Difference between revisions of "Horadric Cache"

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[[File:Horadric-cache-inv1.jpg|left]]
 
[[File:Horadric-cache-inv1.jpg|left]]
[[File:Horadric-cache1.jpg|thumb|350px|Horadric Cache with tooltip.]]
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[[File:Horadric-cache1.jpg|thumb|250px|Horadric Cache with tooltip.]]
Horadric Caches (AKA "goodie bags") are awarded by [[Tyrael]] for completing all 5 [[bounties]] in one Act. This feature is only available in [[Reaper of Souls]], and only in [[Adventure Mode]]. These "goodie bags" are much sought after since they have a chance to drop some special legendary items that can not be obtained any other way.
+
Horadric Caches (AKA "goodie bags") are awarded by [[Tyrael]] for completing all 5 randomly-selected [[bounties]] in each Act. This feature is only available in [[Reaper of Souls]], and only in [[Adventure Mode]]. These "goodie bags" are much sought since they can drop special legendary items (most notably the [[Ring of Royal Grandeur]]<ref>[http://diablo.incgamers.com/blog/comments/fixing-ring-royal-grandeur Fixing the Ring of Royal Grandeur] - Diablo.IncGamers.com survey, 03/01/2015</ref> ) that can not be obtained anywhere else.  
  
Each Horadric Cache contains a semi-random assortment of crafting [[materials]], [[gems]], Nephalem [[Rift Keystone Fragments]], and may also contain [[Blood Shards]], crafting plans or designs, and 1-3 rare, set, or legendary items.  
+
[[Patch 2.3]] added [[Horadric Cache materials]] that are required for high level item crafting and certain [[Kanai's Cube]] recipes, and that can only be found in the Caches.  Patch 2.3 also added the [[Bonus Cache]], a second Horadric Cache awarded for completing all five bounties in the current Bonus Act, which doubles the total cache materials earned.  When the [[bonus act]] is completed, another act is randomly selected as the next bonus act, so players can do all 5 acts for bonus in the same game, if they go in the correct sequence, scoring a bonus cache for each. (Prior to Patch 2.3, there were 2 bonus acts in each game, but they only awarded double Blood Shards and did not switch once an act was completed.)
  
 +
[[File:V230-bonus-cache.jpg|thumb|250px|Bonus Cache.]]
 +
Since [[Tyrael]] awards Caches to every player in the game, regardless of their location in the game (in any Act or even a Rift), or participation in any or all of the individual bounties, [[split-farming]] is a very popular way for multiple characters to spread out and each do bounties on their own, racking up Caches much more quickly than the could solo, or while all running together on the same bounty. Players can also treat their clan or friends to free caches by completing an act but not claiming the bounty, then announcing that anyone who wants the cache should join their game.
  
==Cache Drops Determined==
 
  
There has been much debate about when and how the contents of a Horadric Cache are determined. Initially when RoS launched the cache contents were fixed when the cache was opened. This fact was exploited by players who gathered caches on [[Normal]] difficulty, then opened them in [[Torment 6]] to get much larger stacks of gold, to increase the legendary drop rate, and potentially Imperial gems as well.
+
==Cache Contents==
  
Blizzard promptly fixed this exploit and made it so Caches were set to the difficulty they were farmed/earned on, which became more important when [[Patch_2.0.5#Adventure_Mode|Patch 2.0.5]] boosted the legendary drop rate of caches farmed on Torment 2+.
+
Horadric Caches drop higher quality items, or have a higher % chance to drop a legendary item, when they are earned on higher difficulty levels. One Cache legendary item is guaranteed for Caches earned on T6, and there is a chance for a second Cache legendary on T8-T10.  
  
While the difficulty level of the cache is set when farmed, the actual items in the cache are set when it is opened, and the [[smart loot]] will target the class of the character who opens it. Thus players can farm caches with their fastest character, then open them with another character who will find the loot in the cache themed to them; class-restricted items and especially the [[mainstat]] and other item affixes.<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13348454718 Horadric Cache drops] - Grimiku forum post, 5/07/2014</ref>
+
Each Cache [[snapshot]]s the difficulty level it was earned on and which Act it was earned in, so gathering caches on a low difficulty level and opening them on [[Torment 10]] will *not* increase the drop quality. (This was a functional exploit when the system went live back in 2012, but it was soon patched.)
  
