Wall of Bone

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Wall-of-bone-icon.jpg
Wall of Bone.

Wall of Bone is a crafted legendary shield that can be created in Diablo 3 and Reaper of Souls.

To create this item, find the Plan: Wall of Bone, which can be randomly dropped randomly by any level 70 target, and teach the plan to the Blacksmith. Once learned by the smith, any character on your account can make as many of these as you can afford to create.


Wall of Bone stats

This shield has a legendary property that creates a protective wall of bones when the characters takes hits. It can be created and worn by any class, but with a fixed level of 23, no matter what level character creates it, it will not remain viable in the long term.

  • This crafted item can only be made as a level 23 item. See the Wall of Man for a level 70 version.

Wall of Bone: Legendary shield

  • Item Level: 23
  • +8.3–16.7% Chance to Block
  • (134–168)–(160–235) Block Amount

Primary Affixes:

  • +74–91 Vitality
  • +11–20 Resistance to All Elements
  • +2 random primary affixes

Secondary Affixes:

  • 20–30% chance to be protected by a shield
    of bones when you are hit.
  • +1 random secondary affix


Named for the Battle of Josqueira, a conflict so
long and fierce that men used the skeletons of
their fallen comrades to build fortifications.

The item lore references Josh Mosqueira, Diablo 3's game director.

Salvages into:


Crafting Costs

This recipe is learned from the Plan: Wall of Bone, which must be found as a random drop from a target of about level 23. Once a player finds the randomly-dropped plan and teaches it to the Blacksmith, the item can be created by any character on that account.

Wall of Bone


Item Examples

Several examples of this item can be seen below. View more samples of the Wall of Bone via DiabloNut's armory.

Wall-of-bone-nut1.jpg


Gallery

The Wall of Bone is also worn by Jondar and the Necromancer during an event in Act II. Additionally, "Josqueira" in the flavor text is a reference to Josh Mosqueira, who lead the Diablo 3 console team, then became Game Director for Reaper of Souls.