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Gems are small objects that grant bonuses when socketed into items. There are four types of gems in Diablo III; [[Amethysts]], [[Emeralds]], [[Rubies]] and [[Topazes]], which are found in 15 levels of quality. (The 15th, Marquise, was added in [[Patch 1.0.7]].) Only the first eight levels can be found from monsters or chests, with Flawless Squares the highest quality (and the only type that drops in Inferno). Higher levels of gems can only be crafted (for a price) by the [[Jeweler]], and the costs grow and accumulate impressively.
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Gems are small objects that grant bonuses when [[socketed]] into items. There are five types of gems in Diablo III; [[Amethysts]], [[Diamonds]] (added in [[D3v2]]), [[Emeralds]], [[Rubies]] and [[Topazes]]. The bonuses provided by gems increase with the rank of the gem and become quite substantial at the highest ranks.  
  
Creating a level 14 gem is quite a chore. The total costs, assuming a starting point in Inferno where Flawless Squares drop, is 729 Flawless Squares, 15,400,000 gold and 1631 [[Tomes of Secret]], for each Radiant Star gem.  
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Gems drop randomly from every sort of target; monsters, [[Elite]]s, chests, barrels, etc. At least one and often several gems drop from special targets, such as [[Resplendent chests]], [[Treasure Goblin]]s, [[Horadric Caches]], etc. Gems can be upgraded in rank by the [[Jeweler]] for a fee of gold and materials.
  
As of patch v1.07, there is no way to create or add sockets to items. During development the Jeweler was set to add sockets to items, but this ability was shelved pre-release, leaving players able only to hope for socket finds. It's often hoped that socketing might come back as a quest reward or for a price, in a patch or more likely in [[D3X]].
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Items in several [[slots]] can spawn with one or more sockets, but there is no way to add additional sockets in Diablo 3. Only the [[Mystic]], added in Reaper of Souls, can potentially add sockets via [[enchanting]] an affix. The [[Jeweler]] can remove gems from sockets, for a gold fee, in D3 and RoS.
  
Gems are a very useful item to [[twink]] to new characters, as gems have no level requirements. Items with sockets are first found around level 15 (some [[legendary]] items have sockets as low as level 10), in late Act One or early Act Two, and it's quite easy to add a gem with a bonus much larger than that of the item itself. Low level weapons with a high level [[Ruby]] in them become wildly overpowered, but that's the whole fun of it for many players.
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Socketed gems have no effect on the level requirement of an item, and and are thus one of the most useful [[twinks]] to boost the gear quality of a lower level character.  
  
* '''''See the {{iw|gems Diablo 2 Gems}} page for details on that game's seven types of gems (skulls, diamonds, and sapphires do not appear in Diablo 3).'''''
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* '''''See the [[Gems Archive]] for details about gems from D3's development and for the different properties and costs from [[Diablo 3 vanilla]]'''''
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* '''''See the {{iw|gems Diablo 2 Gems}} page for details on that game's seven types of gems.'''''
  
  
==Diablo III Gems==
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==Legendary Gems==
[[File:Gem-chipped-star-topaz.jpg|left|frame|Early D3 gem.]]
 
[[File:Gems-1-14-label.jpg|frame|Early version of [[Sapphire]]s.]]
 
Gems in Diablo 3 have evolved during the game's development. Though the concept of 14 levels of quality has remained constant, the types of gems, their names and graphics, and the materials and costs to upgrade them have evolved repeatedly.
 
* See the gems archive info further down this page for full details on their development.
 
  
Post-release, gems are popular and essential, and sockets in items are very valuable.  
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[[Legendary Gems]] were added to the game in [[Patch 2.1]]. They can be upgraded repeatedly and will only fit into sockets in [[ring]]s and [[amulet]]s.
  
===Weapons===
 
  
A socket in a weapon is considered almost essential, at the [[end game]]. Rubies were always popular at low or mid levels, and they became much more useful in [[Patch 1.0.7]] when their values in weapons were considerably upgraded. That said, Emeralds are the weapon socket of choice for most high levels characters, especially those with a healthy [[Critical hit Chance]] value. [[Amethyst]]s are a not unheard of for [[Hardcore]] players, for their [[life on hit]].
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==Socketing Basics==
  
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The bonuses from gems are quite powerful, and a [[primary affix]] that adds [[socket]](s) to an item is one of the most desired item properties.  Sockets begin to appear in items around level 15 (a few legendary helms can have a socket at level 10-15), and in the [[end game]] a socket is considered all-but-mandatory in weapons. In weapon sockets, players generally socket Emeralds for [[Critical hit Damage]]. Rubies for +damage, or Diamonds for +Elite damage are less popular.
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* Weapons can only ever have 1 socket in [[Loot 2.0]], though the [[Manticore]] crossbow sometimes rolled 2 sockets in [[Diablo 3 vanilla]].
  
===Helms===
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A socket in a helm is also very desired, and usually used to obtain +[[EXP%]] from a Ruby, +[[Life%]] from an Amethyst, or [[Reduced cooldown]] from a Diamond.
  
Sockets in helms are even more desired than in weapons, to the point that virtually no end game helm is considered viable without a socket.  
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All other items with a socket are considered "other" in terms of the bonuses they provide, (+to a single stat or [[All Res]] from a diamond) and these include:
* [[Rubies]] are the most popular for the +%experience per kill. This bonus was irrelevant in the [[end game]] until the debut of the [[Paragon]] system, at which point it became the most sought after.
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* [[Chest armor]]: 1-3 sockets.
* [[Amethyst]]s are popular, especially for Hardcore characters, since the +%life bonus is a huge source of hit points, leveraging already high vitality bonuses.
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* [[Pants]]: 1-2 Sockets.
* [[Topaz]] are also sought for the Magic Find bonus, while [[gold farmers]] may enjoy Emeralds for that bonus.
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* 1 socket: [[Rings]], [[Amulets]], [[Shields]], [[Mojos]], [[Sources]], and [[Quivers]].
** The Topaz vs. Ruby debate is an interesting one, since high level players mostly seek paragon levels for the 3% bonus to Magic Find and Gold Find per level. Yet an affordable Star topaz grants 25% Magic Find, which is equivalent to the MF gain of more than 8 Paragon levels.
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** In [[D3v]] [[Ice Climbers]] boots and [[Tasker and Theo]] gloves had a socket in item slots that can not otherwise have sockets, and the [[Manticore]] crossbow could spawn with two sockets. These irregularities were eliminated in the [[Loot 2.0]] version of those legendaries.  
  
