Difference between revisions of "Greater Rifts"
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Quick notes: | Quick notes: | ||
− | * There are very few [[shrines]] in Grifts and [[Pylons]] last only 15 seconds | + | * There are very few [[shrines]] in Grifts and [[Pylons]] last only 15 seconds. |
* [[Treasure Goblins]] are not found in Grifts. Early on the PTR they were present, and would drop [[Progress Orbs]] when killed. | * [[Treasure Goblins]] are not found in Grifts. Early on the PTR they were present, and would drop [[Progress Orbs]] when killed. | ||
* No loot or gold drops in Grifts, and there are no chests and very few destructibles. | * No loot or gold drops in Grifts, and there are no chests and very few destructibles. | ||
Line 25: | Line 25: | ||
* Greater Rift Level 1 = [[Normal]] | * Greater Rift Level 1 = [[Normal]] | ||
* Greater Rift Level 3 = [[Hard]] | * Greater Rift Level 3 = [[Hard]] | ||
− | * Greater Rift Level | + | * Greater Rift Level 5 = [[Expert]] |
− | * Greater Rift Level | + | * Greater Rift Level 7 = [[Master]] |
− | * Greater Rift Level | + | * Greater Rift Level 9 = [[Torment 1]] |
* Greater Rift Level 12 = [[Torment 2]] | * Greater Rift Level 12 = [[Torment 2]] | ||
* Greater Rift Level 15 = [[Torment 3]] | * Greater Rift Level 15 = [[Torment 3]] | ||
− | * Greater Rift Level | + | * Greater Rift Level 18 = [[Torment 4]] |
− | * Greater Rift Level | + | * Greater Rift Level 21 = [[Torment 5]] |
* Greater Rift Level 25 = [[Torment 6]] | * Greater Rift Level 25 = [[Torment 6]] | ||
* Greater Rift Level 25+ = Harder and harder. | * Greater Rift Level 25+ = Harder and harder. | ||
− | GR30 was about the limit for a very well-equipped (softcore) character entering the Patch 2.1 testing on the PTR. | + | GR30 was about the limit for a very well-equipped (softcore) character entering the Patch 2.1 testing on the PTR. Shortly after Patch 2.1 players with improved gear began to clear up through GR35 routinely, with the first groups into the low 40s. As gear and strategy improves, higher and higher levels will be reached. |
− | + | Early in Patch 2.1, Demon Hunters were considerably stronger than other classes thanks to their Sentries acting as the best "pets" and dealing non-stop damage. A fan-tabulated survey of the average clear times for the top 1000 ranked players showed approximately:<ref name=preview>[http://diablo.incgamers.com/blog/comments/greater-rift-leaderboards-show-diablo-3-clagreater-rift-leaderboards-show-diablo-3-class-imbalance Greater Rift top 1000 best times averaged] - Diablo.IncGamers.com, 09/09/2014</ref> | |
+ | |||
+ | * Demon Hunters: GR 38 | ||
+ | * Wizards: GR 36 | ||
+ | * Barbs/Monks/Crusaders/Witch Doctors: GR 33 | ||
Line 54: | Line 58: | ||
Prior to the introduction of the Realm of Trials, players simply found GRK 1 and started on level one, moving up quickly to higher levels via very quick completions of the low difficulty GRifts. This was boring for well-geared characters though, having to repeatedly rush through the equivalent of Normal difficulty Grifts, hence Blizzard implemented the Realm of Trials to provide higher level GRks that could be earned fairly quickly. | Prior to the introduction of the Realm of Trials, players simply found GRK 1 and started on level one, moving up quickly to higher levels via very quick completions of the low difficulty GRifts. This was boring for well-geared characters though, having to repeatedly rush through the equivalent of Normal difficulty Grifts, hence Blizzard implemented the Realm of Trials to provide higher level GRks that could be earned fairly quickly. | ||
+ | |||
==Progress Bar and Rift Speed== | ==Progress Bar and Rift Speed== | ||
− | The progress bar in a Greater Rift | + | The progress bar in a Greater Rift is electric purple in color, and adds an extra hourglass icon below the bar, showing the progression of the 15m timer. The initial design did not incorporate the bright purple coloration, and can be seen in the images here. |
[[File:Greater-rift-progress-bar2.JPG|left|thumb|200px|Ahead of the progress time.]] | [[File:Greater-rift-progress-bar2.JPG|left|thumb|200px|Ahead of the progress time.]] | ||
[[File:Grift-progress-bar1sml.JPG|right|thumb|200px|Behind the progress time.]] | [[File:Grift-progress-bar1sml.JPG|right|thumb|200px|Behind the progress time.]] | ||
