Difference between revisions of "Ruby"
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Rubies are one of the four types of [[gem]]s found in Diablo III. | Rubies are one of the four types of [[gem]]s found in Diablo III. | ||
− | Rubies are very useful socketed in weapons for low and mid level characters | + | Rubies are very useful socketed in weapons, especially since the [[Patch 1.0.7]] buffed their damage. Prior to that patch Rubies were great in weapons for low and mid-level characters, since the damage added by the Ruby was very substantial. Rubies were not as useful for high level characters, since with better gear and increased [[Critical hit Chance]] stats, the Emerald with its [[Critical hit Damage]] bonus was much more powerful than the Ruby. |
Rubies are coveted by Barbarians, since the +Strength bonus adds to their damage output. | Rubies are coveted by Barbarians, since the +Strength bonus adds to their damage output. | ||
− | Rubies are also | + | Rubies are also very popular for the +%experience gain when socketed in helms. This bonus became much more popular after [[Patch 1.0.4]] when the [[Paragon]] system was introduced and gaining experience from kills became a key preoccupation of level 60+ characters. |
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| Increases experience reward per kill by 5% | | Increases experience reward per kill by 5% | ||
| +6 Strength | | +6 Strength | ||
− | | + | + | | +3 Minimum Damage, +3 Maximum Damage |
|- | |- | ||
| [[Image:ItemGemRubyRank2.png]] | | [[Image:ItemGemRubyRank2.png]] | ||
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| Increases experience reward per kill by 7% | | Increases experience reward per kill by 7% | ||
| +10 Strength | | +10 Strength | ||
− | | + | + | | +6 Minimum Damage, +6 Maximum Damage |
|- | |- | ||
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| Increases experience reward per kill by 9% | | Increases experience reward per kill by 9% | ||
| +14 Strength | | +14 Strength | ||
− | | + | + | | +9 Minimum Damage, +9 Maximum Damage |
|- | |- | ||
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| Increases experience reward per kill by 11% | | Increases experience reward per kill by 11% | ||
| +18 Strength | | +18 Strength | ||
− | | + | + | | +12 Minimum Damage, +12 Maximum Damage |
|- | |- | ||
| [[Image:ItemGemRubyRank5.png]] | | [[Image:ItemGemRubyRank5.png]] | ||
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| Increases experience reward per kill by 13% | | Increases experience reward per kill by 13% | ||
| +22 Strength | | +22 Strength | ||
− | | + | + | | +15 Minimum Damage, +15 Maximum Damage |
|- | |- | ||
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| Increases experience reward per kill by 15% | | Increases experience reward per kill by 15% | ||
| +26 Strength | | +26 Strength | ||
− | | + | + | | +18 Minimum Damage, +18 Maximum Damage |
|- | |- | ||
| [[Image:ItemGemRubyRank7.png]] | | [[Image:ItemGemRubyRank7.png]] | ||
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| Increases experience reward per kill by 17% | | Increases experience reward per kill by 17% | ||
| +30 Strength | | +30 Strength | ||
− | | + | + | | +21 Minimum Damage, +21 Maximum Damage |
|- | |- | ||
| [[Image:ItemGemRubyRank8.png]] | | [[Image:ItemGemRubyRank8.png]] | ||
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| Increases experience reward per kill by 19% | | Increases experience reward per kill by 19% | ||
| +34 Strength | | +34 Strength | ||
− | | + | + | | +25 Minimum Damage, +25 Maximum Damage |
|- | |- | ||
| [[Image:ItemGemRubyRank9.png]] | | [[Image:ItemGemRubyRank9.png]] | ||
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| Increases experience reward per kill by 21% | | Increases experience reward per kill by 21% | ||
| +38 Strength | | +38 Strength | ||
− | | + | + | | +30 Minimum Damage, +30 Maximum Damage |
|- | |- | ||
| [[Image:ItemGemRubyRank10.png]] | | [[Image:ItemGemRubyRank10.png]] | ||
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| Increases experience reward per kill by 23% | | Increases experience reward per kill by 23% | ||
| +42 Strength | | +42 Strength | ||
− | | + | + | | +40 Minimum Damage, +40 Maximum Damage |
|- | |- | ||
| [[Image:ItemGemRubyRank11.png]] | | [[Image:ItemGemRubyRank11.png]] | ||
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| Increases experience reward per kill by 25% | | Increases experience reward per kill by 25% | ||
| +46 Strength | | +46 Strength | ||
− | | + | + | | +60 Minimum Damage, +60 Maximum Damage |
|- | |- | ||
| [[Image:ItemGemRubyRank12.png]] | | [[Image:ItemGemRubyRank12.png]] | ||
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| Increases experience reward per kill by 27% | | Increases experience reward per kill by 27% | ||
| +50 Strength | | +50 Strength | ||
− | | + | + | | +80 Minimum Damage, +80 Maximum Damage |
|- | |- | ||
| [[Image:ItemGemRubyRank13.png]] | | [[Image:ItemGemRubyRank13.png]] | ||
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| Increases experience reward per kill by 29% | | Increases experience reward per kill by 29% | ||
| +54 Strength | | +54 Strength | ||
− | | + | + | | +100 Minimum Damage, +100 Maximum Damage |
|- | |- | ||
| [[Image:ItemGemRubyRank14.png]] | | [[Image:ItemGemRubyRank14.png]] | ||
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| Increases experience reward per kill by 31% | | Increases experience reward per kill by 31% | ||
| +58 Strength | | +58 Strength | ||
− | | + | + | | +120 Minimum Damage, +120 Maximum Damage |
+ | |- | ||
+ | | | ||
+ | | Marquise Gem | ||
+ | | Increases experience reward per kill by 32% | ||
+ | | +62 Strength | ||
+ | | +150 Minimum Damage, +150 Maximum Damage | ||
|} | |} | ||
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| 18 | | 18 | ||
|} | |} | ||
+ | |||
+ | |||
+ | ==Patch 1.0.7 Buffs== | ||
+ | |||
+ | The value of Rubies in weapons was considerably increased in [[Patch 1.0.7]]. Here's a quote from the patch notes:[http://us.battle.net/d3/en/blog/8608455/patch-107-now-live-2-12-2013] | ||
+ | |||
+ | <blue>All ruby gems have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies): | ||
+ | |||
+ | * Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2) | ||
+ | * Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4) | ||
+ | * Ruby: +9 minimum damage/+9 maximum damage (up from +8/+8) | ||
+ | * Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10) | ||
+ | * Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11) | ||
+ | * Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12) | ||
+ | * Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13) | ||
+ | * Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14) | ||
+ | * Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15) | ||
+ | * Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16) | ||
+ | * Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17) | ||
+ | * Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18) | ||
+ | * Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19) | ||
+ | * Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20) | ||
+ | * Marquise Ruby: +160 Minimum and +160 Maximum Damage | ||
+ | These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons | ||
+ | |||
+ | For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage | ||
+ | </blue> | ||
+ | |||
+ | The boosts to high end Ruby damage were enormous, and while Emeralds remain the weapon socket of choice for most characters, Rubies are useful for some classes and builds, especially those that deal damage with skill that do not or seldom [[proc]] their damage from critical hits. | ||
+ | |||
Revision as of 06:03, 19 March 2013
Rubies are one of the four types of gems found in Diablo III.
Rubies are very useful socketed in weapons, especially since the Patch 1.0.7 buffed their damage. Prior to that patch Rubies were great in weapons for low and mid-level characters, since the damage added by the Ruby was very substantial. Rubies were not as useful for high level characters, since with better gear and increased Critical hit Chance stats, the Emerald with its Critical hit Damage bonus was much more powerful than the Ruby.
Rubies are coveted by Barbarians, since the +Strength bonus adds to their damage output.
Rubies are also very popular for the +%experience gain when socketed in helms. This bonus became much more popular after Patch 1.0.4 when the Paragon system was introduced and gaining experience from kills became a key preoccupation of level 60+ characters.
Development Changes
During development, Rubies added a bonus to the Attack stat, when socketed in "other" objects. This was changed to a +Strength bonus in the final game.
Ruby Stats
Diablo II Ruby
Though Rubies were found in Diablo II, their stats are not the same as Rubies in Diablo III.
Quality | Weapon | Helm or Armor | Shield | Clvl Req |
---|---|---|---|---|
Chipped | +3-4 Fire Damage | +10 to Maximum Life | +12% fire resistance | 1 |
Flawed | +5-8 to Fire Damage | +17 to Maximum Life | +16% to Fire Resistance | 5 |
Normal | +8-12 to Fire Damage | +24 to Maximum Life | +22% fire resistance | 12 |
Flawless | +10-16 to Fire Damage | +31 to Maximum Life | +28% fire resistance | 15 |
Perfect | +15-20 Fire Damage | +38 to Maximum Life | +40% fire resistance | 18 |
Patch 1.0.7 Buffs
The value of Rubies in weapons was considerably increased in Patch 1.0.7. Here's a quote from the patch notes:[1]
- Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2)
- Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4)
- Ruby: +9 minimum damage/+9 maximum damage (up from +8/+8)
- Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10)
- Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11)
- Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12)
- Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13)
- Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14)
- Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15)
- Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
- Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
- Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
- Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
- Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20)
- Marquise Ruby: +160 Minimum and +160 Maximum Damage
These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons
For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage
The boosts to high end Ruby damage were enormous, and while Emeralds remain the weapon socket of choice for most characters, Rubies are useful for some classes and builds, especially those that deal damage with skill that do not or seldom proc their damage from critical hits.
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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