There are two types of staves found as weapons in Diablo 3.
Short staves are used by mage characters (Wizards and Witch Doctors). These are essentially longer wands, and are found with modifiers appropriate to spell casting characters.
Long staves are used by the Monk as combat weapons. They are large, two-handed weapons with mods appropriate to a combat character.
It is not known how many types of staves exist, or how the different short staves and staves are sorted to keep them separate. It's assumed they are entirely different types of weapons that just happen to share the same name, rather than the "short staff" which was just one type of (two-handed) staff found in Diablo 2.
Monk Weapon
It appears that the staff will be a weapon exclusively used by the Monk, and that some skills will only be usable when a staff is equipped. This possibility was broached by Jay Wilson in an October 2009 interview. [1]
- Diii.net: The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons?
- Jay Wilson: We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance, Debilitating, I think it’s called Crippling Wave now. We change them a lot and I get mixed up on the titles.
- Anyway, the Crippling Wave skill seems like it should be a staff skill. It’s kind of AoE, he does it and affects a lot of guys around him. So it’s a possibility that we’ll do skills and redefine them based on combat styles and have those styles have a weapon preference.
Staves
Short Staff Common Staff |
[e]
13.5–14.5 Damage Per Second Durability: 50–65 |
Long Staff Common Staff |
[e]
18.0–21.0 Damage Per Second Durability: 50–65 |
Yew Staff Common Staff |
[e]
21.5–26.0 Damage Per Second Durability: 50–65 |
Gnarled Staff Common Staff |
[e]
26.0–32.0 Damage Per Second Durability: 50–65 |
Bone Staff Common Staff |
[e]
31.0–37.0 Damage Per Second Durability: 50–65 |
Battle Staff Common Staff |
[e]
37.5–43.5 Damage Per Second Durability: 50–65 |
War Staff Common Staff |
[e]
46.0–52.0 Damage Per Second Durability: 50–65 |
Mentor Staff Common Staff |
[e]
57.0–64.5 Damage Per Second Durability: 50–65 |
Obsidian Staff Common Staff |
[e]
63.5–71.0 Damage Per Second Durability: 50–65 |
Petrified Staff Common Staff |
[e]
76.0–83.5 Damage Per Second Durability: 50–65 |
Elder Staff Common Staff |
[e]
84.5–92.0 Damage Per Second Durability: 50–65 |
Shamanic Staff Common Staff |
[e]
98.0–107.0 Damage Per Second Durability: 50–65 |
High Priest Staff Common Staff |
[e]
109.5–118.5 Damage Per Second Durability: 50–65 |
Arcane Staff Common Staff |
[e]
135.5–144.5 Damage Per Second Durability: 50–65 |
Hyperion Staff Common Staff |
[e]
149.0–159.5 Damage Per Second Durability: 50–65 |
Stygian Staff Common Staff |
[e]
166.5–177.0 Damage Per Second Durability: 50–65 |
Primordial Staff Common Staff |
[e]
186.5–197.0 Damage Per Second Durability: 50–65 |
Archaic Staff Common Staff |
[e]
205.0–217.0 Damage Per Second Durability: 50–65 |
Conquest Staff Common Staff |
[e]
229.0–241.0 Damage Per Second Durability: 50–65 |
Mythical Staff Common Staff |
[e]
241.5–253.5 Damage Per Second Durability: 50–65 |
Sovereign Staff Common Staff |
[e]
255.0–267.0 Damage Per Second Durability: 50–65 |
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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