Difference between revisions of "Legendary Affixes"
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Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Electrified]] effects and [[Orbiter]] effects | Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Electrified]] effects and [[Orbiter]] effects | ||
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+ | <br><br> | ||
==Rings== | ==Rings== | ||
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− | [[ | + | [[Avarice Band]] |
+ | | | ||
+ | * {{c_orange|Each time you pick up gold, increase your Gold and Health Pickup<br> radius by 1 yard for 10 seconds, stacking up to 30 times.}} | ||
+ | | | ||
+ | When gold is picked up, increases pickup radius for gold, potions, and health globes. | ||
+ | |- | ||
+ | | | ||
+ | [[Band of Hollow Whispers]] | ||
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+ | * {{c_orange|This ring occasionally haunts nearby enemies.}} | ||
+ | | | ||
+ | Occassionally casts [[Haunt]] on a random nearby enemy | ||
+ | |- | ||
+ | | | ||
+ | [[Band of the Rue Chambers]] | ||
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+ | * {{c_orange|Your Spirit Generators generate 40–50% more Spirit.}} | ||
+ | | | ||
+ | Increases the [[Spirit]] generated by a [[Monk]]'s Spirit generator moves | ||
+ | |- | ||
+ | | | ||
+ | [[Bul-Kathos's Wedding Band]] | ||
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+ | * {{c_orange|You drain life from enemies around you.}} | ||
+ | | | ||
+ | You drain life from nearby enemies, healing you for the same amount. Provides a small bonus to survivability for melee-based characters | ||
+ | |- | ||
+ | | | ||
+ | [[Hellfire Ring]] | ||
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+ | * {{c_orange|Chance to launch an explosive ball of Hellfire when you attack. (Vanilla Diablo 3)}} | ||
+ | * {{c_orange|Chance on hit to engulf the ground in lava, dealing 200% <br>weapon damage per second for 6 seconds. (RoS)}} | ||
+ | | | ||
+ | * When attacking, has a chance to launch an explosive fireball, dealing ~20k damage to enemies in a small area | ||
+ | * When hitting an enemy, has a chance to engulf the area of impact in lava to deal 200% weapon damage as Fire damage per second for 6 seconds}} | ||
+ | |- | ||
+ | | | ||
+ | [[Krede's Flame]] | ||
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+ | * {{c_orange|Taking Fire damage restores your primary resource.}} | ||
+ | | | ||
+ | When taking Fire damage, your primary resource is restored | ||
+ | |- | ||
+ | | | ||
+ | [[Leoric's Signet]] | ||
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+ | * {{c_orange|Increases Bonus Experience by 20–30%}} | ||
+ | | | ||
+ | Increases base experience gained. Experience modifiers from [[Massacres]], [[Shrines]], or other sources are factored in multiplicitively. This does NOT increase experience gained from +Experience per kill items | ||
+ | |- | ||
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+ | |} | ||
{{Template:Items navbox|armor1}} | {{Template:Items navbox|armor1}} |
Revision as of 01:46, 1 October 2014
A masterlist of all special legendary affixes in Diablo 3. Coming soon...
Below is a listing of all Legendary Affixes in Diablo 3: Reaper of Souls, along with the item that the affix is tied to.
Amulets
Legendary Item | Affix Text | Affix Properties |
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When losing all Life, you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters | |
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Grants immunity to Arcane damage, and allows for you to be healed by Arcane sources. Nullifies the threat of Arcane Enchanted effects | |
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Increases the duration that Stun affects enemies. Effective for locking down targets or Stun-based builds | |
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Summons Skeletons after a Massacre Bonus. These count as pets, which are enhanced by buffs for pets | |
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When using a form-altering skill, you force enemies nearby to throw a SWEET RAVE PARTY, leaving them vulnerable to attack! | |
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Summons shadow clones of yourself when an enemy is stunned. These count as pets, which are enhanced by buffs for pets | |
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Gain the use of one extra Passive Skill while wearing the amulet. Passive Skill is determined by the class that crafts the amulet | |
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Grants immunity to Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of Poison Enchanted and Plagued effects | |
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When attacking close range enemies, you have a chance of gaining an Arcane energy ward that damages enemies when they get close. | |
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When hitting an enemy, has a chance to Charm the enemy to fight for you. Also increases damage dealt to the enemy for the duration of the Charm | |
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Increases the chances of enemies dropping health globes. Useful when using +Life on Globe Pickup items | |
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Grants immunity to Cold damage, and allows for you to be healed by Cold sources. Nullifies the threat of Frozen and Frozen Pulse effects | |
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When hitting an enemy, has a chance to pull enemies in and Slow them. Effective with tanking builds or high damage builds that require enemies to be near you. Can also eliminate the need to utilize pull effect Runes on skills | |
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Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Molten, Mortar, and Desecrator effects as well as Molten post-death explosions | |
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Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Electrified effects and Orbiter effects |
Rings
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When gold is picked up, increases pickup radius for gold, potions, and health globes. | |
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Occassionally casts Haunt on a random nearby enemy | |
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Increases the Spirit generated by a Monk's Spirit generator moves | |
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You drain life from nearby enemies, healing you for the same amount. Provides a small bonus to survivability for melee-based characters | |
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When taking Fire damage, your primary resource is restored | |
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Increases base experience gained. Experience modifiers from Massacres, Shrines, or other sources are factored in multiplicitively. This does NOT increase experience gained from +Experience per kill items |
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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