Difference between revisions of "Patch 2.0.1"
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:'''Skill Rune''' - [[Submission]] | :'''Skill Rune''' - [[Submission]] | ||
:Increased damage done from 12% to 38% weapon damage per second | :Increased damage done from 12% to 38% weapon damage per second | ||
+ | |||
+ | |||
+ | ===Passive Skills=== | ||
+ | |||
+ | |||
+ | *[[Transcendence]] | ||
+ | :Reduced Life per Spirit spent from 62 to 50 | ||
+ | :Now scales with 0.4% of your Health Globe Healing Bonus | ||
+ | *[[Chant of Resonance]] | ||
+ | :This skill has been reworked | ||
+ | :The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned | ||
+ | *[[Seize the Initiative]] | ||
+ | :Decreased Armor bonus from Dexterity from 50% to 30% | ||
+ | *[[Sixth Sense]] | ||
+ | :Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5% | ||
+ | *[[Pacifism]] | ||
+ | :Has been removed from the game | ||
+ | :New Passive - Provocation | ||
+ | :The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds | ||
+ | *[[Guiding Light]] | ||
+ | :Skill has been reworked | ||
+ | :Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds | ||
+ | *[[Combination Strike]] | ||
+ | :Increased bonus damage from 8% to 10% | ||
+ | *[[Near Death Experience]] | ||
+ | :Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown | ||
+ | |||
+ | |||
+ | ==Witch Doctor== | ||
+ | |||
+ | |||
+ | ===Active Skills=== | ||
+ | |||
+ | |||
=References= | =References= |
Revision as of 00:26, 8 March 2014
Diablo III Patch 2.0.1 - v.2.0.1.22044 - 25 February 2014. [1]
Contents
General
- Pools of Reflection have been added to the game
- Pools of Reflection provide a 25% bonus to experience
- This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
- Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
- This experience bonus persists on logout
- Nephalem Glory has been added to the game
- Occasionally during battle, monsters will drop Power Globes when damaged or killed
- Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
- This buff can stack up to three times
- New hero stats have been added to the game
- These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
- Life Steal has been redesigned and is now less effective at higher character levels
- At level 60, Life Steal is reduced to 10% effectiveness
- Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games
- You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
- Players may not resurrect at their body during a Boss encounter
- Players may only resurrect at their body a maximum of three times in a row
- Player hit boxes have been adjusted to more closely represent character models
- Both male and female models of the same class share the same size hit box
- Followers now automatically level with characters
- Quests now occasionally grant item rewards when completed during the leveling process
- Gold can no longer be traded
- Nephalem Valor has been removed from the game
- Graphics engine has been updated to support reflections
- Reflections can be turned on in the Options > Video menu
- Note: This setting is not recommended for players running minimum system specifications
Bossess
- Many bosses have had their mechanics revisted and retuned
- The following bosses have received the largest changes to their encounters:
- In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above:
Classess
Barbarian
Active Skills
- Decreased Fury per Attack from 8 to 6
- Increased damage from 165% to 170% weapon damage
- Removed knockback effect
- Skill Rune - Onslaught
- Increased total reverberation damage from 50% to 80%
- Skill Rune - Punish
- Lowered the damage increase from 8% to 4% for 5 seconds
- Skill Rune - Instigation
- Damage type changed from Physical to Fire
- Now Increases Fury generated per Attack to 8
- Skill Rune - Pulverize
- Increased shockwave damage from 38% to 70% weapon damage
- Damage type changed from Physical to Fire
- Increased damage from 140% to 150% weapon damage
- Skill Rune - Rupture
- Increased explosion damage from 85% to 160% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune - Reaping Swing
- Decreased fury gained from each enemy hit from 3 to 1
- Damage type changed from Physical to Fire
- Skill Rune - Scattering Blast
- Increased knockback from 9 to 10 yards
- Increased damage from 60% to 80% weapon damage
- Skill Rune - Broad Sweep
- Increased damage from 175% to 210% weapon damage
- Damage type changed from Physical to Lightning
- Increased damage from 110% to 120% weapon damage
- Skill Rune - Sidearm
- Increased damage from 110% to 130% weapon damage
- Skill Rune - Triumph
- Has been removed from the game
- New Skill Rune - Berserk
- Increases the duration of the Frenzy effect to 10 seconds
- Skill Rune - Smite
- Increased chance to call down lightning from 20% to 30%
- Damage type changed from Physical to Lightning
- Skill Rune - Maniac
- Lowered damage increase from 4% to 2.5% per stack of Frenzy
- Damage type changed from Physical to Fire
- No longer costs Fury
- Now generates 6 Fury per attack
- No longer slows enemies
- Increased damage from 130% to 150% weapon damage
- Now unlocks at Level 17 (previously 14)
- Skill Rune - Mighty Throw
- Increased damage from 169% to 210% weapon damage
- Damage type changed from Physical to Lightning
- Skill Rune - Ricochet
- Decreased ricochet range from 20 to 15 yards
- Damage type changed from Physical to Fire
- Skill Rune - Throwing Hammer
- Reduced chance to stun from 50% to 30%
- Lowered stun duration from 1.5 seconds to 1 second
- Skill Rune - Stupefy
- Reduced chance to Confuse from 20% to 15%
- Reduced duration of Confusion from 6 seconds to 3 seconds
- Skill Rune - Dread Bomb
- Has been removed from the game
- New Skill Rune - Balanced Weapon
- Increases Fury generated per attack to 8
- Damage type becomes Fire
- Increased damage from 325% to 535% weapon damage
- Skill Rune - Rolling Thunder
- Increased damage from 275% to 505% weapon damage
- Skill Rune - Smash
- No longer strikes a smaller area
- Increased damage from 406% to 640% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune - The Devil's Anvil
- Damage type changed from Physical to Cold
- Skill Rune - Thunderstrike
- Reduced stun duration from 3 to 2 seconds
- Damage type changed from Physical to Lightning
- Skill Rune - Birthright
- No longer has a chance to drop treasure
- Increased base damage from 925% to 1000% weapon damage
- Skill Rune - Blood Lust
- Skill has been reworked
- Heal for 0.5% of your maximum Life per second for each affected enemy
- Skill Rune - Lacerate
- Increased damage from 903% to 1350% weapon damage
- Skill Rune - Mutilate
- Increased movement speed reduction from 60% to 80%
- Skill Rune - Bloodbath
- Increased damage from 100% to 1000% weapon damage
- Damage increased from 240% to 550% weapon damage
- Now knocks enemies into the air instead of back
- Skill Rune - Stagger
- Chance to stun increased from 70% to 80%
- Stun duration lowered from 1.5 seconds to 1 second
- Damage type changed from Physical to Lightning
- Skill Rune - Shattered Ground
- Damage increased from 288% to 710% weapon damage
- Changes the knock up effect to a 5 yard knockback
- Skill Rune - Rumble
- Increased damage from 60% to 230% weapon damage
- Skill Rune - Strength from Earth
- No longer reduces Fury cost
- Skill has been reworked
- Gain 1% of your maximum Life for every enemy hit
- Skill Rune - Cracking Rift
- Has been removed from the game
- New Skill Rune - Permafrost
- Create a sheet of Frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
- Damage increased from 145% to 275% weapon damage
- Skill Rune - Dust Devils
- Damage increased from 40% to 80% weapon damage
- Skill Rune - Hurricane
- Skill has been reworked
- Pull enemies from up to 35 yards away towards you while Whirlwinding
- Skill Rune - Blood Funnel
- Life restored on Critical Hits reduced from 2% to 1% of your maximum Life
- Skill Rune - Wind Shear
- Damage type changed from Physical to Lightning
- Skill Rune - Volcanic Eruption
- Increased damage from 189% to 325% weapon damage
- No longer has a cooldown
- No longer generates Fury
- Now costs 25 Fury
- No longer reduces target's movement speed
- Increased damage from 185% to 500% weapon damage
- Now pierces enemies
- Now unlocks at Level 26 (previously 9)
- Skill Rune - Grappling Hooks
- Has been removed from the game
- New Skill Rune - Ranseur
- Enemies hit are knocked back 5 yards
- Unlocks at Level 29
- Skill Rune - Skirmish
- Has been removed from the game
- New Skill Rune - Jagged Edge
- Increases the damage to 640% weapon damage as Fire.
- Skill Rune - [[Dread Spear
- Has been removed from the game
- New Skill Rune - Boulder Toss
- Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location
- Unlocks at Level 48
- Skill Rune - Harpoon
- Skill has been reworked
- Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second
- Now unlocks at Level 34 (previously 39)
- Skill Rune - Rage Flip
- Skill has been reworked
- Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second
- Now unlocks at Level 59 (previously 49)
- Increased range from 12 to 14 yards
- Skill Rune - Deafening Crash
- Increased amount of enemy movement speed slowed from 60% to 80%
- Increased duration of Slow from 3 to 8 seconds
- Damage type changed to Cold
- Skill Rune - Trembling Stomp
- Increased damage from 76% to 575% weapon damage
- Damage type changed to Fire
- Skill Rune - Avalanche
- Has been removed from the game
- New Skill Rune - Jarring Slam
- Enemies hit have a 10% chance to drop a health globe
- Damage increased from 85% to 180% weapon damage
- Skill Rune - Iron Impact
- Additional Armor gained reduced from 100% to 50% per enemy hit
- Skill Rune - Toppling Impact
- Now also increases the damage done by Leap to 450%
- Reduced movement speed increase from 40% to 30%
- Skill Rune - Marathon
- Reduced movement speed increase from 50% to 40%
- Reduced movement speed increase duration from 5 seconds to 4 seconds
- No longer generates Fury
- Cooldown increased from 10 seconds to 30 seconds
- Damage reduction reduced from 65% to 50%
- Skill Rune - Bravado
- This skill has been reworked
- Breaks the effects of Stun, Fear, Immobilize, and Slow when Ignore Pain is activated
- Skill Rune - Ignorance is Bliss
- This skill has been reworked
- While Ignore Pain is active, gain 826 Life per Fury spent
- Increased cooldown from 10 seconds to 12 seconds
- Increased damage dealt from 165% to 380% weapon damage
- Now unlocks at Level 9 (previously 26)
- Skill Rune - Storm of Steel
- Increased damage from 50% to 380% weapon damage for each axe
- Now unlocks at Level 15 (previously 29)
- Skill Rune - Killing Spree
- Reduced bonus Critical Hit Chance from 10% to 8%
- Reduced duration of bonus Critical Hit Chance from 6 seconds to 5 seconds
- Damage type changed from Physical to Lightning
- Now unlocks at Level 23 (previously 26)
- Skill Rune - Crushing Advance
- Increased duration of damage reflect from 4 seconds to 5 seconds
- Now unlocks at Level 32 (previously 42)
- Skill Rune - Momentum
- Reduced Fury generated per enemy hit from 12 to 5
- Now unlocks at Level 39 (previously 48)
- Skill Rune - Revel
- This skill has been reworked
- Increases damage of Overpower to 760% weapon damage as Fire
- Now unlocks at Level 49 (previously 59)
- Reduced amount of damage healed from 5% to 2% of maximum Life
- Skill Rune - Vengeance is Mine
- Has been removed from the game
- New Skill Rune - Blood Law
- Increase healing to 4% of maximum Life for each enemy hit
- Skill Rune - Best Served Cold
- Reduced Critical Hit Chance increase from 10% to 8%
