Difference between revisions of "Class-Specific Weapons"
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==Who Can't Use What?== | ==Who Can't Use What?== | ||
− | This list is incomplete and subject to change as the game's development continues and more information is released. It was compiled from various developer comments and from what fans have observed in the playable demos. See the [[weapons]] page for a full list of weapon types in Diablo III. | + | This list is incomplete and subject to change as the game's development continues and more information is released. It was compiled from various developer comments and from what fans have observed in the playable demos, in addition to playtime in the [[beta]]. See the [[weapons]] page for a full list of weapon types in Diablo III. This list assumes the obvious that each class cannot wield another class's specific weapon types. |
− | * Barbs can't use | + | * Barbs can't use [[wands]], [[caster staves]], or ranged weapons: [[bows]] and [[crossbows]]. |
− | ** Barb class-specific: | + | ** Barb class-specific: [[Mighty Weapons]]. |
− | ** Barbs can [[dual-wield]] all one-handed weapons | + | ** Barbs can [[dual-wield]] all available one-handed weapons. |
− | * Demon Hunters can't use: | + | * Demon Hunters can't use: 2h weapons of any type (including [[Polearms]], or wands. |
− | ** DH class-specific: [[ | + | ** DH class-specific: [[Hand Crossbows]], and off-hand [[quivers]]. |
− | * Monks can't use | + | * Monks can't use ranged weapons: bows and crossbows. (The class was limited to far fewer weapons earlier in development. See below.) |
− | ** Monk class-specific: [[Fist]]s, | + | ** Monk class-specific: [[Fist]]s, and also [[Daibos]]. |
− | ** Monks can dual wield all one-handed weapons | + | ** Monks can dual wield all available one-handed weapons. |
− | * Wizards can’t use | + | * Wizards can’t use [[Polearms]], or 2H maces. |
− | ** Wiz class-specific: [[Orbs]] | + | ** Wiz class-specific: [[Orbs]] and wands. |
− | * Witch Doctors can't use | + | * Witch Doctors can't use [[Polearms]], or 2H maces. |
− | ** WD class-specific: | + | ** WD class-specific: [[Ceremonial Knives]], [[Mojos]] |
− | ** Only Wizards and WDs can use | + | ** Only Wizards and WDs can use daggers. |
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No official explanations have been offered for these changes, but presumably it's all based on play testing and fun factor, and the Monk must have been boring or no fun with just a few weapons to choose from. | No official explanations have been offered for these changes, but presumably it's all based on play testing and fun factor, and the Monk must have been boring or no fun with just a few weapons to choose from. | ||
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==Explanations== | ==Explanations== | ||
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− | {{Template:Items navbox}} | + | {{Template:Items navbox|basics}} |
Latest revision as of 18:55, 14 May 2015
Numerous types of weapons (but not armor) are restricted to certain classes in Diablo III. The developers have given two main reasons for this limitation: they want weapons to be appropriate for the classes that can use them, and it would be a huge amount of more work to make animations for every item on every character, and as seldom as some classes would use some item types, the development time is better spent working on other aspects of the game.
The limitations on class weapons have changed repeatedly during the game's development, and will likely continue to evolve right up until release. (With new weapon types and other changes appearing in the expansions.)
Contents
Who Can't Use What?[edit | edit source]
This list is incomplete and subject to change as the game's development continues and more information is released. It was compiled from various developer comments and from what fans have observed in the playable demos, in addition to playtime in the beta. See the weapons page for a full list of weapon types in Diablo III. This list assumes the obvious that each class cannot wield another class's specific weapon types.
- Barbs can't use wands, caster staves, or ranged weapons: bows and crossbows.
- Barb class-specific: Mighty Weapons.
- Barbs can dual-wield all available one-handed weapons.
- Demon Hunters can't use: 2h weapons of any type (including Polearms, or wands.
- DH class-specific: Hand Crossbows, and off-hand quivers.
- Monks can't use ranged weapons: bows and crossbows. (The class was limited to far fewer weapons earlier in development. See below.)
- Wizards can’t use Polearms, or 2H maces.
- Wiz class-specific: Orbs and wands.
- Witch Doctors can't use Polearms, or 2H maces.
- WD class-specific: Ceremonial Knives, Mojos
- Only Wizards and WDs can use daggers.
Armor Limitations?[edit | edit source]
Armor is not limited the way weapons are. All characters can equip all of the different types of armor.[1]
Each type of armor will look different and appropriate on each class, as well.[2]
- The Witchdoctor’s thematic palette is proving to be very broad. He can wear a lot of cool armor and still look like a Witchdoctor.
It's not known if special types of class-specific armor will be added in the expansions, as was done in D2X, but many fans expect it.
Monk Weapon Choices[edit | edit source]
While all of the classes in Diablo III are somewhat limited in their weapon choices, the Monk was greatly restricted during early development, though that's changed over time.[3]
- Bashiok: Currently our list of weapons the monk class can use is one handed swords, polearms, combat staves, and fist weapons. That could potentially change, but its probably pretty likely those will be the weapons the monk can equip. The flavor of the monk we’re working on now is a very strong connection between a small and focused group of weapon types, and the skills that use them.
At the time that ruled out axes, two-handed swords, spears, wands, daggers, orbs, maces, and possibly bows and crossbows. Monks couldn't even use shields, at that point: [4]
Apparently Mr. Lee came to his senses, since just a few months later the Monk was seen using a shield in the Artisan Video, in August 2010.
The changes kept coming, and in early October 2010 we got word that the Monk's weapon restrictions had been further eased.[5]
By the next month the Monk had come full circle, and could not only wield everything, he could dual wield![6]
No official explanations have been offered for these changes, but presumably it's all based on play testing and fun factor, and the Monk must have been boring or no fun with just a few weapons to choose from.
Explanations[edit | edit source]
The developers and their proxies have spoken about this issue at length. The most detailed explanations came from Diablo III Community Manager Bashiok in a pair of posts in July 2009 [7][8], and another long one in March 2010[9].
July 2009:[10]
July 2009: [11]
March 2010:[12]
Fan Reactions[edit | edit source]
Fans aren't real supportive of the class specific weapon restrictions in Diablo III. Diii.net ran a vote in October 2010, which found that 52% of fans did not like all of the restrictions.[13]
This fan opposition isn't likely to sway Blizzard one way or the other, and it probably shouldn't since the fan reactions are entirely hypothetical, based on limited info rather than any actual first hand experience with how weapon restrictions actually impact the play experience.
References[edit | edit source]
- ↑ Bashiok forum post - IncGamers August, 2010
- ↑ Bashiok forum post - IncGamers February, 2010
- ↑ Bashiok forum post - IncGamers February, 2010
- ↑ Bashiok forum post - IncGamers March 2010
- ↑ Bashiok forum post - IncGamers June 2010
- ↑ Bashiok forum post - IncGamers November 25, 2010
- ↑ Bashiok forum post - IncGamers July 2009
- ↑ Bashiok forum post - IncGamers July 2009
- ↑ Bashiok forum post - IncGamers March 2009
- ↑ Bashiok forum post - IncGamers July 2009
- ↑ Bashiok forum post - IncGamers July 2009
- ↑ Bashiok forum post - IncGamers March 2010
- ↑ Diii.net community vote - Diablo.IncGamers.com, July 2009
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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