Difference between revisions of "Impenetrable Defense"

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'''Impenetrable Defense''' is a Tier 1 [[skill]] from the [[Monk]]'s [[Skill Tree C]].  
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'''Impenetrable Defense''' is a Tier 1 [[skill]] from the [[Monk]]'s [[Skill Tree C]], walling off [[range]]d attacks, and enabling the Monk to dodge very efficiently.
  
  
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|game= Diablo III
 
|game= Diablo III
 
<!-- |portrait= -->
 
<!-- |portrait= -->
<!-- |portrait-width= -->
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|portrait-width= Monk_-_Impeneterable_Defense3.jpg
 
|active= Passive
 
|active= Passive
 
<!-- |name= -->
 
<!-- |name= -->
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|tree= Tree C
 
|tree= Tree C
 
|description= Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
 
|description= Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
|type= n/a
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|type= Self Buff
 
<!-- |quantity= -->
 
<!-- |quantity= -->
 
|effect= Self
 
|effect= Self
|school= Holy
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|school= Physical
<!-- |resource= -->
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|resource= Mana
<!-- |cost= -->
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|cost= 5
<!-- |cast-time= -->
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|cast-time= Instant
<!-- |duration= -->
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|duration= Unknown
<!-- |cooldown= -->
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|cooldown= 1.5 sec
 
|synergies= None
 
|synergies= None
 
}}
 
}}
Unknown
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The Monk swings his staff so fast and with such precision he is able to deflect any incoming missiles, and dodge incoming attacks.
  
  
 
==Skill Design==
 
==Skill Design==
Unknown
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This one was not needed in the [[BlizzCon 2009 demo]], since the [[Monk]] was quite overpowered in combat. I didn't experiment with his "dodge" ability, which is mentioned as a by product of several skills, since it was so much more fun just to blast everything with his offense. Plus, testing time is always limited, even in the press room. I would have made sure to try the other element of this skill, the "rebounds enemy ranged attacks," but there were zero monster archers and virtually no projectile spell casters in the BlizzCon build.
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[[Fallen Shaman]] were fairly common in the surface desert areas, but they seldom hurled Fireballs (they were quite quick to resurrect dead [[Fallen Imp|Imps]],though). There were lots of [[Dark Cultist]]s, but only the foot soldiers and the "[[Dark Vessel|transform into a demon]]" types. None of the spell [[cast]]ing mage types. And while there were some weird insect-like mages in the dungeons below the desert, they were infrequently encountered and were always behind a mob of [[melee]] enemies, so I never had time to stop beating down the foot soldiers just to try to reflect the (easily avoided) projectiles.
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The spell does have a cool animation, at least. The Monk stands still and does a simple staff twirl, while a large rune appears below his feet.
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==Skill Rank Table==
 
==Skill Rank Table==
'''Rank 1:'''
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Only Rank 1 is currently known.
'''Mana cost:''' 5
 
  
  
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==Comments==
 
"This one was almost impossible to test or use in the Blizzcon build, since Fallen Shaman and some other rare mage types found in the underground dungeons were the only projectile enemies, and they only infrequently fired their spells. As best I could tell from testing it, the Monk stood still and did a staff twirling motion with his weapon (a staff, naturally) and batted back incoming projectiles. If there had been any incoming projectiles." '''--Flux'''
 
  
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==Media==
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You can find pictures in the Diablo 3 screenshot and picture gallery:
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* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
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* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Impenetrable+Defense Impenetrable Defense-specific gallery contents]
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 +
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<gallery>
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Image:Monk_-_Impeneterable_Defense3.jpg|Defended against most attacks.
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</gallery>
  
  

Revision as of 10:24, 25 August 2009

Impenetrable Defense is a Tier 1 skill from the Monk's Skill Tree C, walling off ranged attacks, and enabling the Monk to dodge very efficiently.


Background

Diablo III Skill [e]
Monk_-_Impeneterable_Defense3.jpg
Impenetrable Defense

Passive, 1 ranks

Used by: Monk
Skill Description:
Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.
Skill Details:
Type: Self Buff
Quantity: None
Effect: Self
School: Physical
Mana cost: 5
Cast time: Instant
Duration: Unknown
Cooldown: 1.5 sec
Synergies: None
Requires: N/A
Prereq of: N/A

The Monk swings his staff so fast and with such precision he is able to deflect any incoming missiles, and dodge incoming attacks.


Skill Design

This one was not needed in the BlizzCon 2009 demo, since the Monk was quite overpowered in combat. I didn't experiment with his "dodge" ability, which is mentioned as a by product of several skills, since it was so much more fun just to blast everything with his offense. Plus, testing time is always limited, even in the press room. I would have made sure to try the other element of this skill, the "rebounds enemy ranged attacks," but there were zero monster archers and virtually no projectile spell casters in the BlizzCon build.

Fallen Shaman were fairly common in the surface desert areas, but they seldom hurled Fireballs (they were quite quick to resurrect dead Imps,though). There were lots of Dark Cultists, but only the foot soldiers and the "transform into a demon" types. None of the spell casting mage types. And while there were some weird insect-like mages in the dungeons below the desert, they were infrequently encountered and were always behind a mob of melee enemies, so I never had time to stop beating down the foot soldiers just to try to reflect the (easily avoided) projectiles.

The spell does have a cool animation, at least. The Monk stands still and does a simple staff twirl, while a large rune appears below his feet.



Skill Rank Table

Only Rank 1 is currently known.



Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References

Full Monk Skill Tree stats and discussion