- Reduced Critical Hit Chance duration from 12 seconds to 6 seconds
- Skill Rune - Retribution
- Increased damage from 286% to 480% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune - Grudge
- Damage type changed from Physical to Lightning
- Skill Rune - Provocation
- This skill has been reworked
- Increase the maximum number of charges to 3
- Increased damage from 195% to 360% weapon damage
- Skill Rune - Battering Ram
- Increased damage from 283% to 760% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune - Stamina
- Fury generated per target hit increased from 8 to 10
- Skill Rune - Bull Rush
- All targets hit are now stunned instead of only targets that are critically hit
- Skill Rune - Dreadnought
- This skill has been reworked
- All enemies hit are pulled to your destination
- Now unlocks at Level 14 (previously 17)
- Skill Rune - Intimidate
- Movement speed reduced increased from 30% to 60%
- Skill Rune - Falter
- Attack speed reduction increased from 15% to 20%
- Skill Rune - Demoralize
- Taunt duration increased from 3 seconds to 4 seconds
- Skill Rune - Terrify
- Increased chance to Fear from 35% to 100%
- Increased Fear duration from 2.5 seconds to 3 seconds
- Reduced damage increase from 15% to 10%
- Skill Rune - Marauder's Rage
- Damage bonus increase lowered from 30% to 15%
- Skill Rune - Ferocity
- This skill has been reworked
- Increases the duration of Battle Rage to 300 seconds
- Skill Rune - Swords to Ploughshares
- Increased chance to cause enemies to drop Health Globes from 5% to 8%
- Skill Rune - Into the Fray
- This skill has been reworked
- Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage
- Skill Rune - Charge!
- Increased Fury gained from 40 to 50
- Skill Rune - Invigorate
- Increased Life regeneration from 620 to 2025 per second
- Cooldown reduced from 120 seconds to 60 seconds
- Damage increased from 2000% to 2600% weapon damage
- Skill Rune - Giant's Stride
- Damage increased from 65% to 160% weapon damage
- Skill Rune - Chilling Earth
- Now Freezes enemies instead of Slowing
- Skill Rune - The Mountain's Call
- Reduced cooldown from 105 seconds to 50 seconds
- Damage type changed from Fire to Lightning
- Skill Rune - Aftershocks
- Has been removed from the game
- New Skill Rune - Molten Fury
- Increase Earthquake's damage to 4500% weapon damage as Fire
- Skill Rune - Path of Fire
- Has been removed from the game
- New Skill Rune - Cave-In
- All enemies within 24 yards are pulled in towards you
- No longer costs Fury
- Damage increased from 60% to 180% weapon damage
- Talic can now also use Leap Attack
- Korlic can now also use Furious Charge
- Madawccan now also use Seismic Slam
- Skill Rune' - The Council Rises
- This skill has been reworked
- The Ancients deal 360% weapon damage as Fire with each attack
- Skill Rune - Duty to the Clan
- Duration increased from an additional 20 seconds to 45 seconds
- Ancients now also gain 200% Armor
- Skill Rune - Korlic's Might
- Has been removed from the game
- New Skill Rune - Ancients' Blessing
- Heal for 65% Life when the Ancients are called
- Skill Rune - Madawc's Madness
- Has been removed from the game
- New Skill Rune - Ancients' Fury
- Gain 3 Fury every time an Ancient deals damage
- Skill Rune - Talic's Anger
- Has been removed from the game
- New Skill Rune - Together as One
- 50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning
- No longer costs Fury
- Increased duration from 15 seconds to 20 seconds
- Skill Rune - Arreat's Wail
- No longer knocks back enemies
- Increased damage from 430% to 3400% weapon damage
- Skill Rune - Insanity
- Reduced increased damage from 100% to 50%
- Skill Rune - Slaughter
- Increased damage from 155% to 300% weapon damage
- Skill Rune - Striding Giant
- Dodge bonus increased from 60% to 80%
- Skill Rune - Thrive on Chaos
- This skill has been reworked
- While active gain 826 Life per Fury Spent
Passive Skills
- No longer increases the chance to find Health Globes
- Decreased additional Life from Health Globes from 100% to 50%
- This skill has been reworked
- You deal 40% additional damage to enemies below 30% health
- Reduced amount of Armor gained from 100% to 50% of your Vitality
- Reduced Swords/Daggers bonus from 15% to 8% increased damage
- Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance
- Reduced Polearms/Spears bonus from 10% to 8% attack speed
- Reduced Mighty Weapons bonus from 3 to 1 Fury per hit
- Reduced Life regeneration from 2% to 1% of maximum Life per second
- This skill has been reworked
- Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus
- Reduced Fury generation bonus from 20% to 10%
- Reduced Fury gain from 3 to 2
- This skill has been reworked
- Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you
- Ability now activates at 35% Life, up from 20%
- Reduced damage increase from 30% to 20%
- Increased the reduction of control impairing effects from 20% to 30%
- Increased Life recovery from 15% to 20%
- Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds
Demon Hunter
Active Skills
- Increased base damage from 115% to 125% weapon damage
- Skill Rune – Cinder Arrow
- Has been removed from the game
- New Skill Rune – Serrated Arrow
- Increases Hatred generated to 6
- Damage type changed from Physical to Fire
- Skill Rune – Shatter Shot
- Damage type changed from Physical to Lightning
- Skill Rune – Devouring Shot
- Name changed to "Devouring Arrow"
- Skill Rune – Spray of Teeth
- Increased AoE explosion damage from 50% to 60% weapon damage
- Increased base damage from 90% to 200% weapon damage
- When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets
- Skill Rune – Chain Gang
- Damage type changed from Physical to Poison
- Skill Rune – Shock Collar
- Increased bonus chain damage from 70% to 80% weapon damage
