Difference between revisions of "Scroll of Wealth"

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Revision as of 09:04, 20 February 2011

Scroll-wealth1.jpg

The Scroll of Wealth is a new item introduced in Diablo III that lets a player instantly sell a single item anywhere; even when not in town.

The goal of these scrolls, along with the new salvaging system, is to allow players to remain in the dungeons, engaged in combat all the time, rather than forcing regular trips back to town just to sell or salvage items.


Scroll Revealed

Jay Wilson revealed the Scroll of Wealth during an interview at Gamescom, 2010. His quote was short and to the point, and has not yet been elaborated upon. [1]


"We’ve also added a Scroll of Wealth that allows you to sell items right on location."


Scroll Function

The scroll was found from a monster drop in the demo build at Blizzcon 2010. It worked properly; to activate it required one click, which changed the pointer icon. Clicking that on an item sold the item, instantly vanishing it and adding gold to the player's supply.

The scroll was single use. One scroll = one item sold.

This suggests that either the scrolls will be very common, sold by vendors and dropped regularly, or else that they'll make little difference to the overall economy, since players find hundreds of items in any game session. Apparently scrolls are designed for unusual items; if something isn't worth saving to use, but has such a high sales value that it's better to sell than salvage, it's worth using a SoW on.

All items list their gold sale value as part of the hover display in Diablo III, so you know what you're going to get before you use this feature.


Unknown Issues

How much will Scrolls of Wealth cost? How readily accessible will they be? It's assumed that they will be sold by the Mystic, or perhaps the Jeweler. They were not seen in the Blacksmith's items for sale, when his interface was profiled in August, 2010.

A buyback menu is part of the basic NPC interface in Diablo III, but it's not known if this is integrated into the Scroll of Wealth. Perhaps retrieving an accidentally-sold item would require a trip to town?


References

  1. Jay Wilson Interview @ Gamescom 2010 - IncGamers August 20, 2010