Difference between revisions of "Realm of Trials"
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− | The | + | The '''Realm of Trials''' (AKA Trials or Greater Rift Trial or Grift Trial) is a mini-game feature that players can use to earn higher level [[Greater Rift Keystones]], enabling them to start off in higher level [[Greater Rifts]], rather than starting at a level 1 Grift and working their way up through completing multiple Grifts. The wave-clearing in a Realm of Trials was made faster late in teh Patch 2.1 PTR, due to player complaints that the trials were taking too long. |
The Realm of Trials is a small, dark, shadowy, circular map with a couple of health pools. Players can not leave it except by returning to town. While in the Realm players undergo a Trial as waves of monsters appear. Each wave spawns about 40 enemies with a timer running; if players kill all the monsters in the wave before the timer expires another wave spawns, with slightly harder (more hit points and higher damage) enemies. This process continues until players are unable to finish a wave within the time limit, at which point the Trial is over and no more waves will spawn. | The Realm of Trials is a small, dark, shadowy, circular map with a couple of health pools. Players can not leave it except by returning to town. While in the Realm players undergo a Trial as waves of monsters appear. Each wave spawns about 40 enemies with a timer running; if players kill all the monsters in the wave before the timer expires another wave spawns, with slightly harder (more hit points and higher damage) enemies. This process continues until players are unable to finish a wave within the time limit, at which point the Trial is over and no more waves will spawn. |
Revision as of 00:17, 26 August 2014
The Realm of Trials (AKA Trials or Greater Rift Trial or Grift Trial) is a mini-game feature that players can use to earn higher level Greater Rift Keystones, enabling them to start off in higher level Greater Rifts, rather than starting at a level 1 Grift and working their way up through completing multiple Grifts. The wave-clearing in a Realm of Trials was made faster late in teh Patch 2.1 PTR, due to player complaints that the trials were taking too long.
The Realm of Trials is a small, dark, shadowy, circular map with a couple of health pools. Players can not leave it except by returning to town. While in the Realm players undergo a Trial as waves of monsters appear. Each wave spawns about 40 enemies with a timer running; if players kill all the monsters in the wave before the timer expires another wave spawns, with slightly harder (more hit points and higher damage) enemies. This process continues until players are unable to finish a wave within the time limit, at which point the Trial is over and no more waves will spawn.
Players then return to town and speak to Orek, who will reward them with a Greater Rift Keystone that corresponds to the highest level wave they were able to complete in the Trial. The difficulty of the waves roughly corresponds to the difficulty level of the Greater Rift, but the GRK reward is scaled down in about a 3:2 ratio. E.g. a player who completed 30 waves would get a level 20 GRK. This is so players don't enter a Greater Rift level that's too hard for them to complete right from the start.[1]
Realm of Trials were added in Patch 2.1, after extensive testing on the PTR.
Gallery
Images from Realm of Trials.
References
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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