Difference between revisions of "Witch Doctor skills"
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[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]] | [[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]] | ||
− | This page lists the '''[[Witch Doctor]] skills''', with information that was current as of | + | This page lists the '''[[Witch Doctor]] skills''', with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images. |
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time. | All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time. | ||
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− | == | + | ==Active Skills== |
− | + | Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more. | |
− | |||
===Summon Zombie Dog=== | ===Summon Zombie Dog=== | ||
− | + | [[Summon Zombie Dog]] is available at [[clvl|level]] 1.<br> | |
− | [[Summon Zombie Dog]]<br> | ||
Better known as "Mongrels," Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d. | Better known as "Mongrels," Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d. | ||
* '''Description:''' The Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time. | * '''Description:''' The Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time. | ||
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===Plague of Toads=== | ===Plague of Toads=== | ||
− | + | [[Plague of Toads]] is available at [[clvl|level]] 1.<br> | |
− | [[Plague of Toads]]<br> | ||
The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill. | The Witch Doctor summons several toads that hop forward like living [[Charged Bolt]]s and explode against enemies. Some dramatic [[runestone]] effects are known for this skill. | ||
* '''Description:''' Release a handful of toads that explode on contact with an enemy, dealing poison damage. | * '''Description:''' Release a handful of toads that explode on contact with an enemy, dealing poison damage. | ||
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− | + | ===Grasp of the Dead=== | |
− | + | [[Grasp of the Dead]] is available at [[clvl|level]] 2.<br> | |
− | + | A powerful curse, this one deals damage as well as slowing enemies for a short duration. | |
− | === | + | * '''Description:''' Hands reach out, slowing enemies by X% and dealing X-X damage per second for X seconds. |
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− | [[ | ||
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− | * '''Description:''' | ||
===Haunt=== | ===Haunt=== | ||
− | + | [[Haunt]] is available at [[clvl|level]] 3.<br> | |
− | [[Haunt]]<br> | ||
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. | A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. | ||
* '''Description:''' Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target. | * '''Description:''' Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target. | ||
− | == | + | ===Zombie Charger=== |
+ | [[Zombie Charger]] is available at [[clvl|level]] 4.<br> | ||
+ | A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect. | ||
+ | * '''Description:''' A reckless, suicidal zombie deals X-X poison damage to all enemies in its way. | ||
− | |||
+ | ===Hex=== | ||
+ | [[Hex]] is available at [[clvl|level]] 5.<br> | ||
+ | A curse of sorts, this one causes damage and blocks the afflicted's ability to attack. | ||
+ | * '''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage. | ||
− | |||
− | [[ | + | ===Corpse Spiders=== |
− | + | [[Corpse Spiders]] is available at [[clvl|level]] 6.<br> | |
− | * '''Description:''' | + | Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. |
+ | * '''Description:''' Summon X spiders to attack nearby enemies. | ||
− | === | + | ===Horrify=== |
+ | [[Horrify]] is available at [[clvl|level]] 7.<br> | ||
+ | A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby. | ||
+ | * '''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds. | ||
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+ | ===Firebats=== | ||
+ | [[Firebats]] is available at [[clvl|level]] 8.<br> | ||
+ | A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. | ||
+ | * '''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second. | ||
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− | + | ===Spirit Walk=== | |
− | === | + | [[Spirit Walk]] is available at [[clvl|level]] 9.<br> |
− | + | A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds. | |
− | [[ | + | * '''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds. |
− | |||
− | * '''Description:''' | ||
===Soul Harvest=== | ===Soul Harvest=== | ||
− | + | [[Soul Harvest]] is available at [[clvl|level]] 11.<br> | |
− | [[Soul Harvest]]<br> | ||
A buff that increases the WD's spell damage based on how many enemies are nearby. | A buff that increases the WD's spell damage based on how many enemies are nearby. | ||
* '''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds. | * '''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds. | ||
+ | ===Sacrifice=== | ||
+ | [[Sacrifice]] is available at [[clvl|level]] 12.<br> | ||
+ | This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies. | ||
+ | * '''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards. | ||
− | |||
− | + | ===Gargantuan=== | |
− | + | [[Gargantuan]] is available at [[clvl|level]] 14.<br> | |
− | === | + | A large, powerful zombie pet that [[tanks]] for the Witch Doctor. |
− | + | * '''Description:''' Summon a large level X zombie follower to fight for you. | |
− | [[ | ||
− | A | ||
− | * '''Description:''' | ||
===Locust Swarm=== | ===Locust Swarm=== | ||
