Berserker Skill Tree
Tier I (Requires 0 skill points)
Battle Rage Active Rank: 1/5 Description: Enter a rage which increases damage done by 32% and increases Critical Hit chance by 25%, lasts for 15 seconds. Cost: 1 Fury Orb
Bad Temper Passive Rank: 1/5 Description: Increases Fury generation by 10% and reduces Fury degeneration by 10%. (presumed) Rank: 2/5 Description: Increases Fury generation by 15% and reduces Fury degeneration by 15%. Rank: 3/5 Description: Increases Fury generation by 20% and reduces Fury degeneration by 20%. Rank: 3/5 Description: Increases Fury generation by 25% and reduces Fury degeneration by 25%. (presumed) Rank: 3/5 Description: Increases Fury generation by 30% and reduces Fury degeneration by 30%. (presumed)
Tier II
(Requires 5 skill points)
Sprint Active Rank: 1/5 Description: Increases movement speed by 25% for 5 seconds. Cost: 1 Fury Orb
Double Strike Passive Rank: 1/5 Description: Gives a 4% chance to swing with both weapons on every melee attack. Rank: 2/5 Description: Gives a 8% chance to swing with both weapons on every melee attack. Rank: 2/5 Description: Gives a 12% chance to swing with both weapons on every melee attack. (presumed) Rank: 2/5 Description: Gives a 16% chance to swing with both weapons on every melee attack. (presumed) Rank: 2/5 Description: Gives a 20% chance to swing with both weapons on every melee attack. (presumed) Prerequisite of: Slashing Strike
Tier III
(Requires 10 skill points)
Frenzy Passive Rank: 1/5 Description: Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 1 times for a total bonus of 10%. Rank: 2/5 Description: Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 2 times for a total bonus of 20%. Rank: 2/5 Description: Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 3 times for a total bonus of 30%. (presumed) Rank: 2/5 Description: Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 4 times for a total bonus of 40%. (presumed) Rank: 2/5 Description: Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 5 times for a total bonus of 50%. (presumed)
Threatening Shout Active Rank: 1/5 Description: Shouts with great ferocity, reducing damage done by enemies within 24 feet by 50% for 12 seconds.
Tier IV
(Requires 15 skill points)
Leap attack Active Rank: 1/5 Description: The barbarian makes a mighty leap causing 38 damage to enemies nearby when he lands. Damage of Leap Attack increases with Strength. Cost: 1 Fury Orb
Slashing Strike [NYI] Passive Rank: 1/5 Requires: 1 point(s) in Berserker State. Description: Your melee attacks have a 12% chance to hit all nearby enemies.
- Not Yet Implemented***
Berserker State Passive Rank: 1/5 Description: Hitting enemies has a 6% chance to cause a Berserker state for 4 seconds. while in this state, attack speed is increased by 5% and movement speed is increased by 3%. Prerequisite of: Onslaught
Tier V
(Requires 20 skill points)
Whirlwind Rank 1/5 Description: Swirl in a cyclone, delivering multiple attacks to everything in his path with each hit doing 100% of weapon damage. Cost: 1 Fury Orb
Tier VI
(Requires 25 skill points)
Wrath of the Berserker Active Rank: 1/5 Description: Enter a heighten state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian's attacks rather than being immune. Critical Hit: +100% Attack Speed: +50% Dodge Chance: +10% Movement Speed: +20% Cost: 3 Fury Orbs
Onslaught Active Rank: 1/5 Requires: 1 point(s) in Berserker State. Description: Increases Crit Chance by 15% and dodge chance by 15% for 10 seconds. Requires the Barbarian to be in a Berserker State to activate. Cost: 1 Fury Orb
Juggernaut Skill Tree
Tier I
(Requires 0 skill points)
Bash Active Rank: 1/5 Description: Bash the enemy for 200% of weapon damage. Causes Knockback. Rank: 2/5 Description: Bash the enemy for 215% of weapon damage. Causes Knockback. Rank: 3/5 Description: Bash the enemy for 230% of weapon damage. Causes Knockback. (presumed) Rank: 4/5 Description: Bash the enemy for 245% of weapon damage. Causes Knockback. (presumed) Rank: 5/5 Description: Bash the enemy for 260% of weapon damage. Causes Knockback. (presumed) Cost: 1 Fury Orb
Scavenge Passive Rank: 1/5 Description: Increases chance of gaining a health globe from monsters by 5%. Prerequisite of: Invigorated
Tier II
(Requires 5 skill points)
Cleave Active Rank: 1/5 Description: The barbarian swings at multiple targets at once, dealing 100% of normal damage to all targets in front of him. (presumed) Rank: 2/5 Description: The barbarian swings at multiple targets at once, dealing 110% of normal damage to all targets in front of him. (presumed) Rank: 3/5 Description: The barbarian swings at multiple targets at once, dealing 120% of normal damage to all targets in front of him. Rank: 4/5 Description: The barbarian swings at multiple targets at once, dealing 130% of normal damage to all targets in front of him. Rank: 5/5 Description: The barbarian swings at multiple targets at once, dealing 140% of normal damage to all targets in front of him. (presumed) Cost: 1 Fury Orb
Tier III
(Requires 10 skill points)
Revenge Active Rank: 1/5 Description: Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.
