Difference between revisions of "Legendary Affixes"

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This is a useful reference for theorycrafting what you might use via the [[Kanai's Cube]], which will be added to the game in [[Patch 2.3.0]].
 
This is a useful reference for theorycrafting what you might use via the [[Kanai's Cube]], which will be added to the game in [[Patch 2.3.0]].
  
* Updated June 29, 2015 for Patch 2.2.
+
* Updated June 29, 2015 for [[Patch 2.2]]. [[Patch 2.3]] changes pending while patch remains in testing on the [[PTR]].
<br>
 
  
  
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!Legendary Item
 
!Legendary Item
 
!Affix Text
 
!Affix Text
!Affix Properties
+
!Notes
 
|-
 
|-
 
|
 
|
 
[[Ancestors' Grace]]
 
[[Ancestors' Grace]]
 
|
 
|
* {{c_orange|When receiving fatal damage, you are instead restored to 100% of maximum Life and resources. <br>This item is destroyed in the process.}}
+
{{c_orange|When receiving fatal damage, you are instead restored to 100% of maximum Life and resources. This item is destroyed in the process.}}
 
|
 
|
When losing all [[Life]], you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters.
+
Can not be used through [Kanai's Cube]].
* Can not be used with [[Kanai's Cube]].
 
 
|-
 
|-
 
|
 
|
 
[[Countess Julia's Cameo]]
 
[[Countess Julia's Cameo]]
 
|
 
|
* {{c_orange|Prevent all Arcane damage taken and heal yourself for 20–25% of the amount prevented.}}
+
{{c_orange|Prevent all Arcane damage taken and heal yourself for 20–25% of the amount prevented.}}
 
|
 
|
This very rare amulet grants immunity to [[Arcane]] damage, and allows a character to heal when taking Arcane damage. Nullifies the threat of [[Arcane Enchanted]] effects which include [[Arcane Enchanted]] needles, [[Jailer]], and [[Wormhole]].
+
Very powerful defensive property. Nullifies [[Arcane Enchanted]], [[Jailer]], and [[Wormhole]].
 
|-
 
|-
 
|
 
|
 
[[Dovu Energy Trap]]
 
[[Dovu Energy Trap]]
 
|
 
|
* {{c_orange|Increases duration of Stun effects by 20–25%.}}
+
{{c_orange|Increases duration of Stun effects by 20–25%.}}
 
|
 
|
Does not create a stun, but does increases the duration that [[Stun]] affects enemies. Effective for locking down targets or Stun-based builds.
+
-
 
|-
 
|-
 
|
 
|
 
[[Golden Gorget of Leoric]]
 
[[Golden Gorget of Leoric]]
 
|
 
|
* {{c_orange|After earning a massacre bonus, 4-6 Skeletons are summoned to fight by your side for 10 seconds.}}
+
{{c_orange|After earning a massacre bonus, 4-6 Skeletons are summoned to fight by your side for 10 seconds.}}
 
|
 
|
Summons Skeletons after a [[Massacre Bonus]]. These count as pets, which are enhanced by buffs for pets
+
Act One [[Horadric Cache]] only.
* Act One [[Horadric Cache]] only.
 
 
|-
 
|-
 
|
 
|
 
[[Halcyon's Ascent]]
 
[[Halcyon's Ascent]]
 
|
 
|
*{{c_orange|When you use [[Vengeance]], [[Wrath of the Berserker]], [[Archon]], [[Big Bad Voodoo]], [[Epiphany]], or [[Akarat's Champion]], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.}}
+
{{c_orange|When you use [[Vengeance]], [[Wrath of the Berserker]], [[Archon]], [[Big Bad Voodoo]], [[Epiphany]], or [[Akarat's Champion]], you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.}}
 
|
 
|
 
Affected enemies nearby leap up and down in place, rather than attacking. The effect is the same with all the different skills.
 
Affected enemies nearby leap up and down in place, rather than attacking. The effect is the same with all the different skills.
Line 61: Line 58:
 
[[Haunt of Vaxo]]
 
[[Haunt of Vaxo]]
 
|
 
|
* {{c_orange|Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.}}
+
{{c_orange|Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.}}
 
|
 
|
Summons shadow clones of yourself when an enemy is [[Stun|Stunned]]. These count as pets, which are enhanced by buffs for pets.
+
Clones count as pets, and are enhanced by buffs for pets.
 
|-
 
|-
 
|
 
|
 
[[Hellfire Amulet]]
 
[[Hellfire Amulet]]
 
|
 
|
* {{c_orange|Gain the ''[[Passive Skill|Random Passive Skill]]''.}}
+
{{c_orange|Gain the ''[[Passive Skill|Random Passive Skill]]''.}}
 
|
 
|
Gain the use of one extra Passive Skill while wearing the amulet. [[Passive Skill]] is randomly-rolled from one passive of the class that crafts the amulet.
+
Gain the use of one extra Passive Skill while wearing the amulet. The skill is randomly-rolled from one passive of the class that crafts the amulet.
 
|-
 
|-
 
|
 
|
 
[[Kymbo's Gold]]
 
[[Kymbo's Gold]]
 
|
 
|
* {{c_orange|Picking up gold heals you for an amount equal to the gold that was picked up..}}
+
{{c_orange|Picking up gold heals you for an amount equal to the gold that was picked up..}}
 
|
 
|
This amulet that grants healing equivalent to the amount of gold picked up. Can provide a great deal of life on high difficulties, especially for characters with high gold find and/or using [[Boon of the Hoarder]].
+
-
  
 
|-
 
|-
Line 83: Line 80:
 
[[Mara's Kaleidoscope]]
 
[[Mara's Kaleidoscope]]
 
|
 
|
* {{c_orange|Prevent all Poison damage taken and heal yourself for 10–15% of the amount prevented.}}
+
{{c_orange|Prevent all Poison damage taken and heal yourself for 10–15% of the amount prevented.}}
 
|
 
|
Grants immunity to Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of [[Poison Enchanted]] and [[Plagued]] effects, plus all other sources of poison, such as from exploding corpses and traps.
+
Grants immunity to and healing from Poison damage, including [[Poison Enchanted]] and [[Plagued]].
  
 
|-
 
|-
Line 91: Line 88:
 
[[Moonlight Ward]]
 
[[Moonlight Ward]]
 
|
 
|
* {{c_orange|Hitting an enemy within 15 yards has a chance to ward<br> you with shards of Arcane energy that explode when <br>enemies get close, dealing 240–320% weapon damage as <br>Arcane to enemies within 15 yards.}}
+
{{c_orange|Hitting an enemy within 15 yards has a chance to ward you with shards of Arcane energy that explode when enemies get close, dealing 240–320% weapon damage as Arcane to enemies within 15 yards.}}
 
|
 
|
When attacking close range enemies, you have a chance of gaining an Arcane energy ward that damages enemies when they get close.
+
-
 +
* Smart drops for Wizard only.
 
|-
 
|-
 
|
 
|
 
[[Overwhelming Desire]]
 
[[Overwhelming Desire]]
 
|
 
|
* {{c_orange|Chance on hit to charm the enemy. While charmed, <br>the enemy takes 35% more damage.}}
+
{{c_orange|Chance on hit to charm the enemy. While charmed, the enemy takes 35% more damage.}}
 
|
 
|
When hitting an enemy, has a chance to [[Charm]] the enemy to fight for you. Also increases damage dealt to the enemy for the duration of the Charm. A very powerful amulet on a Follower, as charmed enemies will attack other monsters, rather than heroes.
+
Charmed enemies fight with you, but can still be damaged by players. A popular amulet for Followers.
* Drops only from Act Two Horadric Caches.
+
* Act Three [[Horadric Caches]] only.
 
