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'''Gems''' return in [[Diablo III]], and they're set to be a much larger part of the game. The item type works just as it did in Diablo 2; Gems are still small objects that have no function on their own, which add various bonuses when placed in item sockets. The bonuses they grant have changed though, and there are many more quality levels of gems (14 in D3, vs. 5 in D2).  
+
Gems are small objects that grant bonuses when [[socketed]] into items. There are five types of gems in Diablo III; [[Amethysts]], [[Diamonds]] (added in [[D3v2]]), [[Emeralds]], [[Rubies]] and [[Topazes]]. The bonuses provided by gems increase with the rank of the gem and become quite substantial at the highest ranks.  
  
They can still be upgraded in a 3<1 ratio, though that process requires the [[Jeweler]], rather than the {{iw|Horadric_Cube Horadric Cube}}, and it's widely suspected that gems will be used in more than items, with a use in the [[Talisman]] perhaps making them even more valuable.
+
Gems drop randomly from every sort of target; monsters, [[Elite]]s, chests, barrels, etc. At least one and often several gems drop from special targets, such as [[Resplendent chests]], [[Treasure Goblin]]s, [[Horadric Caches]], etc. Gems can be upgraded in rank by the [[Jeweler]] for a fee of gold and materials.
  
There are four types of gems in Diablo III: [[Amethysts]], [[Emeralds]], [[Rubies]] and [[Topazes]]. [[Skull Gems]], [[Diamonds]] and [[Sapphires]] do not return from {{iw|Gems Diablo II's seven types of gems}}.
+
Items in several [[slots]] can spawn with one or more sockets, but there is no way to add additional sockets in Diablo 3. Only the [[Mystic]], added in Reaper of Souls, can potentially add sockets via [[enchanting]] an affix. The [[Jeweler]] can remove gems from sockets, for a gold fee, in D3 and RoS.
  
 +
Socketed gems have no effect on the level requirement of an item, and and are thus one of the most useful [[twinks]] to boost the gear quality of a lower level character.
  
 +
* '''''See the [[Gems Archive]] for details about gems from D3's development and for the different properties and costs from [[Diablo 3 vanilla]]'''''
 +
* '''''See the {{iw|gems Diablo 2 Gems}} page for details on that game's seven types of gems.'''''
  
==Diablo III Gems==
 
[[File:Gem-socket1.jpg|frame|Normal Emerald in a shield.]]
 
[[File:Gem-chipped-star-topaz.jpg|left|frame|Early D3 gem.]]
 
Gems in Diablo 3 have evolved during the game's development. Early on, they were similar to World of Warcraft gems, with a "cut" listed in their properties. For instance, a "chipped star topaz" was seen in an early gameplay movie.
 
  
This feature was removed over time, and as of late 2010 gems are much closer to how they were in Diablo 2; no "cut" is listed, and they simply have quality levels; 14 of them (compared to 5 in Diablo 2).
+
==Legendary Gems==
  
Gems grant varying bonuses when socketed into items of all types, and they might have other functions, such as use in [[crafting]] [[recipes]].
+
[[Legendary Gems]] were added to the game in [[Patch 2.1]]. They can be upgraded repeatedly and will only fit into sockets in [[ring]]s and [[amulet]]s.
  
  
==Twinking Gems==
+
==Socketing Basics==
  
Gems do not have a Clvl requirement to use, and they are intended to be very useful as twinked items. [http://diablo.incgamers.com/blog/comments/blue-info-on-level-14-gems/]
+
The bonuses from gems are quite powerful, and a [[primary affix]] that adds [[socket]](s) to an item is one of the most desired item properties.  Sockets begin to appear in items around level 15 (a few legendary helms can have a socket at level 10-15), and in the [[end game]] a socket is considered all-but-mandatory in weapons. In weapon sockets, players generally socket Emeralds for [[Critical hit Damage]]. Rubies for +damage, or Diamonds for +Elite damage are less popular.
 +
* Weapons can only ever have 1 socket in [[Loot 2.0]], though the [[Manticore]] crossbow sometimes rolled 2 sockets in [[Diablo 3 vanilla]].  
  
<blue>They don’t have a level requirement so we do intend to see them used as a way to twink new characters, or allow people to buy into gemming up a bit earlier on if they have the gold.</blue>
+
A socket in a helm is also very desired, and usually used to obtain +[[EXP%]] from a Ruby, +[[Life%]] from an Amethyst, or [[Reduced cooldown]] from a Diamond.
  
There may be some interesting complications with this though.
+
All other items with a socket are considered "other" in terms of the bonuses they provide, (+to a single stat or [[All Res]] from a diamond) and these include:
 +
* [[Chest armor]]: 1-3 sockets.
 +
* [[Pants]]: 1-2 Sockets.
 +
* 1 socket: [[Rings]], [[Amulets]], [[Shields]], [[Mojos]], [[Sources]], and [[Quivers]].
 +
** In [[D3v]] [[Ice Climbers]] boots and [[Tasker and Theo]] gloves had a socket in item slots that can not otherwise have sockets, and the [[Manticore]] crossbow could spawn with two sockets. These irregularities were eliminated in the [[Loot 2.0]] version of those legendaries.  
  
