Serenity
Serenity is a Tier 2 skill, which requires a clvl of 3. This is a spirit skill.
The Monk summons a holy shield to protect himself from damage.
Background
Diablo III Skill [e] | |
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Serenity Active, 5 ranks | |
Used by: | Monk |
Create a shield to protect yourself from damage. | |
Type: | Defensive |
Quantity: | NA |
Effect: | Damage Immunity |
School: | Holy |
Spirit cost: | X |
Cast time: | Instant |
Duration: | None |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Monk expends spirit energy to summon a holy shield which protects the caster from incoming damage. Serenity is the replacement for Impenetrable Defense.
Skill Design
This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.
Skill Rank Table
- Rank 1:The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.
Skill Rune Effects
- None known.
Development
This skill was first revealed at BlizzCon 2010, and it costs spirit to cast, which is built up by combo skills.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |