Difference between revisions of "Exploding Palm"
m |
(→Development) |
||
Line 81: | Line 81: | ||
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. | This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. | ||
+ | |||
+ | ==Graphics== | ||
+ | |||
+ | [[File:Exploding-palm2.jpg|thumb|300px|Exploding Palm is always a red and bloody mess.]] | ||
+ | Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless [[skeletons]], monsters with green or blue blood, etc. This issue was playfully addressed by [[Bashiok]], the Diablo 3 community manager, in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/] | ||
+ | |||
+ | ::We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against. | ||
+ | |||
+ | ::When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself. | ||
+ | |||
+ | ::...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect. | ||
==Media== | ==Media== |
Revision as of 22:58, 19 April 2010
Exploding Palm is a Tier 2 skill from the Monk's Skill Tree B, creating internal damage that can cause target to explode. It's a signature skill of the Monk.
Contents
Background
Diablo III Skill [e] | |
---|---|
Exploding Palm Active, 5 ranks | |
Used by: | Monk |
A quick succession of attacks ending with the deadly Exploding Palm. | |
Type: | Damage/AoE |
Quantity: | None |
Effect: | Target |
School: | Physical |
Mana cost: | Unknown |
Cast time: | Instant |
Duration: | Unknown |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
Using innate knowledge of internal parts of humanoids, the Monk sets off organ damage that potentially can have very exploding effects.
Skill Design
This was probably the coolest spell most people saw at BlizzCon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.
It will have to be nerfed in the final game, and probably moved down the skill tree as well, since this is just insane for such a low level skill.
Skill Rank Table
Rank: 1/5
First hit: 35% of weapon damage.
Second hit: 50% of weapon damage.
Third hit: Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
Rank: 2/5
First hit: 40% of weapon damage.
Second hit: 60% of weapon damage.
Third hit: Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
Rank: 3/5
First hit: 45% of weapon damage.
Second hit: 70% of weapon damage.
Third hit: Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.
Synergies
- None known.
Skill Rune Effects
- None known.
Development
This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled.
Graphics
Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless skeletons, monsters with green or blue blood, etc. This issue was playfully addressed by Bashiok, the Diablo 3 community manager, in a forum post in April 2010. [1]
- We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.
- When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.
- ...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.
Media
Change "Exploding Palm" to the skill name below.
You can find pictures in the Diablo 3 screenshot and picture gallery:
Exploding Palm by GAMi
References
Full Monk Skill Tree stats and discussion
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |