Difference between revisions of "Intensify (passive)"
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+ | <span style="color:red;">'''This skill was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the [[Wizard skills]] article for current skill information for this class, and the [[Wizard skill archive]] for information about removed skills..'''</span> | ||
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'''Skill''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], increasing critical hit chance when picking up [[Health Globe]]s. | '''Skill''' is a Tier 4 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], increasing critical hit chance when picking up [[Health Globe]]s. | ||
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+ | --[[User:Flux|Flux]] 09:15, 30 October 2010 (UTC) |
Revision as of 09:15, 30 October 2010
This skill was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the Wizard skills article for current skill information for this class, and the Wizard skill archive for information about removed skills..
Skill is a Tier 4 skill from the Wizard's Conjuring skill tree, increasing critical hit chance when picking up Health Globes.
Contents
Background
Diablo III Skill [e] | |
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Intensify Passive, 5 ranks | |
Used by: | Wizard |
When you pick up a health globe, your critical hit chance increases by X%. | |
Type: | Conditional buff |
Quantity: | None |
Effect: | Self |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | 7 sec |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | Link it Stability Control |
Studies for a Wizard, in how to use the residual life power of slain enemies increase the accuracy of her spells for a short while.
Skill Design
An interesting little bonus, one that would be kicking in all the time during the game. This one should actually be more useful in multiplayer games, since Health Globes would drop more often and be picked up more often. Watch some of the gameplay footage released this year, and see if you ever count 7 seconds between health globe drops?
If you specialize in harnessing Health Globes, then maxing out Stability Control and Intensify seems like a good idea.
Skill Rank Table
- Rank 1: +2% critical hit chance.
- Rank 2: +4% critical hit chance. (projected)
- Rank 3: +6% critical hit chance. (projected)
- Rank 4: +8% critical hit chance. (projected)
- Rank 5: +10% critical hit chance. (projected)
Synergies
- None known.
Skill Rune Effects
- None known.
Development
Hydra was first shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.
References
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |