Skill Rune - Reap What is Sown
Has been removed from the game
New Skill Rune - Unwelcome Disturbance
While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second
Skill Rune - Tranquility
Increased duration from 1 second to 3 seconds
Skill has been reworked
Grants a protective shield to allies, redirecting up to 22,677 damage to you
Shield amount is increased by 40% of your Health Globe Healing Bonus
Skill Rune - Instant Karma
Skill has been reworked
While under the effects of Serenity, your movement is unhindered.
No longer costs Spirit
Increased duration from 5 seconds to 6 seconds
Skill has been reworked
Circle of protection on the ground can now be passed by enemies
Allies within the circle of protection receive 55% less damage for the duration of the effect
Skill Rune - Safe Haven
Increased heal amount from 1550 to 2279 Life per second
Heal amount is now increased by 30% of your Life per second.
Skill Rune - Sanctified Ground
Skill has been reworked
Increases duration of Inner Sanctuary to 8 seconds
Enemies cannot pass the circle of protection
Skill Rune - Forbidden Palace
Skill has been reworked
Increases damage taken by enemies inside Inner Sanctuary by 30%
Lowers the movement speed of enemies inside Inner Sanctuary by 80%
Skill Rune - Consecration
Has been removed from the game
Skill Rune - Circle of Protection
Has been removed from the game
New Skill Rune - Temple of Protection
Allies inside Inner Sanctuary are also immune to control impairing effects.
New Skill Rune - Intervene
Dash to the target location
Grant a shield to allies within 11 yards and then create Inner Sanctuary
Shield absorbs up to 16,765 damage for 3 seconds
Absorb amount is increased by 28% of your Health Globe Healing Bonus
Skill has been reworked
No longer costs Spirit
Costs 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical
You gain a charge every 6 seconds and can have up to 2 charges stored at a time
Skill Rune - Way of the Falling Star
Skill has been reworked
Gain 20% increased movement speed for 3 seconds when using Dashing Strike
Skill Rune - Flying Side Kick
Skill has been reworked
Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds
Skill Rune - Quicksilver
Skill has been reworked
Increases maximum Charges to 3
Skill Rune - Soaring Skull
Has been removed from the game
New Skill Rune - Barrage
The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds
Skill Rune - Blinding Speed
Increased additional chance to Dodge from 20% to 29%
Damage type changed from Physical to Cold
Increased damage from 745% to 1179% weapon damage over 9 seconds
Skill Rune - The Flesh is Weak
Increased the additional damage taken by enemies hit from 12% to 20%
Skill Rune - Strong Spirit
Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10
Skill Rune - Creeping Demise
Increased the duration of the slow effect from 3 seconds to 9 seconds
Skill Rune - Impending Doom
Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds
Skill Rune - Essence Burn
Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds
Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds
Increased continuous damage per stack from 20% to 30% weapon damage
Skill Rune - Master of Wind
Lowered the increased vortex duration from 20 seconds to 15 seconds
Changed damage type from Physical to Cold
Skill Rune - Blade Storm
Increased the additional damage per stack from 26% to 40% weapon damage
Skill Rune - Inner Storm
Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4
Skill Rune - Cyclone
Decreased the damage done by lightning tornados from 26% to 23% weapon damage
Increased the maximum number of enemies pulled in from 8 to 16
Reduced damage from 313% to 261% weapon damage
Skill Rune - Eye of the Storm
Reduced Spirit Cost reduction from 30 to 26 Spirit
Damage type changed from Holy to Lightning
Skill Rune - Sunburst
Skill has been reworked
Blast enemies with an explosion that deals 454% weapon damage as Fire.
Skill Rune - Wall of Wind
Damage type changed from Holy to Cold
Skill Rune - Soothing Breeze
Increased amount healed from 1240 Life to 4778 Life
Heal amount is now increased by 17% of your Health Globe Healing Bonus
Increased damage from 1777% to 5677% weapon damage
Skill Rune - Sudden Assault
Increased damage from 2310% to 6477% weapon damage
Skill Rune - Several-Sided Strike
Increased the number of strikes from 9 to 10
Skill Rune - Pandemonium
Increased chance to stun from 25% to 100%
Skill Rune - Sustained Attack
Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds
Skill Rune - Fulminating Onslaught
Increased damage from 254% to 977% weapon damage
Skill has been reworked
30 second cooldown
Active: Your mystic ally has its damage increased by 50% for 10 seconds
Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Skill Rune - Water Ally
Skill has been reworked
Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold
Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds
Skill Rune - Fire Ally
Skill has been reworked
Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire
Passive: A mystic ally fights by your side that increases your damage by 10%
Skill Rune - Air Ally
Skill has been reworked
Active: You gain 100 Spirit
Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2
Skill Rune - Eternal Ally
Has been removed from the game
New Skill Rune - Enduring Ally
Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds
Passive: A mystic ally fights by your side that increases your Life per Second by 1012
Skill Rune - Earth Ally
Skill has been reworked
Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up
Passive: A mystic ally fights by your side that increases your Life by 20%
Skill has been reworked
Costs 50 Spirit
Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds
Passive: You and your allies within 60 yards gain 17% increased Dodge Chance
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Evasion's Passive ability
Skill Rune - Wind through the Reeds
Movement speed increased from 8% to 10%
Skill has been reworked
Costs 50 Spirit
Active: Increase the amount of damage dealt to 202% for 3 seconds
Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Retribution's Passive ability
Skill Rune - Retaliation
Increased damage reflection bonus from 60% to 202% weapon damage
Damage type changed from Holy to Fire
Skill Rune - Transgression
Attack speed increased from 8% to 10%
Skill Rune - Indignation
Increased chance to stun from 10% to 20%
Increased stun duration from 2 seconds to 3 seconds
Skill Rune - Collateral Damage
Increased chance for feedback blast from 30% to 75%
Increased Holy damage done from 45% to 101%
Skill has been reworked
Costs 50 Spirit
Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus
Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Healing's Passive ability
Skill Rune - Sustenance
Increased Life regeneration from 1240 to 2025 Life per Second
Heal amount is now increased by 30% of your Life per Second
Skill Rune - Boon of Inspiration
Increased amount healed when hitting an enemy from 186 to 551 Life per hit
Heal amount is now increased by 20% of your Life per Hit
This skill has been reworked
Costs 50 Spirit
Active: Damage bonus is increased to 20% for 3 seconds
Passive: Enemies within 30 yards of you take 10% increased damage
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Conviction's Passive ability
Skill Rune - Overawe
This skill has been reworked
Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage
Skill Rune - Intimidation
Increased damage reduction from 10% to 15%
Skill Rune - Dishearten
Increases movement speed Slow from 30% to 80%
Skill Rune - Reclamation
Has been removed from the game
New Skill Rune - Annihilation
Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds
Skill Rune - Submission
Increased damage done from 12% to 38% weapon damage per second

References

  1. Patch 2.0.1 Patch Note - Blizzard Entertainment, 25/02/2014