Difference between revisions of "Greater Rifts"
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− | [[File: | + | [[File:Greater-rift-completion27.jpg|thumb|300ps|Greater Rift Complete banner.]] |
− | Greater Rifts ( | + | Greater Rifts (GRs, initially known as '''Tiered Rifts''') are a higher level of [[Nephalem Rift]], meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the [[Greater Rift Guardians|Greater Rift Guardian]] (GRG) which is an upgraded version of the regular [[Rift Guardians]]. |
− | + | Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to [[Normal]] difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [[Torment 3]], and Level 25 is approximately the same as [[Torment 6]]. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage | |
− | + | Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus ([[respec]]) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it's not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can't change gear or skills to be more effective against a single target before they reach the [[Greater Rift Guardian]] for instance. | |
− | + | Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as [[Goldwrap]] and [[Harrington Waistguard]] that proc up in effectiveness via gold pickups or chest/clickables opening.) | |
+ | There are virtually no [[shrines]] or [[pylons]] in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that [[Conduit]] Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift [[Leaderboard]] system. | ||
− | ==Greater Rift | + | The completion bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles. |
+ | |||
+ | |||
+ | ==Progress Bar and Rift Speed== | ||
+ | |||
+ | The progress bar in a Greater Rift looks like the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar colored in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any color in blue shows how fast you need to progress to complete the rift in time. | ||
+ | |||
+ | [[File:Greater-rift-progress-bar2.JPG|left|thumb|200px|Ahead of the progress time.]] | ||
+ | [[File:Greater-rift-progress-below.jpg|right|thumb|200px|Behind the progress time.]] | ||
+ | |||
+ | When players are battling through a Rift that's just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule. Since the Rift Guardian appears last and has very high hit points, players must be some distance ahead of the end time on the progress bar to have time to finish the Guardian as well. | ||
+ | |||
+ | Beating a rift before the timer expires will grant another Greater Rift Keystone of a higher GR level. Beating a rift very quickly will grant a larger jump up in GR number, and the system seems to count about 1 level per minute. E.g. beating a level 5 rift with 5 minutes to spare would cause a level 10 GRK to drop. | ||
+ | |||
+ | Since the speed will vary quite a bit depending on the monster spawn, players can get unlucky and fail to complete a Rift due to poor enemy density. The opposite can be true as well, and players are advised not to beat a Rift too quickly if they're approaching the limit of their ability. For example, if you get a very easy spawn on a level 20 rift, you might want to kill a few minutes before beating the Rift Guardian, so your GRKs would be level 21 or 22, instead of jumping all the way up to say level 25, where you'd be over your head and unable to complete in time. | ||
+ | |||
+ | Players can judge their speed in a rift and know if they need to go faster or slower depending on the progress bar. Characters who are well ahead of the time but coming close to death should look to improve their Toughness and defensive properties/skills. Characters who are having no trouble surviving but are not killing fast enough to keep up with the timer should look to raise their DPS, perhaps by trading off some Toughness or defensive buffs. (These changes can not be made in any given rift, and must be made between games.) | ||
+ | |||
+ | When characters fail to complete a rift in time they can still earn the item and gold rewards for killing the GR Guardian. They just fail to earn more [[Greater Rift Keystones]] and thus can not progress to a higher level Rift. If they have no more GRKs they must restart at a level one GR and work their way back up. | ||
+ | |||
+ | |||
+ | |||
+ | ==Greater Rift Difficulty== | ||
+ | |||
+ | Greater Rifts do not use usual Diablo 3 [[difficulty]] system. GRs are numbered and are easiest at #1, with a steady progression in difficulty above that. Early estimates of equivalent difficulty levels came from various sources, but tended to agree on the general difficulty range.<ref>[http://www.reddit.com/r/Diablo/comments/2942zw/ptr_early_greater_rift_tips/ Greater Rift early feedback] - Sidereel via Reddit, 27/06/2014</ref> | ||
+ | |||
+ | <ref>[https://www.youtube.com/watch?v=BoN3B3T7ES4 Greater Rift playthrough video] - ZiggyD gaming stream, 27/06/2014</ref> | ||
+ | |||
+ | * Greater Rift Level 1 = Normal | ||
+ | * Greater Rift Level 4 = Expert | ||
+ | * Greater Rift Level 8 = Torment 1 | ||
+ | * Greater Rift Level 12 = Torment 2 | ||
+ | * Greater Rift Level 15 = Torment 3 | ||
+ | * Greater Rift Level 17 = Torment 4 | ||
+ | * Greater Rift Level 20 = Torment 5 | ||
+ | * Greater Rift Level 25 = Torment 6 | ||
+ | |||
+ | As Greater Rifts must be completed within the time limit, simply surviving them is not enough to progress, thus characters built with very high Toughness but not a lot of DPS, who can grind out Torment 6 in normal play, are not well-suited to succeeding in higher level Greater Rifts. | ||
+ | |||
+ | |||
+ | |||
+ | ==Greater Rift Rewards== | ||
+ | |||
+ | No gold or items are meant to drop (early in the PTR Patch testing some are still being rarely found from destructibles that haven't been completely removed) from normal or Elite enemies in a Greater Rift, there are no chests or destructibles or clickables (loose floor tiles, dead bodies, armor/weapon racks, etc). Kills do grant experience as well as Rift Progress, but the gold and item and material rewards come entirely from the Greater Rift Guardian. | ||
+ | |||
+ | At the start of the PTR for [[Patch 2.1]], Greater Rift Guardians almost always dropped at least 1 legendary item, and often dropped two. | ||
+ | |||
+ | |||
+ | |||
+ | ==Greater Rift Reveal== | ||
Blizzard revealed the first details about Greater Rifts in a [[Patch 2.1]] preview blog on June 17, 2014.[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview] | Blizzard revealed the first details about Greater Rifts in a [[Patch 2.1]] preview blog on June 17, 2014.[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview] | ||
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− | == | + | ==Media== |
− | Greater Rifts | + | Screenshots and videos from Greater Rifts. |
− | + | <youtube>BoN3B3T7ES4</youtube> | |
+ | ZiggyD with a very informative video showing his Demon Hunter progressing from L1 up to a L27 Greater Rift in a party. | ||
+ | |||
+ | |||
+ | ==References== | ||
+ | <font size="-3"> | ||
+ | <references/> | ||
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[[category:Nephalem Rifts]] | [[category:Nephalem Rifts]] | ||
[[category:Reaper of Souls]] | [[category:Reaper of Souls]] | ||
+ | [[category:Greater Rifts]] | ||
+ | [[category:Adventure Mode]] | ||
+ | |||
+ | |||
+ | {{Template:Items navbox|basics}} |
Revision as of 06:11, 28 June 2014
Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the Greater Rift Guardian (GRG) which is an upgraded version of the regular Rift Guardians.
Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage
Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (respec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it's not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can't change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.
Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as Goldwrap and Harrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)
There are virtually no shrines or pylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that Conduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift Leaderboard system.
The completion bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.
Contents
Progress Bar and Rift Speed
The progress bar in a Greater Rift looks like the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar colored in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any color in blue shows how fast you need to progress to complete the rift in time.
When players are battling through a Rift that's just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule. Since the Rift Guardian appears last and has very high hit points, players must be some distance ahead of the end time on the progress bar to have time to finish the Guardian as well.
Beating a rift before the timer expires will grant another Greater Rift Keystone of a higher GR level. Beating a rift very quickly will grant a larger jump up in GR number, and the system seems to count about 1 level per minute. E.g. beating a level 5 rift with 5 minutes to spare would cause a level 10 GRK to drop.
Since the speed will vary quite a bit depending on the monster spawn, players can get unlucky and fail to complete a Rift due to poor enemy density. The opposite can be true as well, and players are advised not to beat a Rift too quickly if they're approaching the limit of their ability. For example, if you get a very easy spawn on a level 20 rift, you might want to kill a few minutes before beating the Rift Guardian, so your GRKs would be level 21 or 22, instead of jumping all the way up to say level 25, where you'd be over your head and unable to complete in time.
Players can judge their speed in a rift and know if they need to go faster or slower depending on the progress bar. Characters who are well ahead of the time but coming close to death should look to improve their Toughness and defensive properties/skills. Characters who are having no trouble surviving but are not killing fast enough to keep up with the timer should look to raise their DPS, perhaps by trading off some Toughness or defensive buffs. (These changes can not be made in any given rift, and must be made between games.)
When characters fail to complete a rift in time they can still earn the item and gold rewards for killing the GR Guardian. They just fail to earn more Greater Rift Keystones and thus can not progress to a higher level Rift. If they have no more GRKs they must restart at a level one GR and work their way back up.
Greater Rift Difficulty
Greater Rifts do not use usual Diablo 3 difficulty system. GRs are numbered and are easiest at #1, with a steady progression in difficulty above that. Early estimates of equivalent difficulty levels came from various sources, but tended to agree on the general difficulty range.[1]
- Greater Rift Level 1 = Normal
- Greater Rift Level 4 = Expert
- Greater Rift Level 8 = Torment 1
- Greater Rift Level 12 = Torment 2
- Greater Rift Level 15 = Torment 3
- Greater Rift Level 17 = Torment 4
- Greater Rift Level 20 = Torment 5
- Greater Rift Level 25 = Torment 6
As Greater Rifts must be completed within the time limit, simply surviving them is not enough to progress, thus characters built with very high Toughness but not a lot of DPS, who can grind out Torment 6 in normal play, are not well-suited to succeeding in higher level Greater Rifts.
Greater Rift Rewards
No gold or items are meant to drop (early in the PTR Patch testing some are still being rarely found from destructibles that haven't been completely removed) from normal or Elite enemies in a Greater Rift, there are no chests or destructibles or clickables (loose floor tiles, dead bodies, armor/weapon racks, etc). Kills do grant experience as well as Rift Progress, but the gold and item and material rewards come entirely from the Greater Rift Guardian.
At the start of the PTR for Patch 2.1, Greater Rift Guardians almost always dropped at least 1 legendary item, and often dropped two.
Greater Rift Reveal
Blizzard revealed the first details about Greater Rifts in a Patch 2.1 preview blog on June 17, 2014.[1]
...
While Greater Rifts are a type of Nephalem Rift, there are some key differences between the two features. In Greater Rifts:
- You’ll race against a clock to fill a progress bar by accruing monster kills.
- Most monsters do not drop loot; rewards have been completely shifted to the Rift Guardian.
- This removes conflicting pressure from attaining a better time versus picking up all your loot.
- Monsters grant differing amounts of progress for your progress bar; the tougher the monster, the more they fill up your progress bar.
- You cannot resurrect at your corpse or in town while in a Greater Rift -- only at the last checkpoint.
- Note that, currently, if you die in a Greater Rift on a Hardcore character, that death will be permanent.
- You cannot use player banners or the Teleport option if the target player is in a Greater Rift.
- Higher Greater Rifts levels are progressively more difficult.
- This difficulty is separate from the standard difficulty settings (Master, Torment I-VI, etc.)
If you complete a Greater Rift before time expires you’ll advance to the next difficulty level. Should your time be exceptionally good, you might even skip a few levels! If time instead expires, you’ll have reached the end of your current Greater Rift journey and your best results will be posted to the appropriate Leaderboards.
Greater Rift Leaderboards
The top characters and teams during each Season will be ranked on Leaderboards, giving bragging rights and epeen to the most dedicated players.[2]
Greater Rift leaderboards will be split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. To help encourage a variety of play styles and allow you to measure yourself against similar competitors, we’ve also broken up Greater Rift leaderboards into the following categories:
- Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
- 2-Player Groups
- 3-Player Groups
- 4-Player Groups
Media
Screenshots and videos from Greater Rifts.
ZiggyD with a very informative video showing his Demon Hunter progressing from L1 up to a L27 Greater Rift in a party.
References
- ↑ Greater Rift early feedback - Sidereel via Reddit, 27/06/2014
- ↑ Greater Rift playthrough video - ZiggyD gaming stream, 27/06/2014
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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