- Skill Rune – Heavy Burden
- Damage type changed from Physical to Cold
- Skill Rune – Justice is Served
- Damage type changed from Physical to Fire
- Skill Rune – Bounty Hunter
- Skill has been reworked
- Increases the Slow amount to 80%
- Name changed to "Bolas"
- Skill Rune – Thunder Ball
- Lowered Stun duration from 1.5 seconds to 1 second
- Skill Rune – Bitter Pill
- Damage type changed from Fire to Lightning
- Secondary AoE damage type changed from Arcane to Fire
- Discipline cost removed
- Skill has been reworked
- Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
- Now a Primary skill
- Skill Rune – Parting Gift
- Increased poison bomb damage from 55% to 150% weapon damage
- Skill Rune – Covering Fire
- Skill has been reworked
- Increased the damage for all shots from 130% to 160% weapon damage
- Skill Rune – Displace
- Damage type changed from Physical to Cold
- Skill Rune – Surge
- Removes cooldown on backflip, but each backflip now costs 2 Discipline
- Name changed to "Grenade"
- Skill has been reworked
- Throw out a grenade that bounces and explodes for 160% weapon damage as Fire
- Skill Rune – Cluster Grenades
- Increased damage from 112% to 200% weapon damage
- Skill Rune – Fire Bomb
- Has been removed from the game
- New Skill Rune – Grenade Cache
- Throw out 3 grenades that explode for 160% weapon damage as Fire each
- Skill Rune – Stun Grenades
- Name changed to "Stun Grenade"
- Lowered Stun chance from 25% to 20%
- Damage type changed from Fire to Lighting
- Now hurls a single grenade (rather than multiple)
- Skill Rune – Gas Grenades
- Increased explosion damage from 95% to 160% weapon damage
- Increased poison cloud damage from 25% to 120% weapon damage
- Now hurls a single grenade (rather than multiple)
- Hatred cost lowered from 25 to 20 Hatred
- Increased base damage from 265% to 620% weapon damage
- Skill Rune – Impact
- Knockback chance lowered from 65% to 50%
- Skill Rune – Chemical Burn
- Damage type changed from Physical to Fire
- Skill Rune – Overpenetration
- Damage type changed from Physical to Poison
- Skill Rune – Awareness
- Has been removed from the game
- New Skill Rune – Ricochet
- The knife ricochets to 2 additional nearby enemies within 20 yards of each other
- Changes damage type from Physical to Lightning
- Skill Rune – Grievous Wounds
- Increased critical hit damage from 100% to 130% weapon damage
- Increased base damage from 438% to 525% weapon damage
- Skill Rune – Web Shot
- Damage type changed from Physical to Cold
- Skill Rune – Bombardment
- Increased explosion damage from 414% to 465% weapon damage
- Increased base damage from 170% to 380% weapon damage
- Skill Rune – Twin Chakrams
- Increased individual Chakram damage from 114% to 220% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune – Serpentine
- Increased damage from 230% to 500% weapon damage
- Skill Rune – Razor Disk
- Increase damage from 187% to 380% weapon damage
- Damage type changed from Arcane to Physical
- Skill Rune – Boomerang
- Increased damage from 230% to 400% weapon damage
- Skill Rune – Shuriken Cloud
- Increased damage per second from 34% to 200% weapon damage
- Increased base damage from 155% to 300% weapon damage
- Skill Rune – Ball Lightning
- Increased damage from 155% to 300% weapon damage
- Skill Rune – Frost Arrow
- Increased damage from 170% to 330% weapon damage
- Skill Rune – Screaming Skull
- Increased damage from 155% to 300% weapon damage
- Lowered Fear duration from 1.5 seconds to 1 second
- Skill Rune – Lightning Bolts
- Increased damage from 155% to 300% weapon damage
- Lowered Stun duration from 1.5 seconds to 1 second
- Skill Rune – Nether Tentacles
- Increased damage from 155% to 300% weapon damage
- Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life
- Skill Rune – Carved Stakes
- Discipline cost reduction changed from 4 Discipline to 3 Discipline
- Now has a 2 second cooldown
- Skill Rune – Displacement
- Increased movement speed bonus from 35% to 100%
- Skill Rune – Breathe Deep
- Has been removed from the game
- New Skill Rune – Healing Vapors
- Regenerate 15% Life while invisible
- Skill Rune – Special Recipe
- Skill has been reworked
- Now removes the Discipline cost, but adds a 12 second cooldown
- Skill Rune – Choking Gas
- Damage type changed from Physical to Poison
- Skill has been reworked
- Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds
- Skill Rune – Nightbane
- Skill has been reworked
- Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds
- Skill Rune – Blood Moon
- Skill has been reworked
- Now increases Life per Hit gain to 3303
- Skill Rune – Well of Darkness
- Skill has been reworked
- Now removes the Discipline cost, but adds a 14 second cooldown
- Skill Rune – Gloom
- Incoming damage reduction lowered from 35% to 15%
- Skill Rune – Action Shot
- Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits
- Skill Rune – Rattling Roll
- Now only affects enemies you Vault through
- Skill Rune – Acrobatics
- Added cooldown duration lowered from 10 seconds to 8 seconds
- Now only restores 30 Discipline when activated
- Skill Rune – Invigoration
- Skill has been reworked
- Permanently increase maximum Discipline by 15 while rune is "equipped"
- Skill Rune – Punishment
- Now only restores 75 Hatred when activated
- Skill Rune – Battle Scars
- Life gain lowered from 60% to 40%
- Discipline cost has been removed
- Skill has been reworked and now has both an active and a passive ability
- Active: Your raven deals an additional 500% weapon damage on its next attack
- Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical
- Skill Rune – Spider Companion
- Skill has been reworked and now has both an active and a passive ability
- Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds
- Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.
