Difference between revisions of "Legendary Affixes"
Line 232: | Line 232: | ||
|- | |- | ||
|} | |} | ||
− | + | <br><br> | |
+ | ==Crossbows== | ||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | [[Demon Machine]] | ||
+ | | | ||
+ | * {{c_orange|35–65% chance to shoot explosive bolts when attacking.}} | ||
+ | | | ||
+ | When attacking, has a moderate chance to shoot an explosive bolt along with the arrow which deals 100% weapon damage as [[Fire]]. | ||
+ | |- | ||
+ | | | ||
+ | [[Buriza-Do Kyanon]] | ||
+ | | | ||
+ | * {{c_orange|Your projectiles pierce 1–2 additional times.}} | ||
+ | | | ||
+ | When attacking, projectiles (not including channeled abilities such as [[Rapid Fire]]) pierce through enemies. If used with [[Hungering Arrow]] and [[The Ninth Cirri Satchel]], this can lead to multiple piercings. Note the additional pierces occur after the initial check to pierce has happened, meaning that these additional pierces cannot proc subsequent pierces from Hungering Arrow. | ||
+ | |- | ||
+ | | | ||
+ | [[Pus Spitter]] | ||
+ | | | ||
+ | * {{c_orange|25–50% chance to lob an acid blob when attacking.}} | ||
+ | | | ||
+ | When attacking, has a moderate chance to launch an acid blob along with the arrow. This blob splashes on the ground in a small radius, dealing 100% weapon damage as Poison damage per second over 5 seconds. Multiple splashes do not stack. | ||
+ | |- | ||
+ | | | ||
+ | [[Hellrack]] | ||
+ | | | ||
+ | * {{c_orange|Chance to root enemies to the ground when you hit them.}} | ||
+ | | | ||
+ | When attacking, has a 15% chance of rooting all enemies hit in place for 2 seconds. Has a 6 second cooldown between effect procs. | ||
+ | |- | ||
+ | | | ||
+ | [[Chanon Bolter]] | ||
+ | | | ||
+ | * {{c_orange|Your Spike Traps lure enemies to them. Enemies may be taunted once every 12–16 seconds.}} | ||
+ | | | ||
+ | When an enemy approaches within 30 yards [[Spike Trap]] or a Spike Trap is deployed within 30 yards of an enemy, they are taunted towards the trap for 3 seconds. This effect has a 12 second cooldown per Spike Trap. | ||
+ | |- | ||
+ | | | ||
+ | [[Wojahnni Assaulter]] | ||
+ | | | ||
+ | * {{c_orange|Rapid Fire deals 30–40% more damage for every second that you channel it. Stacks up to 4 times.}} | ||
+ | | | ||
+ | Increases the damage of [[Rapid Fire]] for every second it is channeled, up to a maximum of 120-160% extra damage. | ||
+ | |- | ||
+ | |} | ||
+ | ==Hand Crossbows== | ||
+ | {| | ||
+ | |- | ||
+ | | | ||
+ | [[Calamity]] | ||
+ | | | ||
+ | * {{c_orange|Enemies you hit become Marked for Death.}} | ||
+ | | | ||
+ | When hitting an enemy, they are given the [[Mark Of Death]] debuff, increasing all damage dealt to the enemy from all by 20%. This Mark of Death is separate from that which is placed by the [[Demon Hunter]] skill and can stack. | ||
+ | |- | ||
+ | | | ||
+ | [[K'mar Tenclip]] | ||
+ | | | ||
+ | * {{c_orange|Strafe gains the effect of the Drifting Shadow rune.}} | ||
+ | | | ||
+ | When this weapon is equipped, [[Strafe]] gains the effects of [[Drifting Shadow]], allowing for another rune to be used in conjunction. | ||
+ | |- | ||
+ | | | ||
+ | [[Helltrapper]] | ||
+ | | | ||
+ | * {{c_orange|7–10% chance on hit to summon a Spike Trap, Caltrops or Sentry}} | ||
+ | | | ||
+ | When hitting an enemy, provides a small chance of setting up a free basic [[Spike Trap]], [[Caltrops]], or [[Sentry]]. These apply any Runes equipped on these skills if they are currently equipped, and each trap counts towards the maximum allowed at any given time. | ||
+ | |- | ||
+ | |} | ||
{{Template:Items navbox|armor1}} | {{Template:Items navbox|armor1}} | ||
Revision as of 00:41, 2 October 2014
A masterlist of all special legendary affixes in Diablo 3. Coming soon...
Below is a listing of all Legendary Affixes in Diablo 3: Reaper of Souls, along with the item that the affix is tied to.
