Difference between revisions of "Skill Tree C"
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==Tier One== | ==Tier One== | ||
===[[Impenetrable Defense]]=== | ===[[Impenetrable Defense]]=== | ||
− | Description: Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.<br> | + | *Description: Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.<br> |
− | Rank: 1/1<br> | + | *Rank: 1/1<br> |
− | Mana cost: 5<br> | + | *Mana cost: 5<br> |
This one was almost impossible to test or use in the Blizzcon build, since Fallen Shaman and some other rare mage types found in the underground dungeons were the only projectile enemies, and they only infrequently fired their spells. As best I could tell from testing it, the Monk stood still and did a staff twirling motion with his weapon (a staff, naturally) and batted back incoming projectiles. If there had been any incoming projectiles.<br> | This one was almost impossible to test or use in the Blizzcon build, since Fallen Shaman and some other rare mage types found in the underground dungeons were the only projectile enemies, and they only infrequently fired their spells. As best I could tell from testing it, the Monk stood still and did a staff twirling motion with his weapon (a staff, naturally) and batted back incoming projectiles. If there had been any incoming projectiles.<br> | ||
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===[[Radiant Visage]]=== | ===[[Radiant Visage]]=== | ||
− | Rank: 1/5<br> | + | *Rank: 1/5<br> |
− | Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit. | + | *Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit. |
− | Mana cost: 15<br> | + | *Mana cost: 15<br> |
− | Rank: 2/5<br> | + | *Rank: 2/5<br> |
− | Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit. | + | *Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit. |
− | Mana cost: 15<br> | + | *Mana cost: 15<br> |
− | Rank: 3/5<br> | + | *Rank: 3/5<br> |
− | Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit. | + | *Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit. |
− | Mana cost: 15<br> | + | *Mana cost: 15<br> |
A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks. I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn't really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required.<br> | A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks. I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn't really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required.<br> |
Revision as of 14:32, 24 August 2009
Tier One
Impenetrable Defense
- Description: Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
- Rank: 1/1
- Mana cost: 5
This one was almost impossible to test or use in the Blizzcon build, since Fallen Shaman and some other rare mage types found in the underground dungeons were the only projectile enemies, and they only infrequently fired their spells. As best I could tell from testing it, the Monk stood still and did a staff twirling motion with his weapon (a staff, naturally) and batted back incoming projectiles. If there had been any incoming projectiles.
Tier 2
Radiant Visage
- Rank: 1/5
- Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit.
- Mana cost: 15
- Rank: 2/5
- Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit.
- Mana cost: 15
- Rank: 3/5
- Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit.
- Mana cost: 15
A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks. I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn't really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required.