- Skill Rune – Bat Companion
- Skill has been reworked and now has both an active and a passive ability
- Active: Instantly gain 50 Hatred
- Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.
- Skill Rune – Boar Companion
- Skill has been reworked and now has both an active and a passive ability
- Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds
- Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.
- Skill Rune – Ferret Companion
- Skill has been reworked and now has both an active and a passive ability
- Active: Instantly pick up all health globes and gold within 60 yards
- Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
- Skill Rune – Wolf Companion
- Skill has been reworked and now has both an active and a passive ability
- Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds
- Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical
- Increased base damage from 12% to 20%
- Skill Rune – Contagion
- Now can only affect targets within 30 yards
- Skill Rune – Grim Reaper
- Increased divided damage from 12% to 15%
- Skill Rune – Mortal Enemy
- Increased Hatred generated from 3 to 4
- Hatred cost removed
- Now unlocks at Level 14 (previously 17)
- Increase base damage from 320% to 450% weapon damage
- Affected area increased from 10 yards to 20 yards
- Lowered Stun duration from 2 seconds to 1 second
- Skill Rune – Crippling Razors
- Has been removed from the game
- New Skill Rune – Pinpoint Accuracy
- Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage
- Skill Rune – Retaliate
- Has been removed from the game
- New Skill Rune – Bladed Armor
- Gain 65% additional armor for 4 seconds
- Skill Rune – Hail of Knives
- Has been removed from the game
- New Skill Rune – Knives Expert
- Removes the cooldown but adds a 30 Hatred cost
- Skill Rune – Fan of Daggers
- Skill has been reworked
- Enemies are now knocked back and stunned for 2.5 seconds
- Damage type changed from Physical to Lightning
- Skill Rune – Assassin’s Knives
- Increased damage from 70% to 450% weapon damage
- Now unlocks at Level 17 (previously 22)
- Increased arming duration from 1.2 seconds to 2 seconds
- Lowered trap damage from 275% to 180% weapon damage
- The trap now has a 2 second re-arming time and can explode up to 3 times
- Skill Rune – Echoing Blast
- Skill has been reworked
- Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison
- Skill Rune – Sticky Trap
- Trap now explodes after 2 seconds
- Increase damage from 404% to 680% weapon damage
- Skill Rune – Long Fuse
- Now increases arming/re-arming time to 3 seconds
- Lowered damage bonus from 371% to 300% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune – Lightning Rod
- Increase damage from 275% to 280%
- Lowered cooldown from 8 seconds to 6 seconds
- Increased base damage from 175% to 200%
- Skill Rune – Spitfire Turret
- Increased homing rocket damage from 30% to 70% weapon damage
- Skill Rune – Vigilant Watcher
- Has been removed from the game
- New Skill Rune – Impaling Bolt
- The turret now fires a bolt with a 100% chance to pierce
- Skill Rune – Chain of Torment
- Increased tether damage from 125% to 240% weapon damage
- Skill Rune – Aid Station
- Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life
- Increased base damage from 156% to 340% weapon damage
- Skill Rune – Emberstrafe
- Increased damage from 65% to 80% weapon damage
- Skill Rune – Stinging Steel
- Increased bonus damage on Critical Hits from 100% to 130% weapon damage
- Skill Rune – Rocket Storm
- Increased damage of homing rockets from 60% to 90% weapon damage
- Skill Rune – Demolition
- Increased damage of bouncy grenades from 187% to 340% weapon damage
- Damage type changed from Physical to Fire
- Lowered Hatred cost from 30 to 25
- Increased base damage from 165% to 360% weapon damage
- Skill Rune – Fire at Will
- Hatred cost reduced to 18 (up from 15)
- Skill Rune – Burst Fire
- Increased damage from 65% to 200% weapon damage
- Damage type changed from Arcane to Poison
- Skill Rune – Suppression Fire
- Now limited to a maximum of 6 Discipline gained per Multishot
- Skill Rune – Full Broadside
- Increased damage from 215% to 460% weapon damage
- Skill Rune – Arsenal
- Increased rocket damage from 60% to 160% weapon damage
- Lowered Hatred cost from 50 to 40
- Increased base damage from 225% to 550% weapon damage
- Increased miniature bomb damage from 100% to 220% weapon damage
- Skill Rune – Dazzling Arrow
- Increased Stun chance from 55% to 100%
- Lowered Stun duration from 2 seconds to 1.5 seconds
- Damage type changed from Physical to Lightning
- Skill Rune – Shooting Stars
- Increased rocket damage from 175% to 400% weapon damage
- Skill Rune – Maelstrom
- Skill has been reworked
- Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.
- Skill Rune – Cluster Bombs
- Increased bomb damage from 230% to 525% weapon damage
- Skill Rune – Loaded for Bear
- Increased damage from 304% to 770% weapon damage
- Increased base damage from 715% to 1250% weapon damage
- Skill Rune – Dark Cloud
- Increased damage from 792% to 2650% weapon damage
- Skill Rune – Beastly Bombs
- Has been removed from the game
- New Skill Rune – Shade
- Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area
- Skill Rune – Stampede
- Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts
- Skill Rune – Anathema
- Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds
- Skill Rune – Flying Strike
- Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds
Passive Skills
- Name changed to "Blood Vengeance"
- Increased Hatred gain from 20 to 30
- Increased Discipline gain from 2 to 3
- Increased bonus damage to Slowed targets from 15% to 20%
- Skill has been reworked
- Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move
- Skill has been reworked
- Increases movement speed by 20% for 2 seconds when you hit an enemy
- Lowered "Bow" bonus from 15% to 8% increased damage
- Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage
- Added new bonus: 2nd Hand (or Off-Hand) Crossbow
- 1 Hatred per second
- Skill has been reworked
- Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds
- Skill has been reworked
- Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire
- Increased Critical Hit change bonus from 3% to 4% every second
- Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack
Monk
Active Skills
- Increased Spirit per attack from 6 to 14
- Increased damage from 110% to 122 % weapon damage
- Removed knockback effect
- Skill Rune - Thunderclap
- Increased damage from 35% to 95% weapon damage
- Removed teleport
- Added knockback effect to every third hit
- Skill Rune - Lightning Flash
- Increased chance to dodge from 16% to 17%
- Increased duration from 2 seconds to 3 seconds
- Skill Rune - Static Charge
- Skill has been reworked
- Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning
- Skill Rune - Quickening
- Decreased additional Spirit generated per hit from 15 to 4
- Skill Rune - Bounding Light
- Chain Lightning damage increased from 73% to 195% weapon damage
- Now hits up to 3 additional enemies
- Increased Spirit per attack from 6 to 12
- Decreased damage from 110% to 109% weapon damage
- Every third hit now has a 50% chance to knock enemies up into the air
- Skill Rune - Piercing Trident
- Now increases the chance of every third hit to knock enemies up into the air by 66%
- Skill Rune - Keen Eye
- Reduced Armor increase from 50% to 40%
- Reduced duration of the effect from 4 seconds to 3 seconds
- Skill Rune - Scattered Blows
- Now randomly damages enemies within 25 yards
- Damage decreased from 170% to 156% weapon damage
- Skill Rune - Strike from Beyond
- Decreased additional Spirit generated per Critical Hit from 10 to 3
- Skill Rune - Foresight
- Reduced the damage increase from 18% to 15%
- Reduced the duration of the effect from 30 seconds to 3 seconds
- Increased Spirit per attack from 6 to 12
- Increased damage from 110% to 143% weapon damage
- Now dazes enemies within 11 yards on every third hit
- Skill Rune - Mangle
- Now increases damage to 216% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune - Rising Tide
- Decreased additional Spirit generated per Critical Hit from 5 to 4
- Skill Rune - Tsunami
- No longer increases the movement speed reduction
- Damage type changed from Physical to Cold
- Increased Spirit per attack from 8 to 12
- Increased damage from 140% to 192% weapon damage
- Skill Rune - Hands of Lightning
- Now also increases damage to 429% weapon damage
- Skill Rune - Fists of Fury
- Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds
- Additional damage can now stack several times on the same enemy
- Skill Rune - Spirited Salvo
- Increased chance to gain additional Spirit from 15% to 40%
- Reduced additional Spirit from 15 to 6
- Skill Rune - Windforce Flurry
- Reduced damage from 250% to 191% weapon damage
- Damage type changed from Physical to Cold
- Increased damage from 470% to 624% weapon damage
- Removed knockback effect
- Skill Rune - Vulture Claw Kick
- Increased damage from 517% to 624% weapon damage
- Removed knockback effect
- Skill Rune - Sweeping Armada
- Now increases damage to 671% weapon damage
- No longer increases knockback distance
- Skill Rune - Spinning Flame Kick
- Increased damage from 588% to 677% weapon damage
- Skill Rune - Scorpion Sting
- Increased chance to stun from 50% to 85%
- Skill Rune - Hand of Ytar
- Increased duration of slow effect from 2 to 3 seconds
- Damage type changed from Physical to Cold
- Increased damage from 155% to 240% weapon damage while running
- No longer slows enemies
- Skill Rune - Northern Breeze
- Now increases damage to 285% weapon damage
- Damage type changed from Physical to Holy
- Skill Rune - Flurry
- Now slows enemies hit by 80%
- Damage type changed from Physical to Cold
- Skill Rune - Slipstream
- Lowered the damage reduction while running from 25% to 20%
- Skill Rune - Bluster
- Now adds a knock back effect
- Now reduces damage of enemies hit by 20% for 1 second
- Damage type changed from Physical to Fire
- Decreased initial damage from 829% to 473% weapon damage
- Decreased additional damage from 96% to 79% weapon damage
- Skill Rune - Wall of Light
- Now increases initial damage to 709% weapon damage
- ow adds a knockback effect
- Skill Rune - Explosive Light
- Decreased damage from 914% to 731% weapon damage
- Skill Rune - Blinding Light
- Increased stun duration from 3 seconds to 4.5 seconds
- Skill Rune - Pillar of the Ancients
- Decreased initial damage from 595% to 498% weapon damage
- Decreased additional damage from 595% to 498% weapon damage
- Changed damage type from Holy to Physical
- No longer costs Spirit
- Skill Rune - Self Reflection
- Increased the duration of the blind effect from 4 to 6 seconds
- Skill Rune - Blinded and Confused
- Has been removed from the game
- Skill Rune - Blinding Echo
- Has been removed from the game
- Skill Rune - Searing Light
- Has been removed from the game
- New Skill Rune - Mystifying Light
- Blinded enemies are also slowed by 80% for 5 seconds.
- New Skill Rune - Replenishing Light
- Each enemy you Blind restores 7 Spirit.
- New Skill Rune - Soothing Light
- Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds
- The heal amount is increased by 90% of your Life per Second
- Skill Rune - Faith in the Light
- Lowered the damage increase from 30% to 29%
- No longer costs Spirit
- Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
- Heal amount is now increased by 30% of your Health Globe Healing Bonus
- Skill Rune - Circle of Scorn
- Increased damage from 80% to 505% weapon damage
- Skill Rune - Circle of Life
- Now increased healing power to 26,321 - 34,420 Life
- Heal amount is now increased by 30% of Health Globe Healing Bonus
- Skill Rune - Blazing Wrath
- Lowered the damage increase from 15% to 10%
- Lowered duration from 45 seconds to 9 seconds
- Skill Rune - Infused with Light
- Lowered the amount of additional Spirit per attack from 8 to 4
- Skill Rune - Penitent Flame
- Has been removed from the game
- New Skill Rune - Zephyr
- Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
- No longer costs Spirit
- Skill Rune - Peaceful Repose
- Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
- Heal amount is now increased by 40% of Health Globe Healing Bonus
- Skill Rune - Reap What is Sown
- Has been removed from the game
- New Skill Rune - Unwelcome Disturbance
- While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second
- Skill Rune - Tranquility
- Increased duration from 1 second to 3 seconds
- Skill has been reworked
- Grants a protective shield to allies, redirecting up to 22,677 damage to you
- Shield amount is increased by 40% of your Health Globe Healing Bonus
- Skill Rune - Instant Karma
- Skill has been reworked
- While under the effects of Serenity, your movement is unhindered.
- No longer costs Spirit
- Increased duration from 5 seconds to 6 seconds
- Skill has been reworked
- Circle of protection on the ground can now be passed by enemies
- Allies within the circle of protection receive 55% less damage for the duration of the effect
- Skill Rune - Safe Haven
- Increased heal amount from 1550 to 2279 Life per second
- Heal amount is now increased by 30% of your Life per second.
- Skill Rune - Sanctified Ground
- Skill has been reworked
- Increases duration of Inner Sanctuary to 8 seconds
- Enemies cannot pass the circle of protection
- Skill Rune - Forbidden Palace
- Skill has been reworked
- Increases damage taken by enemies inside Inner Sanctuary by 30%
- Lowers the movement speed of enemies inside Inner Sanctuary by 80%
- Skill Rune - Consecration
- Has been removed from the game
- Skill Rune - Circle of Protection
- Has been removed from the game
- New Skill Rune - Temple of Protection
- Allies inside Inner Sanctuary are also immune to control impairing effects.
- New Skill Rune - Intervene
- Dash to the target location
- Grant a shield to allies within 11 yards and then create Inner Sanctuary
- Shield absorbs up to 16,765 damage for 3 seconds
- Absorb amount is increased by 28% of your Health Globe Healing Bonus
- Skill has been reworked
- No longer costs Spirit
- Costs 1 Charge
- Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical
- You gain a charge every 6 seconds and can have up to 2 charges stored at a time
- Skill Rune - Way of the Falling Star
- Skill has been reworked
- Gain 20% increased movement speed for 3 seconds when using Dashing Strike
- Skill Rune - Flying Side Kick
- Skill has been reworked
- Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds
- Skill Rune - Quicksilver
- Skill has been reworked
- Increases maximum Charges to 3
- Skill Rune - Soaring Skull
- Has been removed from the game
- New Skill Rune - Barrage
- The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds
- Skill Rune - Blinding Speed
- Increased additional chance to Dodge from 20% to 29%
- Damage type changed from Physical to Cold
- Increased damage from 745% to 1179% weapon damage over 9 seconds
- Skill Rune - The Flesh is Weak
- Increased the additional damage taken by enemies hit from 12% to 20%
- Skill Rune - Strong Spirit
- Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10
- Skill Rune - Creeping Demise
- Increased the duration of the slow effect from 3 seconds to 9 seconds
- Skill Rune - Impending Doom
- Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds
- Skill Rune - Essence Burn
- Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds
- Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds
- Increased continuous damage per stack from 20% to 30% weapon damage
- Skill Rune - Master of Wind
- Lowered the increased vortex duration from 20 seconds to 15 seconds
- Changed damage type from Physical to Cold
- Skill Rune - Blade Storm
- Increased the additional damage per stack from 26% to 40% weapon damage
- Skill Rune - Inner Storm
- Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4
- Skill Rune - Cyclone
- Decreased the damage done by lightning tornados from 26% to 23% weapon damage
- Increased the maximum number of enemies pulled in from 8 to 16
- Reduced damage from 313% to 261% weapon damage
- Skill Rune - Eye of the Storm
- Reduced Spirit Cost reduction from 30 to 26 Spirit
- Damage type changed from Holy to Lightning
- Skill Rune - Sunburst
- Skill has been reworked
- Blast enemies with an explosion that deals 454% weapon damage as Fire.