Invigorated Passive Rank: 1/5 Requires: 1 point(s) in Scavenge. Description: Picking up a health globe increases strength by 10% for 9 seconds. Prerequisite of: Recovery
Ground Stomp Active Rank: 1/5 Description: Stomp the ground, stunning all nearby enemies for 3.0 Seconds. Cooldown: 14 seconds. Rank: 2/5 Description: Stomp the ground, stunning all nearby enemies for 3.5 Seconds. Cooldown: 13 seconds. Rank: 3/5 Description: Stomp the ground, stunning all nearby enemies for 4.0 Seconds. (presumed) Cooldown: 12 seconds. Rank: 4/5 Description: Stomp the ground, stunning all nearby enemies for 4.5 Seconds. (presumed) Cooldown: 11 seconds. Rank: 5/5 Description: Stomp the ground, stunning all nearby enemies for 5.0 Seconds. (presumed) Cooldown: 10 seconds.
Tier IV
(Requires 15 skill points)
Taunt Active Rank: 1/5 Description: Taunt monsters to attack you at close range for 6 seconds. Taunted monsters do 55% less damage while taunted.
Bloodthirst Active Rank: 1/5 Description: Once active, the Barbarian will be healed 30% of the damage he causes for 10 seconds. Can only be used every 60 seconds. Cost: 1 Fury Prerequisite of: Strong Constitution
Tier V
(Requires 20 skill points)
Seismic Slam Active Rank: 1/5 Description: Slam the ground causing a wave of destruction that deals 120% of your weapon damage in front of the Barbarian and causes a small amount of knockback. Cost: 1 Fury
Recovery Passive Rank: 1/5 Requires: 1 point(s) in Invigorated. Description: Increases the amount of health gained from health globes by 12%
Tier VI
(Requires 25 skill points)
Earthquake Active Rank: 1/3 Description: Create a huge wave of damage.
Strong Constitution Passive Rank: 1/5 Requires: 1 point(s) in . Description: Automatically regenerate 18 health per minute.
Battlemaster Skill Tree
Tier I
(Requires 0 skill points)
Battle Cry Active Rank: 1/5 Description: A battle cry that increases the armor of the barbarian and all nearby party members by 100%. The bonus lasts for 60 seconds. Rank: 2/5 Description: A battle cry that increases the armor of the barbarian and all nearby party members by 125%. The bonus lasts for 60 seconds. Rank: 3/5 Description: A battle cry that increases the armor of the barbarian and all nearby party members by 150%. (presumed) The bonus lasts for 60 seconds. Rank: 4/5 Description: A battle cry that increases the armor of the barbarian and all nearby party members by 175%. (presumed) The bonus lasts for 60 seconds. Rank: 5/5 Description: A battle cry that increases the armor of the barbarian and all nearby party members by 200%. (presumed) The bonus lasts for 60 seconds.
Second Wind
Passive
Rank: 1/5
Description: Whenever the Barbarian is below 50% health, all damage taken is reduced by 18%. (presumed)
Rank: 2/5
Description: Whenever the Barbarian is below 50% health, all damage taken is reduced by 21%. (presumed)
Rank: 3/5
Description: Whenever the Barbarian is below 50% health, all damage taken is reduced by 24%.
