Difference between revisions of "Seasonal Legendaries"

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The first seasonal legendaries became available in mid-July 2014, while [[Patch 2.1]] was in testing on the [[PTR]]. There's no reason to expect future seasonal legendaries to require testing or to make an appearance on the PTR, unless they correspond in time with a major content patch.  There is not yet an ETA on when Season One will begin or how long it will last.
 
The first seasonal legendaries became available in mid-July 2014, while [[Patch 2.1]] was in testing on the [[PTR]]. There's no reason to expect future seasonal legendaries to require testing or to make an appearance on the PTR, unless they correspond in time with a major content patch.  There is not yet an ETA on when Season One will begin or how long it will last.
  
The first seasonal legendaries were revealed in Patch 2.1 notes[http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-july-9-7-18-2014#seasonalitems], and were obviously a work in progress with several items lacking an official name, and no more info than the [[legendary affix]] given for the others. Some of these items may gain more details in the final patch, with inherent affixes and other preset properties.
+
The first seasonal legendaries were revealed in Patch 2.1 notes[http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-july-9-7-18-2014#seasonalitems], and were obviously a work in progress with several items lacking an official name, and no more info than the [[legendary affix]] given for the others. The names and features of these items were changed multiple times in small patches during the PTR testing.
  
  
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===Monk===
 
===Monk===
  
p1_fistWeapon_norm_unique_02 (Name still TBD.)
+
[[Vengeful Wind]] (Formerly: p1_fistWeapon_norm_unique_02, Name still TBD.)
 
* New Legendary Fist Weapon
 
* New Legendary Fist Weapon
* Increases the maximum stack count of Sweeping Winds by 5-7
+
* Increases the maximum stack count of Sweeping Winds by 3 (initially  5-7)
 
This item was introduced with a different type of [[Sweeping Wind]] boost after the Season One [[Alabaster Gloves]] were removed.
 
This item was introduced with a different type of [[Sweeping Wind]] boost after the Season One [[Alabaster Gloves]] were removed.
  
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(Removed from seasonal and added to normal legendary item pool.)
 
p1_CeremonialDagger_norm_unique_02 (Name still TBD)
 
p1_CeremonialDagger_norm_unique_02 (Name still TBD)
 
* New Ceremonial Dagger
 
* New Ceremonial Dagger
 
* Your Poison Darts and your Fetishes' Poison Darts now pierce
 
* Your Poison Darts and your Fetishes' Poison Darts now pierce
 
 
  
 
   
 
   

Revision as of 22:54, 20 August 2014

Seasonal Legendaries are legendary items added to the game during Ladder Seasons. These items can only drop for Seasonal Characters over the course of that season. Once a season ends, all Seasonal Characters and their new gear are returned to the general character population, and that season's legendary items become findable for all characters in the game, whether Seasonal or not. This process repeats each time a season ends and a new season begins, with new seasonal legendary items created for each new season.

Seasonal Legendaries are not meant by the designers to be special, super-quality legendary items. They are just new weapons, armor, legendary follower items, and/or legendary potions that may be better or worse than existing legendary gear. They are not meant to create a new higher tier of loot, though it seems likely that Blizzard will use these new legendaries to try to add variety and alternatives to some of the most powerful/popular current legendary items.

It's not known if we will see new Item Sets introduced via seasonal legendaries, but it seems likely, sooner or later.


PTR Season One Legendaries

The first seasonal legendaries became available in mid-July 2014, while Patch 2.1 was in testing on the PTR. There's no reason to expect future seasonal legendaries to require testing or to make an appearance on the PTR, unless they correspond in time with a major content patch. There is not yet an ETA on when Season One will begin or how long it will last.

The first seasonal legendaries were revealed in Patch 2.1 notes[1], and were obviously a work in progress with several items lacking an official name, and no more info than the legendary affix given for the others. The names and features of these items were changed multiple times in small patches during the PTR testing.


Bottomless Potion of Rejuvenation

  • Restores 15% of your primary resource when used below 25% Life


x1_FollowerItem_Legendary_03 (Name still TBD)

  • Equip on Follower: Reduces the cooldown of all Follower skills by 50%


Krelm's Buff Belt

  • Grants a 20% Movement Speed bonus
  • Taking damage causes you to lose this effect for 15 seconds


Krelm's Buff Bracers

  • Grant you immunity to Knockback and Stun effects


Remorseless


P1_CruShield_norm_unique_01 (Name still TBD)

  • Legendary Crusader Shield
  • Removes the cooldown of Condemn
  • Condemn now costs 40 Wrath


Leonine Bow of Hashir

  • Demon Hunter themed Legendary Bow
  • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards


Alabaster Gloves (Removed)

  • Monk themed Legendary Gloves
  • Increases the duration of Sweeping Wind to 1 minute

Removed during testing and replaced in Season Two with a new Monk fist weapon that provides a different boost to Sweeping Wind. (See below.)


Witch Doctor

  • Seasonal Legendary not yet implemented


p1_Wand_norm_unique_01 (Name still TBD)

  • Wizard themed wand
  • Removes the cooldown of Teleport
  • Teleport now costs 25 Arcane Power



PTR Season Two Legendaries

Season Two began on the PTR August 5, 2014, with a major patch.[2] The switch over allowed Blizzard to test and debug all of their plans for live season changes, and ran fairly smoothly. With the new season, several of the Season One legendaries were updated, and some new seasonal legendaries were added.


Crusader

New Crusader Armor Set (Name eventually set as Roland's Legacy)

  • (2) Set Bonus
    • +500 Strength
  • (4) Set Bonus
    • +100% Shield Bash Damage
    • +100% Sweep Attack Damage
  • (6) Set Bonus
    • Hitting an enemy with Shield Bash or Sweep Attack grants 20% Attack Speed for 3 seconds, stacking up to 5 times


Unrelenting Phalanx (Initially called Amazonian Parma)

  • New Crusader Shield
    • Allows Phalanx to summon twice as many Avatars
    • Applies to all rune variants

This item was initially a normal shield, but was quickly switched to a Crusader Shield. [3] That's actually a benefit for Crusaders as it's more likely to drop for them, and can spawn with +damage to specific Crusader shields, and Cooldown Reduction (which normal shields can not).

Demon Hunter

Wojahnni Assaulter

  • New Crossbow
  • Rapid Fire deals 40-50% more damage per second, stacks up to 4 times.


Monk

Vengeful Wind (Formerly: p1_fistWeapon_norm_unique_02, Name still TBD.)

  • New Legendary Fist Weapon
  • Increases the maximum stack count of Sweeping Winds by 3 (initially 5-7)

This item was introduced with a different type of Sweeping Wind boost after the Season One Alabaster Gloves were removed.


Witch Doctor

p1_CeremonialDagger_norm_season_01 (Name still TBD)

  • New Legendary Ceremonial Dagger
  • Soul Harvest now stacks up to 10 times


(Removed from seasonal and added to normal legendary item pool.) p1_CeremonialDagger_norm_unique_02 (Name still TBD)

  • New Ceremonial Dagger
  • Your Poison Darts and your Fetishes' Poison Darts now pierce



Seasonal Legendaries in Diablo II

Diablo 2's ladders introduced the concept of adding new legendary items into the game just for ladder characters, but this development came late into Diablo 2's online life, when seasons ran for inconsistent lengths of time with little to no ongoing developer support. Diablo 2's ladder only Uniques and Runewords did not change in the new ladder season, and did not become findable by all characters after the season. They were, however, tradeable to non-ladder characters after each ladder ended and all the new characters reverted to the general character pool.