<blue>You can pay an artisan to remove the gems from an item. The last design I had heard of was that it was based on gem value, so as you socket higher level gems it becomes more expensive, but you’ll almost certainly want to unsocket gems to level them up, or swap to new gear. This may cause some unique problems for low level (non-twink) characters attempting to buy high level gems and then being unable to remove them from the socket when they get a better piece of armor (because they can’t afford it), but that may turn out to be an acceptable roadblock.</blue>
 
  
 +
==Gem Ranks==
  
==Gem Types==
+
A full list of [[gems]] by ascending rank. It appears that the new gems drop in each bracket of ten levels starting from around level 20 (possibly including levels 15-19 in the lowest category), with Perfect Square dropping from 50-60.
 +
# [[Regular gem]]
 +
# [[Flawless gem]]
 +
# [[Square gem]]
 +
# [[Perfect Square gem]]
 +
# [[Star gem]] -- Upgrade only.
 +
# [[Flawless Star gem]] -- Upgrade only.
 +
# [[Perfect Star gem]] -- Upgrade only.
 +
# [[Radiant Star gem]] -- Upgrade only.
 +
# [[Marquise gem]] -- Upgrade only in D3: Drops lvl 61+ in Reaper of Souls.)
 +
# [[Imperial gem]] -- RoS-only. Upgrade, or rarely drops from lvl 61+ on [[Master]]+ difficulty.
 +
# [[Flawless Imperial gem]] -- Upgrade only. RoS only.
 +
# [[Royal gem]] -- Upgrade only. RoS only.
 +
# [[Flawless Royal gem]] -- Upgrade only. RoS only.
  
A graphic was shown at the [[Crafting Sanctuary]] panel at Blizzcon 2010 that displayed six types of gems: [[Ruby|Rubies]], [[Sapphire]]s, [[Emerald]]s, [[Topaz]]es, [[Amethyst]]s and [[Diamond]]s.  
+
There were [[Gems archive#Low level gems simplified|more low level gems]] prior to 2.3, and in total there were a total of 19 tiers of gem compared to the current 13.
 
 
[[Skull]] gems were not shown, and they have not been seen in the game. Skulls, or other types of gems, may be in the game and not revealed yet, or might be added in expansion packs.
 
 
 
==Gem Levels==
 
 
 
[[File:Gem-levels-blizzcon2010.jpg|thumb|450px|The full display of gems in Diablo III. Diamonds & Sapphires have since been removed]]
 
The naming convention for gems in Diablo III is similar to how it worked in Diablo II. The first four levels are the same, with "radiant" replacing "perfect" for the fifth level. After the first five there are square, round, and star gems that repeat the top three quality levels.
 
 
 
* Level 1 - Chipped
 
* Level 2 - Flawed
 
* Level 3 - Regular
 
* Level 4 - Flawless
 
* Level 5 - Perfect
 
* Level 6 - Radiant
 
* Level 7 - Square
 
* Level 8 - Flawless Square
 
* Level 9 - Perfect Square
 
* Level 10 - Radiant Square
 
* Level 11 - Star
 
* Level 12 - Flawless Star
 
* Level 13 - Perfect Star
 
* Level 14 - Radiant Star
 
 
 
 
 
With the GamesCom 2011 announcements came a new visual for Gem level progression, which shows different graphics for each individual gem. It is currently unknown whether or not the ranks of the gems have kept the same names or not.
 
[[Image:Gemprogression.jpg|center|thumb|400px|Gem progression, GamesCom 2011.]]
 
  
 
==Upgrading Gems==
 
==Upgrading Gems==
  
Gems upgrade in D3 just as the did in D2. Three of one level will combine into one of the next level.[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-tweakers.net/]  This is accomplished by taking the gems to the [[Jeweler]], rather than simply doing it yourself with a Horadric Cube, but the function is the same. 
+
Chipped gems drop starting around level 15, with the next highest quality gem beginning to fall about every 6th level higher, culminating in the [[Flawless Square]], which drops from enemies around level 55-60. In Diablo 3 Gems can be upgraded all the way to rank 15, the Marquise, though this is a very long and expensive process, especially in [[D3v2]] with no more Auction House. (Upgrading all the way to a Marquise gem in [[D3v2]] requires a total investment of 9,280,000 gold and 2143 Flawless Square gems.)
 
 
One improvement over Diablo 2 is that gems of like type/level will stack up to 10 high[http://diablo.incgamers.com/blog/comments/blue-info-on-level-14-gems/] in a single inventory space. Players will thus not sacrifice so much space for gem storage.
 
 
 
Gems can be found at levels 1-5, and with a maximum level of 14, the process of upgrading a gem all the way to the top should be a '''very''' long term project. If the current 3>1 upgrading ratio remains unchanged, then it would require 1,594,323 level 1 gems to make a single level 14 gem (3^(14 - 1)). To give you an idea how long this would take, just upgrading the gems that many times would take 664 hours of nonstop clicking, assuming you could complete one upgrade per second.
 
