Difference between revisions of "Dominate Aura"
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'''Dominate Aura''' is a [[Tier]] 4 [[skill]], which requires a [[clvl]] of 10. This is a [[spirit]] skill.<br> | '''Dominate Aura''' is a [[Tier]] 4 [[skill]], which requires a [[clvl]] of 10. This is a [[spirit]] skill.<br> | ||
− | The Monk activates an [[aura]] that increases | + | The Monk activates an [[aura]] that increases damage received by enemies. |
Revision as of 19:29, 29 October 2010
Dominate Aura is a Tier 4 skill, which requires a clvl of 10. This is a spirit skill.
The Monk activates an aura that increases damage received by enemies.
Background
Diablo III Skill [e] | |
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Dominate Aura Active, 5 ranks | |
Used by: | Monk |
Increase damage with a holy aura. | |
Type: | Debuff |
Quantity: | NA |
Effect: | Increase Damage |
School: | Holy |
Spirit cost: | X |
Cast time: | Instant |
Duration: | X |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Monk expends spirit to activate an aura that causes enemies to take more damage.
Skill Design
This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. This is the second aura available to the monk. This aura is interesting in that it does not increase the damage the player or his party inflicts like Diablo II's Might, but it increases the damage that enemies take. Since it is a flat rate, this aura is likely to be highly useful in Nightmare and Hell difficulties where the monsters may have high resistances to different types of damage.
Auras operate differently than in Diablo II where they are not a passive skill that simply require being the chosen skill on the hotbar. Auras in Diablo III are active skills that need to be cast, and they offer a short-duration bonus upon casting that varies depending on the aura. It is unknown how long the duration of the aura is, if it needs to be re-cast to keep the effect, and if there are any cooldowns.
Skill Rank Table
- Rank 1: Creates an aura that causes all nearby enemies to take X% additional damage.
Skill Rune Effects
- None known.
Development
This skill was first revealed at BlizzCon 2010, and it costs spirit to cast, which is built up by combo skills.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |