Difference between revisions of "Paper doll"

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[[Image:Paper-doll1.jpg|left|thumb|Annotated Inventory, August 2010 .]]
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[[File:New-stats-paperdoll.jpg|thumb|300px|Paperdoll, inventory, and character stats all in one.]]
The term "Paper Doll" refers to the human figure seen in the Inventory window, which players dress up with various items. In Diablo III the paper doll is part of the [[Inventory]] menu.
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The term "Paper Doll" refers to the human figure seen in the Inventory window, which players dress up with various items.  
  
This [[interface]] has undergone numerous revisions during the game's development. The most recent, seen in August 2010, was said by the [[D3 Team]] to be nearly-final, and unchanged during the past six+ months of development.
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After many iterations, the same window contains the paper doll, the [[inventory]], and the character's attributes and stats, which were formerly displayed in the character window. (That window was removed from the game during late beta testing.)
  
 
'''Diablo III Interface elements:'''
 
'''Diablo III Interface elements:'''
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==Changes from Diablo II==
 
==Changes from Diablo II==
  
The [[Diablo III]] version of the inventory/paper doll is changed in a variety of ways. The [[Inventory]] page details the improvements to the inventory and character storage space.  Other differences include:
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The [[Diablo III]] version of the inventory/paper doll is altered in numerous ways. The [[Inventory]] page details the improvements to the inventory and character storage space.  Other differences include:
  
* There are two more item slots in Diablo III -- [[Shoulder Pad]]s and [[Pant]]s are new item types, joining the [[Helm]], [[Amulet]], [[Ring]]s, [[Chest Armor]], [[Belt]], [[Feet|Boots]], [[Hands|Gloves]], and [[weapons|Weapon slots]] of [[Diablo II]].
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* There are three new armor slots in Diablo III -- [[pauldrons (item type)|Shoulders]], [[Pant]]s, and [[Bracers]] (wrists).  
  
* There is probably not going to be a [[weapon switch hotkey]] in Diablo III. At least not in the initial game. Thus no tab to select it.
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* Returning armor types consist of: [[Helm]], [[Amulet]], two [[Ring]]s, [[Chest Armor]], [[Belt]], [[Boots]], [[Gloves]], [[shield]], and [[weapons|Weapon slots]] of [[Diablo II]].
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** The [[off hand]] slot can hold shields, [[Monk]]s and [[Barbarian]]s can dual wield most one-handed weapon types, and there are various class-specific weapons as well.
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*** [[Demon Hunter]]s can pair a [[bow]] or [[crossbow]] with a [[quiver]] in the offhand slot.
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*** [[Witch Doctor]]s can equip a [[mojo]] in their off-hand slot.
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*** [[Wizard]]s can equip various types of [[orb]]s in their off-hand slot.
  
* The [[Talisman]] is a new type of item/function about which many mysteries still remain.
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* The [[weapon switch hotkey]] did not return in Diablo III. (At least not in [[D3v]].
  
* The [[Adventurer's Pack]] is out of the game as of 2010, and will probably stay gone. In earlier builds this was an item slot that determined the size of a player's inventory.
 
  
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==Paperdoll Evolution==
  
==Paperdoll Evolution==
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The Inventory and Paper Doll evolved frequently during Diablo III's development.
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The [[Talisman]] was found beside the paper doll for years. This was an inventory space that housed charms, which chiefly provided stat boosts. It was shelved for possible later implementation pre-beta.
  
The Inventory Window and most of the other game interface screens have changed many times during the development cycle. And can be expected to continue evolving. Here's a view of the much less polished paper doll/[[inventory]] from the WWI Gameplay movie. This is how the interface looked back in June 2008, when the game made its debut.
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The [[inventory]] space changed repeatedly. The final form is a large 10x6 grid that is the same for all classes and levels, with all items either 1x1 or 1x2 in size. During development every aspect of this changed, including item size, inventory size, inventory space determined by bags and the [[Adventurer's Pack]], and much more.
  
During the GamesCom 2010 Artisan reveal video, a new updated avatar was seen. This is probably not the last iteration of the inventory.
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The elimination of the [[character window]] and the incorporation of all those stats into the paperdoll (fitting into the space initially occupied by the talisman) occurred fairly late in development.
  
See the [[inventory]] article for more on the changes to this interface during game development.
 
  
 
<gallery>
 
<gallery>

Latest revision as of 23:25, 22 May 2012

Paperdoll, inventory, and character stats all in one.

The term "Paper Doll" refers to the human figure seen in the Inventory window, which players dress up with various items.

After many iterations, the same window contains the paper doll, the inventory, and the character's attributes and stats, which were formerly displayed in the character window. (That window was removed from the game during late beta testing.)

Diablo III Interface elements:


Changes from Diablo II[edit | edit source]

The Diablo III version of the inventory/paper doll is altered in numerous ways. The Inventory page details the improvements to the inventory and character storage space. Other differences include:


Paperdoll Evolution[edit | edit source]

The Inventory and Paper Doll evolved frequently during Diablo III's development.

The Talisman was found beside the paper doll for years. This was an inventory space that housed charms, which chiefly provided stat boosts. It was shelved for possible later implementation pre-beta.

The inventory space changed repeatedly. The final form is a large 10x6 grid that is the same for all classes and levels, with all items either 1x1 or 1x2 in size. During development every aspect of this changed, including item size, inventory size, inventory space determined by bags and the Adventurer's Pack, and much more.

The elimination of the character window and the incorporation of all those stats into the paperdoll (fitting into the space initially occupied by the talisman) occurred fairly late in development.



Inventory changes over time.