Difference between revisions of "Witch Doctor skills"

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(Passive Skills)
(fixed skill levels)
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All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.
 
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.
  
'''Essential skill links:'''
+
'''Useful skill links:'''
 +
 
 
* [[Skill]]s - General skill design and mechanics.
 
* [[Skill]]s - General skill design and mechanics.
* [[Witch Doctor traits]] -- Passive bonuses and other character modifications.
+
** [[Active skill]]s - Skills where effects are activated by the player.
* [[Mana]] -- The Witch Doctor's energy resource.
+
** [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events.
 +
** [[Signature skill]]s - Skills that define characters.
 +
* [[Mana]] -- The Witch Doctor's energy [[resource]].
 +
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.
 
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.
 
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.
+
* [[Witch Doctor traits]] -- Passive skills in Diablo III were called [[traits]] for a while before reverting back.
* [[Signature skill]]s - Skills that define characters.
 
* [[Active skill]]s - Skills where effects are activated by the player.
 
* [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events.  
 
  
  
 
==Active Skills==
 
==Active Skills==
 
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.
 
Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.
 +
 +
 +
===Poison Dart===
 +
[[Poison Dart]] is available at [[clvl|level]] 1.<br>
 +
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.
 +
* '''Description:''' Fires a deadly poison dart that deals X-X poison damage and an additional X-X poison damage over X seconds.
  
  
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===Plague of Toads===
 
===Plague of Toads===
[[Plague of Toads]] is available at [[clvl|level]] 1.<br>
+
[[Plague of Toads]] is available at [[clvl|level]] 2.<br>
 
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.
 
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill.
 
* '''Description:''' Release a handful of toads that explode on contact with an enemy, dealing poison damage.
 
* '''Description:''' Release a handful of toads that explode on contact with an enemy, dealing poison damage.
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===Grasp of the Dead===
 
===Grasp of the Dead===
[[Grasp of the Dead]] is available at [[clvl|level]] 2.<br>
+
[[Grasp of the Dead]] is available at [[clvl|level]] 3.<br>
 
A powerful curse, this one deals damage as well as slowing enemies for a short duration.
 
A powerful curse, this one deals damage as well as slowing enemies for a short duration.
 
* '''Description:''' Hands reach out, slowing enemies by X% and dealing X-X damage per second for X seconds.
 
* '''Description:''' Hands reach out, slowing enemies by X% and dealing X-X damage per second for X seconds.
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===Haunt===
 
===Haunt===
[[Haunt]] is available at [[clvl|level]] 3.<br>
+
[[Haunt]] is available at [[clvl|level]] 4.<br>
 
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies.  
 
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies.  
 
* '''Description:''' Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.
 
* '''Description:''' Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.
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===Zombie Charger===
 
===Zombie Charger===
[[Zombie Charger]] is available at [[clvl|level]] 4.<br>
+
[[Zombie Charger]] is available at [[clvl|level]] 5.<br>
 
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.
 
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.
 
* '''Description:''' A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.
 
* '''Description:''' A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.
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===Hex===
 
===Hex===
[[Hex]] is available at [[clvl|level]] 5.<br>
+
[[Hex]] is available at [[clvl|level]] 6.<br>
 
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.
 
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.
 
* '''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.
 
* '''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.
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===Corpse Spiders===
 
===Corpse Spiders===
[[Corpse Spiders]] is available at [[clvl|level]] 6.<br>
+
[[Corpse Spiders]] is available at [[clvl|level]] 7.<br>
 
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites.  
 
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites.  
 
* '''Description:''' Summon X spiders to attack nearby enemies.
 
* '''Description:''' Summon X spiders to attack nearby enemies.
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===Horrify===
 
===Horrify===
[[Horrify]] is available at [[clvl|level]] 7.<br>
+
[[Horrify]] is available at [[clvl|level]] 8.<br>
 
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.
 
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.
 
* '''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.
 
* '''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.
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===Firebats===
 
===Firebats===
[[Firebats]] is available at [[clvl|level]] 8.<br>
+
[[Firebats]] is available at [[clvl|level]] 9.<br>
 
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path.  
 
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path.  
 
* '''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.
 
* '''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.
 +
 +
 +
===Firebomb===
 +
[[Firebomb]] is available at [[clvl|level]] 11.<br>
 +
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It deals explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid.
 +
* '''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.
  
  
 
===Spirit Walk===
 
===Spirit Walk===
[[Spirit Walk]] is available at [[clvl|level]] 9.<br>
+
[[Spirit Walk]] is available at [[clvl|level]] 12.<br>
 
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.
 
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.
 
* '''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.
 
* '''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.
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===Soul Harvest===
 
===Soul Harvest===
[[Soul Harvest]] is available at [[clvl|level]] 11.<br>
+
[[Soul Harvest]] is available at [[clvl|level]] 14.<br>
 
A buff that increases the WD's spell damage based on how many enemies are nearby.
 
A buff that increases the WD's spell damage based on how many enemies are nearby.
 
* '''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.
 
* '''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.
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===Sacrifice===
 
===Sacrifice===
[[Sacrifice]] is available at [[clvl|level]] 12.<br>
+
[[Sacrifice]] is available at [[clvl|level]] 16.<br>
 
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.
 
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.
 
* '''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.
 
* '''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.
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===Gargantuan===
 
===Gargantuan===
[[Gargantuan]] is available at [[clvl|level]] 14.<br>
+
[[Gargantuan]] is available at [[clvl|level]] 18.<br>
 
A large, powerful zombie pet that [[tanks]] for the Witch Doctor.  
 
A large, powerful zombie pet that [[tanks]] for the Witch Doctor.  
 
* '''Description:''' Summon a large level X zombie follower to fight for you.
 
* '''Description:''' Summon a large level X zombie follower to fight for you.
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===Locust Swarm===
 
===Locust Swarm===
[[Locust Swarm]] is available at [[clvl|level]] 16.<br>
+
[[Locust Swarm]] is available at [[clvl|level]] 19.<br>
 
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.
 
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.
 
* '''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.
 
* '''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.
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===Spirit Barrage===
 
===Spirit Barrage===
[[Spirit Barrage]] is available at [[clvl|level]] 18.<br>
+
[[Spirit Barrage]] is available at [[clvl|level]] 21.<br>
 
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.
 
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.
 
* '''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.
 
* '''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.
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===Acid Cloud===
 
===Acid Cloud===
[[Acid Cloud]] is available at [[clvl|level]] 19.<br>
+
[[Acid Cloud]] is available at [[clvl|level]] 22.<br>
 
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.
 
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.
 
* '''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.
 
* '''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.
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===Mass Confusion===
 
===Mass Confusion===
[[Mass Confusion]] is available at [[clvl|level]] 21.<br>
+
[[Mass Confusion]] is available at [[clvl|level]] 24.<br>
 
A mind control spell that temporarily changes the alignment of some enemies.
 
A mind control spell that temporarily changes the alignment of some enemies.
 
* '''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
 
* '''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
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===Big Bad Voodoo===
 
===Big Bad Voodoo===
[[Big Bad Voodoo]] is available at [[clvl|level]] 22.<br>
+
[[Big Bad Voodoo]] is available at [[clvl|level]] 25.<br>
 
No description is available.
 
No description is available.
  
  
 
===Wall of Zombies===
 
===Wall of Zombies===
[[Wall of Zombies]] is available at [[clvl|level]] 24.<br>
+
[[Wall of Zombies]] is available at [[clvl|level]] 27.<br>
 
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.
 
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.
 
* '''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.
 
* '''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.
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===Fetish Army===
 
===Fetish Army===
[[Fetish Army]] is available at [[clvl|level]] 25.<br>
+
[[Fetish Army]] is available at [[clvl|level]] 29.<br>
 
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.
 
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.
 
* '''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.
 
* '''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.
 
 
'''Note:''' The level of every skill is tentative as of August 2011 and likely to change.
 
  
  
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|-
 
|-
 
|}
 
|}
 +
'''Note:''' The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.
 +
 +
  
 
==Development==
 
==Development==
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===Removed Skills===
 
===Removed Skills===
* [[Poison Dart]]<br>
 
* [[Firebomb]]<br>
 
 
* [[Pit of Fire]]<br>
 
* [[Pit of Fire]]<br>
 
* [[Parasite]]<br>
 
* [[Parasite]]<br>

Revision as of 14:22, 7 August 2011

The Witch Doctor Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by Muldric.

This page lists the Witch Doctor skills, with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, Blue quotes, runestone information, and numerous screenshots and other images.

All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and Traits were introduced. See the Witch Doctor skill archive for information about skill changes over time.

Useful skill links:


Active Skills

Click to the individual skill pages for more details about these skills including numbers, screenshots, runestone information, blue quotes, and much more.


Poison Dart

Poison Dart is available at level 1.
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.

  • Description: Fires a deadly poison dart that deals X-X poison damage and an additional X-X poison damage over X seconds.


Summon Zombie Dog

Summon Zombie Dog is available at level 1.
Better known as "Mongrels," Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when Sacrificed.

  • Description: The Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time.


Plague of Toads

Plague of Toads is available at level 2.
The Witch Doctor summons several toads that hop forward like living Charged Bolts and explode against enemies. Some dramatic runestone effects are known for this skill.

  • Description: Release a handful of toads that explode on contact with an enemy, dealing poison damage.


Grasp of the Dead

Grasp of the Dead is available at level 3.
A powerful curse, this one deals damage as well as slowing enemies for a short duration.

  • Description: Hands reach out, slowing enemies by X% and dealing X-X damage per second for X seconds.


Haunt

Haunt is available at level 4.
A ranged spell attack, this sics a ghostly entity upon the target, dealing DoT. The Haunt will seek a new target when its victim dies.

  • Description: Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.


Zombie Charger

Zombie Charger is available at level 5.
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous Zombie Bears effect.

  • Description: A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.


Hex

Hex is available at level 6.
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.

  • Description: Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.


Corpse Spiders

Corpse Spiders is available at level 7.
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites.

  • Description: Summon X spiders to attack nearby enemies.


Horrify

Horrify is available at level 8.
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.

  • Description: Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.


Firebats

Firebats is available at level 9.
A short range spell attack, this sends flaming bats out in an Inferno-like spray, dealing damage to anything in their path.

  • Description: A swarm of fiery bats burn enemies in front of you for X fire damage per second.


Firebomb

Firebomb is available at level 11.
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It deals explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid.

  • Description: Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.


Spirit Walk

Spirit Walk is available at level 12.
A powerful movement/escape skill, especially useful in the Battle Arena. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.

  • Description: Enter the spirit realm, allowing unhindered movement for X seconds.


Soul Harvest

Soul Harvest is available at level 14.
A buff that increases the WD's spell damage based on how many enemies are nearby.

  • Description: Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.


Sacrifice

Sacrifice is available at level 16.
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.

  • Description: A nearby zombie dog explodes, dealing X damage to all enemies within X yards.


Gargantuan

Gargantuan is available at level 18.
A large, powerful zombie pet that tanks for the Witch Doctor.

  • Description: Summon a large level X zombie follower to fight for you.


Locust Swarm

Locust Swarm is available at level 19.
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will chain between nearby enemies, potentially consuming numerous targets per cast.

  • Description: A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.


Spirit Barrage

Spirit Barrage is available at level 21.
A DfA attack that's never yet been shown publicly. Acid Cloud covers a small radius, so presumably this one has a larger radius.

  • Description: A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.


Acid Cloud

Acid Cloud is available at level 22.
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a DfA attack with a small radius that melts the flesh from the bones of anything in the targeted area.

  • Description: Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.


Mass Confusion

Mass Confusion is available at level 24.
A mind control spell that temporarily changes the alignment of some enemies.

  • Description: Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.


Big Bad Voodoo

Big Bad Voodoo is available at level 25.
No description is available.


Wall of Zombies

Wall of Zombies is available at level 27.
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.

  • Description: Zombies erupt from the earth and attack nearby enemies for X damage per second.


Fetish Army

Fetish Army is available at level 29.
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.

  • Description: Summon an army of fetish creatures to fight by your side for X seconds.


Passive Skills

Passive skills replaced Traits during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the Witch Doctor traits page for a full list of those passives.

Name Req Level Description
Mana Regeneration 3 Regenerate X% of maximum Mana per second.
Mind and Body 3 Regenerate X% HP per minute.
Spiritual Attunement 3 Increase maximum Mana by X%.
Care of the Master 6 Increase the HP of pets by X%.
Quickening 6 Increase casting speed by X%.
Spirit Vessel 6 Health Globes provide X% of maximum Mana when picked up.
Aggression 12 Increases attack by X%.
Superior Skill 12 Increases precision by X%.
Expert Defense 12 Increases defense by X%.
Toughness 12 Increases vitality by X%.
Death Pact 18 When the Witch Doctor has under X% HP, damage taken is reduced by Y%.
Leader of the Pack 18 Increases damage dealt by Zombie Dogs by X%.
Ritual of Blood 18 X% of Mana costs for skills is taken from HP instead.
Ferocity 24 Increases pet damage dealt by X%.
Plagued 24 Increases Animal and Plague skill damage by X%.
Rituals 24 Increases damage by X% of HP.
Zombie Masters 24 Increases Zombie skill damage by X%.

Note: The listed levels of the passive skills are clearly a holdover of when they were traits and will change in the future.


Development

The Witch Doctor's skills and skill trees were first seen at BlizzCon 2008, with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained NYI. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the Witch Doctor traits and a near-final skill listing.

A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.

Removed Skills


References