Contents
Amulets
Legendary Item | Affix Text | Affix Properties |
---|---|---|
|
When losing all Life, you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters | |
|
Grants immunity to Arcane damage, and allows for you to be healed by Arcane sources. Nullifies the threat of Arcane Enchanted effects | |
|
Increases the duration that Stun affects enemies. Effective for locking down targets or Stun-based builds | |
|
Summons Skeletons after a Massacre Bonus. These count as pets, which are enhanced by buffs for pets | |
|
When using a form-altering skill, you force enemies nearby to throw a SWEET RAVE PARTY, leaving them vulnerable to attack! | |
|
Summons shadow clones of yourself when an enemy is Stunned. These count as pets, which are enhanced by buffs for pets | |
|
Gain the use of one extra Passive Skill while wearing the amulet. Passive Skill is determined by the class that crafts the amulet | |
|
Grants immunity to Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of Poison Enchanted and Plagued effects | |
|
When attacking close range enemies, you have a chance of gaining an Arcane energy ward that damages enemies when they get close. | |
|
When hitting an enemy, has a chance to Charm the enemy to fight for you. Also increases damage dealt to the enemy for the duration of the Charm | |
|
Increases the chances of enemies dropping health globes. Useful when using +Life on Globe Pickup items | |
|
Grants immunity to Cold damage, and allows for you to be healed by Cold sources. Nullifies the threat of Frozen and Frozen Pulse effects | |
|
When hitting an enemy, has a chance to pull enemies in and Slow them. Effective with tanking builds or high damage builds that require enemies to be near you. Can also eliminate the need to utilize pull effect Runes on skills | |
|
Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Molten, Mortar, and Desecrator effects as well as Molten post-death explosions | |
|
Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Electrified effects and Orbiter effects |
Rings
|
When gold is picked up, increases pickup radius for gold, potions, and health globes. | |
|
Occassionally casts Haunt on a random nearby enemy | |
|
Increases the Spirit generated by a Monk's Spirit generator moves | |
|
You drain life from nearby enemies, healing you for the same amount. Provides a small bonus to survivability for melee-based characters | |
|
| |
|
When taking Fire damage, your primary resource is restored | |
|
Increases base experience gained. Experience modifiers from Massacres, Shrines, or other sources are factored in multiplicitively. This does NOT increase experience gained from +Experience per kill items | |
|
When an enemy is killed while Feared, they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs Elite monsters | |
|
Creates an untargetable Treasure Goblin minion that collects normal (white) items and recycles them for rare and Legendary items. Drops by the Treasure Goblin do not appear to be affected by Magic Find or difficulty modifiers. If you die before the number of items needed is achieved, the counter resets | |
|
When an enemy is Feared, gives you a significant Movement Speed bonus. Useful in Fear-based builds. Not effective vs Elite monster. | |
|
Effectively substitutes for one piece of Set equipment when determining Set bonuses obtained. Does not give Set bonuses with only 1 piece of a Set, so cannot be used to fill 2 piece Sets | |
|
Increases Life per Second based on how much Life you are missing. More effective when used with Life per Second versus Life on Hit. Ideal for tank builds | |
|
Alters the Zombie Dogs skill for Witch Doctor, instead summoning one giant dog that has statistics equal to combined stats of all Zombie Dogs that would be summoned previously. | |
|
Splits all damage dealt to wearers of Unity amongst all wearers of Unity. Combines extremely well when used with a Follower that has Smoking Thurible, Skeleton Key, or Enchanting Favor equipped. Also effective when Socketed with Moratorium, assuming enemies can be quickly killed. | |
|
When dealing Lightning damage to an enemy, has a chance to Stun the enemy. Primarily for Lightning-focused builds |
Crossbows
|
When attacking, has a moderate chance to shoot an explosive bolt along with the arrow which deals 100% weapon damage as Fire. | |
|
When attacking, projectiles (not including channeled abilities such as Rapid Fire) pierce through enemies. If used with Hungering Arrow and The Ninth Cirri Satchel, this can lead to multiple piercings. Note the additional pierces occur after the initial check to pierce has happened, meaning that these additional pierces cannot proc subsequent pierces from Hungering Arrow. | |
|
When attacking, has a moderate chance to launch an acid blob along with the arrow. This blob splashes on the ground in a small radius, dealing 100% weapon damage as Poison damage per second over 5 seconds. Multiple splashes do not stack. | |
|
When attacking, has a 15% chance of rooting all enemies hit in place for 2 seconds. Has a 6 second cooldown between effect procs. | |
|
When an enemy approaches within 30 yards Spike Trap or a Spike Trap is deployed within 30 yards of an enemy, they are taunted towards the trap for 3 seconds. This effect has a 12 second cooldown per Spike Trap. | |
|
Increases the damage of Rapid Fire for every second it is channeled, up to a maximum of 120-160% extra damage. |
Hand Crossbows
|
When hitting an enemy, they are given the Mark Of Death debuff, increasing all damage dealt to the enemy from all by 20%. This Mark of Death is separate from that which is placed by the Demon Hunter skill and can stack. | |
|
When this weapon is equipped, Strafe gains the effects of Drifting Shadow, allowing for another rune to be used in conjunction. | |
|
When hitting an enemy, provides a small chance of setting up a free basic Spike Trap, Caltrops, or Sentry. These apply any Runes equipped on these skills if they are currently equipped, and each trap counts towards the maximum allowed at any given time. |
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
---|