Difference between revisions of "Seven Sins"
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[[category:Legendary]] | [[category:Legendary]] | ||
[[category:Legendary Shoulders]] | [[category:Legendary Shoulders]] | ||
− | [[category:Shoulders] | + | [[category:Shoulders]] |
[[category:Crafted Items]] | [[category:Crafted Items]] |
Latest revision as of 12:26, 25 September 2014
Seven Sins is a crafted legendary shoulders that can be created in Diablo 3 and Reaper of Souls.
This item can be created and worn by any class, but with a fixed level of 60, no matter what level character creates it, it does not scale up in value/power to remain competitive in the end game.
Seven Sins stats[edit | edit source]
This item has no legendary affix, but the inherent modifiers are unusual, with a bonus to all 4 attributes that only counts for one affix, leaving 3 random slots. Most examples roll Vitality and mainstat, adding 300 or so more of each to the inherent 121-135 amount.
- This crafted item can only be made as a level 60 item, and thus will never equal level 70 legendaries in total value.
Seven Sins: Legendary shoulders
Primary Affixes:
Secondary Affixes:
The alchemist Lyekurn spent many years formulating the exact shape |
Salvages into:
Crafting Costs[edit | edit source]
This recipe is learned from the Plan: Seven Sins, which must be found as a random drop from a target of about level 60.
Seven Sins
- Requires Blacksmith level 60.
- 86,400 Gold
- 22 Common Debris
- 8 Exquisite Essence
- 5 Iridescent Tear
- 2 Fiery Brimstone
Item Examples[edit | edit source]
Several examples of this item can be seen below. View more samples of the Seven Sins via DiabloNut's armory.
Gallery[edit | edit source]
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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