Difference between revisions of "Unity"
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==Unity properties== | ==Unity properties== | ||
− | This item is a very powerful and popular item | + | This item is a very powerful and popular item with an unusual [[legendary affix]] that divides the damage taken between all characters in the game wearing the ring. (Or a character and his follower, if the follower is wearing Unity also.) When it comes to offensive potential, this ring is one of the best, with the big bonus to [[Damage Against Elites]], along with the inherent bonus to mainstat and ChC. |
− | An | + | * This item initially had an inherent affix granting [[Life per Hit]], which most players enchanted into an offensive stat. The LpH bonus was removed in [[Patch 2.1]] (though it may still roll randomly.) |
+ | |||
+ | There are some oddities to the damage splitting:[http://www.diablohub.com/database/item/unity/information/] | ||
+ | |||
+ | * An attack does 100 damage, Player A's damage mitigation is 70% and Player B's is 50%. | ||
+ | * When A gets hit, the attack is reduced to 30 damage, then gets halved and both players take 15 damage. | ||
+ | * When B gets hit, the attack is reduced to 50 damage, then gets halved and both players take 25 damage. | ||
+ | * If there are 3 Players & A gets hit, the resulting 30 damage will result in each Player taking 10 damage. | ||
+ | * It is a good idea for the player with the most damage mitigation to take most of the damage. | ||
+ | |||
+ | With a character and a follower wearing the ring, the damage is shared. This can be helpful as damage taken by the hero is cut by 50%, though that will often cause the Follower to die from the shared damage. It can also be dangerous to the player; if a follower takes huge damage, such as from standing near multiple exploding [[Molten]] or suicide bombers, half of that will share to the player with a Unity, even if they are standing well clear of the damage. It's very possible for players to die purely from the damage their follower takes, when both are using Unity. | ||
+ | |||
+ | An interesting trick is to equip hero and follower with Unity, while the Follower also equips one of the "can not die" [[Legendary Follower Items]]. That item acts as a 100% damage reduction bonus to the Follower, so they take no damage at all. Thus 0% of the damage they take reflects to the player via Unity, and 50% of the damage the player takes goes to the Follower, where it has no effect. This effectively gives the player full time 50% damage reduction, and thus a Unity on both and that follower item is considered mandatory for the highest level [[Greater Rift]] play in [[Reaper of Souls]]. | ||
* All stats listed in the database scale up to the level of this item when dropped. | * All stats listed in the database scale up to the level of this item when dropped. | ||
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* Minimum Item Level: 60 | * Minimum Item Level: 60 | ||
+ | '''Item stats at level 70: ''' | ||
Primary Affixes: | Primary Affixes: | ||
− | * {{c_blue|Critical Hit Chance Increased by | + | * {{c_blue|Critical Hit Chance Increased by}} (4.5-6)% |
− | * {{c_blue|Increases damage against elites by 12–15% | + | * {{c_blue|Increases damage against elites by}} 12–15% |
* {{c_blue|One of 3 Magic Properties (varies)}} | * {{c_blue|One of 3 Magic Properties (varies)}} | ||
− | ** {{c_blue|+ | + | ** {{c_blue|+416-500 Dexterity}} |
− | ** {{c_blue|+ | + | ** {{c_blue|+416-500 Strength}} |
− | ** {{c_blue|+ | + | ** {{c_blue|+416-500 Intelligence}} |
− | * {{c_blue|+ | + | * {{c_blue|+1 random primary affix}} |
Secondary Affixes: | Secondary Affixes: | ||
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* Level 1-60: 1 [[Fiery Brimstone]] | * Level 1-60: 1 [[Fiery Brimstone]] | ||
* Level 61-70: 1 [[Forgotten Soul]] | * Level 61-70: 1 [[Forgotten Soul]] | ||
+ | |||
+ | |||
==Item Examples== | ==Item Examples== |
Revision as of 21:31, 1 September 2014
Unity is a legendary ring that can be found in Diablo 3 and Reaper of Souls. This item can be found and equipped by any class.
The Smart Drop system ensures that this ring will usually roll with the mainstat appropriate to the class that finds it. Rings are generally considered offensive items, and most players insist on Critical hit Chance, plus other trifecta stats and a mainstat.
Unity properties
This item is a very powerful and popular item with an unusual legendary affix that divides the damage taken between all characters in the game wearing the ring. (Or a character and his follower, if the follower is wearing Unity also.) When it comes to offensive potential, this ring is one of the best, with the big bonus to Damage Against Elites, along with the inherent bonus to mainstat and ChC.
- This item initially had an inherent affix granting Life per Hit, which most players enchanted into an offensive stat. The LpH bonus was removed in Patch 2.1 (though it may still roll randomly.)
There are some oddities to the damage splitting:[1]
- An attack does 100 damage, Player A's damage mitigation is 70% and Player B's is 50%.
- When A gets hit, the attack is reduced to 30 damage, then gets halved and both players take 15 damage.
- When B gets hit, the attack is reduced to 50 damage, then gets halved and both players take 25 damage.
- If there are 3 Players & A gets hit, the resulting 30 damage will result in each Player taking 10 damage.
- It is a good idea for the player with the most damage mitigation to take most of the damage.
With a character and a follower wearing the ring, the damage is shared. This can be helpful as damage taken by the hero is cut by 50%, though that will often cause the Follower to die from the shared damage. It can also be dangerous to the player; if a follower takes huge damage, such as from standing near multiple exploding Molten or suicide bombers, half of that will share to the player with a Unity, even if they are standing well clear of the damage. It's very possible for players to die purely from the damage their follower takes, when both are using Unity.
An interesting trick is to equip hero and follower with Unity, while the Follower also equips one of the "can not die" Legendary Follower Items. That item acts as a 100% damage reduction bonus to the Follower, so they take no damage at all. Thus 0% of the damage they take reflects to the player via Unity, and 50% of the damage the player takes goes to the Follower, where it has no effect. This effectively gives the player full time 50% damage reduction, and thus a Unity on both and that follower item is considered mandatory for the highest level Greater Rift play in Reaper of Souls.
- All stats listed in the database scale up to the level of this item when dropped.
- See the sample screenshots below to see how this item will roll at level 70.
Unity: Legendary ring
Item stats at level 70: Primary Affixes:
Secondary Affixes:
A symbol of peace, love and togetherness for all mankind. |
Salvages into:
- Level 1-60: 1 Fiery Brimstone
- Level 61-70: 1 Forgotten Soul
Item Examples
Several examples of this item equipped on level 70 characters can be seen below. View hundreds more samples of the Unity via DiabloNut's armory.
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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