- Skill Rune - Wall of Wind
- Damage type changed from Holy to Cold
- Skill Rune - Soothing Breeze
- Increased amount healed from 1240 Life to 4778 Life
- Heal amount is now increased by 17% of your Health Globe Healing Bonus
- Increased damage from 1777% to 5677% weapon damage
- Skill Rune - Sudden Assault
- Increased damage from 2310% to 6477% weapon damage
- Skill Rune - Several-Sided Strike
- Increased the number of strikes from 9 to 10
- Skill Rune - Pandemonium
- Increased chance to stun from 25% to 100%
- Skill Rune - Sustained Attack
- Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds
- Skill Rune - Fulminating Onslaught
- Increased damage from 254% to 977% weapon damage
- Skill has been reworked
- 30 second cooldown
- Active: Your mystic ally has its damage increased by 50% for 10 seconds
- Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
- Skill Rune - Water Ally
- Skill has been reworked
- Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold
- Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds
- Skill Rune - Fire Ally
- Skill has been reworked
- Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire
- Passive: A mystic ally fights by your side that increases your damage by 10%
- Skill Rune - Air Ally
- Skill has been reworked
- Active: You gain 100 Spirit
- Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2
- Skill Rune - Eternal Ally
- Has been removed from the game
- New Skill Rune - Enduring Ally
- Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds
- Passive: A mystic ally fights by your side that increases your Life per Second by 1012
- Skill Rune - Earth Ally
- Skill has been reworked
- Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up
- Passive: A mystic ally fights by your side that increases your Life by 20%
- Skill has been reworked
- Costs 50 Spirit
- Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds
- Passive: You and your allies within 60 yards gain 17% increased Dodge Chance
- Only one Mantra may be active at a time
- All Skill runes now affect Mantra of Evasion's Passive ability
- Skill Rune - Wind through the Reeds
- Movement speed increased from 8% to 10%
- Skill has been reworked
- Costs 50 Spirit
- Active: Increase the amount of damage dealt to 202% for 3 seconds
- Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit
- Only one Mantra may be active at a time
- All Skill runes now affect Mantra of Retribution's Passive ability
- Skill Rune - Retaliation
- Increased damage reflection bonus from 60% to 202% weapon damage
- Damage type changed from Holy to Fire
- Skill Rune - Transgression
- Attack speed increased from 8% to 10%
- Skill Rune - Indignation
- Increased chance to stun from 10% to 20%
- Increased stun duration from 2 seconds to 3 seconds
- Skill Rune - Collateral Damage
- Increased chance for feedback blast from 30% to 75%
- Increased Holy damage done from 45% to 101%
- Skill has been reworked
- Costs 50 Spirit
- Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus
- Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second
- Only one Mantra may be active at a time
- All Skill runes now affect Mantra of Healing's Passive ability
- Skill Rune - Sustenance
- Increased Life regeneration from 1240 to 2025 Life per Second
- Heal amount is now increased by 30% of your Life per Second
- Skill Rune - Boon of Inspiration
- Increased amount healed when hitting an enemy from 186 to 551 Life per hit
- Heal amount is now increased by 20% of your Life per Hit
- This skill has been reworked
- Costs 50 Spirit
- Active: Damage bonus is increased to 20% for 3 seconds
- Passive: Enemies within 30 yards of you take 10% increased damage
- Only one Mantra may be active at a time
- All Skill runes now affect Mantra of Conviction's Passive ability
- Skill Rune - Overawe
- This skill has been reworked
- Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage
- Skill Rune - Intimidation
- Increased damage reduction from 10% to 15%
- Skill Rune - Dishearten
- Increases movement speed Slow from 30% to 80%
- Skill Rune - Reclamation
- Has been removed from the game
- New Skill Rune - Annihilation
- Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds
- Skill Rune - Submission
- Increased damage done from 12% to 38% weapon damage per second
Passive Skills
- Reduced Life per Spirit spent from 62 to 50
- Now scales with 0.4% of your Health Globe Healing Bonus
- This skill has been reworked
- The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
- Decreased Armor bonus from Dexterity from 50% to 30%
- Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5%
- Has been removed from the game
- New Passive - Provocation
- The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds
- Skill has been reworked
- Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds
- Increased bonus damage from 8% to 10%
- Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown
Witch Doctor
Active Skills
References
- ↑ Patch 2.0.1 Patch Note - Blizzard Entertainment, 25/02/2014