Difference between revisions of "Charms"

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Charms are an unknown quantity in Diablo III.
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{{Archived|25.5.2011|Removed From the Game}}
  
The [[D3 Team]] had long said that charms would not return to the game, and that they didn't like the inventory space trade off that using {{iw|charms Diablo II charms required}}. They've still not made any commitment to charms returning, but one line in the [[Artisan FAQ]] mentions "charms" in a confusing, but curious, way.
 
  
::'''Q:  What do the artisans offer?
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:''Are you looking for the [[Enchantress]] skill [[Charm (Enchantress skill)|Charm]]?''
::A:  Skilling up your artisans will unlock unique [[recipes]], granting your character access to benefits that may not be found anywhere else in the world.  The blacksmith crafts [[weapons]] and [[armor]], and can add [[sockets]] to some items.  The [[mystic]] creates [[scrolls]], [[potions]], magical weapons, spell [[runes]], and [[charms]], and can also enchant items.  The [[jeweler]] crafts [[gems]], [[amulet]]s, and [[ring]]s. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.
 
  
The wording isn't entirely clear; "charms" could be a verb in this usage, and refer to an action the Mystic can perform on your armor. However, it seems more like "charms" is a noun here, and refers to an unknown type of item the mystic can create. The leading guesses thus far are that charms are a small object that can be placed in the [[Talisman]]. Simply sticking gems into the Taliman seems a little plain, when Artisans are involved.
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As of 25.5.2011, Charms have been removed from the game<ref>[http://blues.incgamers.com/Posts/1/1/4/10/92203/status-of-company-wide-testing#postId_240360 Removal of the Talisman] - Blizzard 25/5/2011</ref>, but may re-appear after the game ships.
  
This is purely conjecture though, and nothing is certain until the developers release additional information.
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[[Bashiok]] listed the reasoning for the removal:
  
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<blue>It was a cool idea at its core, but right now it's just really too basic and doesn't provide anything you can't get from the armor and weapons you're equipping. It requires a lot of the player to invest time and energy into finding and storing yet another type of item just to add player stats. When they do all that, it's just to do something pretty boring that they can already do with awesome things like armor and weapons. Originally the Talisman had a much deeper design, but it proved very ambitious and it got whittled down over the years to a very basic +stat per single square. We like simplicity in our designs, but charms became superfluous in their purpose'.
  
==D3 Team Charms Comments==
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We really like the core idea, but we don't want to stop everything and spend a large amount of time trying to fix the Talisman, although we do have some great ideas already. So, it'll very likely come back in some form or another after the game ships. And be awesome.</blue>
  
Diablo 3 community manager [[Bashiok]] commented on charms in a forum post in April 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-charms-in-d3-and-exploding-palm-impossibilties/]
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Details about charms prior to its removal have been saved for posterity.
  
::Charms are cool. Randomized item drops that give passive bonuses while held? That’s a cool way for someone to actively change their character beyond just skills and armor/weapons. Making it an inventory space decision; however, isn’t very cool. You were trading inventory space for character power, which is sort of an interesting trade but also one that is directly and immediately punishing. It’s not like giving up ... say ... health to do more damage. You aren’t deciding that your play style can overcome your decisions on how to balance your character. Everyone needs inventory space regardless of how they want to play, so it becomes a mandate that if you want to do X, you better get ready to throw down a lot of town portals. Fun? Eh.
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==Details==
  
::We don’t have charms at the moment, but it’s a mechanic we like the idea of as long as it doesn’t become an inventory space vs. power decision. They’re one of those things that certainly could come back but that we haven’t fully explored yet.
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[[File:Talisman_full.png|right|Talisman full of charms.]]
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After long speculation and silence from Blizzard's side, charms has been confirmed to be in the game during the Gameplay Panel at [[Blizzcon 2010]].
  
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The [[D3 Team]] had long said that charms would not return to the game, and that they didn't like the inventory space trade off that using {{iw|charms Diablo 2 charms required}}. This has now been solved by assigning the elusive [[Talisman]] to be an exclusive "charm inventory". Charms will not yield any bonuses unless placed inside the talisman, but they can be placed outside the talisman for storage for future use.
  
