Inna's Reach

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Inna's Grandeur is an item set designed for the Monk. The full set is almost never used since the weapon damage is paltry (as is the case for virtually all two-handed weapons in Diablo 3), and the helm and weapon can only be equipped by Monks.

Inna's Reach is the weapon in the set, a Monk-only Diabo (two-handed staff). This is the only little-used item in this set, since it spawns with far too little damage. It's not even useful in the two-handed weapon version of the TR build, since for that it would (ideally) require Spirit regeneration and a socket and/or critical hit damage, and with none of those inherently and only one random modifier, there's no chance. This item is often named by fans as one that desperately needs an upgrade in some patch, to make this full set viable.

<item type="single">Inna's Reach</item>

The Inna's Grandeur item set:


Partial Set Bonuses

  • ( 2 ) Set:
    • +130 Dexterity
  • ( 3 ) Set:
    • Increases Spirit Regeneration by 0.33 per Second
  • ( 4 ) Set:
    • Gain 10.0 Life per Spirit Spent
    • Reduces resource cost of Sweeping Wind by 70 Spirit.

The three-item bonus is uselessly low, and fans sometimes speculate that it's a bug or typo, and was meant to be +33% to total Spirit Regen, to function much like The Guardian's Path (db) passive skill. As it is, the partial set bonus is just +.33 Spirit per second, which works out to 1 spirit per 3 seconds, an amount too small to have any real impact during gameplay.


Gallery



Legacy Version

Legendary items (including Item Sets) found prior to Patch 1.0.4's big item buff are called legacy items. These generally have much lower stats and bonuses than current versions of those same items. Legacy and current sets do not generate partial set bonuses when equipped together, and legacy set items have different names so players can keep them straight.

The legacy version of this set was called Inna's Majesty and contained the following items:


Legacy Set Bonuses

  • (2): +130 Dexterity
  • (3): Increases Spirit Regeneration by 0.33 per Second
  • (4): Gain 10.0 Life per Spirit Spent