===Other===
 
  
All other items are given the "other" designation. Sockets are found in rare and magical [[pants]], [[chest armor]], off-hand items (such as [[quiver]]s, [[mojo]]s, [[orb]]s, [[shield]]s, etc) amulets, and rings, but not in shoulders, bracers, belts, or boots. (A few legendary and set items add sockets to other pieces of armor, such as the socket in [[Ice Climbers]] boots or [[Tasker and Theo]] gloves.)
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==Gem Ranks==
  
Softcore players almost always go for +damage via a boost to their [[mainstat]].
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A full list of [[gems]] by ascending rank. It appears that the new gems drop in each bracket of ten levels starting from around level 20 (possibly including levels 15-19 in the lowest category), with Perfect Square dropping from 50-60.
* [[Emeralds]] for [[dexterity]] for [[Demon Hunter]]s and [[Monk]]s.
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# [[Regular gem]]
* [[Rubies]] for [[strength]] for [[Barbarian]]s.
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# [[Flawless gem]]
* [[Topaz]] for [[intelligence]] for [[Wizard]]s and [[Witch Doctor]]s.
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# [[Square gem]]
 
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# [[Perfect Square gem]]
Hardcore characters are much more likely to use Amethysts to boost their vitality.
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# [[Star gem]] -- Upgrade only.
 
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# [[Flawless Star gem]] -- Upgrade only.
 
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# [[Perfect Star gem]] -- Upgrade only.
==Upgrading Gems==
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# [[Radiant Star gem]] -- Upgrade only.
 
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# [[Marquise gem]] -- Upgrade only in D3: Drops lvl 61+ in Reaper of Souls.)
Gems can be upgraded by the [[Jeweler]], for a price. First of all, the Jeweler needs to be trained to his maximum level in order to craft the highest level gems. Even then, he can only upgrade gems to the 11th quality level, and just be taught the 4 highest tiers in each gem type by [[Designs]] that drop from monsters or objects. Jeweler Designs and Blacksmith [[Plans]] dropped very rarely until [[Patch 1.0.7]] buffed their drop rates 4x.
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# [[Imperial gem]] -- RoS-only. Upgrade, or rarely drops from lvl 61+ on [[Master]]+ difficulty.
 
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# [[Flawless Imperial gem]] -- Upgrade only. RoS only.
All plans and designs can also be purchased from the [[Auction House]], where their prices have steadily dropped over time. (Whe new recipes are introduced in patches, such as the level 63 items and Marquise gems in Patch v1.0.7, their values were very high for a day or two, before falling rapidly.)
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# [[Royal gem]] -- Upgrade only. RoS only.
 
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# [[Flawless Royal gem]] -- Upgrade only. RoS only.
All gem upgrades cost gold, and most require some materials as well.  Lower level recipes are quite cheap in terms of gold and materials, and only require 2 gems to upgrade to the next level. Higher level gems require a lot of gold and materials, and it takes 3 gems to make 1 of the next rank. At the 2 > 1 upgrade ratio introduced in v1.03 (prior to that all upgrades were 3 > 1, plus much higher gold prices), it would require 256 chipped gems and 570 gold to create 1 Flawless Square (which is the highest gem that drops), though no one actually collects that many chipped gems since higher quality gems can easily be found.  
 
 
 
When considering upgrade prices, bear in mind the cumulative costs, which are listed in the last column of the table below. For example, the price to make the 14th level gem, a Radiant Star, is 400k gold + 20 [[Tomes of Secret]] + 3 Flawless Stars. That doesn't sound so bad, until you realize that each of those Flawless Stars had to be made from requires 3 Perfect Stars, and 9 Flawless Stars, and 27 Stars, and so on, down to the [[Flawless Squares]] that form the base of the gem economy.
 
 
 
It requires a total of 729 Flawless Squares, 1631 Tomes of Secret, and 15,400,000 gold to make a single Radiant Star, not counting the gold required to upgrade the Jeweler in the first place, or to obtain the three highest level plans for each gem. Even assuming you had all the Flawless Squares, Tomes of Secret, and over 15 million gold in your stash, creating a Radiant Star would still take you 243 clicks on the Jeweler's upgrade bar. At 3 seconds per click, that's 729 seconds, or close to 12 minutes doing nothing but clicking the "Upgrade" bar in the Jeweler's interface.
 
 
 
And the [[Marquise Gems]] introduced in Patch 1.0.7 require 3 Radiant Stars each.
 
 
 
 
 
{{Template:Gem upgrade costs}}
 
 
 
 
 
==Full List of Gem Properties==
 
 
 
All gems and their bonuses, with game data pulled directly via the [http://www.diablonut.com|DiabloNut Database] database.
 
 
 
<item type="list" mode="misc">Gem</item>
 
===Marquise Gems===
 
 
 
[[Marquise Gems]] were added in [[Patch 1.0.7]] as the new, highest level gem. They are meant to serve as something of a gold sink, with a considerably higher creation cost than earlier levels of gems, despite adding only marginally to the function.
 
