Difference between revisions of "Fist Weapons"

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[[File:Fists-monk-dual.jpg|left|frame|Dual-wielding fists.]]
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[[File:Fists-monk-dual.jpg|frame|Dual-wielding fists.]]
Fist weapons are [[Monk]]-specific items in Diablo 3. These weapons are used to enhance the Monk's melee punching attacks, and are reminiscent of the {{iw|Assassin Assassin}}'s {{iw|Assassin_Items claw weapons}} from Diablo 2. They cannot be equipped by other characters.
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Fist weapons are melee weapons that can only be equipped by the Monk. Fists vary widely in appearance, ranging from simple gloves, to spiked clubs, to huge punching mitts like Hulk Hands. Others are bladed weapons mounted on the wrists, reminiscent of the {{iw|Assassin Assassin}}'s {{iw|Assassin_Items claw weapons}} from Diablo 2.  
  
Nothing is yet known of their range or relative damage, but it seems safe to assume that they are strictly melee weapons, with little or no variety in range. Only 2 types of Fist Weapons have been seen, the Wrist Spade and the Fist Blade. Both of them seemed to have a "Life after kill" attribute, which could indicate it is a standard for all fist weapons. Although it could have been a coincidence.
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Since range is not a factor on weapons in Diablo 3, these Fists work just like swords and spears and other much longer (looking) weapons. Fists have a faster attack speed than other one-handed melee weapons, though they deal a bit less inherent damage in compensation. Faster hitting is useful for a Monk who needs to restore resource via a [[Spirit Generator]] skill, and Fists can have other affixes that are of special use to the Monk.
  
  
==Fist Weapons==
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==Legendary Fists==
  
Fist weapons and the potential for weapon-specific attacks were first spoken of by [[Jay Wilson]] in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
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'''[[Legendary Fist Weapons]]'''<br>
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:8) [[Fleshrake]]<br>
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:8) [[Rabid Strike]]<br>
 +
:29) [[Scarbringer]]<br>
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:29) [[Sledge Fist]]<br>
 +
:31) [[Jawbreaker]]<br>
 +
:50) [[Logan's Claw]]<br>
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:52) [[Demon Hand]] - [[Blacksmith Plans|Crafted]]<br>
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:60) [[Crystal Fist]]<br>
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:60) [[The Fist of Az'Turrasq]]<br>
 +
:60) [[Won Khim Lau]]<br>
 +
:60) [[Shenlong's Fist of Legend]] - {{c_green|Set}}<br>
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:60) [[Shenlong's Relentless Assault]] - {{c_green|Set}}<br>
 +
:60) [[Hallowed Hand]] - [[Blacksmith Plans|Crafted]] {{c_green|Set}}<br>
 +
:70) [[Demon Claw]] - [[Blacksmith Plans|Crafted]]<br>
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:70) [[Hallowed Hold]] - [[Blacksmith Plans|Crafted]] {{c_green|Set}}
  
::'''''Diii.net:''' The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons? ''
 
::'''Jay Wilson:''' We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance, Debilitating, I think it’s called [[Crippling Wave]] now. We change them a lot and I get mixed up on the titles.
 
  
::Anyway, the Crippling Wave skill seems like it should be a staff skill. It’s kind of AoE, he does it and affects a lot of guys around him. So it’s a possibility that we’ll do skills and redefine them based on combat styles and have those styles have a weapon preference.
 
  
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==The Evolution of the Fist==
  
===Normal===
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When the Monk's weaponry was first revealed the developers spoke of some weapons possibly enabling or improving some of the Monk's skills, though this concept did not make it into the final game. [[Jay Wilson]] in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
{| width="100%"
 
! style="width:64px"|
 
! Name
 
! Properties
 
! Rq Lvl
 
|-
 
| [[Image:ItemFistTatteredHandWrap.png]]
 
| '''Tattered Hand Wrap'''
 
| 3.0–4.2 Damage Per Second<br>(2–3) to (3–4) Damage<br>1.20 Attacks Per Second
 
| {{center|-}}
 
|-
 
| [[Image:ItemFistHandWrap.png]]
 
| '''Hand Wrap'''
 
| 4.2–5.6 Damage Per Second<br>(2–3) to (4–5) Damage<br>1.40 Attacks Per Second
 
| {{center|-}}
 
|-
 
| [[Image:ItemFistRopeFist.png]]
 
| '''Rope Fist'''
 
| 8.4–12.6 Damage Per Second<br>(4–6) to (8–12) Damage<br>1.40 Attacks Per Second
 
| {{center|-}}
 
|-
 
| [[Image:ItemFistTalon.png]]
 
| '''Talon'''
 
| 14.0–20.3 Damage Per Second<br>(6–9) to (14–20) Damage<br>1.40 Attacks Per Second
 
| {{center|10}}
 
|-
 
| [[Image:ItemFistShuko.png]]
 
| '''Shuko'''
 
| 21.7–30.1 Damage Per Second<br>(9–13) to (22–30) Damage<br>1.40 Attacks Per Second
 
| {{center|19}}
 
|}
 
  
 +
<blue><font color="#FFFFFF">The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons?</font><br>
 +
Jay Wilson: We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance... the Crippling Wave skill seems like it should be a staff skill. It’s kind of AoE, he does it and affects a lot of guys around him.
  
===Nightmare===
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So it’s a possibility that we'll do skills and redefine them based on combat styles and have those styles have a weapon preference. </blue>
{| width="100%"
 
! style="width:64px"|
 
! Name
 
! Properties
 
! Rq Lvl
 
|-
 
| [[Image:ItemFistHandWrap.png]]
 
| '''Wrist Binding'''
 
| 28.0–38.5 Damage Per Second<br>(12–17) to (28–38) Damage<br>1.40 Attacks Per Second
 
| {{center|28}}
 
|-
 
| [[Image:ItemFistRopeFist.png]]
 
| '''Knuckles'''
 
| 35.7–46.2 Damage Per Second<br(15–20) to (36–46) Damage><br>1.40 Attacks Per Second
 
| {{center|32}}
 
|-
 
| [[Image:ItemFistTalon.png]]
 
| '''Spike'''
 
| 46.9–59.5 Damage Per Second<br>(20–26) to (47–59) Damage<br>1.40 Attacks Per Second
 
| {{center|37}}
 
|-
 
| [[Image:ItemFistShuko.png]]
 
| '''Bagh Nakh'''
 
| 66.5–79.1 Damage Per Second<br>(28–34) to (67–79) Damage<br>1.40 Attacks Per Second
 
| {{center|43}}
 
|}
 
  
===Hell===
 
{| width="100%"
 
! style="width:64px"|
 
! Name
 
! Properties
 
! Rq Lvl
 
|-
 
| [[Image:ItemFistHandWrap.png]]
 
| '''Grappler'''
 
| 91.7–106.4 Damage Per Second<br>(39–46) to (92–106) Damage<br>1.40 Attacks Per Second
 
| {{center|50}}
 
|-
 
| [[Image:ItemFistRopeFist.png]]
 
| '''Iron Fist'''
 
| 113.4–128.1 Damage Per Second<br>(48–55) to (114–128) Damage<br>1.40 Attacks Per Second
 
| {{center|54}}
 
|-
 
| [[Image:ItemFistTalon.png]]
 
| '''Demon Fang'''
 
| 138.6–155.4 Damage Per Second<br>(59–67) to (139–155) Damage<br>1.40 Attacks Per Second
 
| {{center|58}}
 
|-
 
| [[Image:ItemFistRopeFist.png]]
 
| '''Breaker'''
 
| 147.7–164.5 Damage Per Second<br>(63–71) to (148–164) Damage<br>1.40 Attacks Per Second
 
| {{center|60}}
 
|-
 
| [[Image:ItemFistTalon.png]]
 
| '''Golden Talon'''
 
| 155.4–172.2 Damage Per Second<br>(66–74) to (156–172) Damage<br>1.40 Attacks Per Second
 
| {{center|60}}
 
|-
 
| [[Image:ItemFistShuko.png]]
 
| '''Pulverizer'''
 
| 163.8–180.6 Damage Per Second<br>(70–78) to (164–180) Damage<br>1.40 Attacks Per Second
 
| {{center|60}}
 
|}
 
  
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{{Template:Items navbox|normal}}
  
==Weapon Specific Skills?==
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[[category:items]]
 
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[[category:weapons]]
[[File:Monk-weapons-fist-concept.jpg|thumb|250px|Concept art for Fist weapons.]]
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[[Category:Melee Weapons]]
As mentioned by Jay Wilson in the quote above, it seems that some of the Monk's attack skills will '''only''' work with Fist weapons, while others will '''only''' work with Staves. Since there is no [[weapon switch hotkey]] in Diablo 3, it's not known how characters will handle this sort of weapon-based skill variety.
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[[Category:Class-Specific Weapons]]
 
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[[Category:Fist Weapons]]
It might be impossible, or at least impractical, to play a hybrid Monk; players may need to specialize entirely in one weapon type or the other. This might be optimal, if similar weapon skills have synergies or other bonuses to encourage unified skill distribution.
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[[category:monk]]
 
 
Another possibility is some sort of weapon switching tied to skills. In this hypothetical concept, the Monk would have two weapon slots, and which one was used would be determined by the active skill. This would seem to allow weapon switching, while making it user-friendly enough for the D3 developers, who have pointed to the problem of D2 noobs wondering where their weapons went when they accidentally hit the weapon switch hotkey.
 
 
 
 
 
{{Template:Items navbox}}
 
 
 
[[category:Monk]]
 
[[category:Class-Specific Weapons]]
 
[[Category:Fists]]
 
[[category:Weapons]]
 
[[category:Melee Weapons]]
 
[[category:Items]]
 

Latest revision as of 15:47, 30 May 2014

Dual-wielding fists.

Fist weapons are melee weapons that can only be equipped by the Monk. Fists vary widely in appearance, ranging from simple gloves, to spiked clubs, to huge punching mitts like Hulk Hands. Others are bladed weapons mounted on the wrists, reminiscent of the Assassin's claw weapons from Diablo 2.

Since range is not a factor on weapons in Diablo 3, these Fists work just like swords and spears and other much longer (looking) weapons. Fists have a faster attack speed than other one-handed melee weapons, though they deal a bit less inherent damage in compensation. Faster hitting is useful for a Monk who needs to restore resource via a Spirit Generator skill, and Fists can have other affixes that are of special use to the Monk.


Legendary Fists[edit | edit source]

Legendary Fist Weapons

8) Fleshrake
8) Rabid Strike
29) Scarbringer
29) Sledge Fist
31) Jawbreaker
50) Logan's Claw
52) Demon Hand - Crafted
60) Crystal Fist
60) The Fist of Az'Turrasq
60) Won Khim Lau
60) Shenlong's Fist of Legend - Set
60) Shenlong's Relentless Assault - Set
60) Hallowed Hand - Crafted Set
70) Demon Claw - Crafted
70) Hallowed Hold - Crafted Set


The Evolution of the Fist[edit | edit source]

When the Monk's weaponry was first revealed the developers spoke of some weapons possibly enabling or improving some of the Monk's skills, though this concept did not make it into the final game. Jay Wilson in an October 2009 interview. [1]

The Monk has a staff and the fist weapons. Will he have any weapon specific skills? Like dual wielding with just the fist weapons?

Jay Wilson: We're talking about that. One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. So he’s doing melee skills with his weapons almost holstered. For instance... the Crippling Wave skill seems like it should be a staff skill. It’s kind of AoE, he does it and affects a lot of guys around him.

So it’s a possibility that we'll do skills and redefine them based on combat styles and have those styles have a weapon preference.