 
 
[[File:Gems-1-14-label.jpg|frame|The 14 levels of [[Sapphire]]s.]]
 
The math isn't quite as daunting if you assume you'll be upgrading level 5 gems; it '''''only''''' requires 19,683 level 5 gems to make one level 14 gem. Happily, Jay Wilson has said that they're open to tweaking the formulae if it's taking too long; instead of 3>1 they might turn it down to 2>1 at higher levels, as was done with higher level Runes in Diablo II. It would only require 512 L5 gems to upgrade to a L14, if the requirement was 2>1 all the way up.
 
 
 
In August 2010 [[Bashiok]] spoke on the design theory behind high level gems taking so long to create.[http://diablo.incgamers.com/blog/comments/blue-info-on-level-14-gems/]
 
 
 
<blue>The gem-to-gem upgrade intent is not to have these huge gaps where you feel like you’re lame unless you have level 14 gems in every slot, but as a long term goal for the hardcore min/maxers and PvPers who are going to be playing for a long time and be able to work toward those goals. It’s something you can put a little time into just by upgrading the gems you pick up during normal play, so you’re constantly able to keep working toward the goal of crating a level 14 gem.<br>
 
 
 
Also the trading game and millions of people playing for months is going to make them a lot more attainable than they may seem when throwing out numbers like 19,000.
 
 
 
It’s possible it may feel crappy or we need to add something to help jump gaps, or, who knows. It’s all very unproven at the moment, but we think provides a nice long term goal anyone can work toward just by killing monsters and picking up gems.</blue>
 
 
 
 
 
==Creating and Spending Gems==
 
 
 
It also sounds as if the Jeweler will have a way to create gems, judging from his description in the [[Caravan FAQ]].
 
 
 
::The jeweler crafts gems, amulets, and rings. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.
 
 
 
What, "crafts gems" means isn't yet known, but if [[materials]] can be spent to create new gems, that could radically change the time table for crafting up top level gems.
 
 
 
Bashiok alluded to other gem purposes as well, in a forum post in August 2010. [http://diablo.incgamers.com/blog/comments/blue-info-on-level-14-gems/]
 
 
 
<blue>They have a good chance of being used in other ways aside from simply being socketed, something that would siphon them out of the economy. Maybe crafting. We like them remaining as something you have to visit the Jeweler artisan to combine. We don’t want it to be annoying or take a lot of time though. We also don’t anticipate someone visiting one with 19,000 gems looking to upgrade all the way to level 14.</blue>
 
 
 
 
 
===Unsocketing Gem===
 
 
 
One key fact to consider is that in Diablo III, gems (and other socketables) can be removed from sockets, by the [[Jeweler]], <u>without losing the gem or the item</u>. (Though this may grow quite expensive <ref>[http://diablo.incgamers.com/blog/comments/more-blue-info-on-crafting-gems/ Blue Post - Blues: IncGamers]</ref> with higher level gems.) This was not the case in Diablo II, where runes, gems, and jewels were in an item forever, or were destroyed by the unsocket recipe. This change fundamentally alters the upgrading project, since instead of gems sitting useless in your stash until they are all the way to the top level (as they did in Diablo 2), characters in Diablo III will be using their highest level gems all the time, and gaining considerable benefits from the gem.
 
 
 
If a character's goal is to gain a huge bonus from a L14 gem in their shield, they'll be using that type of gem at L9, L10, L11, and so on, as they slowly upgrade it towards L14. This should make the upgrading process seem a little less lengthy, especially as it will take weeks or months for each additional level of improvement with a high level gem.
 
 
 
 
 
==Gem Bonuses==
 
 
 
[[File:Gem-emerald-l3.jpg|frame|L3 Emerald bonuses.]]
 
Little is yet known of the bonuses gems will provide. It's widely-assumed that the higher level gems will grant very high bonuses, and that the bonuses won't simply increase at say, +3 per level. That doesn't seem like enough of an improvement to make the months and months of collecting and upgrading required to create a L14 gem worth it.
 
 
 
As for what the gems will provide bonuses to, that's also unknown. Jay Wilson commented on this from Gamescom 2010:
 
  
::'''''in.Diablo.d3: '''Can you tell us about gem stats?
+
Reaper of Souls ups the gem quality considerably, and while nothing changes from level 1-60, level 61 targets (monsters, chests, objects, treasure goblins, etc) drop rank 15 Marquise gems, with a chance for Rank 16 Imperial gems to drop on [[Master]] or higher difficulty. Gems in RoS can be upgraded to rank 19, Flawless Royal quality.
  
::'''Jay Wilson: '''They work much as they did in D2. They have fixed stats depending on which type of item you put them into. We largely copied what D2 did, but not exactly since our itemization is different and stating is different. For example, most of our classes don’t have mana, so that wouldn’t work. But things like casting speed and strength and such are there.
+
'''Gem removal''' is done via the [[Jeweler]]. Gems cost gold to remove from items, or can be removed for free by [[salvaging]], which destroys the item but not the gem(s). The costs to remove gems have been tweaked repeatedly, and costs were considerably lowered for high end gems in Reaper of Souls in [[Patch 2.0.5]]. Gem removal prices, per gem, as of that patch:
 +
* [[Marquise]]: 50k
 +
* [[Imperial]]: 100k
 +
* [[Flawless Imperial]]: 150k to 125k gold
 +
* [[Royal]]: 250k to 150k gold
 +
* [[Flawless Royal]]: 500k to 175k gold
  
 +
'''Gem upgrade''' costs have been tweaked several times. The entire system received an overhaul for [[D3v2]], with much lower gold costs and an almost total removal of material components. It's much cheaper to make the highest level gems in [[Reaper of Souls]] than it was to make them in [[Diablo 3 vanilla]], though the number of gems is the same, with 2 > 1 until Flawless Square and 3 > 1 at all levels above that.
 +
* See the [[Gems archive]] article for info about upgrade costs in earlier versions of Diablo 3.
  
==Known Gem Bonuses==
+
{{Template:Gem upgrade costs d3v2}}
  
The only officially confirmed gem stats were seen on a normal (level 3) [[Emerald]], in the [http://www.youtube.com/watch?v=UNP8QiNbFmU Artisan Video from Gamescom 2010] That gem granted:
 
* Weapon: +4% Casting Speed.
 
* Helms: Attackers take 7 damage.
 
* Other: +7 dexterity
 
  
In the Diablo 2 expansion, a level 3 emerald grants:
+
==Gem Properties==
* Weapons: 17 poison damage over 1 second
 
* Armor & Helms: +6 dexterity.
 
* Shields: +22% Poison Resistance
 
** Clvl 12 required for all
 
  
The numerical bonuses (but not the type of bonus) from gems changed from D2C to D2X, but clearly there are major differences in more than the numbers. Diablo 3 grants entirely different types of bonuses, and categorizes the socketable items differently as well; helms/armor no longer share the same bonuses.
+
Each type of gem provides different bonuses in the three types of items: weapons, helms, and "other."  The properties are the same for every rank of the each type of gem; only the values increase.  Gems of the same rank share the same graphic; only the color changes.
  
These changes are largely due to the game's different combat mechanics and character requirements, but were also somewhat required by the different itemization issues. For instance, [[Sapphire]]s in helms/armor grant +mana in Diablo 2, but +mana isn't a viable bonus in Diablo 3, since only the [[Witch Doctor]] has mana for a resource. Even considering that, the changes to the Emerald are quite large. In Diablo 2, most gems provided resistance in shields and elemental damage in weapons. Emeralds in D3 do neither of those things.
 
  
===Unofficial gem stats===
+
===Patch 2.1 Healing Buffs===
  
Recently a few more gems we're discovered through [[:Category:Ninja_Videos|ninja]] photos of the Blizzcon 2010 build. Note that this build still used the old [[attributes]], and that all of these gems have probably been updated to the new [[attributes]] in the latest build.
+
All healing skills and regeneration was buffed greatly in [[Patch 2.1]] in August 2014, with huge increases in value for the highest level [[Amethysts]], found only in Reaper of Souls.
  
[[File:I-gems-hover-stats.jpg|thumb|Gem stats from Blizzcon 2010.]]
+
<blue>The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
Chipped (level 1) [[Ruby]] granted:
+
* Imperial increased from 800 to 3000
* Weapon: Spells deal 10% more damage
+
* Flawless Imperial increased from 900 to 6400
* Helm: +2% Chance to Block
+
* Royal increased from 1000 to 8800
* Other: +2 Strength
+
* Flawless Royal increased from 1100 to 11200 </blue>
  
Flawed (level 2) [[Amethyst]] granted:
 
* Weapon: +0,03 Attacks Per Second
 
* Helms: +3% Movement Speed
 
* Other: +2 to all Attributes
 
  
 +
{{Template:Gem Properties}}
  
As you can see, a Chipped (level 1) [[Ruby]] grants +2 [[Strength]], while a level 3 [[Emerald]] (as seen in the Youtube video <ref>[http://www.youtube.com/watch?v=UNP8QiNbFmU Artisan Video - Gamescom 2010]</ref>) grants +7 [[Dexterity]].
 
 
It is possible that it is always the bonus granted from the gem a level below it + the level of the current gem that decides how much bonus a given gem gives to an attribute. So a Emerald would give 4 (the bonus to an attribute granted from a Flawed Emerald) + 3 (the level, 3 out of 14, of the Emerald) = 7.
 
 
Another example would be a Flawed Ruby would give 2 (the attribute bonus from the Chipped Ruby) + 2 (the level of the Flawed Ruby) = 4.
 
 
A more complete formula to discover any attribute bonus simply from the level of the gem is (''n'' * (''n'' + 1) / 2) + 1, where ''n'' is the level of the gem (from 1 to 14).
 
 
If this theory holds true, then a maxed out Radiant Star (level 14) [[Ruby]] (or any gem that increases an attribute would give +106 Strength if it was socketed into something other than a weapon or a helm, which is a upgrade from the Flawless Star (level 13) [[Ruby]] that would give 92 Strength.
 
  
 +
* '''''See the [[Gems Archive]] for details about gems from D3's development and for the different properties and costs from [[Diablo 3 vanilla]]'''''
  
 
==References==
 
==References==
 +
<font size="-3">
 +
<references/>
  
<references><references/>
+
{{Template:Items navbox|normal}}
 
 
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[category:Gems]]
 
[[category:Gems]]
[[category:Socketing]]
+
[[category:Sockets]]
 
 
 
 
 
 
{{Template:Items navbox}}
 

Latest revision as of 08:40, 16 March 2020

Gems are small objects that grant bonuses when socketed into items. There are five types of gems in Diablo III; Amethysts, Diamonds (added in D3v2), Emeralds, Rubies and Topazes. The bonuses provided by gems increase with the rank of the gem and become quite substantial at the highest ranks.

Gems drop randomly from every sort of target; monsters, Elites, chests, barrels, etc. At least one and often several gems drop from special targets, such as Resplendent chests, Treasure Goblins, Horadric Caches, etc. Gems can be upgraded in rank by the Jeweler for a fee of gold and materials.

Items in several slots can spawn with one or more sockets, but there is no way to add additional sockets in Diablo 3. Only the Mystic, added in Reaper of Souls, can potentially add sockets via enchanting an affix. The Jeweler can remove gems from sockets, for a gold fee, in D3 and RoS.

Socketed gems have no effect on the level requirement of an item, and and are thus one of the most useful twinks to boost the gear quality of a lower level character.

  • See the Gems Archive for details about gems from D3's development and for the different properties and costs from Diablo 3 vanilla
  • See the Diablo 2 Gems page for details on that game's seven types of gems.


Legendary Gems[edit | edit source]

Legendary Gems were added to the game in Patch 2.1. They can be upgraded repeatedly and will only fit into sockets in rings and amulets.


Socketing Basics[edit | edit source]

The bonuses from gems are quite powerful, and a primary affix that adds socket(s) to an item is one of the most desired item properties. Sockets begin to appear in items around level 15 (a few legendary helms can have a socket at level 10-15), and in the end game a socket is considered all-but-mandatory in weapons. In weapon sockets, players generally socket Emeralds for Critical hit Damage. Rubies for +damage, or Diamonds for +Elite damage are less popular.

A socket in a helm is also very desired, and usually used to obtain +EXP% from a Ruby, +Life% from an Amethyst, or Reduced cooldown from a Diamond.

All other items with a socket are considered "other" in terms of the bonuses they provide, (+to a single stat or All Res from a diamond) and these include:


Gem Ranks[edit | edit source]

A full list of gems by ascending rank. It appears that the new gems drop in each bracket of ten levels starting from around level 20 (possibly including levels 15-19 in the lowest category), with Perfect Square dropping from 50-60.

  1. Regular gem
  2. Flawless gem
  3. Square gem
  4. Perfect Square gem
  5. Star gem -- Upgrade only.
  6. Flawless Star gem -- Upgrade only.
  7. Perfect Star gem -- Upgrade only.
  8. Radiant Star gem -- Upgrade only.
  9. Marquise gem -- Upgrade only in D3: Drops lvl 61+ in Reaper of Souls.)
  10. Imperial gem -- RoS-only. Upgrade, or rarely drops from lvl 61+ on Master+ difficulty.
  11. Flawless Imperial gem -- Upgrade only. RoS only.
  12. Royal gem -- Upgrade only. RoS only.
  13. Flawless Royal gem -- Upgrade only. RoS only.

There were more low level gems prior to 2.3, and in total there were a total of 19 tiers of gem compared to the current 13.

Upgrading Gems[edit | edit source]

Chipped gems drop starting around level 15, with the next highest quality gem beginning to fall about every 6th level higher, culminating in the Flawless Square, which drops from enemies around level 55-60. In Diablo 3 Gems can be upgraded all the way to rank 15, the Marquise, though this is a very long and expensive process, especially in D3v2 with no more Auction House. (Upgrading all the way to a Marquise gem in D3v2 requires a total investment of 9,280,000 gold and 2143 Flawless Square gems.)

Reaper of Souls ups the gem quality considerably, and while nothing changes from level 1-60, level 61 targets (monsters, chests, objects, treasure goblins, etc) drop rank 15 Marquise gems, with a chance for Rank 16 Imperial gems to drop on Master or higher difficulty. Gems in RoS can be upgraded to rank 19, Flawless Royal quality.

Gem removal is done via the Jeweler. Gems cost gold to remove from items, or can be removed for free by salvaging, which destroys the item but not the gem(s). The costs to remove gems have been tweaked repeatedly, and costs were considerably lowered for high end gems in Reaper of Souls in Patch 2.0.5. Gem removal prices, per gem, as of that patch:

Gem upgrade costs have been tweaked several times. The entire system received an overhaul for D3v2, with much lower gold costs and an almost total removal of material components. It's much cheaper to make the highest level gems in Reaper of Souls than it was to make them in Diablo 3 vanilla, though the number of gems is the same, with 2 > 1 until Flawless Square and 3 > 1 at all levels above that.

  • See the Gems archive article for info about upgrade costs in earlier versions of Diablo 3.
To Create: Materials Required Cumulative Cost [e]
Chipped N/A Find them.
1 Flawed
  • 10 gold
  • 2 Chipped
Find them.
1 Regular
  • 25 gold
  • +2 Flawed
Find them.
1 Flawless
  • 40 gold
  • +2 Regular
Find them.
1 Perfect
  • 55 gold
  • +2 Flawless
Find them.
1 Radiant
  • 70 gold
  • +2 Perfects
Find them.
1 Square
  • 85 gold
  • + 2 Radiant
Find them.
1 Flawless Square
  • 100 gold
  • +2 Squares
Find them.
1 Perfect Square
  • 5000 gold
  • +3 Flawless Squares
5k gold
  • (3 Flawless Squares)
1 Radiant Square
  • 10,000 gold
  • +3 Perfect Squares
15k + 10k = 25k
  • (9 Flawless Squares)
1 Star
  • 20,000 gold
  • +3 Radiant Squares
25k x 3 = 20 = 95k gold
  • (27 Flawless Squares)
1 Flawless Star
  • 30,000 gold
  • +3 Stars
95k x 3 + 30k = 315k gold
  • (81 Flawless Squares)
1 Perfect Star
  • 50,000 gold
  • +3 Flawless Stars
315k x 3 + 50k = 995k gold
  • (243 Flawless Squares)
1 Radiant Star
  • 75,000 gold
  • +3 perfect stars
3 x 995k + 75k = 3,060,000 gold
  • (729 Flawless Squares)
1 Marquise Gem
  • 100,000 gold
  • +3 Radiant Stars
D3: 3 x 3,060k + 100k = 9,280,000 gold
  • (2143 Flawless Squares)

Find them level 61+ (RoS only).

1 Imperial Gem
  • 200,000 gold
  • +3 Marquise Gems
200k gold + 3 Marquise gems.
  • (Will occasionally drop in Master+ difficulty.)

(This level gem is required for enchanting legendary jewelry.)

1 Flawless Imperial Gem
  • 300,000 gold
  • +3 Imperials
900k gold
  • (9 Marquise Gems)
1 Royal Gem 3.1 million gold, 3 DBs
  • (27 Marquise Gems)
1 Flawless Royal Gem 9.8m gold, 9 DBs
  • (81 Marquise Gems)


Gem Properties[edit | edit source]

Each type of gem provides different bonuses in the three types of items: weapons, helms, and "other." The properties are the same for every rank of the each type of gem; only the values increase. Gems of the same rank share the same graphic; only the color changes.


Patch 2.1 Healing Buffs[edit | edit source]

All healing skills and regeneration was buffed greatly in Patch 2.1 in August 2014, with huge increases in value for the highest level Amethysts, found only in Reaper of Souls.

The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
  • Imperial increased from 800 to 3000
  • Flawless Imperial increased from 900 to 6400
  • Royal increased from 1000 to 8800
  • Flawless Royal increased from 1100 to 11200


Gem Rank Helm Weapon Other[e]
Chipped Gem
ItemGemAmethystRank1.png
Flawed Gem

Diamond-R02-flawed.png

  • Amethyst: +6% Life
  • Diamond: -4% cooldown of all skills
  • Emerald: +7% Gold Find
  • Ruby: +7% Experience
  • Topaz: +7% Magic Find
  • Amethyst: 3 Life per Hit
  • Diamond: +3% Damage to Elites
  • Emerald: +15% Critical hit Damage
  • Ruby: +6 Damage
  • Topaz: 3 Thorns damage
  • Amethyst: +10 Vitality
  • Diamond: +10 All Res
  • Emerald: +10 Dexterity
  • Ruby: +10 Strength
  • Topaz: +10 Intelligence
Regular Gem

ItemGemEmeraldRank3.png

  • Amethyst: +7% Life
  • Diamond: -4.5% cooldown
  • Emerald: +9% Gold Find
  • Ruby: +9% Experience
  • Topaz: +9% Magic Find
  • Amethyst: 6 Life per Hit
  • Diamond: +4% Damage to Elites
  • Emerald: +20% Critical hit Damage
  • Ruby: +9 Damage
  • Topaz: 6 Thorns damage
  • Amethyst: +14 Vitality
  • Diamond: +14 All Res
  • Emerald: +14 Dexterity
  • Ruby: +14 Strength
  • Topaz: +14 Intelligence
Flawless Gem

ItemGemRubyRank4.png

  • Amethyst: +8% Life
  • Diamond: -5% cooldown
  • Emerald: +11% Gold Find
  • Ruby: +11% Experience
  • Topaz: +11% Magic Find
  • Amethyst: 10 Life per Hit
  • Diamond: +5% Damage to Elites
  • Emerald: +25% Critical hit Damage
  • Ruby: +12 Damage
  • Topaz: 10 Thorns damage
  • Amethyst: +18 Vitality
  • Diamond: +18 All Res
  • Emerald: +18 Dexterity
  • Ruby: +18 Strength
  • Topaz: +18 Intelligence
Perfect Gem

ItemGemTopazRank5.png

  • Amethyst: +9% Life
  • Diamond: -5.5% cooldowns
  • Emerald: +13% Gold Find
  • Ruby: +13% Experience
  • Topaz: +13 Magic Find
  • Amethyst: 15 Life per Hit
  • Diamond: +6% Damage to Elites
  • Emerald: +30% Critical hit Damage
  • Ruby: +15 Damage
  • Topaz: 15 Thorns damage
  • Amethyst: +22 Vitality
  • Diamond: +22 All Res
  • Emerald: +22 Dexterity
  • Ruby: +22 Strength
  • Topaz: +22 Intelligence
Radiant Gem

ItemGemAmethystRank6.png

  • Amethyst: +10% Life
  • Diamond: -6% Cooldowns
  • Emerald: +15% Gold Find
  • Ruby: +15% Experience
  • Topaz: +15% Magic Find
  • Amethyst: 25 Life per Hit
  • Diamond: +7% Damage to Elites
  • Emerald: +35% Critical hit Damage
  • Ruby: +18 Damage
  • Topaz: 30 Thorns damage
  • Amethyst: +26 Vitality
  • Diamond: +26 All Res
  • Emerald: +26 Dexterity
  • Ruby: +26 Strength
  • Topaz: +26 Intelligence
Square Gem

Diamond-R07-square.png

  • Amethyst: +11% Life
  • Diamond: -6.5% Cooldowns
  • Emerald: +17% Gold Find
  • Ruby: +17% Experience
  • Topaz: +17% Magic Find
  • Amethyst: 35 Life per Hit
  • Diamond: +8% Damage to Elites
  • Emerald: +40% Critical hit Damage
  • Ruby: +21 Damage
  • Topaz: 50 Thorns damage
  • Amethyst: +30 Vitality
  • Diamond: +30 All Res
  • Emerald: +30 Dexterity
  • Ruby: +30 Strength
  • Topaz: +30 Intelligence
Flawless Square Gem

ItemGemEmeraldRank8.png

  • Amethyst: +12% Life
  • Diamond: -7% Cooldowns
  • Emerald: +19% Gold Find
  • Ruby: +19% Experience
  • Topaz: +19% Magic Find
  • Amethyst: 65 Life per Hit
  • Diamond: +9% Damage to Elites
  • Emerald: +45% Critical hit Damage
  • Ruby: +25 Damage
  • Topaz: 100 Thorns damage
  • Amethyst: +34 Vitality
  • Diamond: +34 All Res
  • Emerald: +34 Dexterity
  • Ruby: +34 Strength
  • Topaz: +34 Intelligence
Perfect Square Gem

ItemGemRubyRank9.png

  • Amethyst: +13% Life
  • Diamond: -7.5% Cooldowns
  • Emerald: +21% Gold Find
  • Ruby: +21% Experience
  • Topaz: +21% Magic Find
  • Amethyst: 105 Life per Hit
  • Diamond: +10% Damage to Elites
  • Emerald: +50% Critical hit Damage
  • Ruby: +40 Damage
  • Topaz: 200 Thorns damage
  • Amethyst: +38 Vitality
  • Diamond: +38 All Res
  • Emerald: +38 Dexterity
  • Ruby: +38 Strength
  • Topaz: +38 Intelligence
Radiant Square Gem

ItemGemTopazRank10.png

  • Amethyst: +14% Life
  • Diamond: -8% Cooldowns
  • Emerald: +23% Gold Find
  • Ruby: +23% Experience
  • Topaz: +23% Magic Find
  • Amethyst: 190 Life per Hit
  • Diamond: +11% Damage to Elites
  • Emerald: +60% Critical hit Damage
  • Ruby: +60 Damage
  • Topaz: 350 Thorns damage
  • Amethyst: +42 Vitality
  • Diamond: +42 All Res
  • Emerald: +42 Dexterity
  • Ruby: +42 Strength
  • Topaz: +42 Intelligence
Star Gem

ItemGemAmethystRank11.png

  • Amethyst: +15% Life
  • Diamond: -8.5% Cooldowns
  • Emerald: +25% Gold Find
  • Ruby: +25% Experience
  • Topaz: +25% Magic Find
  • Amethyst: 300 Life per Hit
  • Diamond: +12% Damage to Elites
  • Emerald: +70% Critical hit Damage
  • Ruby: +80 Damage
  • Topaz: 600 Thorns damage
  • Amethyst: +46 Vitality
  • Diamond: +46 All Res
  • Emerald: +46 Dexterity
  • Ruby: +46 Strength
  • Topaz: +46 Intelligence
Flawless Star Gem

