Difference between revisions of "Traits"

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'''Traits''' are a separate set of skills, all of which are passive, that provide strong bonuses towards [[Skill|active skills]] and [[stats]] that define one's playstyle.
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'''Traits''' are a separate set of [[skills]], all of which are passive, that provide strong bonuses for the [[active skills]] and general character abilities. Characters do not earn enough points to use every trait, or even most traits. Choosing which traits to spend point in allows each character to specialize their play style in unique fashion.
  
See the specific character traits pages for full lists.
+
Every trait in the game is described in its own wiki article.  View them all on the Traits master list further down this page, or click to any of the individual class traits pages to see which are available.
 
* [[Barbarian traits]]
 
* [[Barbarian traits]]
 
* [[Demon Hunter traits]]
 
* [[Demon Hunter traits]]
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==Overview==
 
==Overview==
  
Traits were revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. They provide strong bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build. Mechanically, they are suppose to replace Diablo 2's stats.
+
Traits implemented into the game during 2010, when all [[passive]] skills were removed from the skill trees. Many existing passive skills were (more or less) directly transformed into traits, while lots of others were added to fill character needs. Traits were first revealed during the Diablo 3 [[Gameplay Panel Blizzcon 2010|Gameplay Panel in Blizzcon 2010]] by [[Jay Wilson]]. Traits provide substantial bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build.
  
Jay explained the basic logic behind moving passive skills out of the skill trees and into a traits tree in an interview in the Blizzcon 2010 show program:
+
Jay explained the logic behind moving passive skills out of the skill trees and into a traits tree in an interview in the Blizzcon 2010 show program:<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-blizzcon-program/ Jay Wilson Interview @ Blizzcon 2010 Program] - IncGamers October 25, 2010</ref>
 
 
<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-blizzcon-program/ Jay Wilson Interview @ Blizzcon 2010 Program] - IncGamers October 25, 2010</ref>
 
  
 
::'''Jay Wilson: '''The skill system has been totally revamped, and we’ve added an all-new traits system. The skill system we showed last year was fairly Diablo II-like. We knew at the time that the basic mechanics were sound, but we felt it was intimidating, and that it overly encouraged spreading your points around into as many different skills as possible instead of focusing on the skills that fit your play style. If you’ve spread your points into 30 different skills, then you’ve broken your character. The system wasn’t facilitating playing the game well.
 
::'''Jay Wilson: '''The skill system has been totally revamped, and we’ve added an all-new traits system. The skill system we showed last year was fairly Diablo II-like. We knew at the time that the basic mechanics were sound, but we felt it was intimidating, and that it overly encouraged spreading your points around into as many different skills as possible instead of focusing on the skills that fit your play style. If you’ve spread your points into 30 different skills, then you’ve broken your character. The system wasn’t facilitating playing the game well.
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As of October 2010, trait points are awarded every other level (1, 3, 5, etc). There are about 30 traits per character, though this number may be reduced/condensed in further development. Traits can have 1, 3, or 5 points placed in them, with the number varying between traits.
 
As of October 2010, trait points are awarded every other level (1, 3, 5, etc). There are about 30 traits per character, though this number may be reduced/condensed in further development. Traits can have 1, 3, or 5 points placed in them, with the number varying between traits.
  
Traits are not all unique to each character. About half of the traits are found on two or more classes, with a fair number spread across all five classes, though their Clvl requirement may vary between classes. Many traits are unique to individual classes, and have special bonuses that are only of use to that class.
+
Traits are not all unique to each character. About one-third of the traits are found on two or more classes, with a fair number spread across all five classes, though their Clvl requirements may vary between classes. Many traits are unique to individual classes, and have special bonuses that are only of use to that class.
 +
 
 +
 
 +
==Traits Allow Customization==
 +
 
 +
The main goal of traits is to allow players to really customize the build of their character. This is accomplished by the large number of traits providing a lot of bonuses, and the fact that each trait makes a considerable difference. They're not just +1% minor passive bonuses; they're all big chunks of effect, usually +20% or more, per point.
 +
 
 +
Jay Wilson spoke to this fact in an interview from Blizzcon 2010.
 +
<ref>[http://diablo.incgamers.com/blog/comments/blizzcon-interview-jay-wilson-g4tv/ Jay Wilson Interview @ BlizzCon 2010] - IncGamers transcript of G4TV interview, October 25, 2010</ref>
 +
 
 +
::Jay Wilson: We wanted more customization, and we wanted customization that really spoke to the idea that, ‘I’m going to roleplay my character and focus in one area.’ Skills are really awesome, but when players think of who they are as a character, they don’t tend to think of, “I like to Whirlwind.’ They’ll use [[Whirlwind]] with their Barbarian, but it’s not how they define themselves. They think, ‘I’m a Barbarian who’s exceptionally strong or exceptionally tough!’ And that’s what traits are. The affect the core attributes of your character to let you customize and expand them.
 +
 
 +
::For the [[Barbarian]] a we can focus on [[Inner Rage]], which really defines who he is. For the [[Wizard]] we can focus on something more magical in nature. So it’s a great opportunity to tell the player more about their character.
 +
 
 +
 
 +
 
  
==List of Known Traits==
+
==Traits Master List==
 
[[image:Prismatic_cloak.png|right|thumbnail|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]
 
[[image:Prismatic_cloak.png|right|thumbnail|200px|The Prismatic Cloak trait, shown as an example during BlizzCon 2010]]
It should be noted that only 1 rank of these traits was seen, therefore the effects at lower/higher levels will be different.
+
An alphabetical listing of all known traits.  There were 81 traits seen at Blizzcon 2010, though some of the highest level traits were not recorded, and the newly-revealed [[Demon Hunter]] class had only five traits. All of these traits are listed on the various class traits pages.
 +
* [[Barbarian traits]]
 +
* [[Demon Hunter traits]]
 +
* [[Monk traits]]
 +
* [[Witch Doctor traits]]
 +
* [[Wizard traits]]
 +
 
  
Not many Traits were shown during the Panel, here is a list of Traits seen so far:
+
===A Traits===
 +
* [[Anti-Magic Shield]] -- Wizard
 +
* [[Arcane Channeling]]: Wizard
 +
* [[Assassin]] -- Witch Doctor
 +
* [[Axe Murderer]] --  Barbarian
  
*Ball of Lightning
+
===B Traits===
** Class - [[Wizard]]
+
* [[Black Ice]] --  Wizard
** Description - A Shocking defense will make enemies ponder the wisdom of their assault.
+
* [[Ball of Lightning]] --  Wizard
** Effects - Periodically shocks a nearby enemy for 1-120 Lightning Damage.
+
* [[Bad Temper]] --  Barbarian
** Levels - 1
+
* [[Battering Ram]] --  Barbarian
 +
* [[Beast Hunter]] --  Barbarian, Monk, Witch Doctor, Wizard
 +
* [[Blood Rites]] -- Witch Doctor
 +
* [[Blur]] -- Wizard
 +
* [[Brain Basher]] -- Barbarian
  
*Prismatic Cloak
+
===C Traits===
** Class - [[Wizard]]
+
* [[Care of the Master]] --  Witch Doctor
** Description - An icy mist that freezes to the bone, the low hum and spark of electricity in the air... even touching a wizard can have dire consequences.
+
* [[Conjured Armor]] --  Wizard
** Effects - Increases the effects of [[Ice Armor]] and [[Storm Armor]] by 100%
+
* [[Cruelty]] --  Barbarian, Monk, Witch Doctor, Wizard
** Levels - 3
 
  
*Inner Rage
+
===D Traits===
** Class - [[Barbarian]]
+
* [[Death Pact]] --  Witch Doctor
** Description - "While most orders teach the merits of calming the seas of the soul, the guardians of Arreat have embraced the raging inner Storm" - Chronicler Raygres
+
* [[Die by the Sword]] --  Barbarian, Monk
** Effects - Reduces the rate of [[Fury]] Lost and Increases Fury gained for hitting the same target.
+
* [[Demonsbane]] -- Barbarian, Monk, Witch Doctor, Wizard
** Levels - 5
+
* [[Disbelief]] --  Barbarian
 +
* [[Drain Power]] -- Wizard
  
*Legendary Might
+
===E Traits===
** Class - [[Barbarian]]
+
* [[Expanded Mind]] --  Wizard
** Description - N/A
+
* [[Energy Reserves]] -- Wizard
** Effects - Increases Strength.
 
** Levels - N/A
 
  
*Iron Skin
+
===F Traits===
** Class - [[Barbarian]]
+
* [[Ferocity]] --  Witch Doctor
** Description - N/A
+
* [[Fetish Leader]] --  Witch Doctor
** Effects - Increases Armor.
+
* [[Flight before Fight]] -- Wizard
** Levels - N/A
+
* [[Fleet]] -- Monk
 +
* [[Frenzied Attacks]] -- Barbarian, Monk
  
*Spirit Vessel
+
===G Traits===
** Class - [[Witch Doctor]]
+
* [[Glass Cannon]] -- Wizard
** Description - "The Spirits take their toll. Best be ready to pay" - Shadewalker Zunimassa
 
** Effects - Gain 35 [[Mana]] whenever you pick up a [[Health Globe]].
 
** Levels - 5
 
  
*Mana Regeneration
+
===H Traits===
** Class - [[Witch Doctor]]
+
* [[Healer]] -- Monk
** Description - Breathe In. Breathe Out. Be Restored.
 
** Effects - Regenerate 4% of maximum [[Mana]] per second.
 
** Levels - 3
 
  
*Mind and Body
+
===I Traits===
** Class - [[Witch Doctor]]
+
* [[Intimidation]] --  Barbarian, Monk, Wizard
** Description - "My blood knows where it must be. I tell it, it goes." - Zuwadza of the Tribe of Five Hills.
+
* [[Insane Courage]] -- Barbarian
** Effects - Regenerate 1% of maximum health per second.
+
* [[Inner Rage]] -- Barbarian
** Levels - 3
+
* [[Iron Skin]] -- Barbarian
  
*Lucky
+
===J Traits===
** Class - All
+
* [[Just...Stay...Dead!]] -- Barbarian, Monk, Wizard
** Description - Some people survive on intelligence, others on power, and some are just plain lucky.
 
** Effects - Monsters drop more gold
 
** Levels - 3
 
  
*Death Pact
+
===L Traits===
** Class - All
+
* [[Leader of the Pack]] -- Witch Doctor
** Description - A soul anchored in this world will not easily drift to the next.
+
* [[Legendary Might]] -- Barbarian
** Effects - Reduce damage by 10% whenever you are below 50% of your maximum health.
+
* [[Lightning Reflexes]] -- Demon Hunter
** Levels - 3
+
* [[Lucky]] -- Barbarian, Monk, Witch Doctor, Wizard
  
*Ritual of Blood
+
===M Traits===
** Class - [[Witch Doctor]]
+
* [[Massive Blow]] --  Barbarian
** Description - "To give of one's self. Is there any greater gift? - Final word spoken at the Ritual of Blood.
+
* [[Mana Regeneration]] -- Witch Doctor
** Effects - 50% of [[Mana]] costs are paid with health.
+
* [[Mind and Body]] --  Witch Doctor
** Levels - 1
+
* [[Meditation]] -- Witch Doctor
  
*Leader of the Pack
+
===N Traits===
** Class - [[Witch Doctor]]
+
* [[Natural Leader]] --  Barbarian, Monk, Witch Doctor, Wizard
** Description - Establish dominance. They will obey.
+
* [[Natural Resistance]] -- Barbarian
** Effects - Increase spell damage by 5% for every Zombie Dog under your control.
 
** Levels - 1
 
  
*Meditation
+
===P Traits===
** Class - [[Witch Doctor]]
+
* [[Pig Sticker]] --  Barbarian
** Description - The cycle of life returns all things to their origins.
+
* [[Plagued]] --  Witch Doctor
** Effects - Spirit spells return 30% of their [[Mana]] cost over 10 seconds.
+
* [[Pound of Flesh]] --  Barbarian, Demon Hunter, Monk
** Levels - 3
+
* [[Power Surge]] --  Wizard
 +
* [[Prismatic Cloak]] --  Wizard
 +
* [[Precision]] --  Monk
 +
* [[Penetrating Spells]] -- Wizard
  
*Rituals
+
===Q Traits===
** Class - [[Witch Doctor]]
+
* [[Quickening]] --  Witch Doctor, Wizard
** Description - Circle of salt. Withermoth's wing. The spirits hear my call.
+
 
** Effects - Increases your spell power by 10% of your Vitality.
+
===R Traits===
** Levels - 5
+
* [[Ritual of Blood]] --  Witch Doctor
 +
* [[Rituals]] --  Witch Doctor
 +
* [[Right-Handed]] --  Witch Doctor
 +
* [[Ranged Weapon Specialization]] --  Demon Hunter
 +
* [[Rapid Strikes]] -- Monk
 +
 
 +
===S Traits===
 +
* [[Spirit Vessel]] --  Witch Doctor
 +
* [[Staff Specialization]] --  Witch Doctor, Wizard
 +
* [[Spirit Link]] --  Witch Doctor
 +
* [[Spiritual Attunement]] --  Witch Doctor
 +
* [[Superior Skill]] --  Barbarian, Monk, Witch Doctor, Wizard
 +
* [[Soul Split]] --  Wizard
 +
* [[Second Wind]] --  Barbarian
 +
* [[Shield Slam]] --  Barbarian
 +
* [[Sixth Sense]] --  Monk
 +
* [[Slaughter]] -- Barbarian
 +
* [[Shield of Iron]] --  Barbarian
 +
 
 +
===T Traits===
 +
* [[Telekinesis]] --  Wizard
 +
* [[Temporal Flux]] --  Wizard
 +
* [[Temperature Control ]] --  Monk
 +
* [[The Wall]] --  Barbarian
 +
* [[Thunderous Blows]] --  Barbarian, Monk
 +
* [[Toughness]] -- Barbarian, Demon Hunter, Monk, Witch Doctor, Wizard
 +
* [[True Spirit]] --  Monk
 +
 
 +
===U Traits===
 +
* [[Unbreakable Will]] --  Demon Hunter, Witch Doctor, Wizard
 +
* [[Unrelenting Assault]] --  Witch Doctor
 +
 
 +
===W Traits===
 +
* [[Wand Specialization]] --  Wizard
 +
* [[Weapon Master]] --  Wizard
 +
* [[Weak Spot]] --  Barbarian, Monk
 +
 
 +
===Z Traits===
 +
* [[Zombie Master]] -- Witch Doctor
  
*Blood Rites
 
** Class - [[Witch Doctor]]
 
** Description - The blood of our foes nurtures and sustains us. It is an essential element of the most powerful voodoo.
 
** Effects - [[Health Globes]] grant 5% spell damage over 10 seconds.
 
** Levels - 5
 
  
*Unbreakable Will
 
** Class - N/A
 
** Description - N/A
 
** Effects - N/A
 
** Levels - N/A
 
  
*Toughness
 
** Class - N/A
 
** Description - N/A
 
** Effects - N/A
 
** Levels - N/A
 
  
  
 
==References==
 
==References==
 +
<font size="-3">
 
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel]
 
* [http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010 BlizzCon 2010 Diablo 3 Gameplay Panel]
 
 
<references/>
 
<references/>
 +
</font>
  
  

Revision as of 02:43, 19 November 2010

Traits are a separate set of skills, all of which are passive, that provide strong bonuses for the active skills and general character abilities. Characters do not earn enough points to use every trait, or even most traits. Choosing which traits to spend point in allows each character to specialize their play style in unique fashion.

Every trait in the game is described in its own wiki article. View them all on the Traits master list further down this page, or click to any of the individual class traits pages to see which are available.


Overview

Traits implemented into the game during 2010, when all passive skills were removed from the skill trees. Many existing passive skills were (more or less) directly transformed into traits, while lots of others were added to fill character needs. Traits were first revealed during the Diablo 3 Gameplay Panel in Blizzcon 2010 by Jay Wilson. Traits provide substantial bonuses to all active skills and stats, essentially allowing a player to upgrade a specific skill or playstyle which defines them and their build.

Jay explained the logic behind moving passive skills out of the skill trees and into a traits tree in an interview in the Blizzcon 2010 show program:[1]

Jay Wilson: The skill system has been totally revamped, and we’ve added an all-new traits system. The skill system we showed last year was fairly Diablo II-like. We knew at the time that the basic mechanics were sound, but we felt it was intimidating, and that it overly encouraged spreading your points around into as many different skills as possible instead of focusing on the skills that fit your play style. If you’ve spread your points into 30 different skills, then you’ve broken your character. The system wasn’t facilitating playing the game well.
We also moved passive skills into their own UI, and renamed then traits—because no matter how good a passive skill is, it’s hard to pass up picking an active skill instead. The traits tree allows us to expand the number of passives and focus on core character customization ideas like, “I want more health,” or “I want more damage.” It replaces attribute-point spending, which we didn’t consider to be a very good customization system because there was always a *correct* way to spend points. With traits, players will find there are a lot more choices to make that will be better balanced against one another, and will include flavorful or role-playing choices to cater to a broader group of players.

As of October 2010, trait points are awarded every other level (1, 3, 5, etc). There are about 30 traits per character, though this number may be reduced/condensed in further development. Traits can have 1, 3, or 5 points placed in them, with the number varying between traits.

Traits are not all unique to each character. About one-third of the traits are found on two or more classes, with a fair number spread across all five classes, though their Clvl requirements may vary between classes. Many traits are unique to individual classes, and have special bonuses that are only of use to that class.


Traits Allow Customization

The main goal of traits is to allow players to really customize the build of their character. This is accomplished by the large number of traits providing a lot of bonuses, and the fact that each trait makes a considerable difference. They're not just +1% minor passive bonuses; they're all big chunks of effect, usually +20% or more, per point.

Jay Wilson spoke to this fact in an interview from Blizzcon 2010. [2]

Jay Wilson: We wanted more customization, and we wanted customization that really spoke to the idea that, ‘I’m going to roleplay my character and focus in one area.’ Skills are really awesome, but when players think of who they are as a character, they don’t tend to think of, “I like to Whirlwind.’ They’ll use Whirlwind with their Barbarian, but it’s not how they define themselves. They think, ‘I’m a Barbarian who’s exceptionally strong or exceptionally tough!’ And that’s what traits are. The affect the core attributes of your character to let you customize and expand them.
For the Barbarian a we can focus on Inner Rage, which really defines who he is. For the Wizard we can focus on something more magical in nature. So it’s a great opportunity to tell the player more about their character.



Traits Master List

The Prismatic Cloak trait, shown as an example during BlizzCon 2010

An alphabetical listing of all known traits. There were 81 traits seen at Blizzcon 2010, though some of the highest level traits were not recorded, and the newly-revealed Demon Hunter class had only five traits. All of these traits are listed on the various class traits pages.


A Traits

B Traits

C Traits

D Traits

E Traits

F Traits

G Traits

H Traits

I Traits

J Traits

L Traits

M Traits

N Traits

P Traits

Q Traits

R Traits

S Traits

T Traits

U Traits

W Traits

Z Traits



References

  1. Jay Wilson Interview @ Blizzcon 2010 Program - IncGamers October 25, 2010
  2. Jay Wilson Interview @ BlizzCon 2010 - IncGamers transcript of G4TV interview, October 25, 2010