<blue>I tend to farm all of my Horadric Caches with one class, but I open them up with the other characters who still need a Ring of Royal Grandeur. Legendary items found in a Horadric Cache will be smart loot, and will roll based on the character opening them.
+
While the difficulty level and the character level is locked in when a cache is earned, the contents and the [[smart roll]]s are not set until the cache is opened. This means that players can [[farm]] caches with their most powerful character, then [[twink]] them to another character of a different class, who can open them and get appropriate items for their class, thanks to the [[smart loot]] feature.<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/13348454718 Horadric Cache drops] - Grimiku forum post, 5/07/2014</ref>
<br>
 
So, yes you can farm Bounties with a Crusader (for example), and open them up with a Witch Doctor to have any Legendary items found focus on Witch Doctor stats. </blue>
 
  
It's unclear if or how the legendary pity timer can be tied to finds from Caches, though players have speculated that it can be used to considerably increase the legendary drop rates from caches.<ref>[http://diablo.incgamers.com/forums/threads/i-got-5-rorgs-with-very-minimal-effort-and-so-can-you Horadric Cache legendary drop exploit?] - forum post, 15/07/2014</ref>
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Patch 2.3 also greatly boosted the chances for legendary crafting plans (including set plans and gem plans) to drop from Horadric Caches. Thus players in a new season who have not yet found all of the Crafting plans will often see 6-8 of them drop from each Cache and bonus cache, until they have taught them all to the Blacksmith and Jeweler.
  
  
==Obtaining Horadric Caches==
+
===Horadric Cache Materials===
  
Each game in Adventure Mode has five randomly-selected bounties per act. Completing all five in any of the Acts will allow all players in the game to collect a Horadric Cache from Tyrael. Everyone in the game gets a cache regardless of where they are or if they assisted in any of the bounties, and [[split farming]] is a popular strategy to obtain more caches quickly. Multiple players in the game spread out to do different bounties each, even clearing different acts at the same time, to complete all of the bounties as quickly as possible.
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[[File:Cube-a4-material2.jpg|thumb|250px|Act Four Horadric cache.]]
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[[File:Cache-bonus-a4.jpg|thumb|250px|Act Four Bonus cache.]]
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[[Patch 2.3]] introduced [[Horadric Cache material]]s found only in caches and required for [[Kanai's Cube]] and high-level crafting recipes.
  
Split Farming was epidemic during the Reaper of Souls [[beta]] when every bounty completed awarded a small Horadric Cache, and all five in an act granted a large Horadric Cache. Blizzard adjusted that system so that the individual bounties only granted exp and gold, and only that to players in the area when the bounty is completed. But since Caches still go to everyone in the game, split farming remains a viable strategy, especially in Act One where the [[Ring of Royal Grandeur]] is the most sought after legendary item in the entire game.
+
* Act One: [[Khanduran Rune]]
 +
* Act Two:  [[Caldeum Nightshade]]
 +
* Act Three: [[Arreat War Tapestry]]
 +
* Act Four: [[Corrupted Angel Flesh]]
 +
* Act Five: [[Westmarch Holy Water]]
  
 +
Caches drop more materials in higher difficulty levels.
  
==Horadric Cache Contents==
+
* Normal–Master: one material
 +
* Torment 1–3: two materials
 +
* Torment 4–6: three materials
 +
* Torment 7–9: four materials
 +
* Torment 10: five materials
 +
 
 +
====Bonus Cache====
  
Horadric Caches are limited in what they can drop, and fairly predictable. Each Cache will always hold 5-10 materials (mostly white and blue), a potion or two, 1-4 gems (Marquise only), 2 Nephalem Rift Keystones, an occasional small stack of Blood Shards (random in number), 1 or 2 Rare items, and a very occasional legendary item.
+
A Bonus Cache perk, which doubled the materials awarded for completing the act bounties in a specific order, was removed in [[Patch 2.5]], with the bonus benefit applied to all act bounty caches.<ref>https://us.battle.net/d3/en/blog/20635663</ref> The bonus cache, awarded in addition to the act's cache, contained only gold and materials. There are several small stacks of white, blue, and yellow materials, plus the same amount of orange, [[Horadric Cache materials]] as fall from the main Cache. This doubling of the total cache mats is the main benefit of earning Bonus Caches.
  
A thorough study was undertaken by Diablo.IncGamers.com in early April 2014, when 102 bags gathered on Normal difficulty were opened (on video) and the contents recorded.
 
  
* [[Marquise]] Gems: 255 (2.5 per bag)
 
* Materials:
 
** [[Reusable Parts]]: 347 (3.47 per bag)
 
** [[Arcane Dust]]: 255 (2.55 per bag)
 
** [[Veiled Crystal]]: 30 (.3 per bag)
 
* [[Rift Key Fragments]]: 202 (2 per bag)
 
* Health [[Potions]]: 154 (1.54 per bag)
 
* [[Blood Shards]]: 25 (1 per 4 bags).
 
* Rare Items: 127 (1.27 per bag)
 
* [[Legendary]] Items: 11 (1 every 9 bags)
 
* [[Crafting]] Plans: 0 (Very rare drop, depending on how many plans your Smith doesn't already know.)
 
  
 
==Horadric Cache-only Items==
 
==Horadric Cache-only Items==
  
There are a number of legendary items that can *only* be found in Horadric Caches, and only from certain acts. There is no other way to obtain these items other than via Horadric Caches, and many players spent much time farming all the bounties in specific acts in an effort to find one or more of these special legendary items.
+
Reaper of Souls launched with twenty-one legendary items that could only be found from Horadric Caches, all sorted by acts. There is no other way to obtain these items other than via Horadric Caches, and many players spent much time farming all the bounties in specific acts in an effort to find one or more of these special legendary items.
 +
 
 +
Patch 2.3 introduced higher difficulty levels, and Caches earned on Torment 8-10 have a chance to spawn 2 cache legendary items. (The odds improve on higher difficulty levels.) Thus a player could theoretically get 2 [[Rings of Royal Grandeur]] from a single Act One Cache earned on T8-T10.
  
  
 
===Act One===
 
===Act One===
 +
 +
Act One caches are the only source of [[Khanduran Rune]] material.
  
 
[[File:Horadric-cache-loots.jpg|thumb|400px|Loot from 10 caches in one spot.]]
 
[[File:Horadric-cache-loots.jpg|thumb|400px|Loot from 10 caches in one spot.]]
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===Act Two===
 
===Act Two===
 +
Act Two is not a popular Act to Farm thanks to several large/slow bounties and a lack of top quality Cache legendary items. Act Two caches are the only source of [[Caldeum Nightshade]] material.
  
 
* [[Cloak Of Deception]]
 
* [[Cloak Of Deception]]
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===Act Three===
 
===Act Three===
 +
 +
Act Three is among the slowest acts to farm Caches in, and the number of legendary items makes finding one specific of these items the most challenging. The [[Pride's Fall]] helm is the one most sought, as it's arguably [[BiS]] item several builds that require high resource regen, such as the [[M6]] Demon Hunter.
 +
 +
Act Three caches are the only source of [[Arreat War Tapestry]] material.
  
 
* [[Avarice Band]]
 
* [[Avarice Band]]
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===Act Four===
 
===Act Four===
  
No legendary items are specially tied to Act Four Caches, but bounty bags earned in that act can contain the special legendary items from any of the other acts.  
+
No legendary items are specially tied to Act Four Caches, so if a legendary cache item is earned, it will be randomly selected from the other acts. This gives a 1/21 chance of any specific cache legendary.
 +
 
 +
* Act Four caches are the only place to obtain [[Corrupted Angel Flesh]] material.
  
  
 
===Act Five===
 
===Act Five===
 +
 +
Act Five is by far the slowest act to farm of the five, thanks to numerous very large areas. Patch 2.3 changed the [[Idiot Arrow]] timer from five minutes to one minute, making this act much more tolerable for hurrying players.
 +
 +
Act Five caches are the only source of [[Westmarch Holy Water]] material.
  
 
[[File:Horadric-cache-beta1.jpg|thumb|350px|Horadric Caches in bag form, from the RoS beta test.]]
 
[[File:Horadric-cache-beta1.jpg|thumb|350px|Horadric Caches in bag form, from the RoS beta test.]]
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* [[Soulsmasher]]
 
* [[Soulsmasher]]
 
** Two-Handed Mace: {{c_orange|When you kill an enemy, it explodes for 450–600% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill.}}
 
