Difference between revisions of "Stability Control"
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'''Skill''' is a Tier 2 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], enabling her to gain [[mana]] from picking up [[Health Globe]]s. | '''Skill''' is a Tier 2 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], enabling her to gain [[mana]] from picking up [[Health Globe]]s. | ||
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Revision as of 09:13, 30 October 2010
This skill was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the Wizard skills article for current skill information for this class, and the Wizard skill archive for information about removed skills..
Skill is a Tier 2 skill from the Wizard's Conjuring skill tree, enabling her to gain mana from picking up Health Globes.
Contents
Background
Diablo III Skill [e] | |
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Stability Control Passive, 5 ranks | |
Used by: | Wizard |
Health globes restore X% mana when picked up. | |
Type: | Mana regen |
Quantity: | 10%-50% |
Effect: | Self |
School: | Conjuration |
Mana cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | Intensify |
Harnessing the life essence of opponents, the Wizard also learns how to use it to further her own magical powers.
Skill Design
This is the new way for Wizards to get mana, getting a little bit from each Health Globe picked up.
This skill also had 2 points in it for new Wizards at the BlizzCon 2009 demo, and that seemed a more than sufficient number. Wizard players were very seldom out of mana despite constant spell casting, and by the time a player did get low with no health globes in sight, there would normally be a few floating around since the previous fray to use.
Note that this spell, and a few others, were added when the D3 Team decided to remove Mana Globes. Those previously dropped (as far as we know) only when a Wizard (and/or Witch Doctor?) with points in one of the "% chance to drop Mana Globes" spells were in the game (like Mana Recovery). Removing them simplified the drop tables, cleared up the question of what Mana Globes did for the Barbarian, and removed some needless complexity.
Also note that the D3 Team has said they're going to leave mana as a resource for the Witch Doctor, but will be implementing something else for the Wizard and Monk. Presumably the Monk's will be something along the lines of the Barbarian's Fury, but speculation is running rampant about what the Wizard's might be. (Presumably whatever they switch to from mana will also benefit from Health Globes, re: skills like this one.)
It's also the prerequisite of Intensify.
Skill Rank Table
- Rank 1: 10% mana restored. (projected)
- Rank 2: 20% mana restored.
- Rank 3: 30% mana restored.
- Rank 4: 40% mana restored. (projected)
- Rank 5: 50% mana restored. (projected)
Synergies
- None known
Skill Rune Effects
- None known.
Development
Stability Control was first revealed at BlizzCon 2009, and is a game design tool to do away with the Mana Globes. It's basically a replacement of the now removed Mana Recovery.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
A few Health Globes.
Related Articles
References
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |