Conjured Armor
All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the skills page for current skill information.
Conjured Armor is a Wizard trait. It increases the Wizard's armor (defense), as well as boosting the effect of Ice Armor or Storm Armor.
There was previously a skill of this name. It was removed prior to Blizzcon 2009, but can be seen in the Wizard skill archive.
Conjured Armor Properties[edit | edit source]
Conjured Armor
- Clvl Req: 39
- Description: Increases the Wizard's armor. Greatly increases the armor bonus from Ice Armor or Storm Armor.
- Max points: 3
- Rank One: +25% Armor. +50% Armor if Ice Armor or Storm Armor are in effect.
- Rank Two: Unknown.
- Rank Three: Unknown.
- Lore: Not yet known.
Ice Armor boosts Armor as well, making for some potentially impressive stacked Armor bonuses. Storm armor does not add to the Wizard's armor rating, but using this trait could supplement for that.
Classes[edit | edit source]
This is a Wizard-only trait.
Synergies[edit | edit source]
This trait is best used if Ice Armor or Storm Armor will be in regular effect.
- See also Prismatic Cloak.
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
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The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | |||||
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Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |