Difference between revisions of "Inner Sanctuary"
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==Skill Design== | ==Skill Design== |
Revision as of 03:14, 1 November 2010
Inner Sanctuary is a Tier 5 skill which requires a clvl of 14. This is a spirit skill.
The Monk casts a rune on the ground that cannot be passed.
Contents
Background
Diablo III Skill [e] | |
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Inner Sanctuary Active, 5 ranks | |
Used by: | Monk |
Creates a protected region on the ground for a few seconds that can not be bypassed by enemies. | |
Type: | Defensive Buff |
Quantity: | N/A |
Effect: | AoE globe |
School: | Holy |
Spirit cost: | X |
Cast time: | Unknown |
Duration: | 6-10 sec |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Monk uses holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.
Skill Design
There was no need for additional defence at any point during the BlizzCon 2009 demo, so this spell isn't overly tested yet, since it wasn't very necessary. At least not for the (intentionally) overpowered Monk.
When cast, this skill creates a large rune on the ground, with a Stop Time-like bubble shield in the middle on which stands the Monk. It appeared to be impermeable to melee attackers; the Fallen I used it against couldn't penetrate, at least. They could reach through it, though. A Fallen Overseer had enough range to whack me with his improvised polearm, as I stood in the center, immediately after casting it. Regular Fallen however, could not, and just stood ringed around the exterior, waiting their turn.
I didn’t try it against bosses or flying enemies, and there were very few projectile enemies in the BlizzCon build to test that aspect of it against. And it was never necessary, since I was always better off attacking than standing back on defense, with the Monk.
Skill Rank Table
- Rank 1: 6 second impassible region.
- Rank 2: 7 second impassible region.
- Rank 3: 8 second impassible region. (presumed)
- Rank 4: 9 second impassible region. (presumed)
- Rank 5: 10 second impassible region. (presumed)
Synergies
- None known.
Skill Rune Effects
- None known.
Development
This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. The whole idea behind this spell is to make life a little easier for the relatively frail Monk.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Rune Fan Art by Holyknight3000
References
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |