Difference between revisions of "Legendary Pity Timer"
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Revision as of 15:12, 25 July 2014
The Legendary Pity Timer is a behind the scenes game feature that ensures a player will not go much more than two hours of gameplay without finding a legendary item. It is meant as a fail safe, and most players will only very, very rarely encounter it. This is because legendary items drop quite frequently, and only an extremely rare run of bad luck will make a player go so long without finding one that the timer comes to the rescue.
There is no "official" name for the pity timer; players just call it that since it's descriptive and sarcastic.
Pity Timer Revealed
Blizzard tweaked the legendary drop rate repeatedly during Reaper of Souls testing, most impactfully in the "doubled it" buff made permanent after the week-long second anniversary buff event in May 2014. The game (in D3v2 and RoS) also has a Pity Timer that ensures a player never goes more than about two hours without finding a legendary item. Travis Day spoke about it in January 2014:[1]
Travis returned the next day to offer clarifications, chiefly about the pity timer. In them he confirmed that it was not exploitable by standing in town to let it build up. The timer only runs when players are triggering "could have dropped a legendary" events, such as killing monsters and opening chests.
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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