** Two-Handed Mace: {{c_orange|When you kill an enemy, it explodes for 450–600% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill.}}
 +
 +
 +
==Horadric Cache Contents==
 +
 +
Horadric Caches are limited in what they can drop, and fairly predictable. Each Cache will always hold 5-10 materials (a mixture of white, blue, and yellow), 1-4 gems, 2 [[Nephalem Rift Keystones]], an occasional small stack of Blood Shards (random in number), 1 or 2 Rare items, and a very occasional random legendary item. After Patch 2.3, caches were guaranteed to issue at least one of their Horadric Cache legendaries if earned on [[T6]] or higher, along with 1-4 stacks of the appropriate [[Horadric Cache material]].
 +
 +
A thorough study was undertaken by Diablo.IncGamers.com in early April 2014 during [[Patch 1.0.2]], when 102 bags gathered on level 70 Normal difficulty were opened (on video) and the contents recorded. 
 +
 +
As of Patch 1.0.2, April 2012:
 +
 +
* [[Marquise]] Gems: 255 (2.5 per bag)
 +
* Materials:
 +
** [[Reusable Parts]]: 347 (3.47 per bag)
 +
** [[Arcane Dust]]: 255 (2.55 per bag)
 +
** [[Veiled Crystal]]: 30 (.3 per bag)
 +
* [[Rift Key Fragments]]: 202 (2 per bag)
 +
* Health [[Potions]]: 154 (1.54 per bag)
 +
* [[Blood Shards]]: 25 (1 per 4 bags).
 +
* Rare Items: 127 (1.27 per bag)
 +
* [[Legendary]] Items: 11 (1 every 9 bags)
 +
* [[Crafting]] Plans: 0 (Very rare drop, depending on how many plans your Smith doesn't already know.)
 +
  
  
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In those early days, Caches looked like bags, and came in two sizes, with Lesser Horadric Caches awarded for each bounty and Greater Horadric Caches for a full Act of bounties or a Nephalem Rift.
 
In those early days, Caches looked like bags, and came in two sizes, with Lesser Horadric Caches awarded for each bounty and Greater Horadric Caches for a full Act of bounties or a Nephalem Rift.
  
 +
 +
===Drop Contents===
 +
 +
What items were obtained from caches, and how the game determined them, evolved quite a bit during the initial implementation. Initially Caches were very random, and the only thing that improved on higher difficulty level was the quality of the Gem (Master and higher could yield Imperial quality gems).
 +
 +
Initially caches did not snapshot on the difficulty they were earned on, and players soon learned to farm up caches on a lower difficulty and then open them on Torment 6 to get better drop odds. There were also rumors about exploiting the Legendary pity timer to increase cache quality, though they were ultimately debunked. <ref>[http://diablo.incgamers.com/forums/threads/i-got-5-rorgs-with-very-minimal-effort-and-so-can-you Horadric Cache legendary drop exploit?] - forum post, 15/07/2014</ref>
 +
 +
The whole system was much improved in [[Patch_2.0.5#Adventure_Mode|Patch 2.0.5]] when the legendary drop rate of caches farmed on Torment 2 or higher began to scale up, increasing to 100% for caches from Torment 6. This rewards players who earn caches on higher difficulty levels, rather than split farming them on easy settings.
 +
 +
Along with [[split farming]], a common way of sharing caches within clans or friend lists is for one player to complete the bounties, then announce in chat that players can join his game for the free cache. Every character in the game gets a Cache when the reward is claimed from Tyrael, whether they were in the game or not while the bounties were completed.
  
  
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<font size="-3">
 
<font size="-3">
 
<references/>
 
<references/>
 
 
  
  
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[[category:items]]
 
[[category:items]]
 
[[category:Horadric Cache]]
 
[[category:Horadric Cache]]
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[[category:Materials]]
  
  
 
{{Template:Items navbox|basics}}
 
{{Template:Items navbox|basics}}

Latest revision as of 17:17, 4 April 2017

Horadric-cache-inv1.jpg
Horadric Cache with tooltip.

Horadric Caches (AKA "goodie bags") are awarded by Tyrael for completing all 5 randomly-selected bounties in each Act. This feature is only available in Reaper of Souls, and only in Adventure Mode. These "goodie bags" are much sought since they can drop special legendary items (most notably the Ring of Royal Grandeur[1] ) that can not be obtained anywhere else.

Patch 2.3 added Horadric Cache materials that are required for high level item crafting and certain Kanai's Cube recipes, and that can only be found in the Caches. Patch 2.3 also added the Bonus Cache, a second Horadric Cache awarded for completing all five bounties in the current Bonus Act, which doubles the total cache materials earned. When the bonus act is completed, another act is randomly selected as the next bonus act, so players can do all 5 acts for bonus in the same game, if they go in the correct sequence, scoring a bonus cache for each. (Prior to Patch 2.3, there were 2 bonus acts in each game, but they only awarded double Blood Shards and did not switch once an act was completed.)

Bonus Cache.

Since Tyrael awards Caches to every player in the game, regardless of their location in the game (in any Act or even a Rift), or participation in any or all of the individual bounties, split-farming is a very popular way for multiple characters to spread out and each do bounties on their own, racking up Caches much more quickly than the could solo, or while all running together on the same bounty. Players can also treat their clan or friends to free caches by completing an act but not claiming the bounty, then announcing that anyone who wants the cache should join their game.


Cache Contents[edit | edit source]

Horadric Caches drop higher quality items, or have a higher % chance to drop a legendary item, when they are earned on higher difficulty levels. One Cache legendary item is guaranteed for Caches earned on T6, and there is a chance for a second Cache legendary on T8-T10.

Each Cache snapshots the difficulty level it was earned on and which Act it was earned in, so gathering caches on a low difficulty level and opening them on Torment 10 will *not* increase the drop quality. (This was a functional exploit when the system went live back in 2012, but it was soon patched.)

While the difficulty level and the character level is locked in when a cache is earned, the contents and the smart rolls are not set until the cache is opened. This means that players can farm caches with their most powerful character, then twink them to another character of a different class, who can open them and get appropriate items for their class, thanks to the smart loot feature.[2]

Patch 2.3 also greatly boosted the chances for legendary crafting plans (including set plans and gem plans) to drop from Horadric Caches. Thus players in a new season who have not yet found all of the Crafting plans will often see 6-8 of them drop from each Cache and bonus cache, until they have taught them all to the Blacksmith and Jeweler.


Horadric Cache Materials[edit | edit source]

Act Four Horadric cache.
Act Four Bonus cache.

Patch 2.3 introduced Horadric Cache materials found only in caches and required for Kanai's Cube and high-level crafting recipes.

Caches drop more materials in higher difficulty levels.

  • Normal–Master: one material
  • Torment 1–3: two materials
  • Torment 4–6: three materials
  • Torment 7–9: four materials
  • Torment 10: five materials

Bonus Cache[edit | edit source]

A Bonus Cache perk, which doubled the materials awarded for completing the act bounties in a specific order, was removed in Patch 2.5, with the bonus benefit applied to all act bounty caches.[3] The bonus cache, awarded in addition to the act's cache, contained only gold and materials. There are several small stacks of white, blue, and yellow materials, plus the same amount of orange, Horadric Cache materials as fall from the main Cache. This doubling of the total cache mats is the main benefit of earning Bonus Caches.


Horadric Cache-only Items[edit | edit source]

Reaper of Souls launched with twenty-one legendary items that could only be found from Horadric Caches, all sorted by acts. There is no other way to obtain these items other than via Horadric Caches, and many players spent much time farming all the bounties in specific acts in an effort to find one or more of these special legendary items.

Patch 2.3 introduced higher difficulty levels, and Caches earned on Torment 8-10 have a chance to spawn 2 cache legendary items. (The odds improve on higher difficulty levels.) Thus a player could theoretically get 2 Rings of Royal Grandeur from a single Act One Cache earned on T8-T10.


Act One[edit | edit source]

Act One caches are the only source of Khanduran Rune material.

Loot from 10 caches in one spot.
  • Golden Gorget of Leoric
    • Amulet: After earning a massacre bonus, 4–6 Skeletons are summoned to fight by your side for 10 seconds
  • Mad Monarch's Scepter
    • One-Handed Mace: After killing 10 enemies, you release a Poison Nova that deals 1050–1400% weapon damage as Poison to enemies within 30 yards.
  • Pauldrons of the Skeleton King
    • Shoulders: When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies to flee in fear.
  • Ring of Royal Grandeur
    • Ring: Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
  • Sanguinary Vambraces
    • Bracers: Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.


Act Two[edit | edit source]

Act Two is not a popular Act to Farm thanks to several large/slow bounties and a lack of top quality Cache legendary items. Act Two caches are the only source of Caldeum Nightshade material.


Act Three[edit | edit source]

Act Three is among the slowest acts to farm Caches in, and the number of legendary items makes finding one specific of these items the most challenging. The Pride's Fall helm is the one most sought, as it's arguably BiS item several builds that require high resource regen, such as the M6 Demon Hunter.

Act Three caches are the only source of Arreat War Tapestry material.

  • Avarice Band
    • Ring: Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
  • Boots of Disregard
    • Boots: Gain 500 Life Regeneration per second for each second you stand still. This effect stacks up to 8 times.
  • Burst Of Wrath
    • Two-Handed Axe: Killing enemies and destroying objects has a chance to grant 20% of your maximum primary resource.
  • Envious Blade
    • Dagger: Gain 100% Critical Hit Chance against enemies at full health.
  • Overwhelming Desire
    • Amulet: Chance on hit to charm the enemy. While charmed, the enemy takes 35% more damage.
  • Insatiable Belt
    • Belt: Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.
  • Pride's Fall
    • Helmet: Your resource costs are reduced by 30% after not taking damage for 5 seconds.


Act Four[edit | edit source]

No legendary items are specially tied to Act Four Caches, so if a legendary cache item is earned, it will be randomly selected from the other acts. This gives a 1/21 chance of any specific cache legendary.


Act Five[edit | edit source]

Act Five is by far the slowest act to farm of the five, thanks to numerous very large areas. Patch 2.3 changed the Idiot Arrow timer from five minutes to one minute, making this act much more tolerable for hurrying players.

Act Five caches are the only source of Westmarch Holy Water material.

Horadric Caches in bag form, from the RoS beta test.
  • Pandemonium Loop
    • Ring: Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.
  • Death’s Bargain
    • Pants: Gain an aura of death that deals 750-1000% of your Life per Second to enemies within 20 yards. You no longer regenerate Life.
  • Salvation
    • Crusader Shield: Blocked attacks heal you and your allies for 20–30% of the amount blocked.
  • Helltrapper
    • Hand Crossbow: 7–10% chance on hit to summon a Spike Trap, Caltrops or Sentry
  • Soulsmasher
    • Two-Handed Mace: When you kill an enemy, it explodes for 450–600% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill.


Horadric Cache Contents[edit | edit source]

Horadric Caches are limited in what they can drop, and fairly predictable. Each Cache will always hold 5-10 materials (a mixture of white, blue, and yellow), 1-4 gems, 2 Nephalem Rift Keystones, an occasional small stack of Blood Shards (random in number), 1 or 2 Rare items, and a very occasional random legendary item. After Patch 2.3, caches were guaranteed to issue at least one of their Horadric Cache legendaries if earned on T6 or higher, along with 1-4 stacks of the appropriate Horadric Cache material.

A thorough study was undertaken by Diablo.IncGamers.com in early April 2014 during Patch 1.0.2, when 102 bags gathered on level 70 Normal difficulty were opened (on video) and the contents recorded.

As of Patch 1.0.2, April 2012:


Development[edit | edit source]

Horadric Caches were seen during the Reaper of Souls beta test. Initially they were awarded for every single Bounty, as well as finishing an Act of Bounties. Caches were also awarded from completing a Nephalem Rift (at that time the Rift Guardian only dropped a couple of items, like a random Elite, with the main reward coming in the bag back in town).

In those early days, Caches looked like bags, and came in two sizes, with Lesser Horadric Caches awarded for each bounty and Greater Horadric Caches for a full Act of bounties or a Nephalem Rift.


Drop Contents[edit | edit source]

What items were obtained from caches, and how the game determined them, evolved quite a bit during the initial implementation. Initially Caches were very random, and the only thing that improved on higher difficulty level was the quality of the Gem (Master and higher could yield Imperial quality gems).

Initially caches did not snapshot on the difficulty they were earned on, and players soon learned to farm up caches on a lower difficulty and then open them on Torment 6 to get better drop odds. There were also rumors about exploiting the Legendary pity timer to increase cache quality, though they were ultimately debunked. [4]

The whole system was much improved in Patch 2.0.5 when the legendary drop rate of caches farmed on Torment 2 or higher began to scale up, increasing to 100% for caches from Torment 6. This rewards players who earn caches on higher difficulty levels, rather than split farming them on easy settings.

Along with split farming, a common way of sharing caches within clans or friend lists is for one player to complete the bounties, then announce in chat that players can join his game for the free cache. Every character in the game gets a Cache when the reward is claimed from Tyrael, whether they were in the game or not while the bounties were completed.


References[edit | edit source]

  1. Fixing the Ring of Royal Grandeur - Diablo.IncGamers.com survey, 03/01/2015
  2. Horadric Cache drops - Grimiku forum post, 5/07/2014
  3. https://us.battle.net/d3/en/blog/20635663
  4. Horadric Cache legendary drop exploit? - forum post, 15/07/2014