Monk skill archive
The Monk skill archive consists of skills that once were in one of the Diablo 3 builds, but has later removed. Skills that stayed in the game with a new name are not found here, but are available under both their old and new names in Diablo Wiki, and you can check the archives for more information on outdated skills.
If you are looking for the current skills of any class, look here:
- Barbarian skills: Berserker, Juggernaut, Battlemaster
- Monk skills: Skill Tree A, Skill Tree B, Skill Tree C
- Witch Doctor skills: Zombie, Spirit, Voodoo
- Wizard skills: Conjuring, Arcane, Storm
The skills here have either been removed from Diablo 3 entirely or changed so much that the original details have been preserved here with the current skill list being updated to reflect the new details .
The Monk's skills were first revealed in August 2009, at Blizzcon. At that time there were 8 skills divided (randomly) into three unnamed skill trees. When the Monk's skills were next shown, in October 2010 at Blizzcon, skill trees were no longer in the game, and numerous new Monk skills had been added, while a few had been removed and transformed into Monk traits.
This page archives the original version of the Monk's skill trees, for future curiosity. This page is not to be updated to the current state of the game; see the Monk skills for the latest information about this class' skills
- Skills -- General skill design and mechanics of passive and active skills.
- Monk skills -- The current state of the class. All active skills.
- Combos Skills -- The Monk's specialty; land 3 consecutive hits and achieve special bonuses.
- Monk traits -- Passive skills and other non-active boosts.
Contents
Tree A Skills
This tree had 4 of the 8 skills, with a level 5, 10, and two 15s. All the skills in the 1, 5, and 10 tiers had points invested in them already, so they could be used from the very start. There were only 2 level 15 Monk skills in the demo, the only two Monk skills without points already in them on the demo character, and both were in this tree. Both were fairly cool to use, too, though 100 Fists was the clear champ of the two.
Tier II
- Force Without Thought
- Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for X% of your normal weapon damage.
Tier III
- Seven Sided Strike
- Description: Dash at your enemies, striking X times in succession for Y% of your weapon damage.
Tier IV
- Inner Sanctuary
- Creates a protected region on the ground for X seconds that can not be bypassed by enemies.
- Way of the Hundred Fists
- Combo skill. A fast series of attacks strikes enemies in front of you.
- First hit: A short range dashing attack that deals X% weapon damage.
- Second hit: Attack rapidly Y times for 8% of weapon damage.
- Third hit: Attack all enemies near the monk for Z% of weapon damage.
Tree B Skills
This tree had only two skills at the Blizzcon 2009 reveal, both combos.
Tier I
- Crippling Wave
- Combo skill. Light attacks that apply a series of increasingly debilitating debuffs.
- First hit: Deals X% of weapon damage. Enemy movement speed reduced Y% for 2 seconds.
- Second hit: Deals Z% weapon damage. Enemy damage reduced A% and they take A% more damage from attacks.
- Third hit: Deals B% weapon damage. Debuffs refreshed on all targets.
Tier II
- Exploding Palm
- Combo Skill. A quick succession of attacks ending with the deadly Exploding Palm.
- First hit: X% of weapon damage.
- Second hit: Y% of weapon damage.
- Third hit: Target bleeds for Z damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
Tree C Skills
This tree also had just two skills at the Blizzcon 2009 reveal, both defensive in nature.
Tier I
- Impenetrable Defense
- Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
Tier II
- Radiant Visage
- A flash of light sears the eyes of all enemies within 20 feet, blinding them for X-Y seconds. If attacked they will fight back with a Z% reduced chance to hit.
Removed Skills
Skills that were once used by the Monk, but that were removed during development. The Monk has far fewer of these than the Barbarian, Wizard, or Witch Doctor since the Monk was the 4th character revealed, and only 8 Monk skills were shown before the big passive skill / traits switchover.
References