Difference between revisions of "Material"

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[[File:Material-subtle-essence.jpg|left]]
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Materials are obtained by salvaging items in the [[Nephalem Cube]]. On their own materials have no function, but they are essential for [[crafting]] items and [[training]] Artisans, and may have other unrevealed purposes as well.
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Materials are obtained by salvaging items with the [[Blacksmith]] in town. On their own materials have no function, but they are required for [[crafting]] items and [[training]] Artisans.
  
Some materials will also drop directly, from monsters, chests and perhaps as quest rewards, but these will be far from sufficient for your crafting needs. [http://diablo.incgamers.com/blog/comments/blue-on-rushing-and-obtaining-materials-without-salvaging/]
+
Materials also drop directly, from monsters and chests, though this is uncommon, and salvaging items is required to obtain them in quantity.[http://diablo.incgamers.com/blog/comments/blue-on-rushing-and-obtaining-materials-without-salvaging/]
  
<blue>Some can and will drop, but it won’t be in quantities or types sufficient to craft all items. Meaning you will need to salvage items you don’t want to be able to make the ones you do. We want that to be a decision, to choose to break an item down to crafting components, and not allow making sweet loots just through a slow collection of reagents over time. </blue>
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==Salvaging==
 +
 
 +
To obtain materials, players must visit the Blacksmith, click to his salvage tab, click the salvage button, and then use the salvage cursor to recycle their magical, rare, set, and legendary items.  
 +
 
 +
During much of the game's development, salvaging was handled with the [[Nephalem Cube]], and interface object that allowed players to salvage anywhere, without returning to town. The Cube was removed along with the [[Stone of Recall]] and the [[Cauldron of Jordan]] in a major revamp of game systems late in the beta test.[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2#more-12130] The ability to salvage "white" items was also removed at that time, along with the "white" quality materials.
  
  
 +
==Material Types==
  
==Salvaging==
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There are three types of materials; blue (magical), yellow (rare), and orange (legendary). Each type is repeated on each of the four difficulty levels, with different names. Lower quality materials of a given type can be upgraded to the next level, at a 10 > 1 ratio, plus gold.
 +
 
 +
During much of the game's development, white materials made a fourth material type, the most common and low quality. These were removed, along with the ability to salvage white items, late in the beta test.
  
To obtain materials, placed items into the [[Nephalem Cube]], and click the salvage button. The cube opens back up, revealing the raw materials your unwanted items were reduced to. Materials stack up in the inventory, and are automatically apportioned out when needed by the Artisans.
 
  
Only a few materials are known so far:
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===Material Scarcity===
  
* [[Common Scraps]]
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Materials are color-coded to items, and have a similar level of scarcity.  As of February 2012 (figures subject to change in later development):
* [[Bone]]
 
* [[Subtle Essence]]
 
* [[Wood]]
 
  
 +
Blue (magical) items are very common in Diablo III, and when salvaged these will create a blue material of the appropriate difficulty level around 94% of the time, a rare material around 5% of the time, and a legendary around 1% of the time. Rare items create a rare material 95% of the time and a legendary material 5% of the time. Legendary items always produce 1 legendary material.
  
==Rare Materials==
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It's not yet known where set items fit into these ratios. There are no set materials, and it's likely that set items will require legendary materials to craft, and will break down into legendary materials, though this has not yet been confirmed.
  
There are numerous types of materials, including some very rare ones that can only be obtained by salvaging very high level/quality items. Other materials may only be obtained from salvaging non-items, such as [[skill runes]].
+
Nightmare materials can be created by upgrading Normal materials, Hell materials can be created by upgrading Nightmare materials, and Inferno materials can be created by upgrading Hell materials. All of those recipes require 10 of the lower quality material, plus gold, to create 1 of the higher level material.
  
Since rare materials are needed to craft high level [[recipes]], players will have to work to find uncommon items that they don't actually want to use, and may end up debating between using, salvaging, selling, or [[trading]] a nice item.
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There is no way to upgrade blue materials into yellow, or yellow into legendary. There are no recipes to enable downgrading, say from Nightmare quality to Normal quality.
  
[[File:Salvage-items.jpg|center|thumb|600px|The Salvage Cube in action, with a before and after view.]]
 
  
 
==Normal==
 
==Normal==
Line 34: Line 38:
 
! Source
 
! Source
 
! Description
 
! Description
|-
 
| [[Image:IconMaterialCommonScrap.png]]
 
| Common Scrap
 
| All weapons and armor.
 
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
 
 
|-
 
|-
 
| [[Image:IconMaterialSubtleEssence.png]]
 
| [[Image:IconMaterialSubtleEssence.png]]
| Subtle Essence
+
| [[Subtle Essence]]
 
| Magic weapons and armor.
 
| Magic weapons and armor.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
|-
 
|-
 
| [[Image:IconMaterialFallenTooth.png]]
 
| [[Image:IconMaterialFallenTooth.png]]
| Fallen Tooth
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| [[Fallen Tooth]]
 
| Rare weapons and armor.
 
| Rare weapons and armor.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
|-
 
|-
 
| [[Image:IconMaterialPetrifiedBark.png]]
 
| [[Image:IconMaterialPetrifiedBark.png]]
| Petrified Bark
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| [[Petrified Bark]]
 
| Legendary weapons and armor.
 
| Legendary weapons and armor.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
Line 63: Line 62:
 
! Source
 
! Source
 
! Description
 
! Description
|-
 
| [[Image:IconMaterialAssortedFragment.png]]
 
| Assorted Fragment
 
| All weapons and armor.
 
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
 
 
|-
 
|-
 
| [[Image:IconMaterialShimmeringEssence.png]]
 
| [[Image:IconMaterialShimmeringEssence.png]]
| Shimmering Essence
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| [[Shimmering Essence]]
 
| Magic weapons and armor.
 
| Magic weapons and armor.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
|-
 
|-
 
| [[Image:IconMaterialLizardEye.png]]
 
| [[Image:IconMaterialLizardEye.png]]
| Lizard Eye
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| [[Lizard Eye]]
 
| Rare weapons and armor.
 
| Rare weapons and armor.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
|-
 
|-
 
| [[Image:IconMaterialCorpseAsh.png]]
 
| [[Image:IconMaterialCorpseAsh.png]]
| Corpse Ash
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| [[Corpse Ash]]
 
| Legendary weapons and armor.
 
| Legendary weapons and armor.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
Line 92: Line 86:
 
! Source
 
! Source
 
! Description
 
! Description
|-
 
| [[Image:IconMaterialReusablePart.png]]
 
| Reusable Part
 
| All weapons and armor.
 
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
 
 
|-
 
|-
 
| [[Image:IconMaterialWishfulEssence.png]]
 
| [[Image:IconMaterialWishfulEssence.png]]
| Wishful Essence
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| [[Wishful Essence]]
 
| Magic weapons and armor.
 
| Magic weapons and armor.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
|-
 
|-
 
| [[Image:IconMaterialEncrustedHoof.png]]
 
| [[Image:IconMaterialEncrustedHoof.png]]
| Encrusted Hoof
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| [[Encrusted Hoof]]
 
| Rare weapons and armor.
 
| Rare weapons and armor.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
|-
 
|-
 
| [[Image:IconMaterialVolcanicCoal.png]]
 
| [[Image:IconMaterialVolcanicCoal.png]]
| Volcanic Coal
+
| [[Volcanic Coal]]
 
| Legendary weapons and armor.
 
| Legendary weapons and armor.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
Line 121: Line 110:
 
! Source
 
! Source
 
! Description
 
! Description
|-
 
| [[Image:IconMaterialValuableComponent.png]]
 
| Valuable Component
 
| All weapons and armor.
 
