Special Modifiers

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Special Modifiers were a group of item modifiers in Diablo II that could only spawn on Unique, Set, and Crafted items, and not on magical or rare items. These modifiers granted special bonuses that were different and unique, and were often very powerful in their scarcity.

There do not seem to be many (any?) such modifiers in Diablo III, which has a more limited pool of item affixes, and is balanced to make top quality Rares, or even Blues, as good or better than Set Items and Legendaries.

Further details to be added as more is learned about the Diablo III item system


Diablo II Special Modifiers

See the article in the Diablo II portion of this wiki for full details about all of these modifiers in that game.

These included the following:

  • Ignores Target Defense
  • Piercing
  • Absorb
  • Demon Heal
  • Deadly Strike
  • Crushing Blow
  • Open Wounds
  • + Defense vs. Missiles
  • Increased Blocking Speed
  • Slows Target