Telekinesis
All traits were removed from the game prior to the press event of July 2011. These are archived for future curiosity and reference. This page is not to be updated with current info; see the skills page for current skill information.
Telekinesis is a Wizard trait. It improves the Wizard's chance to dodge projectiles.
The Diablo II Sorceress had a spell of this name, though its function was quite different.
Telekinesis Properties[edit | edit source]
Telekinesis
- Clvl Req: 43
- Description: Increases your chance to dodge projectiles by 10%.
- Max points: 3
- Rank One: Unknown.
- Rank Two: Unknown.
- Rank Three: Unknown.
- Lore: Not yet known.
Note that the description says "improves." Not "grants." This implies that the Wizard will have some % chance to dodge projectiles even without this trait. Perhaps dodging projectiles is a sort of inherent character ability, in Diablo III?
Classes[edit | edit source]
This is a Wizard-only trait.
Synergies[edit | edit source]
None known.
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
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The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | |||||
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Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |