Difference between revisions of "Cauldron of Jordan"

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The '''Cauldron of Jordan''' is a [[UI]] element designed to replace the now-defunct [[Scroll of Wealth]] function.
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[[Image:Cauldron.jpg|left|]]
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The '''Cauldron of Jordan''' was removed from the game in January 2012, during an overhaul of game systems and the [[interface]].[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2#more-12130]  
  
[[Image:Cauldron.jpg|frame|left|Big Mushroom not included.]]
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Prior to that, the CoJ was an interface item that players could use to sell items while in the field, instead of having to return to town and use the [[NPC]] merchants. Sale prices were identical to that paid in town, and items sold via the CoJ could even be recovered via the [[buyback]] feature, in case of a misclick or other form or regret.
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==Removal Explanation==
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[[Image:CauldronQuestReward.jpg|thumb|right|200px|Cauldron as a quest reward.]]
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Jay Wilson detailed numerous game changes and feature removals in a blog post in January 2012.[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2#more-12130]
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<blue>So we’ve decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we’ve decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.</blue>
  
The Cauldron of Jordan is awarded from a quest very early in the game, which allows players to sell items while in the field for vendor cost. The item can be sold anywhere, at any point in time, and the player will receive the full sell price as listed on the tooltip of the [[item]] in question.
 
  
  
Much like the [[Nephalem Cube]], the Cauldron of Jordan is not an item that sits in the player's inventory, like the [[Horadric Cube]] of yore. It is now a user interface element that appears near the [[paperdoll]] in the [[inventory]] pane.
 
  
[[Image:CauldronQuestReward.jpg|thumb|right|200px|Cauldron as a quest reward.]]
 
  
To use the Cauldron, the player simply needs to open their [[inventory]], click on the icon for the cauldron, and then click on an item to sell. However, if they want to sell multiple items, then the player may click on the cauldron, hold down shift, and then click on numerous items to sell, without having to click on the cauldron numerous times.
 
  
Less clicking, less carpal tunnel. Crucial for a Diablo game.
 
  
 
[[category:items]]
 
[[category:items]]
[[category:scrolls]]
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[[category:crafting]]
[[category:spells]]
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[[category:archives]]
 
 
  
  
 
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Revision as of 08:22, 29 January 2012

Cauldron.jpg

The Cauldron of Jordan was removed from the game in January 2012, during an overhaul of game systems and the interface.[1]

Prior to that, the CoJ was an interface item that players could use to sell items while in the field, instead of having to return to town and use the NPC merchants. Sale prices were identical to that paid in town, and items sold via the CoJ could even be recovered via the buyback feature, in case of a misclick or other form or regret.


Removal Explanation

Cauldron as a quest reward.

Jay Wilson detailed numerous game changes and feature removals in a blog post in January 2012.[2]

So we’ve decided to remove the Cauldron of Jordan and Nephalem Cube. They were implemented to allow for salvaging and selling items when there was no quick and easy way to return to town. Now that the Stone of Recall exists, we found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out. In addition, we’ve decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.