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
 
 
|-
 
|-
 
| [[Image:IconMaterialExquisiteEssence.png]]
 
| [[Image:IconMaterialExquisiteEssence.png]]
| Exquisite Essence
+
| [[Exquisite Essence]]
 
| Magic weapons and armor.
 
| Magic weapons and armor.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
|-
 
|-
 
| [[Image:IconMaterialIridescentTear.png]]
 
| [[Image:IconMaterialIridescentTear.png]]
| Iridescent Tear
+
| [[Iridescent Tear]]
 
| Rare weapons and armor.
 
| Rare weapons and armor.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
|-
 
|-
 
| [[Image:IconMaterialFieryBrimstone.png]]
 
| [[Image:IconMaterialFieryBrimstone.png]]
| Fiery Brimstone
+
| [[Fiery Brimstone]]
 
| Legendary weapons and armor.
 
| Legendary weapons and armor.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
Line 144: Line 128:
  
  
==Other==
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==Removed White Materials==
 +
 
 +
These white quality materials were all removed from the game late in the beta test.[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2#more-12130] When active, one white material was always created from any salvage of any item. White items spawned one white material 94% of the time, a blue material 5% of the time, and a rare material 1% of the time.
 +
 
 +
Blue, yellow, set, and legendary items always created one white material when salvaged, plus a second material of the appropriately varying quality, as seen in the game today. These items never simply spawned two white materials when salvaged.
 +
 
 +
 
 +
{|
 +
! Normal Difficulty
 +
! Nightmare Difficulty
 +
! Hell Difficulty
 +
! Inferno Difficulty
 +
|-
 +
|<center>[[Image:IconMaterialCommonScrap.png]]</center>
 +
|<center>[[Image:IconMaterialAssortedFragment.png]]</center>
 +
|<center>[[Image:IconMaterialReusablePart.png]]</center>
 +
|<center>[[Image:IconMaterialValuableComponent.png]]</center>
 +
|-
 +
|[[Common Scrap]]
 +
|[[Assorted Fragment]]
 +
|[[Reusable Part]]
 +
|[[Valuable Component]]
 +
|}
 +
 
 +
 
 +
 
 +
==Other Materials==
 +
 
 +
Obtained from salvaging [[runestones]] and used for runestone quality upgrades or runestone rerolls; details are not yet finalized.
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{|
 
{|
 
! style="width:64px"|
 
! style="width:64px"|

Revision as of 23:26, 28 January 2012

Material-fiery-brimstone-icon.jpg

Materials are obtained by salvaging items with the Blacksmith in town. On their own materials have no function, but they are required for crafting items and training Artisans.

Materials also drop directly, from monsters and chests, though this is uncommon, and salvaging items is required to obtain them in quantity.[1]


Salvaging

To obtain materials, players must visit the Blacksmith, click to his salvage tab, click the salvage button, and then use the salvage cursor to recycle their magical, rare, set, and legendary items.

During much of the game's development, salvaging was handled with the Nephalem Cube, and interface object that allowed players to salvage anywhere, without returning to town. The Cube was removed along with the Stone of Recall and the Cauldron of Jordan in a major revamp of game systems late in the beta test.[2] The ability to salvage "white" items was also removed at that time, along with the "white" quality materials.


Material Types

There are three types of materials; blue (magical), yellow (rare), and orange (legendary). Each type is repeated on each of the four difficulty levels, with different names. Lower quality materials of a given type can be upgraded to the next level, at a 10 > 1 ratio, plus gold.

During much of the game's development, white materials made a fourth material type, the most common and low quality. These were removed, along with the ability to salvage white items, late in the beta test.


Material Scarcity

Materials are color-coded to items, and have a similar level of scarcity. As of February 2012 (figures subject to change in later development):

Blue (magical) items are very common in Diablo III, and when salvaged these will create a blue material of the appropriate difficulty level around 94% of the time, a rare material around 5% of the time, and a legendary around 1% of the time. Rare items create a rare material 95% of the time and a legendary material 5% of the time. Legendary items always produce 1 legendary material.

It's not yet known where set items fit into these ratios. There are no set materials, and it's likely that set items will require legendary materials to craft, and will break down into legendary materials, though this has not yet been confirmed.

Nightmare materials can be created by upgrading Normal materials, Hell materials can be created by upgrading Nightmare materials, and Inferno materials can be created by upgrading Hell materials. All of those recipes require 10 of the lower quality material, plus gold, to create 1 of the higher level material.

There is no way to upgrade blue materials into yellow, or yellow into legendary. There are no recipes to enable downgrading, say from Nightmare quality to Normal quality.


Normal

Name Source Description
IconMaterialSubtleEssence.png Subtle Essence Magic weapons and armor. Artisans through the ages have relied on magic materials to enhance and create powerful items.
IconMaterialFallenTooth.png Fallen Tooth Rare weapons and armor. Artisans through the ages have relied on rare materials to enhance and create powerful items.
IconMaterialPetrifiedBark.png Petrified Bark Legendary weapons and armor. Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.


Nightmare

Name Source Description
IconMaterialShimmeringEssence.png Shimmering Essence Magic weapons and armor. Artisans through the ages have relied on magic materials to enhance and create powerful items.
IconMaterialLizardEye.png Lizard Eye Rare weapons and armor. Artisans through the ages have relied on rare materials to enhance and create powerful items.
IconMaterialCorpseAsh.png Corpse Ash Legendary weapons and armor. Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.


Hell

Name Source Description
IconMaterialWishfulEssence.png Wishful Essence Magic weapons and armor. Artisans through the ages have relied on magic materials to enhance and create powerful items.
IconMaterialEncrustedHoof.png Encrusted Hoof Rare weapons and armor. Artisans through the ages have relied on rare materials to enhance and create powerful items.
IconMaterialVolcanicCoal.png Volcanic Coal Legendary weapons and armor. Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.


Inferno

Name Source Description
IconMaterialExquisiteEssence.png Exquisite Essence Magic weapons and armor. Artisans through the ages have relied on magic materials to enhance and create powerful items.
IconMaterialIridescentTear.png Iridescent Tear Rare weapons and armor. Artisans through the ages have relied on rare materials to enhance and create powerful items.
IconMaterialFieryBrimstone.png Fiery Brimstone Legendary weapons and armor. Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.


Removed White Materials

These white quality materials were all removed from the game late in the beta test.[3] When active, one white material was always created from any salvage of any item. White items spawned one white material 94% of the time, a blue material 5% of the time, and a rare material 1% of the time.

Blue, yellow, set, and legendary items always created one white material when salvaged, plus a second material of the appropriately varying quality, as seen in the game today. These items never simply spawned two white materials when salvaged.


Normal Difficulty Nightmare Difficulty Hell Difficulty Inferno Difficulty
IconMaterialCommonScrap.png
IconMaterialAssortedFragment.png
IconMaterialReusablePart.png
IconMaterialValuableComponent.png
Common Scrap Assorted Fragment Reusable Part Valuable Component


Other Materials

Obtained from salvaging runestones and used for runestone quality upgrades or runestone rerolls; details are not yet finalized.

Name Source Description
IconMaterialGemDust.png Gem Dust Gems
IconMaterialAlabasterAnima.png Alabaster Anima Alabaster Runestones. Only the most powerful Mystics can peer into the depths of the Rune Anima and tap its power.
IconMaterialCrimsonAnima.png Crimson Anima Crimson Runestones. Only the most powerful Mystics can peer into the depths of the Rune Anima and tap its power.
IconMaterialGoldenAnima.png Golden Anima Golden Runestones. Only the most powerful Mystics can peer into the depths of the Rune Anima and tap its power.
IconMaterialIndigoAnima.png Indigo Anima Indigo Runestones. Only the most powerful Mystics can peer into the depths of the Rune Anima and tap its power.
IconMaterialObsidianAnima.png Obsidian Anima Obsidian Runestones. Only the most powerful Mystics can peer into the depths of the Rune Anima and tap its power.