− | When players are battling through a Rift that's just at the limit of their killing power, they will often see their progress dropping behind, or moving slightly ahead of the timer bar, depending on the monster density and their relative | + | When players are battling through a Rift that's just at the limit of their killing power, they will often see their progress dropping behind, or moving slightly ahead of the timer bar, depending on the monster density and their relative speed. Since the Rift Guardian appears last and has very high hit points, players must be some distance ahead of the end time on the progress bar to have time to finish the Guardian as well, and most Rifts "fail" while players are locked in fevered battle with the GRG. |
− | Since the speed will vary quite a bit depending on the monster spawn, players can get unlucky and fail to complete a Rift due to poor enemy density. The opposite can be true as well, and players are advised not to beat a Rift too quickly if they're approaching the limit of their ability. For example, if you get a very easy spawn on a level 20 rift, you might want to stall for a few minutes before beating the Rift Guardian, so your | + | Since the speed will vary quite a bit depending on the monster spawn, players can get unlucky and fail to complete a Rift due to poor enemy density. The opposite can be true as well, and players are advised not to beat a Rift too quickly if they're approaching the limit of their ability. For example, if you get a very easy spawn on a level 20 rift, you might want to stall for a few minutes before beating the Rift Guardian, so your rift key will only upgrade to 21 or 22, instead of jumping all the way up to say level 25, where you'd be over your head and unable to complete in time. (Or in danger of death if you're playing [[Hardcore]].) |
Players can judge their speed in a rift and know if they need to go faster or slower depending on the progress bar. Characters who are well ahead of the time but coming close to death should look to improve their Toughness and defensive properties/skills. Characters who are having no trouble surviving but are not killing fast enough to keep up with the timer should look to raise their DPS, perhaps by trading off some Toughness or defensive buffs. (These changes can not be made in any given rift, and must be made between games.) | Players can judge their speed in a rift and know if they need to go faster or slower depending on the progress bar. Characters who are well ahead of the time but coming close to death should look to improve their Toughness and defensive properties/skills. Characters who are having no trouble surviving but are not killing fast enough to keep up with the timer should look to raise their DPS, perhaps by trading off some Toughness or defensive buffs. (These changes can not be made in any given rift, and must be made between games.) | ||
When characters fail to complete a rift in time they can still earn the item and gold rewards for killing the Greater Rift Guardian. They just fail to earn more [[Greater Rift Keystones]] and thus can not progress to a higher level Rift. If they have no more GRKs they must restart at a level one GR (or go clear normal Rifts until they find a GRK) and work their way back up. | When characters fail to complete a rift in time they can still earn the item and gold rewards for killing the Greater Rift Guardian. They just fail to earn more [[Greater Rift Keystones]] and thus can not progress to a higher level Rift. If they have no more GRKs they must restart at a level one GR (or go clear normal Rifts until they find a GRK) and work their way back up. | ||
− | |||
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No gold or items are meant to drop (early in the PTR Patch testing some were still from destructibles) from normal or Elite enemies in a Greater Rift, there are no chests or clickables (loose floor tiles, dead bodies, armor/weapon racks, etc) and very few destructibles. Monster kills do grant experience as well as Rift Progress, but the gold and item and material rewards come entirely from the Greater Rift Guardian. | No gold or items are meant to drop (early in the PTR Patch testing some were still from destructibles) from normal or Elite enemies in a Greater Rift, there are no chests or clickables (loose floor tiles, dead bodies, armor/weapon racks, etc) and very few destructibles. Monster kills do grant experience as well as Rift Progress, but the gold and item and material rewards come entirely from the Greater Rift Guardian. | ||
+ | |||
+ | |||
+ | ==Strategy Tips== | ||
+ | |||
+ | Greater Rifts require a balance of gear, since they must be defeated within the 15m time limit, and since dying means no restart from corpse option. Players thus can't die much (or at all solo), but players also can't be too conservative with lots of toughness but not enough killing power. | ||
+ | |||
+ | Each Rift Guardian is guaranteed to drop a Legendary Gem, if your character + stash does not have that type. LGems equipped on other characters on your account, or just in their inventories, will be dropped by Guardians. Players who want more than one of a given Legendary Gem, so they can level up a second one for another character or to have a spare (a wise precaution in Hardcore) must stick their first LGem on another character, to get a second one of that type to drop. | ||
+ | |||
+ | Players who want to get lots of LGems in a row, or repeated quality drops from the Guardian, often choose to advance slowly. For instance, if a player capable of clearing Torment 1 clears GR5 to 95% completion in just a few minutes, they might choose to wait until 10:30 or later to finish the rift, so their next GR Key will only be level 6. (Beating a rift by more than 4:30 will advance the GR Key more than one level. Players need not wait in the Greater Rift for the timer to count; they can portal back to town and go play elsewhere in the game while the Greater Rift timer keeps running. Their inventory and stash items will remain inaccessible while the Greater Rift is open, but they can complete bounties, pick up gold and items (just not put them down), upgrade gems with the Jeweler, etc... and then return to the Greater Rift to finish off the Guardian at 10:30 or later, get the item drops, and only advance to the next highest GRift level. (Rather than killing the GRG quickly and thus advancing multiple GR levels at once, thus reducing the total number of Grifts they can complete without needing to spend another GR Key.) | ||
+ | |||
+ | Be sure '''not''' to cast a town portal while clearing other areas, or it will replace the portal you left from the Greater Rift, and you'll have to run back through all the cleared out areas to find where you were when you first returned to town. | ||
+ | |||
Revision as of 23:10, 20 September 2014
Greater Rifts (GRs or GRifts, initially known as Tiered Rifts) are a higher level of Nephalem Rift, added in Patch 2.1. Grifts are designed to provide an end game play mode with progressively increasing difficultly, and rewards to match.
Each Greater Rift is equivalent to a Nephalem Rift in size, layout, and monster density. The difference is that Greater Rifts must be completed within 15 minutes (to advance), and are scaled to their own 1-100 levels of difficulty (GR 25 is roughly equivalent to Torment 6). When players complete each Greater Rift by moving the progress bar to 100% and then killing the Guardian that appears, before the 15m timer runs out, they receive a token for a higher level Greater Rift. (Faster clears earn bigger jumps up in the Grift key level.)
Other game aspects tied to Greater Rifts include Legendary Gems, which are only found and upgraded (via Urshi) in Greater Rifts, and the Realm of Trials which exists as a way for players to earn higher level Greater Rift Keystones. (Saving them time over clearing multiple lower level Grifts as they work their way up.)
Quick notes:
- There are very few shrines in Grifts and Pylons last only 15 seconds.
- Treasure Goblins are not found in Grifts. Early on the PTR they were present, and would drop Progress Orbs when killed.
- No loot or gold drops in Grifts, and there are no chests and very few destructibles.
- Respecs and gear changes are not permitted during a Grift. In early PTR testing players could return to town and change gear, but this is no longer permitted.
- Greater Rifts are found only in Adventure Mode and as such are only in Reaper of Souls or Ultimate Evil Edition.
Difficulty
Greater Rifts do not use usual Diablo 3 difficulty system. GRs are numbered from 1-100 in ascending difficulty, and as players clear rifts they will earn Greater Rift Keys (GRKs) to enter higher level Rifts.
It's impossible to directly compare difficulty levels[1] due to vagaries in monster spawn and density, but the approximate levels agreed upon by testers are:[2] [3]
Approximate Greater Rift Level = Difficulty
- Greater Rift Level 1 = Normal
- Greater Rift Level 3 = Hard
- Greater Rift Level 5 = Expert
- Greater Rift Level 7 = Master
- Greater Rift Level 9 = Torment 1
- Greater Rift Level 12 = Torment 2
- Greater Rift Level 15 = Torment 3
- Greater Rift Level 18 = Torment 4
- Greater Rift Level 21 = Torment 5
- Greater Rift Level 25 = Torment 6
- Greater Rift Level 25+ = Harder and harder.
GR30 was about the limit for a very well-equipped (softcore) character entering the Patch 2.1 testing on the PTR. Shortly after Patch 2.1 players with improved gear began to clear up through GR35 routinely, with the first groups into the low 40s. As gear and strategy improves, higher and higher levels will be reached.
Early in Patch 2.1, Demon Hunters were considerably stronger than other classes thanks to their Sentries acting as the best "pets" and dealing non-stop damage. A fan-tabulated survey of the average clear times for the top 1000 ranked players showed approximately:[4]
- Demon Hunters: GR 38
- Wizards: GR 36
- Barbs/Monks/Crusaders/Witch Doctors: GR 33
Accessing Greater Rifts
The series of steps to enter Greater Rifts:
- Find a Keystone of Trials, which can be dropped by any Nephalem Rift Guardian.
- Use the Keystone of Trials at the Nephalem Obelisk in town to enter the Realm of Trials.
- In the Trial fight waves of enemies, killing as many as possible to earn a higher level Greater Rift Key.
- Use your Greater Rift Key to open a Greater Rift of that level.
- Clear the Grift and kill the Guardian within 15m to earn a higher level GRK.
- GRKs are upgraded via Urshi, and a higher level GRK will be created based on how fast the rift was cleared.
- Use the new GRK to enter a Grift of that level, and repeat until you can not finish a Grift in time.
Prior to the introduction of the Realm of Trials, players simply found GRK 1 and started on level one, moving up quickly to higher levels via very quick completions of the low difficulty GRifts. This was boring for well-geared characters though, having to repeatedly rush through the equivalent of Normal difficulty Grifts, hence Blizzard implemented the Realm of Trials to provide higher level GRks that could be earned fairly quickly.
Progress Bar and Rift Speed
The progress bar in a Greater Rift is electric purple in color, and adds an extra hourglass icon below the bar, showing the progression of the 15m timer. The initial design did not incorporate the bright purple coloration, and can be seen in the images here.
When players are battling through a Rift that's just at the limit of their killing power, they will often see their progress dropping behind, or moving slightly ahead of the timer bar, depending on the monster density and their relative speed. Since the Rift Guardian appears last and has very high hit points, players must be some distance ahead of the end time on the progress bar to have time to finish the Guardian as well, and most Rifts "fail" while players are locked in fevered battle with the GRG.
Since the speed will vary quite a bit depending on the monster spawn, players can get unlucky and fail to complete a Rift due to poor enemy density. The opposite can be true as well, and players are advised not to beat a Rift too quickly if they're approaching the limit of their ability. For example, if you get a very easy spawn on a level 20 rift, you might want to stall for a few minutes before beating the Rift Guardian, so your rift key will only upgrade to 21 or 22, instead of jumping all the way up to say level 25, where you'd be over your head and unable to complete in time. (Or in danger of death if you're playing Hardcore.)
Players can judge their speed in a rift and know if they need to go faster or slower depending on the progress bar. Characters who are well ahead of the time but coming close to death should look to improve their Toughness and defensive properties/skills. Characters who are having no trouble surviving but are not killing fast enough to keep up with the timer should look to raise their DPS, perhaps by trading off some Toughness or defensive buffs. (These changes can not be made in any given rift, and must be made between games.)
When characters fail to complete a rift in time they can still earn the item and gold rewards for killing the Greater Rift Guardian. They just fail to earn more Greater Rift Keystones and thus can not progress to a higher level Rift. If they have no more GRKs they must restart at a level one GR (or go clear normal Rifts until they find a GRK) and work their way back up.
Rewards
All gold and item rewards in Greater Rifts are granted by the Greater Rift Guardian at the end of the level, who pops with a massive shower of gold, items, and materials, including usually at least one legendary item.
No gold or items are meant to drop (early in the PTR Patch testing some were still from destructibles) from normal or Elite enemies in a Greater Rift, there are no chests or clickables (loose floor tiles, dead bodies, armor/weapon racks, etc) and very few destructibles. Monster kills do grant experience as well as Rift Progress, but the gold and item and material rewards come entirely from the Greater Rift Guardian.
Strategy Tips
Greater Rifts require a balance of gear, since they must be defeated within the 15m time limit, and since dying means no restart from corpse option. Players thus can't die much (or at all solo), but players also can't be too conservative with lots of toughness but not enough killing power.
Each Rift Guardian is guaranteed to drop a Legendary Gem, if your character + stash does not have that type. LGems equipped on other characters on your account, or just in their inventories, will be dropped by Guardians. Players who want more than one of a given Legendary Gem, so they can level up a second one for another character or to have a spare (a wise precaution in Hardcore) must stick their first LGem on another character, to get a second one of that type to drop.
Players who want to get lots of LGems in a row, or repeated quality drops from the Guardian, often choose to advance slowly. For instance, if a player capable of clearing Torment 1 clears GR5 to 95% completion in just a few minutes, they might choose to wait until 10:30 or later to finish the rift, so their next GR Key will only be level 6. (Beating a rift by more than 4:30 will advance the GR Key more than one level. Players need not wait in the Greater Rift for the timer to count; they can portal back to town and go play elsewhere in the game while the Greater Rift timer keeps running. Their inventory and stash items will remain inaccessible while the Greater Rift is open, but they can complete bounties, pick up gold and items (just not put them down), upgrade gems with the Jeweler, etc... and then return to the Greater Rift to finish off the Guardian at 10:30 or later, get the item drops, and only advance to the next highest GRift level. (Rather than killing the GRG quickly and thus advancing multiple GR levels at once, thus reducing the total number of Grifts they can complete without needing to spend another GR Key.)
Be sure not to cast a town portal while clearing other areas, or it will replace the portal you left from the Greater Rift, and you'll have to run back through all the cleared out areas to find where you were when you first returned to town.
Greater Rift Reveal
Blizzard revealed the first details about Greater Rifts in a Patch 2.1 preview blog on June 17, 2014.[4]
...
While Greater Rifts are a type of Nephalem Rift, there are some key differences between the two features. In Greater Rifts:
- You’ll race against a clock to fill a progress bar by accruing monster kills.
- Most monsters do not drop loot; rewards have been completely shifted to the Rift Guardian.
- This removes conflicting pressure from attaining a better time versus picking up all your loot.
- Monsters grant differing amounts of progress for your progress bar; the tougher the monster, the more they fill up your progress bar.
- You cannot resurrect at your corpse or in town while in a Greater Rift -- only at the last checkpoint.
- Note that, currently, if you die in a Greater Rift on a Hardcore character, that death will be permanent.
- You cannot use player banners or the Teleport option if the target player is in a Greater Rift.
- Higher Greater Rifts levels are progressively more difficult.
- This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.)
If you complete a Greater Rift before time expires you’ll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you’ll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.
Greater Rift Leaderboards
The top characters and teams during each Season will be ranked on Leaderboards, giving bragging rights and epeen to the most dedicated players.[4]
Greater Rift leaderboards will be split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. To help encourage a variety of play styles and allow you to measure yourself against similar competitors, we’ve also broken up Greater Rift leaderboards into the following categories:
- Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
- 2-Player Groups
- 3-Player Groups
- 4-Player Groups
Media
Screenshots and videos from Greater Rifts.
ZiggyD with a very informative video showing his Demon Hunter progressing from L1 up to a L27 Greater Rift in a party. |
Solo Barbarian Greater Rift play from Eisenheim TVfans. |
References
- ↑ Greater Rift Difficulty - Blizzard CM, 04/06/14
- ↑ Greater Rift early feedback - Sidereel via Reddit, 27/06/2014
- ↑ Greater Rift playthrough video - ZiggyD gaming stream, 27/06/2014
- ↑ 4.0 4.1 4.2 Greater Rift top 1000 best times averaged - Diablo.IncGamers.com, 09/09/2014 Cite error: Invalid
<ref>
tag; name "preview" defined multiple times with different content
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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