  
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==Different Sized Charms?==
  
[[category:items]]
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Many fans have speculated about larger charms with bigger/better mods, but as of November 2010, all charms were the same 1x1 size. <ref>[http://diablo.incgamers.com/blog/comments/diablo-on-single-player-the-talisman-and-pre-game-hype/ Talisman Management] - Blizzard, 16/11/2010</ref>
[[category:artisans]]
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[[category:mystic]]
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::''Will stronger charms take up more space in the talisman grid? --DrHighlen
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<blue>They’re all 1x1, regardless of power. Although it would be interesting to introduce other shapes, there are no plans for it.</blue>
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== Charm Affixes ==
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*+x [[Strength]]
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*+x [[Dexterity]]
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*+x [[Vitality]]
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*+x [[Willpower]]
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[[Jay Wilson]] has specifically stated that charm affixes currently consist mainly of stat attribute bonuses, in other words, charms with [[Strength|strength]], [[Vitality|vitality]], [[Dexterity|dexterity]] or [[Willpower|willpower]] can at this point spawn. The complete number of affixes that can be spawned is currently unknown, however Jay Wilson mentioned during the Gameplay Panel at [[Blizzcon 2010]] that they didn't like the extremely varying charm affixes of [[Diablo II]].
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=References=
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<font size="-3">
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<references/>
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</font>
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{{Template:Items navbox}}

Latest revision as of 20:24, 13 March 2013


Important.png Archived Article [e]
Charms is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:
    25.5.2011
Currently updated version of this article is:
    Removed From the Game



Are you looking for the Enchantress skill Charm?

As of 25.5.2011, Charms have been removed from the game[1], but may re-appear after the game ships.

Bashiok listed the reasoning for the removal:

It was a cool idea at its core, but right now it's just really too basic and doesn't provide anything you can't get from the armor and weapons you're equipping. It requires a lot of the player to invest time and energy into finding and storing yet another type of item just to add player stats. When they do all that, it's just to do something pretty boring that they can already do with awesome things like armor and weapons. Originally the Talisman had a much deeper design, but it proved very ambitious and it got whittled down over the years to a very basic +stat per single square. We like simplicity in our designs, but charms became superfluous in their purpose'. We really like the core idea, but we don't want to stop everything and spend a large amount of time trying to fix the Talisman, although we do have some great ideas already. So, it'll very likely come back in some form or another after the game ships. And be awesome.

Details about charms prior to its removal have been saved for posterity.

Details[edit | edit source]

Talisman full of charms.

After long speculation and silence from Blizzard's side, charms has been confirmed to be in the game during the Gameplay Panel at Blizzcon 2010.

The D3 Team had long said that charms would not return to the game, and that they didn't like the inventory space trade off that using Diablo 2 charms required. This has now been solved by assigning the elusive Talisman to be an exclusive "charm inventory". Charms will not yield any bonuses unless placed inside the talisman, but they can be placed outside the talisman for storage for future use.


Different Sized Charms?[edit | edit source]

Many fans have speculated about larger charms with bigger/better mods, but as of November 2010, all charms were the same 1x1 size. [2]

Will stronger charms take up more space in the talisman grid? --DrHighlen
They’re all 1x1, regardless of power. Although it would be interesting to introduce other shapes, there are no plans for it.

Charm Affixes[edit | edit source]


Jay Wilson has specifically stated that charm affixes currently consist mainly of stat attribute bonuses, in other words, charms with strength, vitality, dexterity or willpower can at this point spawn. The complete number of affixes that can be spawned is currently unknown, however Jay Wilson mentioned during the Gameplay Panel at Blizzcon 2010 that they didn't like the extremely varying charm affixes of Diablo II.


References[edit | edit source]

  1. Removal of the Talisman - Blizzard 25/5/2011
  2. Talisman Management - Blizzard, 16/11/2010