− | + | [[Locust Swarm]] is available at [[clvl|level]] 16.<br> | |
− | [[Locust Swarm]]<br> | ||
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast. | A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast. | ||
* '''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets. | * '''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets. | ||
− | == | + | ===Spirit Barrage=== |
− | + | [[Spirit Barrage]] is available at [[clvl|level]] 18.<br> | |
− | + | A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius. | |
+ | * '''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage. | ||
===Acid Cloud=== | ===Acid Cloud=== | ||
− | + | [[Acid Cloud]] is available at [[clvl|level]] 19.<br> | |
− | [[Acid Cloud]]<br> | ||
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area. | Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area. | ||
* '''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area. | * '''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area. | ||
− | === | + | ===Mass Confusion=== |
+ | [[Mass Confusion]] is available at [[clvl|level]] 21.<br> | ||
+ | A mind control spell that temporarily changes the alignment of some enemies. | ||
+ | * '''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds. | ||
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+ | ===Big Bad Voodoo=== | ||
+ | [[Big Bad Voodoo]] is available at [[clvl|level]] 22.<br> | ||
+ | No description is available. | ||
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===Wall of Zombies=== | ===Wall of Zombies=== | ||
− | + | [[Wall of Zombies]] is available at [[clvl|level]] 24.<br> | |
− | [[Wall of Zombies]]<br> | ||
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range. | One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range. | ||
* '''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second. | * '''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second. | ||
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===Fetish Army=== | ===Fetish Army=== | ||
− | + | [[Fetish Army]] is available at [[clvl|level]] 25.<br> | |
− | [[Fetish Army]]<br> | ||
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen. | The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen. | ||
* '''Description:''' Summon an army of fetish creatures to fight by your side for X seconds. | * '''Description:''' Summon an army of fetish creatures to fight by your side for X seconds. | ||
− | + | '''Note:''' The level of every skill is tentative as of August 2011 and likely to change. | |
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− | === | + | ==Passive Skills== |
− | + | {| width="100%" style="border-collapse: collapse;" | |
− | [[Spirit | + | ! Name |
− | + | ! width="8%" | Req Level | |
− | + | ! Description | |
+ | |- | ||
+ | |[[Mana Regeneration]] || 3 || Regenerate X% of maximum Mana per second. | ||
+ | |- | ||
+ | |[[Mind and Body]] || 3 || Regenerate X% HP per minute. | ||
+ | |- | ||
+ | |[[Spiritual Attunement]] || 3 || Increase maximum Mana by X%. | ||
+ | |- | ||
+ | |[[Care of the Master]] || 6 || Increase the HP of pets by X%. | ||
+ | |- | ||
+ | |[[Quickening]] || 6 || Increase casting speed by X%. | ||
+ | |- | ||
+ | |[[Spirit Vessel]] || 6 || Health Globes provide X% of maximum Mana when picked up. | ||
+ | |- | ||
+ | |[[Aggression]] || 12 || Increases [[attack]] by X%. | ||
+ | |- | ||
+ | |[[Superior Skill]] || 12 || Increases [[precision]] by X%. | ||
+ | |- | ||
+ | |[[Expert Defense]] || 12 || Increases [[defense]] by X%. | ||
+ | |- | ||
+ | |[[Toughness]] || 12 || Increases [[vitality]] by X%. | ||
+ | |- | ||
+ | |[[Death Pact]] || 18 || When the Witch Doctor has under X% HP, damage taken is reduced by Y%. | ||
+ | |- | ||
+ | |[[Leader of the Pack]] || 18 || Increases damage dealt by Zombie Dogs by X%. | ||
+ | |- | ||
+ | |[[Ritual of Blood]] || 18 || X% of Mana costs for skills is taken from HP instead. | ||
+ | |- | ||
+ | |[[Ferocity]] || 24 || Increases pet damage dealt by X%. | ||
+ | |- | ||
+ | |[[Plagued]] || 24 || Increases Animal and Plague skill damage by X%. | ||
+ | |- | ||
+ | |[[Rituals]] || 24 || Increases damage by X% of HP. | ||
+ | |- | ||
+ | |[[Zombie Masters]] || 24 || Increases Zombie skill damage by X%. | ||
+ | |- | ||
+ | |} | ||
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A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off. | A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off. | ||
+ | |||
+ | ===Removed Skills=== | ||
+ | * [[Poison Dart]]<br> | ||
+ | * [[Firebomb]]<br> | ||
+ | * [[Pit of Fire]]<br> | ||
+ | * [[Parasite]]<br> | ||
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==References== | ==References== | ||
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills] | * [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills] | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage - The Witch Doctor (Translated by Zediono)] | ||
{{Slave_navbox_Diablo_III|WD}} | {{Slave_navbox_Diablo_III|WD}} | ||
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[[Category:Witch Doctor skills]] | [[Category:Witch Doctor skills]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Witch Doctor]] | [[Category:Witch Doctor]] | ||
[[category:Featured articles]] | [[category:Featured articles]] |
Revision as of 16:42, 5 August 2011
This page lists the Witch Doctor skills, with information that was current as of August 2011. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, Blue quotes, runestone information, and numerous screenshots and other images.
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and Traits were introduced. See the Witch Doctor skill archive for information about skill changes over time.
Essential skill links:
- Skills - General skill design and mechanics.
- Witch Doctor traits -- Passive bonuses and other character modifications.
- Mana -- The Witch Doctor's energy resource.
- Witch Doctor skill archive - Removed Witch Doctor skills.
- Runestones - Their huge impact on changing skills can not be over-emphasized.
- Signature skills - Skills that define characters.
- Active skills - Skills where effects are activated by the player.
- Passive skills - Skills where effects are activated automatically, by the computer or by special events.
Contents
- 1 Active Skills
- 1.1 Summon Zombie Dog
- 1.2 Plague of Toads
- 1.3 Grasp of the Dead
- 1.4 Haunt
- 1.5 Zombie Charger
- 1.6 Hex
- 1.7 Corpse Spiders
- 1.8 Horrify
- 1.9 Firebats
- 1.10 Spirit Walk
- 1.11 Soul Harvest
- 1.12 Sacrifice
- 1.13 Gargantuan
- 1.14 Locust Swarm
- 1.15 Spirit Barrage
- 1.16 Acid Cloud
- 1.17 Mass Confusion
- 1.18 Big Bad Voodoo
- 1.19 Wall of Zombies
- 1.20 Fetish Army
- 2 Passive Skills
- 3 Development
- 4 References
Active Skills
Click to the individual skill pages for more details about these skills including numbers, screenshots, runestone information, blue quotes, and much more.
Summon Zombie Dog
Summon Zombie Dog is available at level 1.
Better known as "Mongrels," Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when Sacrificed.
- Description: The Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time.
Plague of Toads
Plague of Toads is available at level 1.
The Witch Doctor summons several toads that hop forward like living Charged Bolts and explode against enemies. Some dramatic runestone effects are known for this skill.
- Description: Release a handful of toads that explode on contact with an enemy, dealing poison damage.
Grasp of the Dead
Grasp of the Dead is available at level 2.
A powerful curse, this one deals damage as well as slowing enemies for a short duration.
- Description: Hands reach out, slowing enemies by X% and dealing X-X damage per second for X seconds.
Haunt
Haunt is available at level 3.
A ranged spell attack, this sics a ghostly entity upon the target, dealing DoT. The Haunt will seek a new target when its victim dies.
- Description: Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.
Zombie Charger
Zombie Charger is available at level 4.
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous Zombie Bears effect.
- Description: A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.
Hex
Hex is available at level 5.
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.
- Description: Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.
Corpse Spiders
Corpse Spiders is available at level 6.
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites.
- Description: Summon X spiders to attack nearby enemies.
Horrify
Horrify is available at level 7.
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.
- Description: Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.
Firebats
Firebats is available at level 8.
A short range spell attack, this sends flaming bats out in an Inferno-like spray, dealing damage to anything in their path.
- Description: A swarm of fiery bats burn enemies in front of you for X fire damage per second.
Spirit Walk
Spirit Walk is available at level 9.
A powerful movement/escape skill, especially useful in the Battle Arena. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.
- Description: Enter the spirit realm, allowing unhindered movement for X seconds.
Soul Harvest
Soul Harvest is available at level 11.
A buff that increases the WD's spell damage based on how many enemies are nearby.
- Description: Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.
Sacrifice
Sacrifice is available at level 12.
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.
- Description: A nearby zombie dog explodes, dealing X damage to all enemies within X yards.
Gargantuan
Gargantuan is available at level 14.
A large, powerful zombie pet that tanks for the Witch Doctor.
- Description: Summon a large level X zombie follower to fight for you.
Locust Swarm
Locust Swarm is available at level 16.
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will chain between nearby enemies, potentially consuming numerous targets per cast.
- Description: A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.
Spirit Barrage
Spirit Barrage is available at level 18.
A DfA attack that's never yet been shown publicly. Acid Cloud covers a small radius, so presumably this one has a larger radius.
- Description: A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.
Acid Cloud
Acid Cloud is available at level 19.
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a DfA attack with a small radius that melts the flesh from the bones of anything in the targeted area.
- Description: Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.
Mass Confusion
Mass Confusion is available at level 21.
A mind control spell that temporarily changes the alignment of some enemies.
- Description: Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
Big Bad Voodoo
Big Bad Voodoo is available at level 22.
No description is available.
Wall of Zombies
Wall of Zombies is available at level 24.
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.
- Description: Zombies erupt from the earth and attack nearby enemies for X damage per second.
Fetish Army
Fetish Army is available at level 25.
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.
- Description: Summon an army of fetish creatures to fight by your side for X seconds.
Note: The level of every skill is tentative as of August 2011 and likely to change.
Passive Skills
Name | Req Level | Description |
---|---|---|
Mana Regeneration | 3 | Regenerate X% of maximum Mana per second. |
Mind and Body | 3 | Regenerate X% HP per minute. |
Spiritual Attunement | 3 | Increase maximum Mana by X%. |
Care of the Master | 6 | Increase the HP of pets by X%. |
Quickening | 6 | Increase casting speed by X%. |
Spirit Vessel | 6 | Health Globes provide X% of maximum Mana when picked up. |
Aggression | 12 | Increases attack by X%. |
Superior Skill | 12 | Increases precision by X%. |
Expert Defense | 12 | Increases defense by X%. |
Toughness | 12 | Increases vitality by X%. |
Death Pact | 18 | When the Witch Doctor has under X% HP, damage taken is reduced by Y%. |
Leader of the Pack | 18 | Increases damage dealt by Zombie Dogs by X%. |
Ritual of Blood | 18 | X% of Mana costs for skills is taken from HP instead. |
Ferocity | 24 | Increases pet damage dealt by X%. |
Plagued | 24 | Increases Animal and Plague skill damage by X%. |
Rituals | 24 | Increases damage by X% of HP. |
Zombie Masters | 24 | Increases Zombie skill damage by X%. |
Development
The Witch Doctor's skills and skill trees were first seen at BlizzCon 2008, with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained NYI. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the Witch Doctor traits and a near-final skill listing.
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.
Removed Skills
References
- Full Witch Doctor Skills
- JudgeHype.com July 2011 Press Event Coverage - The Witch Doctor (Translated by Zediono)
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
---|
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bash |
• Ground Stomp • Ignore Pain |
• Frenzy |
• Leap Attack |
• Ancient Spear • Battle Rage |
• Furious Charge |
• Call of the Ancients |
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Bad Temper (trait) |
Level Req: 11 • Pound of Flesh (trait)
|
Level Req: 19 • Inner Rage
|
Level Req: 27 • Cruelty (trait) Level Req: 31 Level Req: 35 |
Level Req: 39
|
Level Req: 47 • Disbelief
|
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive[e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bola Shot
• Grenades |
• Entangling Shot
|
• Vault | • Molten Arrow | • Shock Spike
Unknown Tier: |
None yet known | None yet known |
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive [e] | |||||
---|---|---|---|---|---|
Only five Demon Hunter traits have yet been revealed, all with a level requirement under 10.
• Lightning Reflexes |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Hands of Lightning |
• Circle of Wrath • Lethal Decoy |
• Blinding Flash |
• Dashing Strike |
• Exploding Palm |
• Breath of Heaven |
• Resist Aura |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Precision |
Lvl Req: 11 Lvl Req: 15 |
Lvl Req: 23 |
Lvl Req: 35 Lvl Req: 39 |
Lvl Req: 43 • Thunderous Blows Lvl Req: 47 |
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Toughness |
Level Req: 11 Level Req: 15 |
Level Req: 19 • Rituals Level Req: 23 |
Level Req: 27 • Assassin Level Req: 31 |
Level Req: 35 • Superior Skill Level Req: 39 |
Level Req: 43 • Fetish Leader Level Req: 47 |
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Magic Missile
• Charged Bolt
|
• Ice Armor |
• Frost Nova |
• Arcane Orb • Diamond Skin |
• Disintegrate |
• Arcane Torrent • Blizzard |
• Familiar • Teleport
|
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |