Difference between revisions of "Fist Weapons"

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[[File:Fists-monk-dual.jpg|left|frame|Dual-wielding fists.]]
 
[[File:Fists-monk-dual.jpg|left|frame|Dual-wielding fists.]]
Fist weapons are [[Monk]]-specific items in Diablo 3 that can not be equipped by any other classes. They vary widely in appearance, ranging from simple gloves, to spiked clubs, to huge punching mitts like Hulk Hands. Others are bladed weapons mounted on the wrists, reminiscent of the {{iw|Assassin Assassin}}'s {{iw|Assassin_Items claw weapons}} from Diablo 2.  
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Fist weapons are melee weapons that can only be equipped by the Monk. Fists vary widely in appearance, ranging from simple gloves, to spiked clubs, to huge punching mitts like Hulk Hands. Others are bladed weapons mounted on the wrists, reminiscent of the {{iw|Assassin Assassin}}'s {{iw|Assassin_Items claw weapons}} from Diablo 2.  
  
These weapons do not have quite the maximum damage potential of some other one-handed weapons, but they have a very fast attack rate and can spawn with special mods for the Monk, including enhanced [[Spirit]] generation and Life healed per Spirit spent.
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Since range is not a factor on weapons in Diablo 3, these Fists work just like swords and spears and other much longer (looking) weapons. Fists have a faster attack speed than other one-handed melee weapons, though they deal a bit less inherent damage in compensation. Faster hitting is useful for a Monk who needs to restore resource via a [[Spirit Generator]] skill, and Fists can have other affixes that are of special use to the Monk.
  
  
==Fist Weapons==
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===Legendary Fists==
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'''[[Legendary Fist Weapons]]'''<br>
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:8) [[Fleshrake]]<br>
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:8) [[Rabid Strike]]<br>
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:29) [[Scarbringer]]<br>
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:29) [[Sledge Fist]]<br>
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:31) [[Jawbreaker]]<br>
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:50) [[Logan's Claw]]<br>
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:52) [[Demon Hand]] - [[Blacksmith Plans|Crafted]]<br>
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:60) [[Crystal Fist]]<br>
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:60) [[The Fist of Az'Turrasq]]<br>
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:60) [[Won Khim Lau]]<br>
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:60) [[Shenlong's Fist of Legend]] - {{c_green|Set}}<br>
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:60) [[Shenlong's Relentless Assault]] - {{c_green|Set}}<br>
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:60) [[Hallowed Hand]] - [[Blacksmith Plans|Crafted]] {{c_green|Set}}<br>
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:70) [[Demon Claw]] - [[Blacksmith Plans|Crafted]]<br>
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:70) [[Hallowed Hold]] - [[Blacksmith Plans|Crafted]] {{c_green|Set}}
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When the Monk's weaponry was first revealed the developers spoke of some weapons possibly enabling or improving some of the Monk's skills, though this concept did not make it into the final game. [[Jay Wilson]] in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
 
  
::'''''Diii.net:''' The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons? ''
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==The Evolution of the Fist==
::'''Jay Wilson:''' We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance... the Crippling Wave skill seems like it should be a staff skill. It’s kind of [[AoE]], he does it and affects a lot of guys around him. So it’s a possibility that we'll do skills and redefine them based on combat styles and have those styles have a weapon preference.
 
  
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When the Monk's weaponry was first revealed the developers spoke of some weapons possibly enabling or improving some of the Monk's skills, though this concept did not make it into the final game. [[Jay Wilson]] in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
  
<item type="list">Fist Weapon</item>
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<blue><font color="#FFFFFF">The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons?</font><br>
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Jay Wilson: We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance... the Crippling Wave skill seems like it should be a staff skill. It’s kind of [[AoE]], he does it and affects a lot of guys around him. So it’s a possibility that we'll do skills and redefine them based on combat styles and have those styles have a weapon preference. </blue>
  
  

Revision as of 15:46, 30 May 2014

Dual-wielding fists.

Fist weapons are melee weapons that can only be equipped by the Monk. Fists vary widely in appearance, ranging from simple gloves, to spiked clubs, to huge punching mitts like Hulk Hands. Others are bladed weapons mounted on the wrists, reminiscent of the Assassin's claw weapons from Diablo 2.

Since range is not a factor on weapons in Diablo 3, these Fists work just like swords and spears and other much longer (looking) weapons. Fists have a faster attack speed than other one-handed melee weapons, though they deal a bit less inherent damage in compensation. Faster hitting is useful for a Monk who needs to restore resource via a Spirit Generator skill, and Fists can have other affixes that are of special use to the Monk.


=Legendary Fists

Legendary Fist Weapons

8) Fleshrake
8) Rabid Strike
29) Scarbringer
29) Sledge Fist
31) Jawbreaker
50) Logan's Claw
52) Demon Hand - Crafted
60) Crystal Fist
60) The Fist of Az'Turrasq
60) Won Khim Lau
60) Shenlong's Fist of Legend - Set
60) Shenlong's Relentless Assault - Set
60) Hallowed Hand - Crafted Set
70) Demon Claw - Crafted
70) Hallowed Hold - Crafted Set


The Evolution of the Fist

When the Monk's weaponry was first revealed the developers spoke of some weapons possibly enabling or improving some of the Monk's skills, though this concept did not make it into the final game. Jay Wilson in an October 2009 interview. [1]

The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons?
Jay Wilson: We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance... the Crippling Wave skill seems like it should be a staff skill. It’s kind of [[AoE]], he does it and affects a lot of guys around him. So it’s a possibility that we'll do skills and redefine them based on combat styles and have those styles have a weapon preference.