|-
 
|-
 
|
 
|
 
[[Rakoff's Glass of Life]]
 
[[Rakoff's Glass of Life]]
 
|
 
|
* {{c_orange|Enemies you kill have a 3–4% additional chance to drop a health globe.}}
+
{{c_orange|Enemies you kill have a 3–4% additional chance to drop a health globe.}}
 
|
 
|
Slightly increases the chances of enemies dropping health globes.
+
-
 
|-
 
|-
 
|
 
|
 
[[Talisman of Aranoch]]
 
[[Talisman of Aranoch]]
 
|
 
|
* {{c_orange|Prevent all Cold damage taken and heal yourself <br>for 10–15% of the amount prevented.}}
+
{{c_orange|Prevent all Cold damage taken and heal yourself for 10–15% of the amount prevented.}}
 
|
 
|
This rarely-found amulet grants immunity to [[Cold]] damage and prevents being frozen or chilled as well. Cold damage will heal your hero. Entirely Nullifies the threat of [[Frozen]] and [[Frozen Pulse]] effects.
+
Immunity to all cold damage including [[Frozen]] and [[Frozen Pulse]] effects.
 
|-
 
|-
 
|
 
|
 
[[The Ess of Johan]]
 
[[The Ess of Johan]]
 
|
 
|
* {{c_orange|Chance on hit to pull in enemies toward your <br>target and Slow them by 60–80%.}}
+
{{c_orange|Chance on hit to pull in enemies toward your target and Slow them by 60–80%.}}
 
|
 
|
When hitting an enemy, has a chance to pull enemies in and [[Slow]] them, just like the Monk's [[Cyclone Strike]] skill. Effective with tanking builds or high damage builds that require enemies to be near you. Also a very popular amulet on Followers.  
+
Works like the Monk's [[Cyclone Strike]] skill. A popular amulet on Followers.  
 
|-
 
|-
 
|
 
|
 
[[The Star of Azkaranth]]
 
[[The Star of Azkaranth]]
 
|
 
|
* {{c_orange|Prevent all Fire damage taken and heal yourself <br>for 10–15% of the amount prevented.}}
+
{{c_orange|Prevent all Fire damage taken and heal yourself for 10–15% of the amount prevented.}}
 
|
 
|
This rarely-found amulet grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Molten]], [[Mortar]], and [[Desecrator]] effects as well as [[Molten]] post-death explosions
+
The rarest of all legendary amulets provides immunity to fire damage, including [[Molten]], [[Mortar]], and [[Desecrator]] effects.
 
|-
 
|-
 
|
 
|
 
[[Xephirian Amulet]]
 
[[Xephirian Amulet]]
 
|
 
|
* {{c_orange|Prevent all Lightning damage taken and heal yourself <br>for 10–15% of the amount prevented.}}
+
{{c_orange|Prevent all Lightning damage taken and heal yourself for 10–15% of the amount prevented.}}
 
|
 
|
This rarely-found amulet grants immunity to [[Fire]] damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Electrified]] effects and [[Orbiter]] effects, as well as [[Thunderstorm]].
+
Immunity to lightning effects including [[Electrified]], [[Orbiter]], and [[Thunderstorm]].
 
|-
 
|-
 +
|
 +
{{c_orange|Legendary Amulets}}
 +
|
 
[[Eye of Etlich]]
 
[[Eye of Etlich]]
 
[[Rondal's Locket]]<br>
 
[[Rondal's Locket]]<br>
Line 144: Line 145:
 
[[The Flavor of Time]]<br>
 
[[The Flavor of Time]]<br>
 
[[Ouroboros]]
 
[[Ouroboros]]
|
 
Other Legendary Amulets
 
 
|
 
|
 
These legendary amulets have no special legendary affixes, though they may gain them in future patches.  
 
These legendary amulets have no special legendary affixes, though they may gain them in future patches.  
Line 151: Line 150:
  
 
|-
 
|-
 +
|
 +
{{c_green|Set Amulets}}
 
|
 
|
 
[[Blackthorne's Duncraig Cross]]<br>
 
[[Blackthorne's Duncraig Cross]]<br>
Line 156: Line 157:
 
[[The Traveler's Pledge]]<br>
 
[[The Traveler's Pledge]]<br>
 
[[Sunwuko's Shines]]
 
[[Sunwuko's Shines]]
|
 
{{c_green|Set Amulets}}
 
 
|
 
|
 
These set amulets have no individual legendary affixes.
 
These set amulets have no individual legendary affixes.
Line 175: Line 174:
 
[[Arcstone]]
 
[[Arcstone]]
 
|
 
|
* {{c_orange|Lightning pulses periodically between all wearers of this item, dealing 1000–1500% weapon damage.}}
+
{{c_orange|Lightning pulses periodically between all wearers of this item, dealing 1000–1500% weapon damage.}}
 
|
 
|
Creates a spark of lightning between all wearers of this item within range (about 70 yards), working something like a lightning version of [[Fire Chains]]. Not a much-used item; it seems potentially powerful to use with a Follower, but the hero has to use one Arcstone, and the damage is averaged between the wearers, thus Follower damage drags it down to negligible levels.
+
The weapon damage derives from the wearer(s) of the Arcstone, thus wearing this with your Follower does minimal damage.
 
* Item added in [[Patch 2.2.0]].
 
* Item added in [[Patch 2.2.0]].
  
Line 184: Line 183:
 
[[Avarice Band]]
 
[[Avarice Band]]
 
|
 
|
* {{c_orange|Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.}}
+
{{c_orange|Each time you pick up gold, increase your Gold and Health [[Pickup radius]] by 1 yard for 10 seconds, stacking up to 30 times.}}
 
|
 
|
When gold is picked up, increases pickup radius for gold, potions, and health globes. Very useful when paired with items that grant effects upon gold pickup, such as or [[Boon of the Hoarder]].
+
Used for speed runs, ideally paired with [[Boon of the Hoarder]].
 
|-
 
|-
 
|
 
|
 
[[Band of Hollow Whispers]]
 
[[Band of Hollow Whispers]]
 
|
 
|
* {{c_orange|This ring occasionally haunts nearby enemies.}}
+
{{c_orange|This ring occasionally haunts nearby enemies.}}
 
|
 
|
Occasionally casts [[Haunt]] on a random nearby enemy
+
[[Haunt]] is the Witch Doctor skill.
 
|-
 
|-
 
|
 
|
 
[[Band of the Rue Chambers]]
 
[[Band of the Rue Chambers]]
 
|
 
|
* {{c_orange|Your Spirit Generators generate 40–50% more Spirit.}}
+
{{c_orange|Your Spirit Generators generate 40–50% more Spirit.}}
 
|
 
|
Increases the [[Spirit]] generated by a [[Monk]]'s Spirit generator moves.
+
Valid only for a Monk using [[Spirit]] generators.
 
* Smart drops only for Monks.
 
* Smart drops only for Monks.
 
|-
 
|-
Line 206: Line 205:
 
[[Broken Promises]]
 
[[Broken Promises]]
 
|
 
|
* {{c_orange|After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds.}}
+
{{c_orange|After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds.}}
 
|
 
|
The property sounds potentially very strong and potentially build-defining, but the ring only counts one hit per attack, no matter how many targets are struck, giving this item only one hit check per IAS, rather than 50+ every second against larger groups.
+
 
 
* Affix added in [[Patch 2.2.0]].
 
* Affix added in [[Patch 2.2.0]].
 
|-
 
|-
Line 214: Line 213:
 
[[Bul-Kathos's Wedding Band]]
 
[[Bul-Kathos's Wedding Band]]
 
|
 
|
* {{c_orange|You drain life from enemies around you.}}
+
{{c_orange|You drain life from enemies around you.}}
 
|
 
|
You drain life from nearby enemies, healing you for the same amount. The life gained is too small to be of much use, and this ring is most often used on Followers, as the life drain counts as an attack and can trigger [[procs]] from other gear.
+
The life drain counts as an attack and can trigger other procs.
 
 
  
 
|-
 
|-
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[[Convention of Elements]]
 
[[Convention of Elements]]
 
|
 
|
* {{c_orange|Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in alphabetical order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.}}
+
{{c_orange|Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in alphabetical order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.}}
 
|
 
|
A very powerful ring property, potentially granting 4x damage. Players who can time their big bomb skill to when the correct element is buffed will see huge results. This is tricky, as the color of the belt buff icon or the on-character graphics are not easily seen during the heat of battle.
+
Up to 4x increase in total damage when the correct element is active.
* Most classes have just four of the elements spread over their skills, meaning this ring has essentially a 25% up-time for their best skill.
 
 
* Added in [[Patch 2.2.0]].
 
* Added in [[Patch 2.2.0]].
  
Line 233: Line 230:
 
[[Eternal Union]]
 
[[Eternal Union]]
 
|
 
|
* {{c_orange|Increases the duration of Phalanx avatars by 200%.}}
+
{{c_orange|Increases the duration of Phalanx avatars by 200%.}}
 
|
 
|
Ring boosts the duration of the attacking avatars created by the Crusader's [[Phalanx]] skill.
+
Boosts the duration of the attacking avatars created by the Crusader's [[Phalanx]] skill.
 
* Smart drops only for Crusaders.
 
* Smart drops only for Crusaders.
  
Line 243: Line 240:
 
[[Halo of Arlyse]]
 
[[Halo of Arlyse]]
 
|
 
|
* {{c_orange|Your Ice Armor now reduces damage from melee attacks by 50–60% and automatically casts Frost Nova whenever you take 10% of your Life in damage.}}
+
{{c_orange|Your Ice Armor now reduces damage from melee attacks by 50–60% and automatically casts Frost Nova whenever you take 10% of your Life in damage.}}
 
|
 
|
 
Grants a powerful damage reduction and useful defensive property via the [[Frost Nova]].
 
Grants a powerful damage reduction and useful defensive property via the [[Frost Nova]].
Line 252: Line 249:
 
[[Hellfire Ring]]
 
[[Hellfire Ring]]
 
|
 
|
* {{c_orange|+35% Experience gain.  Chance to launch an explosive ball of Hellfire when you attack. ([[Vanilla Diablo 3]])}}
+
[[D3v]]: {{c_orange|Chance to launch an explosive ball of Hellfire when you attack.}}<br>
* {{c_orange|+45% Experience gain. Chance on hit to engulf the ground in lava, dealing 200% <br>weapon damage per second for 6 seconds. ([[Reaper of Souls]])}}
+
[[RoS]]: {{c_orange|Chance on hit to engulf the ground in lava, dealing 200% weapon damage per second for 6 seconds.||
 
|
 
|
* When attacking, has a chance to launch an explosive fireball, dealing ~20k damage (does not scale up with level or gear) to enemies in a small area
+
The main benefit from these rings is a 35% (D3v) and 45% (RoS) experience buff. That bonus is a secondary affix, not a legendary one though, and can not be accessed through Kanai's Cube.
* When hitting an enemy, has a chance to engulf the area of impact in lava to deal 200% weapon damage as Fire damage per second for 6 seconds
+
* Created via the [[Infernal Machine]] event.
 
 
 
|-
 
|-
 
|
 
|
 
[[Krede's Flame]]
 
[[Krede's Flame]]
 
|
 
|
* {{c_orange|Taking Fire damage restores your primary resource.}}
+
{{c_orange|Taking Fire damage restores your primary resource.}}
 
|
 
|
A much less powerful effect than the various "immunity amulets." This ring does not provide healing or immunity to fire, but does allow the hero to rapidily regenerate their primary resource when taking fire damage.
+
Provides no defense boost or immunity; just gains resource when taking fire damage.
 
|-
 
|-
 
|
 
|
 
[[Leoric's Signet]]
 
[[Leoric's Signet]]
 
|
 
|
* {{c_orange|Increases Bonus Experience by 20–30%}}
+
{{c_orange|Increases Bonus Experience by 20–30%}}
 
|
 
|
Increases base experience gained. Experience modifiers from [[Massacres]], [[Shrines]], or other sources are factored in multiplicatively. This does NOT increase experience gained from +Experience per kill items
+
All +%EXP gear works multiplicatively. A popular ring on Followers.
 
|-
 
|-
 
+
|
 
[[Nagelring]]
 
[[Nagelring]]
 
|
 
|
* {{c_orange|Summons a Fallen Lunatic to your side every 10–12 seconds.}}
+
{{c_orange|Summons a Fallen Lunatic to your side every 10–12 seconds.}}
 
|
 
|
The Fallen Lunatics are lively little suicide bombers who rush at enemies and detonate, dealing considerable damage. This ring can be very fun to equip, even on a Follower. Half a dozen or so Lunatics will build up while in town, and provide a useful first strike force when you re-enter the dungeons.
+
The Fallen Lunatics are suicide bombers who are very funny to watch.
  
  
Line 285: Line 281:
 
[[Obsidian Ring of the Zodiac]]
 
[[Obsidian Ring of the Zodiac]]
 
|
 
|
* {{c_orange|Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack.}}
+
{{c_orange|Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack.}}
 
|
 
|
A powerful ring for builds that rely on cooldown reduction ([[CDR]]) to unlock their power. Note that the CDR only works on one of the skills on cooldown, which makes this best for builds that only have 1 or 2 skills on cooldown at a time.
+
Provides potentially great cooldown reduction.
 
* Legendary affix added in [[Patch 2.2.0]].
 
* Legendary affix added in [[Patch 2.2.0]].
  
Line 294: Line 290:
 
[[Oculus Ring]]
 
[[Oculus Ring]]
 
|
 
|
* {{c_orange|Chance to create an area of focused power on killing a monster. Damage is increased by 35–40% while standing in the area.}}
+
{{c_orange|Chance to create an area of focused power on killing a monster. Damage is increased by 35–40% while standing in the area.}}
 
|
 
|
The ring proc creates a small yellow circle, which heroes must stand in to reap the benefit. Useful in parties as it can boost every character's damage, and often equipped on [[Followers]] as well.
+
The ring proc creates a small yellow circle, which heroes must stand in to reap the benefit.  
 
* Item added in [[Patch 2.2.0]].
 
* Item added in [[Patch 2.2.0]].
  
