Difference between revisions of "+skill damage"
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Revision as of 13:03, 25 June 2014
+Skill Damage refers to item modifiers that boost the damage of specific skills, usually by 10-15% (at level 70). Many different armor slots have 4-6 skills they can boost, and these are selected randomly like any other primary affix. They can be enchanted as well.
Some legendary items have special skill bonuses or bonuses to skills that can not usually be boosted from that item slot.
Slots that do not have individual skill bonuses via a primary affix: Amulet, Rings, Gloves, Bracers, Shields
Turn all into one big table? Smaller font, like navigation tables.
Include Elemental Damage?
Very incomplete list. Many legendaries have inherent bonuses to skills not normally found on that slot. Many other legendaries with +skill damage not listed yet.
Contents
Shoulders
Shoulders can boost different skills for each class with a primary affix. The possible values on level 70 items are 8-15% on Rare items and 10-15% on Legendary items.
Barbarian: |
Crusader: |
Demon Hunter: |
Monk |
Witch Doctor: |
Wizard: |
Helms
Helms can spawn primary affixes that boost the damage of individual skills. On level 70 gear these are increased by 8-15% from Rares and 10-15% from Legendaries.
Barbarian |
Crusader |
Demon Hunter |
Monk |
Wizard |
Witch Doctor |
Chest Armor
Chest (+8-15% on rares, +10-15% on legendaries.
Barbarian |
Crusader |
Demon Hunter |
Monk |
Wizard |
Witch Doctor |
Belts
Barbarian |
Crusader |
Demon Hunter Legendary only
|
Monk |
Witch Doctor |
Wizard |
Pants
Pants (+8-15% on rares, +10-15% on legendaries unless noted)
Crusader |
Barbarian |
Demon Hunter |
Monk |
Witch Doctor |
Wizard |
Boots
Demon Hunter |
Barbarian |
Crusader |
Monk |
Witch Doctor |
Wizard |
Mojos
Witch Doctor only. +8-15% on rares, +10-15% on legendaries
- Acid Cloud
- Corpse Spiders
- Haunt
- Fetish Army
- Firebats
- Grasp of the Dead
- Locust Swarm
- Plague of Toads
- Poison Dart
- Sacrifice
- Spirit Barrage
- Wall of Zombies
- Zombie Charger
Sources
Wizard only. (+8-15% on rares, +10-15% on legendaries)
- Arcane Orb
- Arcane Torrent
- Blizzard
- Black Hole
- Disintegrate
- Electrocute
- Energy Twister
- Explosive Blast
- Familiar
- Hydra
- Magic Missile
- Meteor
- Ray of Frost
- Spectral Blade
- Shock Pulse
- Wave of Force
Quivers
Demon Hunter only. +8-15% on rares, +10-15% on legendaries
One Handed Weapons
Barbarian
- The Three Hundredth Spear
- Increases Weapon Throw Damage by 35–50%
- Increases Ancient Spear Damage by 35–50%
Crusader
- Jace's Hammer of Vigilance
- Increases Blessed Hammer Damage by 10–15%
Demon Hunter
Monk
- Lightning skills deal 15-25% more damage (Won Khim Lau http://us.battle.net/d3/en/item/won-khim-lau)
Wizard
- Increases Spectral Blade Damage by 15–30% (http://us.battle.net/d3/en/item/fragment-of-destiny)
- Increases Disintegrate Damage by 15–30% (http://us.battle.net/d3/en/item/sloraks-madness)
- Arcane skills deal 15-20% more damage (http://us.battle.net/d3/en/item/gesture-of-orpheus)
Two Handed Weapons
All Classes
- Lightning skills deal 10-15% more damage (Schaefer’s Hammer http://us.battle.net/d3/en/item/schaefers-hammer)
- Fire skills deal 15–20% more damage (Maximus http://us.battle.net/d3/en/item/maximus)
Barb (+8-15% on rares, +10-15% on legendaries unless noted)
- Ancient Spear
- Avalanche
- Bash
- Cleave
- Earthquake
- Frenzy
- Hammer of the Ancients
- Overpower
- Rend
- Revenge
- Seismic Slam
- Weapon Throw
- Whirlwind
Monk (+8-15% on rares, +10-15% on legendaries unless noted)
- Crippling Wave
- Cyclone Strike
- Dashing Strike
- Deadly Reach
- Staff of Kyro*
- +40-50% Deadly Reach Damage
- Staff of Kyro*
- Exploding Palm
- Fists of Thunder
- Lashing Tail Kick
- Mystic Ally
- Seven-Sided Strike
- Sweeping Wind
- Tempest Rush
- Wave of Light
- Way of the Hundred Fists
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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