Intensify (passive)

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Revision as of 09:15, 30 October 2010 by Flux (talk | contribs) (References)
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This skill was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the Wizard skills article for current skill information for this class, and the Wizard skill archive for information about removed skills..

Skill is a Tier 4 skill from the Wizard's Conjuring skill tree, increasing critical hit chance when picking up Health Globes.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Intensify

Passive, 5 ranks

Used by: Wizard
Skill Description:
When you pick up a health globe, your critical hit chance increases by X%.
Skill Details:
Type: Conditional buff
Quantity: None
Effect: Self
School: Arcane
Resource cost: None
Cast time: None
Duration: 7 sec
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: Link it Stability Control

Studies for a Wizard, in how to use the residual life power of slain enemies increase the accuracy of her spells for a short while.


Skill Design

An interesting little bonus, one that would be kicking in all the time during the game. This one should actually be more useful in multiplayer games, since Health Globes would drop more often and be picked up more often. Watch some of the gameplay footage released this year, and see if you ever count 7 seconds between health globe drops?

If you specialize in harnessing Health Globes, then maxing out Stability Control and Intensify seems like a good idea.


Skill Rank Table

  • Rank 1: +2% critical hit chance.
  • Rank 2: +4% critical hit chance. (projected)
  • Rank 3: +6% critical hit chance. (projected)
  • Rank 4: +8% critical hit chance. (projected)
  • Rank 5: +10% critical hit chance. (projected)


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

Hydra was first shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.





References