Difference between revisions of "Legendary Affixes"
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[[Avarice Band]] | [[Avarice Band]] | ||
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− | * {{c_orange|Each time you pick up gold, increase your Gold and Health Pickup | + | * {{c_orange|Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.}} |
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When gold is picked up, increases pickup radius for gold, potions, and health globes. | When gold is picked up, increases pickup radius for gold, potions, and health globes. | ||
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Increases base experience gained. Experience modifiers from [[Massacres]], [[Shrines]], or other sources are factored in multiplicitively. This does NOT increase experience gained from +Experience per kill items | Increases base experience gained. Experience modifiers from [[Massacres]], [[Shrines]], or other sources are factored in multiplicitively. This does NOT increase experience gained from +Experience per kill items | ||
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+ | [[Pandemonium Loop]] | ||
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+ | * {{c_orange|Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.}} | ||
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+ | When an enemy is killed while Feared, they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs Elite monsters | ||
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+ | [[Puzzle Ring]] | ||
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+ | * {{c_orange|Summon a treasure goblin who picks up normal-quality items for you. After picking up 12–16 items, he drops a rare item with a chance for a legendary.}} | ||
+ | | | ||
+ | Creates an untargetable [[Treasure Goblin]] minion that collects normal (white) items and recycles them for rare and Legendary items. Drops by the [[Treasure Goblin]] do not appear to be affected by Magic Find or difficulty modifiers. If you die before the number of items needed is achieved, the counter resets | ||
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+ | [[Rechel's Ring of Larceny]] | ||
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+ | * {{c_orange|Gain 45–60% increased movement speed for 4 seconds after Fearing an enemy.}} | ||
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+ | When an enemy is Feared, gives you a significant [[Movement Speed]] bonus. Useful in Fear-based builds. Not effective vs Elite monster. | ||
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+ | [[Ring of Royal Grandeur]] | ||
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+ | * {{c_orange|Reduces the number of items required for Set Bonuses by 1 (To a minimum of 2.)}} | ||
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+ | Effectively substitutes for one piece of Set equipment when determining [[Set Items|Set bonuses]] obtained. Does not give Set bonuses with only 1 piece of a Set, so cannot be used to fill 2 piece Sets | ||
+ | |- | ||
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+ | [[Rogar's Huge Stone]] | ||
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+ | * {{c_orange|Increase your Life per Second by up to 75–100% based on your missing Life.}} | ||
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+ | Increases [[Life per Second]] based on how much [[Life]] you are missing. More effective when used with [[Life per Second]] versus [[Life on Hit]]. Ideal for tank builds | ||
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Revision as of 02:09, 1 October 2014
A masterlist of all special legendary affixes in Diablo 3. Coming soon...
Below is a listing of all Legendary Affixes in Diablo 3: Reaper of Souls, along with the item that the affix is tied to.
Amulets
Legendary Item | Affix Text | Affix Properties |
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When losing all Life, you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters | |
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Grants immunity to Arcane damage, and allows for you to be healed by Arcane sources. Nullifies the threat of Arcane Enchanted effects | |
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Increases the duration that Stun affects enemies. Effective for locking down targets or Stun-based builds | |
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Summons Skeletons after a Massacre Bonus. These count as pets, which are enhanced by buffs for pets | |
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When using a form-altering skill, you force enemies nearby to throw a SWEET RAVE PARTY, leaving them vulnerable to attack! | |
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Summons shadow clones of yourself when an enemy is stunned. These count as pets, which are enhanced by buffs for pets | |
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Gain the use of one extra Passive Skill while wearing the amulet. Passive Skill is determined by the class that crafts the amulet | |
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Grants immunity to Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of Poison Enchanted and Plagued effects | |
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When attacking close range enemies, you have a chance of gaining an Arcane energy ward that damages enemies when they get close. | |
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When hitting an enemy, has a chance to Charm the enemy to fight for you. Also increases damage dealt to the enemy for the duration of the Charm | |
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Increases the chances of enemies dropping health globes. Useful when using +Life on Globe Pickup items | |
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Grants immunity to Cold damage, and allows for you to be healed by Cold sources. Nullifies the threat of Frozen and Frozen Pulse effects | |
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When hitting an enemy, has a chance to pull enemies in and Slow them. Effective with tanking builds or high damage builds that require enemies to be near you. Can also eliminate the need to utilize pull effect Runes on skills | |
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Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Molten, Mortar, and Desecrator effects as well as Molten post-death explosions | |
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Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Electrified effects and Orbiter effects |
Rings
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When gold is picked up, increases pickup radius for gold, potions, and health globes. | |
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Occassionally casts Haunt on a random nearby enemy | |
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Increases the Spirit generated by a Monk's Spirit generator moves | |
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You drain life from nearby enemies, healing you for the same amount. Provides a small bonus to survivability for melee-based characters | |
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When taking Fire damage, your primary resource is restored | |
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Increases base experience gained. Experience modifiers from Massacres, Shrines, or other sources are factored in multiplicitively. This does NOT increase experience gained from +Experience per kill items | |
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When an enemy is killed while Feared, they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs Elite monsters | |
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Creates an untargetable Treasure Goblin minion that collects normal (white) items and recycles them for rare and Legendary items. Drops by the Treasure Goblin do not appear to be affected by Magic Find or difficulty modifiers. If you die before the number of items needed is achieved, the counter resets | |
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When an enemy is Feared, gives you a significant Movement Speed bonus. Useful in Fear-based builds. Not effective vs Elite monster. | |
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Effectively substitutes for one piece of Set equipment when determining Set bonuses obtained. Does not give Set bonuses with only 1 piece of a Set, so cannot be used to fill 2 piece Sets | |
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Increases Life per Second based on how much Life you are missing. More effective when used with Life per Second versus Life on Hit. Ideal for tank builds |
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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