 
 
 
 
Marquise Emerald
 
* Weapon: Increased Critical Hit Damage by 110%
 
* Helm: +33% Extra Gold from Monsters
 
* Armor: +62 Dexterity
 
 
 
Marquise Topaz
 
* Weapon: Melee attackers take 2500 per hit
 
* Helm: 33% Better chance of finding magical items
 
* Armor: +62 Intelligence
 
 
 
Marquise Amethyst
 
* Weapon: Each Hit adds +700 Life
 
* Helm: +19% Life
 
* Armor: +62 Vitality
 
 
 
Marquise Ruby
 
* Weapon: +160 Minimum and +160 Maximum Damage
 
* Helm: Increases Bonus Experience by 33%
 
* Armor: +62 Strength
 
 
 
 
 
==Rubies Buffed==
 
 
 
[[Patch 1.0.7]] introduced Marquise Gems and also reworked Rubies, greatly increasing their damage when socketed in weapons. This was intended to make them a viable alternative to Emeralds, which were virtually the only gem socketed in weapons (at least in Softcore. In Hardcore Amethysts enjoyed some popularity for their [[Life on Hit]] bonus.)
 
 
 
From the official patch notes:[http://us.battle.net/d3/en/blog/8608455/patch-107-now-live-2-12-2013]
 
 
 
All ruby gems have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):
 
* Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2)
 
* Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4)
 
* Ruby: +9 minimum damage/+9 maximum damage (up from +8/+8)
 
* Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10)
 
* Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11)
 
* Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12)
 
* Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13)
 
* Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14)
 
* Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15)
 
* Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
 
* Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
 
* Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
 
* Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
 
* Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20)
 
* Radiant Star Ruby: +160 minimum damage/+160 maximum damage.
 
 
 
These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons
 
* For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage.
 
 
 
 
 
==Future Gem Changes==
 
 
 
Further gem changes and modifications are expected in future patches and expansions.
 
 
 
For instance, the developers have discussed entirely reworking the reflects damage / [[thorns]] system, which would involve greatly buffing or reworking the bonuses granted by Topaz gems in weapons.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
=Gems Info Archive=
 
 
 
<span style="color:red">The info below covers gems during development and the beta test and is preserved here as an archive of the game's development. Much of the following information is not current in the final game.</span>
 
 
 
 
 
==Gem Types==
 
 
 
A graphic was shown at the [[Crafting Sanctuary]] panel at Blizzcon 2010 that displayed six types of gems: [[Ruby|Rubies]], [[Sapphire]]s, [[Emerald]]s, [[Topaz]]es, [[Amethyst]]s and [[Diamond]]s. [[Skull]] gems were not shown.  Diamonds and Sapphires were removed before the beta, and the planned item bonuses reapportioned to the four remaining gems.
 
  
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There were [[Gems archive#Low level gems simplified|more low level gems]] prior to 2.3, and in total there were a total of 19 tiers of gem compared to the current 13.
  
 
==Upgrading Gems==
 
==Upgrading Gems==
  
Gems were set to upgrade all along, but initially the developers planned on a 3 > 1 ratio for all levels.<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-tweakers.net/ Interview @ Tweakers.Net - Gamescom 2010]</ref> (This was eventually lowered to 2 > 1 for the first seven tiers, which also had their gold costs cut dramatically in [[Patch 1.03]].)
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Chipped gems drop starting around level 15, with the next highest quality gem beginning to fall about every 6th level higher, culminating in the [[Flawless Square]], which drops from enemies around level 55-60. In Diablo 3 Gems can be upgraded all the way to rank 15, the Marquise, though this is a very long and expensive process, especially in [[D3v2]] with no more Auction House. (Upgrading all the way to a Marquise gem in [[D3v2]] requires a total investment of 9,280,000 gold and 2143 Flawless Square gems.)
 
 
Gems are upgraded by the Jeweler, rather than players doing it themselves with a [[Horadric Cube]], as in Diablo 2.
 
 
 
Gems stack up in Diablo III, making them take up less stash space. Initially they were set to stack to 10 high<ref name="blue 24 august 2010" /> in a single inventory space. This was later raised to 30 for launch, and increased again to 100 in a later patch.
 
 
 
Initially, gems were only going to be found at level 1-5, which would have made upgrading them all the way to level 14 quite a task. At the 3 > 1 ratio, that would have required 1,594,323 level 1 gems to make a single level 14 gem (3^(14 - 1)). The length of that becomes absurd when you consider it would have taken 664 hours of nonstop clicking simply to upgrade that many times, at one upgrade per second.
 
 
 
[[File:Gems-1-14-label.jpg|frame|Earl version of [[Sapphire]]s.]]
 
The maths isn't quite as daunting going from level 5 gems. In that case it '''''only''''' requires 19,683 level 5 gems to make one level 14 gem. Happily, Jay Wilson said that they're were open to tweaking the formulae, and in fact the developers did, though in reverse of the Diablo II system of rune upgrading. In that game high level runes became cheaper, and only required 2 to combine to the next level. Diablo III took the opposite approach with gems and lowered the upgrade costs in gold and just 2 > 1 for the lower 6 levels, while the top 7 still require 3 > 1.
 
 
 
In August 2010 [[Bashiok]] spoke on the design theory behind high level gems taking so long to create.<ref name="blue 24 august 2010" />
 
 
 
<blue>The gem-to-gem upgrade intent is not to have these huge gaps where you feel like you’re lame unless you have level 14 gems in every slot, but as a long term goal for the hardcore min/maxers and PvPers who are going to be playing for a long time and be able to work toward those goals. It’s something you can put a little time into just by upgrading the gems you pick up during normal play, so you’re constantly able to keep working toward the goal of crating a level 14 gem.<br>
 
<br>
 
Also the trading game and millions of people playing for months is going to make them a lot more attainable than they may seem when throwing out numbers like 19,000.
 
 
 
It’s possible it may feel crappy or we need to add something to help jump gaps, or, who knows. It’s all very unproven at the moment, but we think provides a nice long term goal anyone can work toward just by killing monsters and picking up gems.</blue>
 
 
 
 
 
==Creating and Spending Gems==
 
 
 
According to the official [[Caravan FAQ]] it sounds as if the Jeweler will have a way to create gems.
 
