Difference between revisions of "Salvage"

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'''Salvaging''' is a mechanic that allows players to break down items, such as weapons and armor, into raw materials that can be used for [[Crafting]], as well as [[Training]] the NPC [[Artisan]]s.
 
  
Salvaging can be done in the field, and is designed to save space and trips back to town, as well as providing raw materials for crafting new items.
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[[Salvaging]] is breaking down equipment into [[materials]]. This can only be done via the [[Blacksmith]]'s interface. All normal (white) {{magic|magic}} (blue), {{rare|rare}} (yellow), {{set|set}} (green), and {{legendary|legendary}} (orange) items can be salvaged for materials which are required for crafting recipes and enchanting.  
  
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In D3v there were four different versions (tiers) of each type (save legendary) crafting materials, one for each difficulty level. In [[D3v2]] and [[RoS]] there are only two tiers, each with five types of crafting material, sorted from level 1-60 and level 61-70.
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[[File:Blacksmith-salvaging.jpg|right|thumb|350px|The blacksmith's salvage interface.]]
  
==The Salvage Cube==
 
  
[[File:Salvage-cube-hover.jpg|frame|Salvage cube tool tip does not reveal the name.]]
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==Materials==
The lore of the cube/chest/box has not been revealed yet. Jay Wilson called it just a "special artefact" in the Artisan video, and an @Diablo tweet a few weeks later hinted at more story to come. [http://diablo.incgamers.com/blog/comments/the-lore-of-the-unnamed-salvage-cube/]
 
  
::It has a specific name and story, we aren't revealing that quite yet.
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In D3 there are 4 different salvaged materials, plus one yellow material that can only be found from [[Elite]] drops. All salvaged materials can also be found dropped from monsters, chests, goblins, and often [[Horadric Cache]]s. Orange material can only be dropped by Rift Guardians.
  
That said, no matter what fancy name and lore it's given, it seems likely that fans will all just call it the cube, or chest, or box.  What we do know about the Chest is that it's given to the player by [[Haedrig Eamon]], the Blacksmith, as a quest reward early in the game.  
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Salvaging items in D3v sometimes returned more than one type of material. This is no longer the case and in D3v2/RoS each item salvaged grants only a single type of material, though white and blue items will grant more than one material each.
  
Once used for the first time, the salvage cube vanishes from the character's inventory and appears on the lower right of the [[inventory]] window, where it remains permanently; part of the character's interface, and not taking up any inventory space.
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* White items yield 2-8 materials.
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* Blue items yield 2-4 materials.
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* Yellow items yield 1 material.
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* Orange / Green items yield 1 orange material.
  
==Materials==
 
  
[[File:Salvage-items.jpg|thumb|400px|Salvage Cube, before and after.]]
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===Diablo 3 and RoS Materials===
Materials are produced by salvaging items. The materials generated are semi-random; identical items may return slightly varying amounts of material.
 
  
There are numerous types of materials, including some very rare ones that can only be obtained by salvaging very high level items. Since rare materials are needed to craft high level [[recipes]], players will have to work to find uncommon items that they don't actually want to use, and may end up debating between using, salvaging, or trading a nice item.
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Diablo 3 and level 1-60 Reaper of Souls materials:
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* [[Common Debris]] - white salvage
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* [[Exquisite Essence]] - blue salvage
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* [[Iridescent Tear]] - yellow salvage
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* [[Demonic Essence]] - yellow drop-only
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* [[Fiery Brimstone]] - orange salvage
  
Only a few materials are known so far.
 
  
* [[Common Scraps]]
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===Reaper of Souls Materials===
* [[Bone Scraps]]
 
* [[Subtle Essence]]
 
* [[Wood Scraps]]
 
  
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Reaper of Souls adds a second tier of materials, for items from lvl 61-70, and occasional drops as well.
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* [[Reusable Parts]] - white salvage
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* [[Arcane Dust]] - blue salvage
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* [[Veiled Crystal]] - yellow salvage
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* [[Death's Breath]] - yellow drop-only
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* [[Forgotten Soul]] - orange salvage
  
==User Interface/Mechanics==
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See the [[Material]]s article for more details.
  
Once the salvage chest is obtained from the Blacksmith, it shows in the lower right corner of the [[Inventory]] window. The chest appears closed, when not in use. Once clicked upon, it opens up and a 3x2 space box appears in the center of the screen. Items to be salvaged can be dragged (or control+clicked with one touch) into the chest.
 
  
Once activated, the salvage chest will instantly reduce all the items in it into raw materials, which stack up in the character's inventory.  
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==Interface==
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<!--[[File:Nephalem-cube-tooltip.jpeg|thumb|300px|Salvage with care...]]-->
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The salvaging interface is very easy to use. Characters need merely speak with the Blacksmith, select the Salvaging tab, then click the salvage icon. This transforms the cursor into a special salvaging pointer, which with instantly salvage any white, blue, or yellow item left clicked upon. {{set|Set}} and {{legendary|legendary}} items pop up a confirmation box before salvaging).
  
[[File:SalvagingChest.png|200px|thumb|An Open/Closed Salvaging Chest found in the Inventory.]]
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Players can salvage multiple items in rapid succession by clicking quickly, but beware -- salvaged items cannot be recovered. Unlike the [[buyback]] option for sold items, once an item is salvaged, it is gone forever.
It's not known if salvaged items can be recovered, in case of a misclick. Accidentally sold items can be bought back from from the Artisans, so it's possible there will be some recovery method for inadvertent salvaging as well. Probably not though, since that could be exploited in at least two ways:
 
  
# Since the materials returned are semi-random, players could repeatedly salvage the same item, trying for a better materials roll.
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If a [[socket]]ed item with a [[gem]] is salvaged, the gem will be returned to the inventory once the item is destroyed. This is often much cheaper than unsocketing a gem from an item, and the player also gets a small material return for crafting.
# Even if the materials were permanently set on that particular item, simply knowing what it was going to salvage for would let the player decide to salvage or try to trade it.
 
  
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Items purchased from NPCs can not be salvaged in D3v2. This can be inconvenient if a gem has been placed in the item which was intended for short time use and then disposal.
  
==RPG Parallels==
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Salvaging is free, though items can be sold to NPCs instead of salvaged, and level 70 items fetch a good price in Reaper of Souls. Rares generally go for 4-6k, but crafting requires so many Veiled Crystals that most players wind up salvaging almost all of their rare items, even if they could use the gold for the sales.
Salvaging is similar to ''World of Warcraft's''' Disenchanting, a Sub-skill of Enchanting.  
 
  
It's also virtually identical to the ''Hellgate: London'' system that allowed players to break down items into their components, which could then be used in recipes to create new items.
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[[Category:Items]]
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[[Category:Crafting]]
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[[Category:Artisans]]
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[[Category:Blacksmith]]
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[[category:materials]]
  
  
 
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{{Template:Items navbox|basics}}
[[Category:Items]]
 
[[category:crafting]]
 

Latest revision as of 23:38, 18 April 2015

Salvaging is breaking down equipment into materials. This can only be done via the Blacksmith's interface. All normal (white) magic (blue), rare (yellow), set (green), and legendary (orange) items can be salvaged for materials which are required for crafting recipes and enchanting.

In D3v there were four different versions (tiers) of each type (save legendary) crafting materials, one for each difficulty level. In D3v2 and RoS there are only two tiers, each with five types of crafting material, sorted from level 1-60 and level 61-70.

The blacksmith's salvage interface.


Materials[edit | edit source]

In D3 there are 4 different salvaged materials, plus one yellow material that can only be found from Elite drops. All salvaged materials can also be found dropped from monsters, chests, goblins, and often Horadric Caches. Orange material can only be dropped by Rift Guardians.

Salvaging items in D3v sometimes returned more than one type of material. This is no longer the case and in D3v2/RoS each item salvaged grants only a single type of material, though white and blue items will grant more than one material each.

  • White items yield 2-8 materials.
  • Blue items yield 2-4 materials.
  • Yellow items yield 1 material.
  • Orange / Green items yield 1 orange material.


Diablo 3 and RoS Materials[edit | edit source]

Diablo 3 and level 1-60 Reaper of Souls materials:


Reaper of Souls Materials[edit | edit source]

Reaper of Souls adds a second tier of materials, for items from lvl 61-70, and occasional drops as well.

See the Materials article for more details.


Interface[edit | edit source]

The salvaging interface is very easy to use. Characters need merely speak with the Blacksmith, select the Salvaging tab, then click the salvage icon. This transforms the cursor into a special salvaging pointer, which with instantly salvage any white, blue, or yellow item left clicked upon. Set and legendary items pop up a confirmation box before salvaging).

Players can salvage multiple items in rapid succession by clicking quickly, but beware -- salvaged items cannot be recovered. Unlike the buyback option for sold items, once an item is salvaged, it is gone forever.

If a socketed item with a gem is salvaged, the gem will be returned to the inventory once the item is destroyed. This is often much cheaper than unsocketing a gem from an item, and the player also gets a small material return for crafting.

Items purchased from NPCs can not be salvaged in D3v2. This can be inconvenient if a gem has been placed in the item which was intended for short time use and then disposal.

Salvaging is free, though items can be sold to NPCs instead of salvaged, and level 70 items fetch a good price in Reaper of Souls. Rares generally go for 4-6k, but crafting requires so many Veiled Crystals that most players wind up salvaging almost all of their rare items, even if they could use the gold for the sales.