Diamond-R12-flawless-star.png

  • Amethyst: +16% Life
  • Diamond: -9% Cooldowns
  • Emerald: +27% Gold Find
  • Ruby: +27% Experience
  • Topaz: +27% Magic Find
  • Amethyst: 400 Life per Hit
  • Diamond: +13% Damage to Elites
  • Emerald: +80% Critical hit Damage
  • Ruby: +100 Damage
  • Topaz: 900 Thorns damage
  • Amethyst: +50 Vitality
  • Diamond: +50 All Res
  • Emerald: +50 Dexterity
  • Ruby: +50 Strength
  • Topaz: +50 Intelligence
Perfect Star Gem

ItemGemEmeraldRank13.png

  • Amethyst: +17% Life
  • Diamond: -9.5% Cooldowns
  • Emerald: +29% Gold Find
  • Ruby: +29% Experience
  • Topaz: +29% Magic Find
  • Amethyst: 500 Life per Hit
  • Diamond: +14% Damage to Elites
  • Emerald: +90% Critical hit Damage
  • Ruby: +130 Damage
  • Topaz: 1250 Thorns damage
  • Amethyst: +54 Vitality
  • Diamond: +54 All Res
  • Emerald: +54 Dexterity
  • Ruby: +54 Strength
  • Topaz: +54 Intelligence
Radiant Star Gem

ItemGemRubyRank14.png

  • Amethyst: +18% Life
  • Diamond: -10% Cooldowns
  • Emerald: +31% Gold Find
  • Ruby: +31% Experience
  • Topaz: +31% Magic Find
  • Amethyst: 600 Life per Hit
  • Diamond: +15% Damage to Elites
  • Emerald: +100% Critical hit Damage
  • Ruby: +160 Damage
  • Topaz: 1800 Thorns damage
  • Amethyst: +58 Vitality
  • Diamond: +58 All Res
  • Emerald: +58 Dexterity
  • Ruby: +58 Strength
  • Topaz: +58 Intelligence
Marquise Gem Gem

Topaz-R15-marquise.png

  • Amethyst: +19% Life
  • Diamond: -10.5% Cooldowns
  • Emerald: +33% Gold Find
  • Ruby: +33% Experience
  • Topaz: +33% Magic Find
  • Amethyst: 700 Life per Hit
  • Diamond: +16% Damage to Elites
  • Emerald: +110% Critical hit Damage
  • Ruby: +190 Damage
  • Topaz: 2500 Thorns damage
  • Amethyst: +62 Vitality
  • Diamond: +62 All Res
  • Emerald: +62 Dexterity
  • Ruby: +62 Strength
  • Topaz: +62 Intelligence
Imperial Gem

Amethyst-R16-imperial.png
RoS only

  • Amethyst: +20% Life
  • Diamond: -11% Cooldowns
  • Emerald: +35% Gold Find
  • Ruby: +35% Experience
  • Topaz: +35% Magic Find
  • Amethyst: 3000 Life per Hit
  • Diamond: +17% Damage to Elites
  • Emerald: +115% Critical hit Damage
  • Ruby: +220 Damage
  • Topaz: 3100 Thorns damage
  • Amethyst: +100 Vitality
  • Diamond: +66 All Res
  • Emerald: +100 Dexterity
  • Ruby: +100 Strength
  • Topaz: +100 Intelligence
Flawless Imperial Gem

Diamond-R18-royal.png
RoS only.

  • Amethyst: +21% Life
  • Diamond: -11.5% Cooldowns
  • Emerald: +37% Gold Find
  • Ruby: +37% Experience
  • Topaz: +37% Magic Find
  • Amethyst: 6400 Life per Hit
  • Diamond: +18% Damage to Elites
  • Emerald: +120% Critical hit Damage
  • Ruby: +220 Damage
  • Topaz: 3725 Thorns damage
  • Amethyst: +160 Vitality
  • Diamond: +70 All Res
  • Emerald: +160 Dexterity
  • Ruby: +160 Strength
  • Topaz: +160 Intelligence
Royal Gem

Emerald-R18-royal.png
RoS only

  • Amethyst: +22% Life
  • Diamond: -12% Cooldowns
  • Emerald: +39% Gold Find
  • Ruby: +39% Experience
  • Topaz: +39% Magic Find
  • Amethyst: 8800 Life per Hit
  • Diamond: +19% Damage to Elites
  • Emerald: +125% Critical hit Damage
  • Ruby: +250 Damage
  • Topaz: 4350 Thorns damage
  • Amethyst: +220 Vitality
  • Diamond: +74 All Res
  • Emerald: +220 Dexterity
  • Ruby: +220 Strength
  • Topaz: +220 Intelligence
Flawless Royal Gem

Ruby-R19-flawless-royal.png
RoS only

  • Amethyst: +23% Life
  • Diamond: -12.5% Cooldowns
  • Emerald: +41% Gold Find
  • Ruby: +41% Experience
  • Topaz: +41% Magic Find
  • Amethyst: 11200 Life per Hit
  • Diamond: +20% Damage to Elites
  • Emerald: +130% Critical hit Damage
  • Ruby: +270 Damage
  • Topaz: 4975 Thorns damage
  • Amethyst: +280 Vitality
  • Diamond: +78 All Res
  • Emerald: +280 Dexterity
  • Ruby: +280 Strength
  • Topaz: +280 Intelligence


References[edit | edit source]