Rank: 4/5
Description: Whenever the Barbarian is below 50% health, all damage taken is reduced by 27%.
Rank: 5/5
Description: Whenever the Barbarian is below 50% health, all damage taken is reduced by 30%. (presumed)
Prerequisite of: Ignore Pain
Tier II
(Requires 5 skill points)
Stubborn Passive Rank: 1/5 Description: Reduces all slowing effects by 40%.
Enrage Active Rank: 1/5 Description: Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 100% and damage taken by 25% for 7 seconds. Can only be used once every 30 seconds. Rank: 2/5 Description: Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 150% and damage taken by 25% for 8 seconds. Can only be used once every 30 seconds. Rank: 2/5 Description: Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 200% and damage taken by 25% for 9 seconds. Can only be used once every 30 seconds. (presumed) Rank: 2/5 Description: Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 250% and damage taken by 25% for 10 seconds. Can only be used once every 30 seconds. (presumed) Rank: 2/5 Description: Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 300% and damage taken by 25% for 11 seconds. Can only be used once every 30 seconds. (presumed) Prerequisite of: Inspiration
Tier III
(Requires 10 skill points)
Hammer of the Ancients Active Rank: 1/5 Description: A massive attack that deals 175% weapon damage plus an additional 12 physical damage, and has a 25% increased chance to critically hit. Cost: 1 Fury Orb
Ignore Pain Active Rank: 1/5 Requires: 1 point(s) in Second Wind. Description: Reduces all damage taken by 50% for 6 sec. Fury gain is suspended while Igonre Pain is active. Cost: 1 Fury Orb Cooldown: 15
Tier IV
(Requires 15 skill points)
Weapon Throw
Active
Rank: 1/5
Requires: 1 point(s) in Inspiration.
Description: The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.
Cost: 1 Fury Orb
Inspiration Passive Rank: 1/5 Requires: 1 point(s) in Enrage. Description: Critical hits increase critical hit chance by 3% and increases the damage of critical hits by 5% for 15 seconds. Stacks up to 5 times.
Tier V
(Requires 20 skill points)
Furious Charge Active Rank: 1/5 Description: Charge directly at an enemy causing 100% of your weapon damage to them and 65% to enemies in the way. Cost: 1 Fury Orb
Retaliation Passive Rank: 1/5 Description: Successful blocks have a 10% chance to increase weapon damage by 50% for 5 seconds. In addition, the Barbarian cannot be interrupted by enemy attacks while this buff is active.
Tier VI
(Requires 25 skill points)
Cripple Passive Rank: 1/5 Description: Attacks cripple the target, lowering their movement speed by 4% and attack rate by 4% for 10 seconds.
GamesCom
We just played Diablo III. For fifteen painfully brief minutes, our lady Barbarian tore through hordes of Fallen, clicking them back to the Hell they came from. It was good.
The Gamescom (and Blizzcon) demo of Diablo III featured at Blizzard's booth features the three announced classes: Wizard, Barbarian and Witchdoctor, with male and female options for both. I opted for the Barbarian, what I assumed would be the easiest, most familiar introduction to Diablo III. That assumption was correct. Blizzard doesn't seem to have mucked with the successful formula of click, kill and loot in the newest Diablo.
Our short journey started in the desert.
The demo begins in the Sundered Pass, a dusty zone that smacks of Lut Gholein's desert lands in Diablo II. Of course, the deserts in Diablo III look far better than those featured in the previous game, with visible winds carrying clouds of sand across the plains, dust storms kicking up around us. The land is similarly populated with tiny desert creatures, snakes and insects that get trampled underfoot.
Our main quest in this desert land is to head to Alcarnus, as given to us by the lady Asheara, to see just what the hell is going on in that town. Since Diablo's back in town, things in Alcarnus aren't going too well. You know, demons and stuff.
That's what stood between us and Alcarnus—a hellish hot spot we actually never made it too. Instead, we ran into a few side quests. One sent us after the bounty of a man named Husam. The price on his head was high, so we took his head. It really only took one good whack from the maces we were dual-wielding. After some backtalk from Husam, we bludgeoned him until his head popped off.
We started off with some good equipment, two maces, an axe, a shield, plus full armor. We also had an Adventurer's Backpack, which brought our Barbarian's inventory to a cool 28 slots. The inventory screen should look familiar to Diablo fans, but the newest version is far more streamlined. When hovering over unequipped items in your inventory, you'll see a pop up window with that item's vital statistics and the item you currently have equipped in that slot.
That made it a lot easier to see if the leather pants we picked up at one point were better than the "lucky" leather pants we started out with. They were. A right click equipped them, draining our character's luck, but upping her armor.
We were also equipped with two Barbarian skills, Ground Stomp and Battle Cry. The former was hot-keyed to the "2" and, when enabled, stunned everything around the Barbarian. Helpful, when Fallen are surrounding you and Fallen Shamen are tossing fireballs your way. The Battle Cry, on the "1" key, increased our armor class temporarily. If we were playing a multiplayer game, that Battle Cry effect would have been passed on to our party members. But we were doing this quest solo.
The Barbarian's other skill, Cleaver, was mapped to the right mouse button. Click on it, and our lady brute did a two handed attack on two enemies at once, as long as they were side-by-side. Again, handy when surrounded by Fallen and Sand Wasps. Those Sand Wasps really suck, by the way, ejecting a quartet of mini-Wasps at our hero. Nasty.
We ran into a few other nasty things in the desert, the most annoying of which was the Desert Dervish, a spinning tornado of a beast with a strong knock-back attack.
The demo offered a few side quests on our way to Alcarnus. We ran into a "Crazed Miner," who offered us the quest, "A Miner's Gold." All we had to do was defend the miner while he raised a treasure chest via a pulley system. When he started, swarms of Fallen came after him. If we were successful in defending the miner from the swarm, we'd get half the gold. It really wasn't a challenge for the Barbarian, as Ground Stomp made that defense quest a simple task.
After that, we were quickly bested by a massive Fallen attack, as Shamans and other beasts piled upon us. It seemed like the demo ramped up the difficulty quickly when the "Thanks for playing" popped up. We could still play—and revive the dead Barbarian—but a Blizzard rep kicked us off.
From graphics to gameplay to interface adjustments, Blizzard seems to have delivered with Diablo III. The game looks fantastic, dripping with atmospheric detail and gorgeous visual effects. But honestly, it's the user interface changes that are most exciting. Blizzard has made the process of looting and equipping much more efficient, letting the player focus on the action.
We'll have more hands on impressions of Diablo III from Gamescom—and soon from Blizzcon—in the coming days.
Skill monk template
Skill is a Tier 1 skill from the Monk's Skill Tree A, doing something against an opponent.
Background
Diablo III Skill [e] | |
---|---|
Leord/Temp Passive_skill Active Passive, 13 ranks | |
Used by: | Monk |
Superdescriptione. | |
Type: | Direct Damage / Buff / Defensive / Healing / HoT / DoT |
Quantity: | 10 damage |
Effect: | Self / AoE (+shape) / Line / Bolt |
School: | Arcane / Elemental (each) / Nature / Life / Physical |
Mana Fury cost: | 15 |
Cast time: | Instant |
Duration: | None |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
Box for passive skills.
Diablo III Skill [e] | |
---|---|
Leord/Temp Passive, 15 ranks | |
Used by: | Monk |
Superdescriptione. | |
Type: | Indirect damage boost |
Quantity: | None |
Effect: | Self |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
Use this space to fill up with a lore background description of the spell.
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Example for passive skill:
Studies for a Wizard, in how to increase the efficiency of her spells.
Skill Design
Explain the basic design of the skill. Why is it made, what does it do, what motivates it, and how would you describe it best so people understand the fundamentals of the skill? Adding quotes from Blizzard is ok, but better if you write your own.
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Skill Rank Table
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- Rank 1: Description.
Only Rank 1 is currently known.
Synergies
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- None known.
Skill Rune Effects
List all known rune effects
- None known.
Development
This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled.
Trivia
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Media
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Related Articles
Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.
References
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |