Difference between revisions of "Legendary Affixes"
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* {{c_orange|When receiving fatal damage, you are instead restored to 100% of maximum Life and resources. <br>This item is destroyed in the process.}} | * {{c_orange|When receiving fatal damage, you are instead restored to 100% of maximum Life and resources. <br>This item is destroyed in the process.}} | ||
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− | When losing all Life, you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters | + | When losing all [[Life]], you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters |
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[[Countess Julia's Cameo]] | [[Countess Julia's Cameo]] | ||
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− | * {{c_orange|Prevent all Arcane damage taken and heal yourself for | + | * {{c_orange|Prevent all Arcane damage taken and heal yourself for 20–25% of the amount prevented.}} |
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− | Grants immunity to Arcane damage, and allows for you to be healed by Arcane sources. Nullifies the threat of [[Arcane Enchanted]] effects | + | Grants immunity to [[Arcane]] damage, and allows for you to be healed by Arcane sources. Nullifies the threat of [[Arcane Enchanted]] effects |
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* {{c_orange|Increases duration of Stun effects by 20–25%.}} | * {{c_orange|Increases duration of Stun effects by 20–25%.}} | ||
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− | Increases the duration that Stun affects enemies. Effective for locking down targets or Stun-based builds | + | Increases the duration that [[Stun]] affects enemies. Effective for locking down targets or Stun-based builds |
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[[Golden Gorget of Leoric]] | [[Golden Gorget of Leoric]] | ||
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− | * {{c_orange|After earning a massacre bonus, 4-6 Skeletons | + | * {{c_orange|After earning a massacre bonus, 4-6 Skeletons are summoned to fight by your side for 10 seconds.}} |
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Summons Skeletons after a [[Massacre Bonus]]. These count as pets, which are enhanced by buffs for pets | Summons Skeletons after a [[Massacre Bonus]]. These count as pets, which are enhanced by buffs for pets | ||
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* {{c_orange|Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.}} | * {{c_orange|Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.}} | ||
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− | Summons shadow clones of yourself when an enemy is | + | Summons shadow clones of yourself when an enemy is [[Stun|Stunned]]. These count as pets, which are enhanced by buffs for pets |
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[[Mara's Kaleidoscope]] | [[Mara's Kaleidoscope]] | ||
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− | * {{c_orange|Prevent all Poison damage taken and heal yourself for | + | * {{c_orange|Prevent all Poison damage taken and heal yourself for 10–15% of the amount prevented.}} |
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Grants immunity to Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of [[Poison Enchanted]] and [[Plagued]] effects | Grants immunity to Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of [[Poison Enchanted]] and [[Plagued]] effects | ||
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* {{c_orange|Chance on hit to charm the enemy. While charmed, <br>the enemy takes 35% more damage.}} | * {{c_orange|Chance on hit to charm the enemy. While charmed, <br>the enemy takes 35% more damage.}} | ||
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− | When hitting an enemy, has a chance to Charm the enemy to fight for you. Also increases damage dealt to the enemy for the duration of the Charm | + | When hitting an enemy, has a chance to [[Charm]] the enemy to fight for you. Also increases damage dealt to the enemy for the duration of the Charm |
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* {{c_orange|Prevent all Cold damage taken and heal yourself <br>for 10–15% of the amount prevented.}} | * {{c_orange|Prevent all Cold damage taken and heal yourself <br>for 10–15% of the amount prevented.}} | ||
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− | Grants immunity to Cold damage, and allows for you to be healed by Cold sources. Nullifies the threat of [[Frozen]] and [[Frozen Pulse]] effects | + | Grants immunity to [[Cold]] damage, and allows for you to be healed by Cold sources. Nullifies the threat of [[Frozen]] and [[Frozen Pulse]] effects |
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* {{c_orange|Chance on hit to pull in enemies toward your <br>target and Slow them by 60–80%.}} | * {{c_orange|Chance on hit to pull in enemies toward your <br>target and Slow them by 60–80%.}} | ||
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− | When hitting an enemy, has a chance to pull enemies in and Slow them. Effective with tanking builds or high damage builds that require enemies to be near you. Can also eliminate the need to utilize pull effect Runes on skills | + | When hitting an enemy, has a chance to pull enemies in and [[Slow]] them. Effective with tanking builds or high damage builds that require enemies to be near you. Can also eliminate the need to utilize pull effect Runes on skills |
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* {{c_orange|Prevent all Lightning damage taken and heal yourself <br>for 10–15% of the amount prevented.}} | * {{c_orange|Prevent all Lightning damage taken and heal yourself <br>for 10–15% of the amount prevented.}} | ||
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− | Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Electrified]] effects and [[Orbiter]] effects | + | Grants immunity to [[Fire]] damage, and allows for you to be healed by Fire sources. Nullifies the threat of [[Electrified]] effects and [[Orbiter]] effects |
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* {{c_orange|Taking Fire damage restores your primary resource.}} | * {{c_orange|Taking Fire damage restores your primary resource.}} | ||
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− | When taking Fire damage, your primary resource is restored | + | When taking [[Fire]] damage, your primary resource is restored |
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* {{c_orange|Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.}} | * {{c_orange|Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.}} | ||
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− | When an enemy is killed while Feared, they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs Elite monsters | + | When an enemy is killed while [[Fear|Feared]], they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs Elite monsters |
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* {{c_orange|Gain 45–60% increased movement speed for 4 seconds after Fearing an enemy.}} | * {{c_orange|Gain 45–60% increased movement speed for 4 seconds after Fearing an enemy.}} | ||
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− | When an enemy is Feared, gives you a significant [[Movement Speed]] bonus. Useful in Fear-based builds. Not effective vs Elite monster. | + | When an enemy is [[Fear|Feared]], gives you a significant [[Movement Speed]] bonus. Useful in Fear-based builds. Not effective vs Elite monster. |
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* {{c_orange|All damage taken is split between wearers of this item.}} | * {{c_orange|All damage taken is split between wearers of this item.}} | ||
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− | Splits all damage dealt to wearers of Unity amongst all wearers of Unity. Combines extremely well when used with a [[Follower]] that has [[Smoking Thurible]], [[Skeleton Key]], or [[Enchanting Favor]] equipped. | + | Splits all damage dealt to wearers of Unity amongst all wearers of Unity. Combines extremely well when used with a [[Follower]] that has [[Smoking Thurible]], [[Skeleton Key]], or [[Enchanting Favor]] equipped. Also effective when [[Socket|Socketed]] with [[Moratorium]], assuming enemies can be quickly killed. |
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Revision as of 02:27, 1 October 2014
A masterlist of all special legendary affixes in Diablo 3. Coming soon...
Below is a listing of all Legendary Affixes in Diablo 3: Reaper of Souls, along with the item that the affix is tied to.
Amulets
Legendary Item | Affix Text | Affix Properties |
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When losing all Life, you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters | |
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Grants immunity to Arcane damage, and allows for you to be healed by Arcane sources. Nullifies the threat of Arcane Enchanted effects | |
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Increases the duration that Stun affects enemies. Effective for locking down targets or Stun-based builds | |
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Summons Skeletons after a Massacre Bonus. These count as pets, which are enhanced by buffs for pets | |
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When using a form-altering skill, you force enemies nearby to throw a SWEET RAVE PARTY, leaving them vulnerable to attack! | |
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Summons shadow clones of yourself when an enemy is Stunned. These count as pets, which are enhanced by buffs for pets | |
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Gain the use of one extra Passive Skill while wearing the amulet. Passive Skill is determined by the class that crafts the amulet | |
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Grants immunity to Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of Poison Enchanted and Plagued effects | |
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When attacking close range enemies, you have a chance of gaining an Arcane energy ward that damages enemies when they get close. | |
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When hitting an enemy, has a chance to Charm the enemy to fight for you. Also increases damage dealt to the enemy for the duration of the Charm | |
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Increases the chances of enemies dropping health globes. Useful when using +Life on Globe Pickup items | |
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Grants immunity to Cold damage, and allows for you to be healed by Cold sources. Nullifies the threat of Frozen and Frozen Pulse effects | |
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When hitting an enemy, has a chance to pull enemies in and Slow them. Effective with tanking builds or high damage builds that require enemies to be near you. Can also eliminate the need to utilize pull effect Runes on skills | |
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Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Molten, Mortar, and Desecrator effects as well as Molten post-death explosions | |
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Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Electrified effects and Orbiter effects |
Rings
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When gold is picked up, increases pickup radius for gold, potions, and health globes. | |
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Occassionally casts Haunt on a random nearby enemy | |
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Increases the Spirit generated by a Monk's Spirit generator moves | |
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You drain life from nearby enemies, healing you for the same amount. Provides a small bonus to survivability for melee-based characters | |
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When taking Fire damage, your primary resource is restored | |
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Increases base experience gained. Experience modifiers from Massacres, Shrines, or other sources are factored in multiplicitively. This does NOT increase experience gained from +Experience per kill items | |
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When an enemy is killed while Feared, they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs Elite monsters | |
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Creates an untargetable Treasure Goblin minion that collects normal (white) items and recycles them for rare and Legendary items. Drops by the Treasure Goblin do not appear to be affected by Magic Find or difficulty modifiers. If you die before the number of items needed is achieved, the counter resets | |
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When an enemy is Feared, gives you a significant Movement Speed bonus. Useful in Fear-based builds. Not effective vs Elite monster. | |
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Effectively substitutes for one piece of Set equipment when determining Set bonuses obtained. Does not give Set bonuses with only 1 piece of a Set, so cannot be used to fill 2 piece Sets | |
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Increases Life per Second based on how much Life you are missing. More effective when used with Life per Second versus Life on Hit. Ideal for tank builds | |
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Alters the Zombie Dogs skill for Witch Doctor, instead summoning one giant dog that has statistics equal to combined stats of all Zombie Dogs that would be summoned previously. | |
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Splits all damage dealt to wearers of Unity amongst all wearers of Unity. Combines extremely well when used with a Follower that has Smoking Thurible, Skeleton Key, or Enchanting Favor equipped. Also effective when Socketed with Moratorium, assuming enemies can be quickly killed. | |
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When dealing Lightning damage to an enemy, has a chance to Stun the enemy. Primarily for Lightning-focused builds |
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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