Line 303: Line 299:
 
[[Pandemonium Loop]]
 
[[Pandemonium Loop]]
 
|
 
|
* {{c_orange|Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.}}
+
{{c_orange|Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.}}
 +
Not functional against [[Elite]] monsters.
 
|
 
|
When an enemy is killed while [[Fear|Feared]], they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs [[Elite]] monsters.
 
 
* Act Five [[Horadric Cache]] only.
 
* Act Five [[Horadric Cache]] only.
 
|-
 
|-
Line 311: Line 307:
 
[[Puzzle Ring]]
 
[[Puzzle Ring]]
 
|
 
|
* {{c_orange|Summon a treasure goblin who picks up normal-quality items for you. After picking up (12–16) items, he drops a rare item with a chance for a legendary.}}
+
{{c_orange|Summon a treasure goblin who picks up normal-quality items for you. After picking up (12–16) items, he drops a rare item with a chance for a legendary.}}
 
|
 
|
Creates an untargetable [[Treasure Goblin]] minion that grabs up normal (white) items and drops a rare or very occasionally a legendary item when it has picked up enough. The item type and quality is entirely random and not affected by difficulty, magic find gear, etc, though it does seem to fall under the [[smart drop]] system. The white items picked up counter resets when the hero dies, or begins a new game.
+
-
 
 
There is no in-game display of how many items have been picked up. Also, many players find themselves short on white materials, and salvaging white items is one of the best sources of white materials, making this ring fairly unpopular.
 
 
|-
 
|-
 
|
 
|
 
[[Rechel's Ring of Larceny]]
 
[[Rechel's Ring of Larceny]]
 
|
 
|
* {{c_orange|Gain 45–60% increased movement speed for 4 seconds after Fearing an enemy.}}
+
{{c_orange|Gain 45–60% increased movement speed for 4 seconds after Fearing an enemy.}}
 
|
 
|
When an enemy is [[Fear|Feared]], gives you a significant [[Movement Speed]] bonus. Useful in Fear-based builds. Not effective vs Elite monster.
+
Not effective vs Elite enemies.
 
|-
 
|-
 
|
 
|
 
[[Ring of Royal Grandeur]]
 
[[Ring of Royal Grandeur]]
 
|
 
|
* {{c_orange|Reduces the number of items required for Set Bonuses by 1 (To a minimum of 2.)}}
+
{{c_orange|Reduces the number of items required for Set Bonuses by 1 (To a minimum of 2.)}}
 
|
 
|
Effectively substitutes for one piece of Set equipment when determining [[Set Items|Set bonuses]] obtained. Does not give Set bonuses with only 1 piece of a Set, so cannot be used to fill 2 piece Sets
+
An essential property for many builds.
 +
* Act One [[Horadric Cache]] only.
 
|-
 
|-
 
|
 
|
 
[[Rogar's Huge Stone]]
 
[[Rogar's Huge Stone]]
 
|
 
|
* {{c_orange|Increase your Life per Second by up to 75–100% based on your missing Life.}}
+
{{c_orange|Increase your Life per Second by up to 75–100% based on your missing Life.}}
 
|
 
|
Increases [[Life per Second]] based on how much [[Life]] you are missing. More effective when used with [[Life per Second]] versus [[Life on Hit]]. Ideal for tank builds
+
-
 
 
 
|-
 
|-
 
|
 
|
 
[[Skull Grasp]]
 
[[Skull Grasp]]
 
|
 
|
* {{c_orange|Increase the damage of Whirlwind by 300–400% weapon damage.}}
+
{{c_orange|Increase the damage of Whirlwind by 300–400% weapon damage.}}
 
|
 
|
The ring sounds great, but the damage adds on (rather than multiplying) and is thus an underperformer for well-geared characters, compared to other rings.
+
Damage adds, rather than multiplies, so less effective than it sounds.
 
* Smart drops only for Barbarians.
 
* Smart drops only for Barbarians.
 
* Legendary Affix added in [[Patch 2.2.0]].
 
* Legendary Affix added in [[Patch 2.2.0]].
Line 352: Line 346:
 
[[The Short Man's Finger]]
 
[[The Short Man's Finger]]
 
|
 
|
* {{c_orange|Gargantuan instead summons three smaller gargantuans, each more powerful than before.}}
+
{{c_orange|Gargantuan instead summons three smaller gargantuans, each more powerful than before.}}
 
|
 
|
Alters the Witch Doctor's [[Gargantuan]] skill to create three of the pet, basically turning the Gargantuan into much stronger Zombie Dogs.
 
 
* Smart drops only for Witch Doctors.
 
* Smart drops only for Witch Doctors.
 
* Added in [[Patch 2.2.0]].
 
* Added in [[Patch 2.2.0]].
Line 362: Line 355:
 
[[The Tall Man's Finger]]
 
[[The Tall Man's Finger]]
 
|
 
|
* {{c_orange|Zombie Dogs instead summons a single gargantuan dog with more damage and health than all other dogs combined.}}
+
{{c_orange|Zombie Dogs instead summons a single gargantuan dog with more damage and health than all other dogs combined.}}
 
|
 
|
Alters the [[Zombie Dogs]] skill for [[Witch Doctors|Witch Doctor]], instead summoning one giant dog that has statistics equal to combined stats of all Zombie Dogs that would be summoned previously.  
+
* Smart drops only for Witch Doctors.
 
|-
 
|-
 
|
 
|
 
[[Unity]]
 
[[Unity]]
 
|
 
|
* {{c_orange|All damage taken is split between wearers of this item.}}
+
{{c_orange|All damage taken is split between wearers of this item.}}
 
|
 
|
Splits all damage dealt to wearers of Unity amongst all wearers of Unity, which can be very dangerous when in multiplayer games. Most often used with one on the hero and the other on the Follower, and when the Follower can not die, half of all damage taken by the hero and 100% of the damage taken by the follower, simply vanishes.
+
Very powerful defensive buff when worn on the hero and [[Legendary Follower Items|a follower who can not die]].
 +
* Dangerous to use in multiplayer games if anyone else has one on also.
 +
 
 
|-
 
|-
 
|
 
|
 
[[Wyrdward]]
 
[[Wyrdward]]
 
|
 
|
* {{c_orange|Lightning damage has a 25-35 chance to Stun for 1.5 seconds.}}
+
{{c_orange|Lightning damage has a 25-35 chance to Stun for 1.5 seconds.}}
 
|
 
|
When dealing [[Lightning]] damage to an enemy, has a chance to [[Stun]] the enemy. Works with Lightning skills or with weapons that possess Lightning damage.
+
Works with Lightning skills or with weapons that possess Lightning damage.
 
 
  
 
|-
 
|-
 +
|
 +
{{c_orange|Legendary Rings}}
 
|
 
|
 
[[Manald Heal]]<br>
 
[[Manald Heal]]<br>
Line 387: Line 383:
 
[[Justice Lantern]]<br>
 
[[Justice Lantern]]<br>
 
[[Stone of Jordan]]
 
[[Stone of Jordan]]
|
+
 
Other {{c|orange|Legendary Rings}}
 
 
|
 
|
 
These legendary rings have no special legendary affixes, though they may gain them in future patches. Existing legendary items do not gain new affixes in future patches; you must find the ring again in the appropriate patch to get any new special property.
 
