Difference between revisions of "Exploding Palm"
Line 1: | Line 1: | ||
− | '''Exploding Palm''' is a Tier | + | '''Exploding Palm''' is a Tier 5 [[skill]] which requires a [[clvl]] of 14. This is a [[combo]] skill.<br> |
+ | The Monk inflicts internal damage that can cause target to explode. It's a [[signature skill]] of the Monk. | ||
Line 12: | Line 13: | ||
|ranks= 5 | |ranks= 5 | ||
|user= Monk | |user= Monk | ||
− | |tree= | + | |tree= Tier 5 |
|description= A quick succession of attacks ending with the deadly Exploding Palm. | |description= A quick succession of attacks ending with the deadly Exploding Palm. | ||
|type= Damage/AoE | |type= Damage/AoE | ||
Line 18: | Line 19: | ||
|effect= Target | |effect= Target | ||
|school= Physical | |school= Physical | ||
− | |resource= | + | |resource= None |
− | |cost= | + | |cost= None |
|cast-time= Instant | |cast-time= Instant | ||
|duration= Unknown | |duration= Unknown | ||
Line 25: | Line 26: | ||
|synergies= None | |synergies= None | ||
}} | }} | ||
− | Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very | + | Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects. |
Line 32: | Line 33: | ||
This was probably the coolest spell most people saw at BlizzCon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range. | This was probably the coolest spell most people saw at BlizzCon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range. | ||
− | It will have to be [[nerf]]ed in the final game | + | It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill. |
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
Line 41: | Line 42: | ||
− | '''First hit''': 35% of weapon damage. | + | '''First hit''': 35% of weapon damage. Grants X [[spirit]] points. |
− | '''Second hit''': 50% of weapon damage. | + | '''Second hit''': 50% of weapon damage. Grants X [[spirit]] points. |
− | '''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. | + | '''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. |
Line 51: | Line 52: | ||
− | '''First hit''': 40% of weapon damage. | + | '''First hit''': 40% of weapon damage. Grants X [[spirit]] points. |
− | '''Second hit''': 60% of weapon damage. | + | '''Second hit''': 60% of weapon damage. Grants X [[spirit]] points. |
− | '''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. | + | '''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. |
Line 61: | Line 62: | ||
− | '''First hit''': 45% of weapon damage. | + | '''First hit''': 45% of weapon damage. Grants X [[spirit]] points. |
− | '''Second hit''': 70% of weapon damage. | + | '''Second hit''': 70% of weapon damage. Grants X [[spirit]] points. |
− | |||
− | |||
+ | '''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. | ||
+ | |||
Line 85: | Line 86: | ||
[[File:Exploding-palm2.jpg|thumb|300px|Exploding Palm is always a red and bloody mess.]] | [[File:Exploding-palm2.jpg|thumb|300px|Exploding Palm is always a red and bloody mess.]] | ||
− | Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless [[skeletons]], monsters with green or blue blood, etc. This issue was playfully addressed by [[Bashiok]], the Diablo 3 community manager, in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/] | + | Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless [[skeletons]], monsters with green or blue [[blood]], etc. This issue was playfully addressed by [[Bashiok]], the Diablo 3 community manager, in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/] |
::We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against. | ::We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against. |
Revision as of 19:43, 29 October 2010
Exploding Palm is a Tier 5 skill which requires a clvl of 14. This is a combo skill.
The Monk inflicts internal damage that can cause target to explode. It's a signature skill of the Monk.
Contents
Background
Diablo III Skill [e] | |
---|---|
Exploding Palm Active, 5 ranks | |
Used by: | Monk |
A quick succession of attacks ending with the deadly Exploding Palm. | |
Type: | Damage/AoE |
Quantity: | None |
Effect: | Target |
School: | Physical |
None cost: | None |
Cast time: | Instant |
Duration: | Unknown |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
Using innate knowledge of internal parts of humanoids, the Monk sets off organ damage that potentially can have very explosive effects.
Skill Design
This was probably the coolest spell most people saw at BlizzCon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.
It will have to be nerfed in the final game since this is just insane for such a low level skill.
Skill Rank Table
Rank: 1/5
First hit: 35% of weapon damage. Grants X spirit points.
Second hit: 50% of weapon damage. Grants X spirit points.
Third hit: Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.
Rank: 2/5
First hit: 40% of weapon damage. Grants X spirit points.
Second hit: 60% of weapon damage. Grants X spirit points.
Third hit: Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.
Rank: 3/5
First hit: 45% of weapon damage. Grants X spirit points.
Second hit: 70% of weapon damage. Grants X spirit points.
Third hit: Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.
Synergies
- None known.
Skill Rune Effects
- None known.
Development
This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled.
Graphics
Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless skeletons, monsters with green or blue blood, etc. This issue was playfully addressed by Bashiok, the Diablo 3 community manager, in a forum post in April 2010. [1]
- We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.
- When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.
- ...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.
Media
Change "Exploding Palm" to the skill name below.
You can find pictures in the Diablo 3 screenshot and picture gallery:
Exploding Palm by GAMi
References
Full Monk Skill Tree stats and discussion
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |