Difference between revisions of "Ancient Items"

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[[Ancient Items]] were added into the game in [[Patch 2.1.2]] after extensive testing on the [[PTR]]. These are level 70 Legendary Items with a special "Ancient" designation which grants higher values to most of the affixes on the item, including the damage roll on weapons. Ancient Legendary Items can be big upgrades over non-Ancient versions of the same item since they will have higher values to most affixes, but ancient items are not guaranteed to be better since they might not roll with ideal affixes for a specific character or build.
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[[File:Ancient-furnace2.jpg|thumb|300px|Normal vs. Ancient weapon.]]
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[[Ancient Items]] were added into the game in [[Patch 2.1.2]] after extensive testing on the [[PTR]].   Ancient is a sort of item modifier, an enhanced version of an existing legendary or set item with higher values to most of the affixes found on the item. Ancient versions of all legendary and set items can be found, and these will almost always be a big upgrade over non-ancient versions of the same item.
  
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Ancient occurs only on level 70 items, though such an item may have a [[-clvl req]] modifier and be usable before 70. (Or used from level 1 with a [[Gem of Ease]] or the [[Work of Cathan]] [[cube]] recipe. Ancient items look just the same lying on the ground, but once identified they have a colorful border on the tool tip display (orange on legendaries and green on sets) and show with double brackets around the item name in clan chat. (Double bracket added in [[Patch 2.3]].)
  
===Appearance===
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* Ancient occurs on about 10% of legendary items obtained via gambling, crafting, or [[Kanai's Cube]] recipes, with no increase by difficulty level.
Ancient items look identical when the drop; there is no way to tell if an item has rolled ancient until it is ID'ed. Once identified, Ancient items have an orange border (green for set items) around the outside of the item tooltip, and say "Ancient" in the item name.
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* The odds of Ancient items from all monster, chest, object, [[Cache]], etc drops start at 1% on [[Torment 1]], and increase steadily with the [[Torment]] level. On T6 the odds are 10%, and they increase higher on T7 - T10.
  
  
===Frequency===
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==Appearance==
A small % of level 70 legendary items from all sources found on Torment 1 or higher will spawn as Ancient.
 
* Ancient items can come from all sources; monster or chest drops, [[gambling]], [[Horadric Cache]]s,  or [[crafting]]. (Crafting can produce Ancient, including an Ancient [[Hellfire Ring]] or [[Hellfire Amulet]].)
 
* The odds increase on higher levels of Torment, from around 1.5% on Torment 1 up to 10% on Torment 6 (from monster drops).
 
** It's not yet known how the odds of an item being ancient are set for Gambling or Crafting, since if they were tied to difficulty level, players would just create Torment 6 games to do their gambling and crafting.
 
  
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[[File:Ancient-double-brackets.jpg|thumb|300px|Double Brackets set off Ancients.]]Ancient items look identical when they drop; there is no way to tell if an item has rolled ancient until it is ID'ed. Once identified, Ancient items have an orange border (green for set items) around the outside of the item tooltip, and say "Ancient" in the item name.
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The appearance was given a fix in [[Patch 2.3]], when Ancient items gained a <nowiki>{{double bracket}}</nowiki> around their name. (Normal legendary or set items have just {single bracket}.  During PTR testing, this double bracket showed up even on items that hadn't been identified yet.
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==Frequency of Occurrence==
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A small % of level 70 legendary items found from monster/chest drops on Torment 1 or higher will spawn as Ancient.
 +
* Ancient items can come from all sources; monster or chest drops, [[gambling]], [[Horadric Cache]]s,  [[Kanai's Cube]], or blacksmith [[crafting]].
 +
* The odds of Ancient on an item found from a monster or chest starts at about 1% on Torment 1, and increases gradually. It was initially set at 10% on Torment 6.
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** Patch 2.3 added Torment 7 - Torment 10 difficulty levels, with slightly higher odds of Ancient items increasing thereby.
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* Items produced by all forms of crafting, via the [[Cube]], or by gambling have about a 10% chance to roll as Ancient.
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** This includes the [[Hellfire Ring]] or [[Hellfire Amulet]] which will roll Ancient about 10% of the time.
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==Affix Boosts==
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Ancient is most valuable on weapons, for the big increased damage. It is also very useful on most armor, as mainstat and vitality and resistance all roll at up to 30% higher. Jewelry is much less sought as Ancient, as most of the best affixes on jewelry are not affected by the item being Ancient.
  
===Affix Values===
 
Not all affixes are affected by Ancient. Those that are will always roll with higher numbers on an Ancient item. Examples:
 
 
* [[Mainstat]] or [[vitality]] rolls at 500-750 on normal [[legendary gloves]] and 751-1000 on Ancient legendary gloves.
 
* [[Mainstat]] or [[vitality]] rolls at 500-750 on normal [[legendary gloves]] and 751-1000 on Ancient legendary gloves.
 
* [[Mainstat]] or [[vitality]] rolls at 416-500 to normal [[legendary rings]] and 501-600 on an Ancient legendary ring.
 
* [[Mainstat]] or [[vitality]] rolls at 416-500 to normal [[legendary rings]] and 501-600 on an Ancient legendary ring.
* [[ResAll]] rolls 80-100 on normal armor and rings, and 101-120 on Ancient armor and rings.
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* [[ResAll]] rolls 80-100 on normal armor and rings, and 110-130 on Ancient armor and rings.
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* Single secondary resist rolls max 160 on armor, and max 210 on Ancient armor.
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* +Damage rolls max +160 on normal rings, and +210 on Ancient rings.
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* [[Life per second]] is greatly boosted, as is [[Life per Hit]] and Life per resource spent.
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* Monster kills grant +x experience increase greatly.
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* [[Armor]] is much increased on Ancient items.
  
  
 
===Not Ancient Boosted===
 
===Not Ancient Boosted===
Some affixes are not boosted by occurring on an Ancient item, and these include many of the most powerful affixes in the game. Affixes not affected by Ancient include:
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[[File:Ancient-blackthorns-amulet1.JPG|thumb|400px|Normal vs. Ancient amulet.]]
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Some affixes are not boosted by occurring on an Ancient item, and these include many of the most powerful affixes in the game, especially those found on '''Jewelry'''. 
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For instance, as of Patch 2.3 a [[BiS]] amulet gets zero boost to the primary affixes by rolling Ancient, as Crit damage, Crit chance, socket, and +elemental% damage are unaffected by Ancient.
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Affixes '''not''' affected by Ancient, on all types of items, include:
 
* [[Critical hit Chance]]
 
* [[Critical hit Chance]]
 
* [[Critical hit Damage]]
 
* [[Critical hit Damage]]
 
* [[Attack Speed]]
 
* [[Attack Speed]]
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* [[Cooldown Reduction]]
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* [[Resource Cost Reduction]]
 
* [[+Elemental Damage]] % to a single element.
 
* [[+Elemental Damage]] % to a single element.
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* +X% Life
 
* [[+Damage to Elites]]
 
* [[+Damage to Elites]]
 
* [[Socketed]] (There are not additional sockets nor better odds for an ancient item to be socketed.)
 
* [[Socketed]] (There are not additional sockets nor better odds for an ancient item to be socketed.)
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===Value by Item Type===
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===Ancient Value by Item Type===
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One major point of debate concerning Ancient Items during their PTR testing was the varying utility by item slot.  An ancient item of the same type with good affixes was always a big upgrade, but since Ancient items are as random as all other items in their affix range, it's possible to find Ancient items that are not upgrades, since their affixes are not ideal.
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* '''Ancient weapons''' were the most useful, with guaranteed much higher damage than on any non-Ancient item.
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* '''Ancient Armor''' was usually a nice upgrade, with guaranteed higher rolls to Mainstat, Vitality, and Resistances.
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* '''Ancient Jewelry''' is the least improved by Ancient, since most of the best modifiers on jewelry, including crit hit, crit chance, +elemental damage, attack speed, and socket, are unaffected by Ancient. Only Mainstat, among the top affixes, was boosted by Ancient.
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==Ancient Items Controversy==
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While many players like Ancient items and the added layer of item hunting and gearing up that they create, some players are vocal critics. The usual complaint is that Ancient is a bandaid type fix to an item system that needs more depth and diversity, and just makes player look for the same gear twice.
  
One major point of debate concerning Ancient Items during their PTR testing was the varying utility by item slotAn ancient item of the same type with good affixes was always a big upgrade, but since Ancient items are as random as all other items, in the game, they were more or less likely to be useful depending on the item slot.
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There is also regular criticism[http://www.diabloii.net/blog/comments/vote-debate-ancient-weapons-working-or-not] of Ancient Weapons, since the damage buff is so large that players who wish to compete at a higher level feel that an Ancient weapon is mandatoryThis isn't so bad for builds that can use a variety of weapons, but for builds that require a specific weapon, especially if that weapon is a very rare drop, the need to find that item and as an Ancient can prove impossible.  
  
'''Ancient weapons''' were the most useful, with guaranteed much higher damage than on any non-Ancient item.  
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Blizzard addressed this complaint by adding various item rerolling and upgrading recipes via Kanai's Cube in Patch 2.3, especially the [[Law of Kulle]] recipe, which allows players to reforge a legendary items, thus greatly increasing the odds of scoring that item in Ancient form.
  
'''Ancient Armor''' was sometimes a big upgrade, with potentially much higher rolls to mainstat and vitality and resistance, but with so many potential affixes on armor it's quite rare to find an ancient piece with bonuses to the properties a character requires.  For instance, a typical build would require shoulders with +mainstat, +vitality, +res all, and +%damage to a specific skill. A non-ancient item with all of those would never be improved upon by an ancient version of the same item with only 2 or 3 of those properties.
 
  
'''Ancient Jewelry''' is the least improved by Ancient, since most of the best modifiers on jewelry, including crit hit, crit chance, +elemental damage, attack speed, and socket, are unaffected by Ancient. The only likely boost on top end jewelry is to the +mainstat, which is nice to increase with Ancient, but is only worth a couple of hundred points to stat, and thus never worth using at the expense of any of the other affixes.  Few players on the PTR testing of [[patch 2.1.2]] were able to find ancient versions of jewelry that were upgrades over non-ancient jewelry, since players found at least 10x more non-ancient legendary jewelry items and it usually takes dozens of pieces of jewelry to find one with close to ideal stats.
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{{Template:Items navbox|basics}}
  
  
  
 
[[category:legendary]]
 
[[category:legendary]]
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[[category:Ancient items]]
 
[[category:items]]
 
[[category:items]]

Latest revision as of 07:26, 4 August 2015

Normal vs. Ancient weapon.

Ancient Items were added into the game in Patch 2.1.2 after extensive testing on the PTR. Ancient is a sort of item modifier, an enhanced version of an existing legendary or set item with higher values to most of the affixes found on the item. Ancient versions of all legendary and set items can be found, and these will almost always be a big upgrade over non-ancient versions of the same item.

Ancient occurs only on level 70 items, though such an item may have a -clvl req modifier and be usable before 70. (Or used from level 1 with a Gem of Ease or the Work of Cathan cube recipe. Ancient items look just the same lying on the ground, but once identified they have a colorful border on the tool tip display (orange on legendaries and green on sets) and show with double brackets around the item name in clan chat. (Double bracket added in Patch 2.3.)

  • Ancient occurs on about 10% of legendary items obtained via gambling, crafting, or Kanai's Cube recipes, with no increase by difficulty level.
  • The odds of Ancient items from all monster, chest, object, Cache, etc drops start at 1% on Torment 1, and increase steadily with the Torment level. On T6 the odds are 10%, and they increase higher on T7 - T10.


Appearance[edit | edit source]

Double Brackets set off Ancients.
Ancient items look identical when they drop; there is no way to tell if an item has rolled ancient until it is ID'ed. Once identified, Ancient items have an orange border (green for set items) around the outside of the item tooltip, and say "Ancient" in the item name.

The appearance was given a fix in Patch 2.3, when Ancient items gained a {{double bracket}} around their name. (Normal legendary or set items have just {single bracket}. During PTR testing, this double bracket showed up even on items that hadn't been identified yet.


Frequency of Occurrence[edit | edit source]

A small % of level 70 legendary items found from monster/chest drops on Torment 1 or higher will spawn as Ancient.

  • Ancient items can come from all sources; monster or chest drops, gambling, Horadric Caches, Kanai's Cube, or blacksmith crafting.
  • The odds of Ancient on an item found from a monster or chest starts at about 1% on Torment 1, and increases gradually. It was initially set at 10% on Torment 6.
    • Patch 2.3 added Torment 7 - Torment 10 difficulty levels, with slightly higher odds of Ancient items increasing thereby.
  • Items produced by all forms of crafting, via the Cube, or by gambling have about a 10% chance to roll as Ancient.


Affix Boosts[edit | edit source]

Ancient is most valuable on weapons, for the big increased damage. It is also very useful on most armor, as mainstat and vitality and resistance all roll at up to 30% higher. Jewelry is much less sought as Ancient, as most of the best affixes on jewelry are not affected by the item being Ancient.

  • Mainstat or vitality rolls at 500-750 on normal legendary gloves and 751-1000 on Ancient legendary gloves.
  • Mainstat or vitality rolls at 416-500 to normal legendary rings and 501-600 on an Ancient legendary ring.
  • ResAll rolls 80-100 on normal armor and rings, and 110-130 on Ancient armor and rings.
  • Single secondary resist rolls max 160 on armor, and max 210 on Ancient armor.
  • +Damage rolls max +160 on normal rings, and +210 on Ancient rings.
  • Life per second is greatly boosted, as is Life per Hit and Life per resource spent.
  • Monster kills grant +x experience increase greatly.
  • Armor is much increased on Ancient items.


Not Ancient Boosted[edit | edit source]

Normal vs. Ancient amulet.

Some affixes are not boosted by occurring on an Ancient item, and these include many of the most powerful affixes in the game, especially those found on Jewelry.

For instance, as of Patch 2.3 a BiS amulet gets zero boost to the primary affixes by rolling Ancient, as Crit damage, Crit chance, socket, and +elemental% damage are unaffected by Ancient.

Affixes not affected by Ancient, on all types of items, include:


Ancient Value by Item Type[edit | edit source]

One major point of debate concerning Ancient Items during their PTR testing was the varying utility by item slot. An ancient item of the same type with good affixes was always a big upgrade, but since Ancient items are as random as all other items in their affix range, it's possible to find Ancient items that are not upgrades, since their affixes are not ideal.

  • Ancient weapons were the most useful, with guaranteed much higher damage than on any non-Ancient item.
  • Ancient Armor was usually a nice upgrade, with guaranteed higher rolls to Mainstat, Vitality, and Resistances.
  • Ancient Jewelry is the least improved by Ancient, since most of the best modifiers on jewelry, including crit hit, crit chance, +elemental damage, attack speed, and socket, are unaffected by Ancient. Only Mainstat, among the top affixes, was boosted by Ancient.


Ancient Items Controversy[edit | edit source]

While many players like Ancient items and the added layer of item hunting and gearing up that they create, some players are vocal critics. The usual complaint is that Ancient is a bandaid type fix to an item system that needs more depth and diversity, and just makes player look for the same gear twice.

There is also regular criticism[1] of Ancient Weapons, since the damage buff is so large that players who wish to compete at a higher level feel that an Ancient weapon is mandatory. This isn't so bad for builds that can use a variety of weapons, but for builds that require a specific weapon, especially if that weapon is a very rare drop, the need to find that item and as an Ancient can prove impossible.

Blizzard addressed this complaint by adding various item rerolling and upgrading recipes via Kanai's Cube in Patch 2.3, especially the Law of Kulle recipe, which allows players to reforge a legendary items, thus greatly increasing the odds of scoring that item in Ancient form.