 
 
::The Jeweler crafts gems, amulets, and rings. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.
 
 
 
But in the official Blizzard Jeweler page <ref>http://eu.battle.net/d3/en/artisan/jeweler/ Blizzard Jeweler Page</ref> his three services do not include crafting anything.
 
 
 
* Combine Gems
 
* Add Sockets
 
* Remove Gems
 
 
 
That does not rule the use of gems in other things.  Bashiok alluded to other gem purposes, in a forum post in August 2010.<ref name="blue 24 august 2010">[http://diablo.incgamers.com/blog/comments/blue-info-on-level-14-gems/ Blizzard Post - 24 August 2010]</ref>
 
 
 
<blue>They have a good chance of being used in other ways aside from simply being socketed, something that would siphon them out of the economy. Maybe crafting. We like them remaining as something you have to visit the Jeweler artisan to combine. We don’t want it to be annoying or take a lot of time though. We also don’t anticipate someone visiting one with 19,000 gems looking to upgrade all the way to level 14.</blue>
 
 
 
 
 
===Unsocketing Gem===
 
 
 
One key fact to consider is that in Diablo III, gems (and other socketables) can be removed from sockets, by the [[Jeweler]], <u>without losing the gem or the item</u>. (Though this may grow quite expensive <ref name="blue 25 august 2010">[http://diablo.incgamers.com/blog/comments/more-blue-info-on-crafting-gems/ Blizzard Post - 25 August 2010]</ref> with higher level gems.) This was not the case in Diablo II, where runes, gems, and jewels were in an item forever, or were destroyed by the unsocket recipe. This change fundamentally alters the upgrading project, since instead of gems sitting useless in your stash until they are all the way to the top level (as they did in Diablo 2), characters in Diablo III will be using their highest level gems all the time, and gaining considerable benefits from the gem before unsocketing it and combining it to create the next higher level gem, which then goes back into the item.
 
 
 
 
 
 
 
==Twinking Gems==
 
 
 
Gems do not have a Clvl requirement to use, and they are intended to be very useful as twinked items. <ref name="blue 24 august 2010" />
 
 
 
<blue>They don’t have a level requirement so we do intend to see them used as a way to twink new characters, or allow people to buy into gemming up a bit earlier on if they have the gold.</blue>
 
 
 
There may be some interesting complications with this though.
 
 
 
<blue>You can pay an artisan to remove the gems from an item. The last design I had heard of was that it was based on gem value, so as you socket higher level gems it becomes more expensive, but you’ll almost certainly want to unsocket gems to level them up, or swap to new gear. This may cause some unique problems for low level (non-twink) characters attempting to buy high level gems and then being unable to remove them from the socket when they get a better piece of armor (because they can’t afford it), but that may turn out to be an acceptable roadblock.</blue>
 
 
 
 
 
 
 
==Changing Gem Bonuses==
 
 
 
[[File:Gem-emerald-l3.jpg|frame|L3 Emerald bonuses.]]
 
Until the beta, little was known of the bonuses gems will provide. It was assumed that the higher level gems would grant very high bonuses, to make the huge costs of upgrading worthwhile. This turned out not to be the case, with higher level gems generally just adding another few points to various stats, but players value them anyway as every stat point helps.
 
 
 
What particular bonuses gems would provide varied during development, as Jay Wilson detailed during an interview at Gamescom 2010:
 
  
<blue><font color="#FFFFFF">Can you tell us about gem stats?</font>
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Reaper of Souls ups the gem quality considerably, and while nothing changes from level 1-60, level 61 targets (monsters, chests, objects, treasure goblins, etc) drop rank 15 Marquise gems, with a chance for Rank 16 Imperial gems to drop on [[Master]] or higher difficulty. Gems in RoS can be upgraded to rank 19, Flawless Royal quality.
Jay Wilson: They work much as they did in D2. They have fixed stats depending on which type of item you put them into. We largely copied what D2 did, but not exactly since our itemization is different and stating is different. For example, most of our classes don’t have mana, so that wouldn’t work. But things like casting speed and strength and such are there.</blue>
 
  
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'''Gem removal''' is done via the [[Jeweler]]. Gems cost gold to remove from items, or can be removed for free by [[salvaging]], which destroys the item but not the gem(s). The costs to remove gems have been tweaked repeatedly, and costs were considerably lowered for high end gems in Reaper of Souls in [[Patch 2.0.5]]. Gem removal prices, per gem, as of that patch:
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* [[Marquise]]: 50k
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* [[Imperial]]: 100k
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* [[Flawless Imperial]]: 150k to 125k gold
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* [[Royal]]: 250k to 150k gold
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* [[Flawless Royal]]: 500k to 175k gold
  
==Early Known Gem Bonuses==
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'''Gem upgrade''' costs have been tweaked several times. The entire system received an overhaul for [[D3v2]], with much lower gold costs and an almost total removal of material components. It's much cheaper to make the highest level gems in [[Reaper of Souls]] than it was to make them in [[Diablo 3 vanilla]], though the number of gems is the same, with 2 > 1 until Flawless Square and 3 > 1 at all levels above that.
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* See the [[Gems archive]] article for info about upgrade costs in earlier versions of Diablo 3.
  
The first sighting of gem stats came from the Artisan Video from Gamescom 2010 <ref name="artisan video" />.  That gem was socketed into a shield (shields do not have sockets in the final game) and the hover text showed its potential bonuses:
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{{Template:Gem upgrade costs d3v2}}
  
* Weapon: +4% Casting Speed.  (This bonus was changed to [[Critical Hit damage]] before release.)
 
* Helms: Attackers take 7 damage.
 
* Other: +7 dexterity
 
  
In the Diablo 2 expansion, a level 3 emerald grants:
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==Gem Properties==
* Weapons: 17 poison damage over 1 second
 
* Armor & Helms: +6 dexterity.
 
* Shields: +22% Poison Resistance
 
** Clvl 12 required for all
 
  
The numerical bonuses (but not the type of bonus) from gems changed from D2C to D2X, but clearly there are major differences in more than the numbers. Diablo 3 grants entirely different types of bonuses, and categorizes the socketable items differently as well; helms/armor no longer share the same bonuses.
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Each type of gem provides different bonuses in the three types of items: weapons, helms, and "other."  The properties are the same for every rank of the each type of gem; only the values increase.  Gems of the same rank share the same graphic; only the color changes.
  
These changes are largely due to the game's different combat mechanics and character requirements, but were also somewhat required by the different itemization issues. For instance, [[Sapphire]]s in helms/armor grant +mana in Diablo 2, but +mana isn't a viable bonus in Diablo 3, since only the [[Witch Doctor]] has mana for a resource. Even considering that, the changes to the Emerald are quite large. In Diablo 2, most gems provided resistance in shields and elemental damage in weapons. Emeralds in D3 do neither of those things.
 
  
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===Patch 2.1 Healing Buffs===
  
===More Gem Stats===
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All healing skills and regeneration was buffed greatly in [[Patch 2.1]] in August 2014, with huge increases in value for the highest level [[Amethysts]], found only in Reaper of Souls.
  
More gem stats were seen in [[:Category:Ninja_Videos|ninja]] photos from the Blizzcon 2010 demo. At that point the current version of the game had a whole new (and short-lived) system of [[attributes]], so the stats were out of date, and then later came back in-date.
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<blue>The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
 +
* Imperial increased from 800 to 3000
 +
* Flawless Imperial increased from 900 to 6400
 +
* Royal increased from 1000 to 8800
 +
* Flawless Royal increased from 1100 to 11200 </blue>
  
[[File:I-gems-hover-stats.jpg|thumb|Gem stats from Blizzcon 2010.]]
 
Chipped (level 1) [[Ruby]] granted:
 
* Weapon: Spells deal 10% more damage
 
* Helm: +2% Chance to Block
 
* Other: +2 Strength
 
  
Flawed (level 2) [[Amethyst]] granted:
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{{Template:Gem Properties}}
* Weapon: +0,03 Attacks Per Second
 
* Helms: +3% Movement Speed
 
* Other: +2 to all Attributes
 
  
  
As you can see, a Chipped (level 1) [[Ruby]] grants +2 [[Strength]], while a level 3 [[Emerald]] (as seen in the Youtube video <ref name="artisan video">[http://www.youtube.com/watch?v=UNP8QiNbFmU Artisan Video - Gamescom 2010]</ref>) grants +7 [[Dexterity]].
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* '''''See the [[Gems Archive]] for details about gems from D3's development and for the different properties and costs from [[Diablo 3 vanilla]]'''''
 
 
It is possible that it is always the bonus granted from the gem a level below it + the level of the current gem that decides how much bonus a given gem gives to an attribute. So a Emerald would give 4 (the bonus to an attribute granted from a Flawed Emerald) + 3 (the level, 3 out of 14, of the Emerald) = 7.
 
 
 
Another example would be a Flawed Ruby would give 2 (the attribute bonus from the Chipped Ruby) + 2 (the level of the Flawed Ruby) = 4.
 
 
 
A more complete formula to discover any attribute bonus simply from the level of the gem is (''n'' * (''n'' + 1) / 2) + 1, where ''n'' is the level of the gem (from 1 to 14).
 
 
 
If this theory holds true, then a maxed out Radiant Star (level 14) [[Ruby]] (or any gem that increases an attribute would give +106 Strength if it was socketed into something other than a weapon or a helm, which is a upgrade from the Flawless Star (level 13) [[Ruby]] that would give 92 Strength. (This estimation proved incorrect, with highest level gems only granting 58 attribute bonus.)
 
 
 
  
 
==References==
 
==References==
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<font size="-3">
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<references/>
  
<references><references/>
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{{Template:Items navbox|normal}}
  
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[[Category:Items]]
 
[[Category:Items]]
 
[[category:Gems]]
 
[[category:Gems]]
[[category:Socketing]]
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[[category:Sockets]]

Latest revision as of 08:40, 16 March 2020

Gems are small objects that grant bonuses when socketed into items. There are five types of gems in Diablo III; Amethysts, Diamonds (added in D3v2), Emeralds, Rubies and Topazes. The bonuses provided by gems increase with the rank of the gem and become quite substantial at the highest ranks.

Gems drop randomly from every sort of target; monsters, Elites, chests, barrels, etc. At least one and often several gems drop from special targets, such as Resplendent chests, Treasure Goblins, Horadric Caches, etc. Gems can be upgraded in rank by the Jeweler for a fee of gold and materials.

Items in several slots can spawn with one or more sockets, but there is no way to add additional sockets in Diablo 3. Only the Mystic, added in Reaper of Souls, can potentially add sockets via enchanting an affix. The Jeweler can remove gems from sockets, for a gold fee, in D3 and RoS.

Socketed gems have no effect on the level requirement of an item, and and are thus one of the most useful twinks to boost the gear quality of a lower level character.

  • See the Gems Archive for details about gems from D3's development and for the different properties and costs from Diablo 3 vanilla
  • See the Diablo 2 Gems page for details on that game's seven types of gems.


Legendary Gems[edit | edit source]

Legendary Gems were added to the game in Patch 2.1. They can be upgraded repeatedly and will only fit into sockets in rings and amulets.


Socketing Basics[edit | edit source]

The bonuses from gems are quite powerful, and a primary affix that adds socket(s) to an item is one of the most desired item properties. Sockets begin to appear in items around level 15 (a few legendary helms can have a socket at level 10-15), and in the end game a socket is considered all-but-mandatory in weapons. In weapon sockets, players generally socket Emeralds for Critical hit Damage. Rubies for +damage, or Diamonds for +Elite damage are less popular.

A socket in a helm is also very desired, and usually used to obtain +EXP% from a Ruby, +Life% from an Amethyst, or Reduced cooldown from a Diamond.

All other items with a socket are considered "other" in terms of the bonuses they provide, (+to a single stat or All Res from a diamond) and these include:


Gem Ranks[edit | edit source]

A full list of gems by ascending rank. It appears that the new gems drop in each bracket of ten levels starting from around level 20 (possibly including levels 15-19 in the lowest category), with Perfect Square dropping from 50-60.

  1. Regular gem
  2. Flawless gem
  3. Square gem
  4. Perfect Square gem
  5. Star gem -- Upgrade only.
  6. Flawless Star gem -- Upgrade only.
  7. Perfect Star gem -- Upgrade only.
  8. Radiant Star gem -- Upgrade only.
  9. Marquise gem -- Upgrade only in D3: Drops lvl 61+ in Reaper of Souls.)
  10. Imperial gem -- RoS-only. Upgrade, or rarely drops from lvl 61+ on Master+ difficulty.
  11. Flawless Imperial gem -- Upgrade only. RoS only.
  12. Royal gem -- Upgrade only. RoS only.
  13. Flawless Royal gem -- Upgrade only. RoS only.

There were more low level gems prior to 2.3, and in total there were a total of 19 tiers of gem compared to the current 13.

Upgrading Gems[edit | edit source]

Chipped gems drop starting around level 15, with the next highest quality gem beginning to fall about every 6th level higher, culminating in the Flawless Square, which drops from enemies around level 55-60. In Diablo 3 Gems can be upgraded all the way to rank 15, the Marquise, though this is a very long and expensive process, especially in D3v2 with no more Auction House. (Upgrading all the way to a Marquise gem in D3v2 requires a total investment of 9,280,000 gold and 2143 Flawless Square gems.)

Reaper of Souls ups the gem quality considerably, and while nothing changes from level 1-60, level 61 targets (monsters, chests, objects, treasure goblins, etc) drop rank 15 Marquise gems, with a chance for Rank 16 Imperial gems to drop on Master or higher difficulty. Gems in RoS can be upgraded to rank 19, Flawless Royal quality.

Gem removal is done via the Jeweler. Gems cost gold to remove from items, or can be removed for free by salvaging, which destroys the item but not the gem(s). The costs to remove gems have been tweaked repeatedly, and costs were considerably lowered for high end gems in Reaper of Souls in Patch 2.0.5. Gem removal prices, per gem, as of that patch:

Gem upgrade costs have been tweaked several times. The entire system received an overhaul for D3v2, with much lower gold costs and an almost total removal of material components. It's much cheaper to make the highest level gems in Reaper of Souls than it was to make them in Diablo 3 vanilla, though the number of gems is the same, with 2 > 1 until Flawless Square and 3 > 1 at all levels above that.

  • See the Gems archive article for info about upgrade costs in earlier versions of Diablo 3.
To Create: Materials Required Cumulative Cost [e]
Chipped N/A Find them.
1 Flawed
  • 10 gold
  • 2 Chipped
Find them.
1 Regular
  • 25 gold
  • +2 Flawed
Find them.
1 Flawless
  • 40 gold
  • +2 Regular
Find them.
1 Perfect
  • 55 gold
  • +2 Flawless
Find them.
1 Radiant
  • 70 gold
  • +2 Perfects
Find them.
1 Square
  • 85 gold
  • + 2 Radiant
Find them.
1 Flawless Square
  • 100 gold
  • +2 Squares
Find them.
1 Perfect Square
  • 5000 gold
  • +3 Flawless Squares
5k gold
  • (3 Flawless Squares)
1 Radiant Square
  • 10,000 gold
  • +3 Perfect Squares
15k + 10k = 25k
  • (9 Flawless Squares)
1 Star
  • 20,000 gold
  • +3 Radiant Squares
25k x 3 = 20 = 95k gold
  • (27 Flawless Squares)
1 Flawless Star
  • 30,000 gold
  • +3 Stars
95k x 3 + 30k = 315k gold
  • (81 Flawless Squares)
1 Perfect Star
  • 50,000 gold
  • +3 Flawless Stars
315k x 3 + 50k = 995k gold
  • (243 Flawless Squares)
1 Radiant Star
  • 75,000 gold
  • +3 perfect stars
3 x 995k + 75k = 3,060,000 gold
  • (729 Flawless Squares)
1 Marquise Gem
  • 100,000 gold
  • +3 Radiant Stars
D3: 3 x 3,060k + 100k = 9,280,000 gold
  • (2143 Flawless Squares)

Find them level 61+ (RoS only).

1 Imperial Gem
  • 200,000 gold
  • +3 Marquise Gems
200k gold + 3 Marquise gems.
  • (Will occasionally drop in Master+ difficulty.)

(This level gem is required for enchanting legendary jewelry.)

1 Flawless Imperial Gem
  • 300,000 gold
  • +3 Imperials
900k gold
  • (9 Marquise Gems)
1 Royal Gem 3.1 million gold, 3 DBs
  • (27 Marquise Gems)
1 Flawless Royal Gem 9.8m gold, 9 DBs
  • (81 Marquise Gems)


Gem Properties[edit | edit source]

Each type of gem provides different bonuses in the three types of items: weapons, helms, and "other." The properties are the same for every rank of the each type of gem; only the values increase. Gems of the same rank share the same graphic; only the color changes.


Patch 2.1 Healing Buffs[edit | edit source]

All healing skills and regeneration was buffed greatly in Patch 2.1 in August 2014, with huge increases in value for the highest level Amethysts, found only in Reaper of Souls.

The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
  • Imperial increased from 800 to 3000
  • Flawless Imperial increased from 900 to 6400
  • Royal increased from 1000 to 8800
  • Flawless Royal increased from 1100 to 11200


Gem Rank Helm Weapon Other[e]
Chipped Gem
ItemGemAmethystRank1.png
Flawed Gem

Diamond-R02-flawed.png

  • Amethyst: +6% Life
  • Diamond: -4% cooldown of all skills
  • Emerald: +7% Gold Find
  • Ruby: +7% Experience
  • Topaz: +7% Magic Find
  • Amethyst: 3 Life per Hit
  • Diamond: +3% Damage to Elites
  • Emerald: +15% Critical hit Damage
  • Ruby: +6 Damage
  • Topaz: 3 Thorns damage
  • Amethyst: +10 Vitality
  • Diamond: +10 All Res
  • Emerald: +10 Dexterity
  • Ruby: +10 Strength
  • Topaz: +10 Intelligence
Regular Gem

ItemGemEmeraldRank3.png

  • Amethyst: +7% Life
  • Diamond: -4.5% cooldown
  • Emerald: +9% Gold Find
  • Ruby: +9% Experience
  • Topaz: +9% Magic Find
  • Amethyst: 6 Life per Hit
  • Diamond: +4% Damage to Elites
  • Emerald: +20% Critical hit Damage
  • Ruby: +9 Damage
  • Topaz: 6 Thorns damage
  • Amethyst: +14 Vitality
  • Diamond: +14 All Res
  • Emerald: +14 Dexterity
  • Ruby: +14 Strength
  • Topaz: +14 Intelligence
Flawless Gem

ItemGemRubyRank4.png

  • Amethyst: +8% Life
  • Diamond: -5% cooldown
  • Emerald: +11% Gold Find
  • Ruby: +11% Experience
  • Topaz: +11% Magic Find
  • Amethyst: 10 Life per Hit
  • Diamond: +5% Damage to Elites
  • Emerald: +25% Critical hit Damage
  • Ruby: +12 Damage
  • Topaz: 10 Thorns damage
  • Amethyst: +18 Vitality
  • Diamond: +18 All Res
  • Emerald: +18 Dexterity
  • Ruby: +18 Strength
  • Topaz: +18 Intelligence
Perfect Gem

ItemGemTopazRank5.png

  • Amethyst: +9% Life
  • Diamond: -5.5% cooldowns
  • Emerald: +13% Gold Find
  • Ruby: +13% Experience
  • Topaz: +13 Magic Find
  • Amethyst: 15 Life per Hit
  • Diamond: +6% Damage to Elites
  • Emerald: +30% Critical hit Damage
  • Ruby: +15 Damage
  • Topaz: 15 Thorns damage
  • Amethyst: +22 Vitality
  • Diamond: +22 All Res
  • Emerald: +22 Dexterity
  • Ruby: +22 Strength
  • Topaz: +22 Intelligence
Radiant Gem

ItemGemAmethystRank6.png

  • Amethyst: +10% Life
  • Diamond: -6% Cooldowns
  • Emerald: +15% Gold Find
  • Ruby: +15% Experience
  • Topaz: +15% Magic Find
  • Amethyst: 25 Life per Hit
  • Diamond: +7% Damage to Elites
  • Emerald: +35% Critical hit Damage
  • Ruby: +18 Damage
  • Topaz: 30 Thorns damage
  • Amethyst: +26 Vitality
  • Diamond: +26 All Res
  • Emerald: +26 Dexterity
  • Ruby: +26 Strength
  • Topaz: +26 Intelligence
Square Gem

Diamond-R07-square.png

  • Amethyst: +11% Life
  • Diamond: -6.5% Cooldowns
  • Emerald: +17% Gold Find
  • Ruby: +17% Experience
  • Topaz: +17% Magic Find
  • Amethyst: 35 Life per Hit
  • Diamond: +8% Damage to Elites
  • Emerald: +40% Critical hit Damage
  • Ruby: +21 Damage
  • Topaz: 50 Thorns damage
  • Amethyst: +30 Vitality
  • Diamond: +30 All Res
  • Emerald: +30 Dexterity
  • Ruby: +30 Strength
  • Topaz: +30 Intelligence
Flawless Square Gem

ItemGemEmeraldRank8.png

  • Amethyst: +12% Life
  • Diamond: -7% Cooldowns
  • Emerald: +19% Gold Find
  • Ruby: +19% Experience
  • Topaz: +19% Magic Find
  • Amethyst: 65 Life per Hit
  • Diamond: +9% Damage to Elites
  • Emerald: +45% Critical hit Damage
  • Ruby: +25 Damage
  • Topaz: 100 Thorns damage
  • Amethyst: +34 Vitality
  • Diamond: +34 All Res
  • Emerald: +34 Dexterity
  • Ruby: +34 Strength
  • Topaz: +34 Intelligence
Perfect Square Gem

ItemGemRubyRank9.png

  • Amethyst: +13% Life
  • Diamond: -7.5% Cooldowns
  • Emerald: +21% Gold Find
  • Ruby: +21% Experience
  • Topaz: +21% Magic Find
  • Amethyst: 105 Life per Hit
  • Diamond: +10% Damage to Elites
  • Emerald: +50% Critical hit Damage
  • Ruby: +40 Damage
  • Topaz: 200 Thorns damage
  • Amethyst: +38 Vitality
  • Diamond: +38 All Res
  • Emerald: +38 Dexterity
  • Ruby: +38 Strength
  • Topaz: +38 Intelligence
Radiant Square Gem

ItemGemTopazRank10.png

  • Amethyst: +14% Life
  • Diamond: -8% Cooldowns
  • Emerald: +23% Gold Find
  • Ruby: +23% Experience
  • Topaz: +23% Magic Find
  • Amethyst: 190 Life per Hit
  • Diamond: +11% Damage to Elites
  • Emerald: +60% Critical hit Damage
  • Ruby: +60 Damage
  • Topaz: 350 Thorns damage
  • Amethyst: +42 Vitality
  • Diamond: +42 All Res
  • Emerald: +42 Dexterity
  • Ruby: +42 Strength
  • Topaz: +42 Intelligence
Star Gem

ItemGemAmethystRank11.png

  • Amethyst: +15% Life
  • Diamond: -8.5% Cooldowns
  • Emerald: +25% Gold Find
  • Ruby: +25% Experience
  • Topaz: +25% Magic Find
  • Amethyst: 300 Life per Hit
  • Diamond: +12% Damage to Elites
  • Emerald: +70% Critical hit Damage
  • Ruby: +80 Damage
  • Topaz: 600 Thorns damage
  • Amethyst: +46 Vitality
  • Diamond: +46 All Res
  • Emerald: +46 Dexterity
  • Ruby: +46 Strength
  • Topaz: +46 Intelligence
Flawless Star Gem

Diamond-R12-flawless-star.png

  • Amethyst: +16% Life
  • Diamond: -9% Cooldowns
  • Emerald: +27% Gold Find
  • Ruby: +27% Experience
  • Topaz: +27% Magic Find
  • Amethyst: 400 Life per Hit
  • Diamond: +13% Damage to Elites
  • Emerald: +80% Critical hit Damage
  • Ruby: +100 Damage
  • Topaz: 900 Thorns damage
  • Amethyst: +50 Vitality
  • Diamond: +50 All Res
  • Emerald: +50 Dexterity
  • Ruby: +50 Strength
  • Topaz: +50 Intelligence
Perfect Star Gem

ItemGemEmeraldRank13.png

  • Amethyst: +17% Life
  • Diamond: -9.5% Cooldowns
  • Emerald: +29% Gold Find
  • Ruby: +29% Experience
  • Topaz: +29% Magic Find
  • Amethyst: 500 Life per Hit
  • Diamond: +14% Damage to Elites
  • Emerald: +90% Critical hit Damage
  • Ruby: +130 Damage
  • Topaz: 1250 Thorns damage
  • Amethyst: +54 Vitality
  • Diamond: +54 All Res
  • Emerald: +54 Dexterity
  • Ruby: +54 Strength
  • Topaz: +54 Intelligence
Radiant Star Gem

ItemGemRubyRank14.png

  • Amethyst: +18% Life
  • Diamond: -10% Cooldowns
  • Emerald: +31% Gold Find
  • Ruby: +31% Experience
  • Topaz: +31% Magic Find
  • Amethyst: 600 Life per Hit
  • Diamond: +15% Damage to Elites
  • Emerald: +100% Critical hit Damage
  • Ruby: +160 Damage
  • Topaz: 1800 Thorns damage
  • Amethyst: +58 Vitality
  • Diamond: +58 All Res
  • Emerald: +58 Dexterity
  • Ruby: +58 Strength
  • Topaz: +58 Intelligence
Marquise Gem Gem

Topaz-R15-marquise.png

  • Amethyst: +19% Life
  • Diamond: -10.5% Cooldowns
  • Emerald: +33% Gold Find
  • Ruby: +33% Experience
  • Topaz: +33% Magic Find
  • Amethyst: 700 Life per Hit
  • Diamond: +16% Damage to Elites
  • Emerald: +110% Critical hit Damage
  • Ruby: +190 Damage
  • Topaz: 2500 Thorns damage
  • Amethyst: +62 Vitality
  • Diamond: +62 All Res
  • Emerald: +62 Dexterity
  • Ruby: +62 Strength
  • Topaz: +62 Intelligence
Imperial Gem

Amethyst-R16-imperial.png
RoS only

  • Amethyst: +20% Life
  • Diamond: -11% Cooldowns
  • Emerald: +35% Gold Find
  • Ruby: +35% Experience
  • Topaz: +35% Magic Find
  • Amethyst: 3000 Life per Hit
  • Diamond: +17% Damage to Elites
  • Emerald: +115% Critical hit Damage
  • Ruby: +220 Damage
  • Topaz: 3100 Thorns damage
  • Amethyst: +100 Vitality
  • Diamond: +66 All Res
  • Emerald: +100 Dexterity
  • Ruby: +100 Strength
  • Topaz: +100 Intelligence
Flawless Imperial Gem

Diamond-R18-royal.png
RoS only.

  • Amethyst: +21% Life
  • Diamond: -11.5% Cooldowns
  • Emerald: +37% Gold Find
  • Ruby: +37% Experience
  • Topaz: +37% Magic Find
  • Amethyst: 6400 Life per Hit
  • Diamond: +18% Damage to Elites
  • Emerald: +120% Critical hit Damage
  • Ruby: +220 Damage
  • Topaz: 3725 Thorns damage
  • Amethyst: +160 Vitality
  • Diamond: +70 All Res
  • Emerald: +160 Dexterity
  • Ruby: +160 Strength
  • Topaz: +160 Intelligence
Royal Gem

Emerald-R18-royal.png
RoS only

  • Amethyst: +22% Life
  • Diamond: -12% Cooldowns
  • Emerald: +39% Gold Find
  • Ruby: +39% Experience
  • Topaz: +39% Magic Find
  • Amethyst: 8800 Life per Hit
  • Diamond: +19% Damage to Elites
  • Emerald: +125% Critical hit Damage
  • Ruby: +250 Damage
  • Topaz: 4350 Thorns damage
  • Amethyst: +220 Vitality
  • Diamond: +74 All Res
  • Emerald: +220 Dexterity
  • Ruby: +220 Strength
  • Topaz: +220 Intelligence
Flawless Royal Gem

Ruby-R19-flawless-royal.png
RoS only

  • Amethyst: +23% Life
  • Diamond: -12.5% Cooldowns
  • Emerald: +41% Gold Find
  • Ruby: +41% Experience
  • Topaz: +41% Magic Find
  • Amethyst: 11200 Life per Hit
  • Diamond: +20% Damage to Elites
  • Emerald: +130% Critical hit Damage
  • Ruby: +270 Damage
  • Topaz: 4975 Thorns damage
  • Amethyst: +280 Vitality
  • Diamond: +78 All Res
  • Emerald: +280 Dexterity
  • Ruby: +280 Strength
  • Topaz: +280 Intelligence


References[edit | edit source]