These legendary rings have no special legendary affixes, though they may gain them in future patches. Existing legendary items do not gain new affixes in future patches; you must find the ring again in the appropriate patch to get any new special property.
  
 
|-
 
|-
 +
|
 +
{{c_green|Set Rings}}
 
|
 
|
 
[[Litany of the Undaunted]]<br>
 
[[Litany of the Undaunted]]<br>
Line 401: Line 398:
 
[[Focus]]<br>
 
[[Focus]]<br>
 
[[Restraint]]
 
[[Restraint]]
|
 
{{c_green|Set Rings}}
 
 
|
 
|
 
These set rings have no individual legendary affixes.
 
These set rings have no individual legendary affixes.
  
 
|}
 
|}
<br>
+
 
  
  
Line 435: Line 430:
 
[[Skull of Resonance]]
 
[[Skull of Resonance]]
 
|
 
|
* {{c_orange|Threatening Shout has a chance to Charm enemies<br> and cause them to join your side.}}
+
* {{c_orange|Threatening Shout has a chance to Charm enemies and cause them to join your side.}}
 
|
 
|
 
When using [[Threatening Shout]], there is a small chance that enemies affected will also be [[Charm|Charmed]] to fight for you. Very useful with crowd-control based [[Barbarian]] builds
 
When using [[Threatening Shout]], there is a small chance that enemies affected will also be [[Charm|Charmed]] to fight for you. Very useful with crowd-control based [[Barbarian]] builds
Line 442: Line 437:
 
[[Andariel's Visage]]
 
[[Andariel's Visage]]
 
|
 
|
* {{c_orange|Chance on hit to release a Poison Nova that deals 100–130% <br>weapon damage as Poison to enemies within 10 yards.}}
+
* {{c_orange|Chance on hit to release a Poison Nova that deals 100–130% weapon damage as Poison to enemies within 10 yards.}}
 
|
 
|
 
When hit by an enemy, has a chance to retaliate with a Poison Nova that deals moderate damage to enemies in a short radius. More useful for Poison-based builds and characters who take many blows.
 
When hit by an enemy, has a chance to retaliate with a Poison Nova that deals moderate damage to enemies in a short radius. More useful for Poison-based builds and characters who take many blows.
Line 453: Line 448:
 
[[Gyana Na Kashu]]
 
[[Gyana Na Kashu]]
 
|
 
|
* {{c_orange|Lashing Tail Kick releases a piercing fireball <br>that deals 300–400% weapon damage as Fire to enemies <br>within 10 yards on impact.}}
+
* {{c_orange|Lashing Tail Kick releases a piercing fireball that deals 300–400% weapon damage as Fire to enemies within 10 yards on impact.}}
 
|
 
|
 
When using the [[Lashing Tail Kick]] skill, a fireball is released that pierces enemies and explodes for 300-400% weapon damage as [[Fire]] to all enemies within 10 yards.
 
When using the [[Lashing Tail Kick]] skill, a fireball is released that pierces enemies and explodes for 300-400% weapon damage as [[Fire]] to all enemies within 10 yards.
Line 474: Line 469:
 
[[Kekegi's Unbreakable Spirit]]
 
[[Kekegi's Unbreakable Spirit]]
 
|
 
|
* {{c_orange|Damaging enemies has a chance to grant you an effect that removes <br>the Spirit cost of your abilities for 2–4 seconds.}}
+
* {{c_orange|Damaging enemies has a chance to grant you an effect that removes the Spirit cost of your abilities for 2–4 seconds.}}
 
|
 
|
 
When hitting an enemy, has a chance to remove the [[Spirit]] cost of all [[Monk]] abilities for a brief period of time. More effective with higher [[Attack Speed]] or otherwise fast hitting builds
 
When hitting an enemy, has a chance to remove the [[Spirit]] cost of all [[Monk]] abilities for a brief period of time. More effective with higher [[Attack Speed]] or otherwise fast hitting builds
Line 499: Line 494:
 
[[Dark Mage's Shade]]
 
[[Dark Mage's Shade]]
 
|
 
|
* {{c_orange|Automatically cast Diamond Skin when you fall below 35% Life. <br>This effect may occur once every 15–20 seconds.}}
+
* {{c_orange|Automatically cast Diamond Skin when you fall below 35% Life. This effect may occur once every 15–20 seconds.}}
 
|
 
|
 
When [[Life]] is reduced to critical levels, automatically casts [[Diamond Skin]] on you. More effective in [[Hardcore]] mode, but still useful in saving you in a difficult situation
 
When [[Life]] is reduced to critical levels, automatically casts [[Diamond Skin]] on you. More effective in [[Hardcore]] mode, but still useful in saving you in a difficult situation
Line 693: Line 688:
 
|
 
|
 
Eliminates the detonation timer for Bolas. Combines well with [[Buriza-Do Kyanon]] and the Rune [[Imminent Doom]].
 
Eliminates the detonation timer for Bolas. Combines well with [[Buriza-Do Kyanon]] and the Rune [[Imminent Doom]].
 +
|-
 +
|
 +
[[Holy Point Shot]]
 +
|
 +
* {{c_orange|Impale throws two additional knives.}}
 +
|
 +
Causes the [[Impale]] skill to throw two additional projectiles, effectively tripling the damage output of this skill. Each projectile can trigger the 6 piece bonus of [[The Shadow's Mantle]] set, making it extremely powerful when used together.
 
|-
 
|-
 
|
 
|
Line 705: Line 707:
  
 
=Belts=
 
=Belts=
 +
 
==Normal Belts==
 
==Normal Belts==
 
{|
 
{|
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[[Cord of Sherma]]
 
[[Cord of Sherma]]
 
|
 
|
* {{c_orange|Chance on hit to create a chaos field that <br>Blinds and Slows enemies inside for 2–4 seconds..}}
+
* {{c_orange|Chance on hit to create a chaos field that Blinds and Slows enemies inside for 2–4 seconds..}}
 
|
 
|
 
On hit, has a chance of creating a bubble approximately 20 yards wide that [[Stun|Stuns]] and [[Blind|Blinds]] enemies within for a brief time. Great for crowd control, even against Elite enemies.
 
On hit, has a chance of creating a bubble approximately 20 yards wide that [[Stun|Stuns]] and [[Blind|Blinds]] enemies within for a brief time. Great for crowd control, even against Elite enemies.
Line 746: Line 749:
 
[[Razor Strop]]
 
[[Razor Strop]]
 
|
 
|
* {{c_orange|Picking up a Health Globe releases an explosion that deals 300–400% <br>weapon damage as Fire to enemies within 20 yards.}}
+
* {{c_orange|Picking up a Health Globe releases an explosion that deals 300–400% weapon damage as Fire to enemies within 20 yards.}}
 
|
 
|
 
When a [[Health Globe]] is picked up, a [[Fire]] explosion for considerable damage erupts from your position. Excellent for melee classes, moreso with Fire-based classes.
 
When a [[Health Globe]] is picked up, a [[Fire]] explosion for considerable damage erupts from your position. Excellent for melee classes, moreso with Fire-based classes.

Latest revision as of 17:49, 13 April 2017

Below is a listing of all Legendary Affixes in Diablo 3: Reaper of Souls, along with the item that the affix is tied to. New legendary items, plus new Affixes on old legs, are added in every content patch, so this list is ever expanding.

This is a useful reference for theorycrafting what you might use via the Kanai's Cube, which will be added to the game in Patch 2.3.0.

  • Updated June 29, 2015 for Patch 2.2. Patch 2.3 changes pending while patch remains in testing on the PTR.


Jewelry[edit | edit source]

Amulets[edit | edit source]

Amulets count as jewelry for the Kanai's Cube passive bonus.

Legendary Item Affix Text Notes

Ancestors' Grace

When receiving fatal damage, you are instead restored to 100% of maximum Life and resources. This item is destroyed in the process.

Can not be used through [Kanai's Cube]].

Countess Julia's Cameo

Prevent all Arcane damage taken and heal yourself for 20–25% of the amount prevented.

Very powerful defensive property. Nullifies Arcane Enchanted, Jailer, and Wormhole.

Dovu Energy Trap

Increases duration of Stun effects by 20–25%.

-

Golden Gorget of Leoric

After earning a massacre bonus, 4-6 Skeletons are summoned to fight by your side for 10 seconds.

Act One Horadric Cache only.

Halcyon's Ascent

When you use Vengeance, Wrath of the Berserker, Archon, Big Bad Voodoo, Epiphany, or Akarat's Champion, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.

Affected enemies nearby leap up and down in place, rather than attacking. The effect is the same with all the different skills.

  • Graphic and function inspired by DJ Deadmou5, a well-known Diablo 3 fan.

Haunt of Vaxo

Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.

Clones count as pets, and are enhanced by buffs for pets.

Hellfire Amulet

Gain the Random Passive Skill.

Gain the use of one extra Passive Skill while wearing the amulet. The skill is randomly-rolled from one passive of the class that crafts the amulet.

Kymbo's Gold

Picking up gold heals you for an amount equal to the gold that was picked up..

-

Mara's Kaleidoscope

Prevent all Poison damage taken and heal yourself for 10–15% of the amount prevented.

Grants immunity to and healing from Poison damage, including Poison Enchanted and Plagued.

Moonlight Ward

Hitting an enemy within 15 yards has a chance to ward you with shards of Arcane energy that explode when enemies get close, dealing 240–320% weapon damage as Arcane to enemies within 15 yards.

-

  • Smart drops for Wizard only.

Overwhelming Desire

Chance on hit to charm the enemy. While charmed, the enemy takes 35% more damage.

Charmed enemies fight with you, but can still be damaged by players. A popular amulet for Followers.

Rakoff's Glass of Life

Enemies you kill have a 3–4% additional chance to drop a health globe.

-

Talisman of Aranoch

Prevent all Cold damage taken and heal yourself for 10–15% of the amount prevented.

Immunity to all cold damage including Frozen and Frozen Pulse effects.

The Ess of Johan

Chance on hit to pull in enemies toward your target and Slow them by 60–80%.

Works like the Monk's Cyclone Strike skill. A popular amulet on Followers.

The Star of Azkaranth

Prevent all Fire damage taken and heal yourself for 10–15% of the amount prevented.

The rarest of all legendary amulets provides immunity to fire damage, including Molten, Mortar, and Desecrator effects.

Xephirian Amulet

Prevent all Lightning damage taken and heal yourself for 10–15% of the amount prevented.

Immunity to lightning effects including Electrified, Orbiter, and Thunderstorm.

Legendary Amulets

Eye of Etlich Rondal's Locket
Squirt's Necklace
Holy Beacon
The Flavor of Time
Ouroboros

These legendary amulets have no special legendary affixes, though they may gain them in future patches.

  • Legendary items do not change properties once found. If a patch adds a new legendary affix, players must find the item anew.

Set Amulets

Blackthorne's Duncraig Cross
Tal Rasha's Allegiance
The Traveler's Pledge
Sunwuko's Shines

These set amulets have no individual legendary affixes.




Rings[edit | edit source]

Rings count as jewelry for the Kanai's Cube passive bonus.

Arcstone

Lightning pulses periodically between all wearers of this item, dealing 1000–1500% weapon damage.

The weapon damage derives from the wearer(s) of the Arcstone, thus wearing this with your Follower does minimal damage.

Avarice Band

Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.

Used for speed runs, ideally paired with Boon of the Hoarder.

Band of Hollow Whispers

This ring occasionally haunts nearby enemies.

Haunt is the Witch Doctor skill.

Band of the Rue Chambers

Your Spirit Generators generate 40–50% more Spirit.

Valid only for a Monk using Spirit generators.

  • Smart drops only for Monks.

Broken Promises

After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds.

Bul-Kathos's Wedding Band

You drain life from enemies around you.

The life drain counts as an attack and can trigger other procs.

Convention of Elements

Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in alphabetical order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.

Up to 4x increase in total damage when the correct element is active.

Eternal Union

Increases the duration of Phalanx avatars by 200%.

Boosts the duration of the attacking avatars created by the Crusader's Phalanx skill.

  • Smart drops only for Crusaders.


Halo of Arlyse

Your Ice Armor now reduces damage from melee attacks by 50–60% and automatically casts Frost Nova whenever you take 10% of your Life in damage.

Grants a powerful damage reduction and useful defensive property via the Frost Nova.

  • Smart drops only for Wizards.

Hellfire Ring

D3v: Chance to launch an explosive ball of Hellfire when you attack.
RoS: {{c_orange|Chance on hit to engulf the ground in lava, dealing 200% weapon damage per second for 6 seconds.||

The main benefit from these rings is a 35% (D3v) and 45% (RoS) experience buff. That bonus is a secondary affix, not a legendary one though, and can not be accessed through Kanai's Cube.

Krede's Flame

Taking Fire damage restores your primary resource.

Provides no defense boost or immunity; just gains resource when taking fire damage.

Leoric's Signet

Increases Bonus Experience by 20–30%

All +%EXP gear works multiplicatively. A popular ring on Followers.

Nagelring

Summons a Fallen Lunatic to your side every 10–12 seconds.

The Fallen Lunatics are suicide bombers who are very funny to watch.


Obsidian Ring of the Zodiac

Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack.

Provides potentially great cooldown reduction.

Oculus Ring

Chance to create an area of focused power on killing a monster. Damage is increased by 35–40% while standing in the area.

The ring proc creates a small yellow circle, which heroes must stand in to reap the benefit.

Pandemonium Loop

Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear. Not functional against Elite monsters.

Puzzle Ring

Summon a treasure goblin who picks up normal-quality items for you. After picking up (12–16) items, he drops a rare item with a chance for a legendary.

-

Rechel's Ring of Larceny

Gain 45–60% increased movement speed for 4 seconds after Fearing an enemy.

Not effective vs Elite enemies.

Ring of Royal Grandeur

Reduces the number of items required for Set Bonuses by 1 (To a minimum of 2.)

An essential property for many builds.

Rogar's Huge Stone

Increase your Life per Second by up to 75–100% based on your missing Life.

-

Skull Grasp

Increase the damage of Whirlwind by 300–400% weapon damage.

Damage adds, rather than multiplies, so less effective than it sounds.

  • Smart drops only for Barbarians.
  • Legendary Affix added in Patch 2.2.0.

The Short Man's Finger

Gargantuan instead summons three smaller gargantuans, each more powerful than before.

  • Smart drops only for Witch Doctors.
  • Added in Patch 2.2.0.

The Tall Man's Finger

Zombie Dogs instead summons a single gargantuan dog with more damage and health than all other dogs combined.

  • Smart drops only for Witch Doctors.

Unity

All damage taken is split between wearers of this item.

Very powerful defensive buff when worn on the hero and a follower who can not die.

  • Dangerous to use in multiplayer games if anyone else has one on also.

Wyrdward

Lightning damage has a 25-35 chance to Stun for 1.5 seconds.

Works with Lightning skills or with weapons that possess Lightning damage.

Legendary Rings

Manald Heal
Stolen Ring
Justice Lantern
Stone of Jordan

These legendary rings have no special legendary affixes, though they may gain them in future patches. Existing legendary items do not gain new affixes in future patches; you must find the ring again in the appropriate patch to get any new special property.

Set Rings

Litany of the Undaunted
Natalya's Reflection
The Compass Rose
The Wailing Host
Zunimassa's Pox
Focus
Restraint

These set rings have no individual legendary affixes.



Armor: Helms

Regular Helmets[edit | edit source]

Pride's Fall

  • Your resource costs are reduced by 30% after not taking damage for 5 seconds.

Significantly reduces the resource cost of skills so long as damage is not being taken. Much more useful for ranged characters and builds.

Deathseer's Cowl

  • 15–20% chance on being hit by an Undead enemy to charm it for 2 seconds.

When hit by an Undead enemy, has a chance to Charm the enemy briefly. Not extremely useful for any build

Skull of Resonance

  • Threatening Shout has a chance to Charm enemies and cause them to join your side.

When using Threatening Shout, there is a small chance that enemies affected will also be Charmed to fight for you. Very useful with crowd-control based Barbarian builds

Andariel's Visage

  • Chance on hit to release a Poison Nova that deals 100–130% weapon damage as Poison to enemies within 10 yards.

When hit by an enemy, has a chance to retaliate with a Poison Nova that deals moderate damage to enemies in a short radius. More useful for Poison-based builds and characters who take many blows.

Spirit Stones[edit | edit source]

Gyana Na Kashu

  • Lashing Tail Kick releases a piercing fireball that deals 300–400% weapon damage as Fire to enemies within 10 yards on impact.

When using the Lashing Tail Kick skill, a fireball is released that pierces enemies and explodes for 300-400% weapon damage as Fire to all enemies within 10 yards.

The Mind's Eye

  • Inner Sanctuary increases Spirit Regeneration per second by 10–15.

When the Inner Sanctuary skill is active, Spirit regeneration is increased significantly

Eye of Peshkov

  • Reduce the cooldown of Breath of Heaven by 38–50%.

Reduces the cooldown of the Breath of Heaven skill, allowing its buffs to be kept active at all times

Kekegi's Unbreakable Spirit

  • Damaging enemies has a chance to grant you an effect that removes the Spirit cost of your abilities for 2–4 seconds.

When hitting an enemy, has a chance to remove the Spirit cost of all Monk abilities for a brief period of time. More effective with higher Attack Speed or otherwise fast hitting builds

The Laws of Seph

  • Using Blinding Flash restores 75–100 Spirit.

When the skill Blinding Flash is used, restores a significant amount of Spirit. Useful for builds that utilize Blinding Flash frequently

Tzo Krin's Gaze

  • Wave of Light is now cast at your enemy.

Increases the maximum range of the Wave of Light skill to approximately 30 yards, allowing it to be used on distant targets. Effective vs Elite monsters

Wizard Hats[edit | edit source]

Dark Mage's Shade

  • Automatically cast Diamond Skin when you fall below 35% Life. This effect may occur once every 15–20 seconds.

When Life is reduced to critical levels, automatically casts Diamond Skin on you. More effective in Hardcore mode, but still useful in saving you in a difficult situation

Archmage's Vicalyke

  • Your Mirror Images have a chance to multiply when killed by enemies.

When clones generated by Mirror Image die, there is a small chance that they generate additional Mirror Images, prolonging the effect of the spell

The Magistrate

  • Frost Hydra now periodically casts Frost Nova.

While Frost Hydra is active, it will occasionally cast Frost Nova. Adds effective crowd control effects to the already powerful Hydra skill.

Velvet Camaral

  • Double the number of enemies your Electrocute jumps to.

Potentially doubles the effectiveness of the Electrocute spell. Works better when dealing with large groups of monsters

Storm Crow

  • 20–40% chance to cast a fiery ball when attacking.

When attacking an enemy, has a moderate chance of launching a fireball (similar to the Diablo 3 Vanilla Hellfire Ring effect). Reportedly does about 50% weapon damage as Fire

Voodoo Masks[edit | edit source]

Quetzalcoatl

  • Locust Swarm and Haunt now deal their damage in half of the normal duration.

Speeds up the duration of Locust Swarm and Haunt, dealing the same damage in less time. Be aware that the spells will need to be applied twice as often on tougher enemies to keep the effects in use

Carnevil

  • Your Fetishes shoot a Poison Dart every time you do.

Enables Fetishes to shoot a Poison Dart whenever you use the skill. This allows for the use of a rune besides Head Hunters and still gain the benefits of having multiple ranged attacks from Fetishes.

Mask of Jeram

  • Pets deal 75-100% more damage.

Increases the amount of damage all pets deals, including those not directly summoned by Witch Doctor skills (such as shadow clones or Skeletons via Golden Gorget of Leoric)

The Grin Reaper

  • Chance to summon horrific Mimics when attacking.

When attacking, has a chance of summoning Mimics of yourself. These Mimics deal 100% of your damage, and have access to many of the skills available to the Witch Doctor.

Tiklandian Visage

  • Horrify causes you to Fear and Root enemies around you for 6–8 seconds.

Effectively increase the duration of Horrify's effects on enemies by 100-150%.

Visage of Giyua

  • Summon a Fetish Army after you kill 2 Elites.

Automatically casts Fetish Army when you kill 2 Elite monsters. Extremely useful in thinning out Horde elites or multiple Elite group spawns



Bows, Crossbows, and Quivers

Bows[edit | edit source]

The Raven's Wing

  • A raven flies to your side.

Permanently summons a Raven, which passively attacks enemies for 100% weapon damage.

Kridershot

  • Elemental Arrow now generates 3-4 Hatred.

Alters the Elemental Arrow skill to generate Hatred instead of depleting. Provides Demon Hunters with more options for primary skill use.

Cluckeye

  • 25-50% chance to cluck when attacking.

When attacking, has a chance of firing a malicious chicken of doom, which deals no extra damage compared to normal attacks. Clucks upon spawning.

Crossbows[edit | edit source]

Demon Machine

  • 35–65% chance to shoot explosive bolts when attacking.

When attacking, has a moderate chance to shoot an explosive bolt along with the arrow which deals 100% weapon damage as Fire.

Buriza-Do Kyanon

  • Your projectiles pierce 1–2 additional times.

When attacking, projectiles (not including channeled abilities such as Rapid Fire) pierce through enemies. If used with Hungering Arrow and The Ninth Cirri Satchel, this can lead to multiple piercings. Note the additional pierces occur after the initial check to pierce has happened, meaning that these additional pierces cannot proc subsequent pierces from Hungering Arrow.

Pus Spitter

  • 25–50% chance to lob an acid blob when attacking.

When attacking, has a moderate chance to launch an acid blob along with the arrow. This blob splashes on the ground in a small radius, dealing 100% weapon damage as Poison damage per second over 5 seconds. Multiple splashes do not stack.

Hellrack

  • Chance to root enemies to the ground when you hit them.

When attacking, has a 15% chance of rooting all enemies hit in place for 2 seconds. Has a 6 second cooldown between effect procs.

Chanon Bolter

  • Your Spike Traps lure enemies to them. Enemies may be taunted once every 12–16 seconds.

When an enemy approaches within 30 yards Spike Trap or a Spike Trap is deployed within 30 yards of an enemy, they are taunted towards the trap for 3 seconds. This effect has a 12 second cooldown per Spike Trap.

Wojahnni Assaulter

  • Rapid Fire deals 30–40% more damage for every second that you channel it. Stacks up to 4 times.

Increases the damage of Rapid Fire for every second it is channeled, up to a maximum of 120-160% extra damage.

Hand Crossbows[edit | edit source]

Calamity

  • Enemies you hit become Marked for Death.

When hitting an enemy, they are given the Marked For Death debuff, increasing all damage dealt to the enemy from all by 20%. This Mark of Death is separate from that which is placed by the Demon Hunter skill and can stack.

K'mar Tenclip

  • Strafe gains the effect of the Drifting Shadow rune.

When this weapon is equipped, Strafe gains the effects of Drifting Shadow, allowing for another rune to be used in conjunction.

Helltrapper

  • 7–10% chance on hit to summon a Spike Trap, Caltrops or Sentry

When hitting an enemy, provides a small chance of setting up a free basic Spike Trap, Caltrops, or Sentry. These apply any Runes equipped on these skills if they are currently equipped, and each trap counts towards the maximum allowed at any given time.

Quivers[edit | edit source]

Bombadier's Rucksack

  • You may have 2 additional Sentries.

Increases the maximum number of Sentries able to be deployed simultaneously. More reliable when paired with the Custom Engineering passive to extend the duration of each Sentry.

Emimei's Duffel

  • Bolas now explode instantly.

Eliminates the detonation timer for Bolas. Combines well with Buriza-Do Kyanon and the Rune Imminent Doom.

Holy Point Shot

  • Impale throws two additional knives.

Causes the Impale skill to throw two additional projectiles, effectively tripling the damage output of this skill. Each projectile can trigger the 6 piece bonus of The Shadow's Mantle set, making it extremely powerful when used together.

The Ninth Cirri Satchel

  • Hungering Arrow has 20-25% additional chance to pierce.

Increases the chance that Hungering Arrow pierces an enemy. Combines well with Puncturing Arrow or Shatter Shot Runes equipped.


Belts

Normal Belts[edit | edit source]

Insatiable Belt

  • Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times..

When a Health Globe is picked up, temporarily increases maximum Life for a short time. Works best with Health Globe increased drop builds.

Goldwrap

  • On gold pickup: Gain armor for 5 seconds equal to the amount picked up.

When Gold is picked up, increases your Armor by the amount picked up. A situational benefit that is short lived.

Cord of Sherma

  • Chance on hit to create a chaos field that Blinds and Slows enemies inside for 2–4 seconds..

On hit, has a chance of creating a bubble approximately 20 yards wide that Stuns and Blinds enemies within for a brief time. Great for crowd control, even against Elite enemies.

Harrington Waistguard

  • Opening a chest grants 100–135% increased damage for 10 seconds.

When opening a Chest, gives a significant damage boost for a short period of time. While situational, the damage bonus can help with taking out tough mobs.

Hwoj Wrap

  • Locust Swarm also Slows enemies by 60–80%.

Gives Locust Swarm a crowd control element on top of the inherent damage over time. Great for Witch Doctors that utilize the Locust Swarm ability.

Razor Strop

  • Picking up a Health Globe releases an explosion that deals 300–400% weapon damage as Fire to enemies within 20 yards.

When a Health Globe is picked up, a Fire explosion for considerable damage erupts from your position. Excellent for melee classes, moreso with Fire-based classes.

Sebor's Nightmare

  • Haunt is cast on 5 nearby enemies when you open a chest.

When opening a Chest, casts Haunt on up to five nearby enemies. Situational, but helps keep some nearby enemies Slowed for a getaway or engage.

Thundergod's Vigor

  • Blocking, dodging or being hit causes you to discharge bolts of electricity that deal 100–130% weapon damage as Lightning.

Upon Blocking, Dodging, or being hit, you fire out random bolts of electricity, similar to Electrified Elites. Extremely powerful for melee based, Lightning themed builds.

Jang's Envelopment

  • Enemies damaged by Black Hole are also slowed by 60–80% for 3 seconds.

Adds a heavy Slow effect to enemies who are hit by the Wizard's Black Hole. Excellent for Wizards that utilize the skill.

Mighty Belts[edit | edit source]

Pride of Cassius

  • Increases the duration of Ignore Pain by 4–6 seconds.

Increases the duration of Ignore Pain by up to 200%. Superb for tanking mobs as a Barbarian.

Chilanik's Chain

  • Using War Cry increases the movement speed for you and all allies affected by 30–40% for 10 seconds.

Adds a Movement Speed component to the buffs of War Cry. Gains more usefulness when utilizing minions or grouped with other players.


Gloves

Gloves of Worship

  • Shrine effects last for 10 minutes.

Extends the duration of Shrines to 10 minutes, increasing their usefulness incredibly.

St. Archew's Gage

  • When there are 5 or more enemies within 12 yards, you gain an absorb shield equal to 20–25% of your maximum Life for 6 seconds. This effect may occur once every 30 seconds.

When there are a significant number of enemies nearby, you are given a shield equal to about one quarter of your maximum Life. More useful the more Life you have, and most effective with melee-based classes.

Frostburn

  • Your Chill effects have up to a 34–45% chance to Freeze instead of Slow.

Upgrades some Chill effects inflicted by you to Freeze enemies instead. Not effective versus Elite monsters, especially Frozen or Frozen Pulse enchanted monsters.

Tasker and Theo

  • Increase attack speed of your pets by 40–50%.

Significantly increases the attack speed of Fetishes, Companions, Sentry, and other minions/pets. Great for minion-based builds.

Gladiator Gauntlets

  • After earning a massacre bonus, gold rains from sky.

Causes Gold to spawn after earning a Massacre. Useful for making money, or coupled with Goldwrap or other Gold-based buffs.


Bracers

Sanguinary Vambraces

  • Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.

When hit, there is a chance that your total Thorns damage is multiplied greatly and dealt to all nearby enemies. Significantly increases the usefulness of Thorns benefits, best on melee characters that are struck often

Promise of Glory

  • 4–6% chance to spawn a Nephalem Glory globe when you Blind an enemy.

Gives a small chance of producing a Nephalem Glory buff globe when an enemy is Blinded. Useful in Blind-based builds, or paired with Blind Faith

Ancient Parthan Defenders

  • Each stunned enemy within 25 yards reduces your damage taken by 9–12%.

Reduces ALL damage taken based on the number of Stunned enemies nearby. Excellent for crowd Stunning builds

Custerian Wristguards

  • Picking up gold grants experience.

Grants Experience equal to the amount of Gold picked up. Grants considerable Experience when equipped in the Land of Greed.

Nemesis Bracers

  • Shrines will spawn an enemy champion.

When worn and a Shrine is activated, a group of Elite monsters or a Champion monster with minions will spawn. Useful for extra enemies to farm ... so long as you are ready to face them.

Strongarm Bracers

  • Enemies hit by knockbacks suffer 20–30% more damage for 5 seconds when they land.

Increases the damage done to enemies affected by Knockback. Useful for Knockback-based builds.

Trag'Oul Coils

  • Healing wells replenish all resources and reduce all cooldowns by 45–60 seconds.

Gives healing wells additional recovery bonuses. Useful to keep for when a Healing Well is encountered.